--*********************************************************** --** THE INDIE STONE ** --*********************************************************** if isClient() then return end local function noise(message) SCampfireSystem.instance:noise(message) end local function campfireAt(x, y, z) return SCampfireSystem.instance:getLuaObjectAt(x, y, z) end function SCampfireSystemCommand(command, player, args) if command == 'addCampfire' then local gs = getCell():getGridSquare(args.x, args.y, args.z) if gs then SCampfireSystem.instance:addCampfire(gs) end elseif command == 'addFuel' then local campfire = campfireAt(args.x, args.y, args.z) if campfire then campfire:addFuel(args.fuelAmt) end elseif command == 'lightFire' then local campfire = campfireAt(args.x, args.y, args.z) if campfire then if args.fuelAmt then campfire:addFuel(args.fuelAmt) end campfire:lightFire() end elseif command == 'putOutCampfire' then local campfire = campfireAt(args.x, args.y, args.z) if campfire then campfire:putOut() end elseif command == 'removeCampfire' then local campfire = campfireAt(args.x, args.y, args.z) if campfire then SCampfireSystem:removeCampfire(campfire) local kit = InventoryItemFactory.CreateItem("camping.CampfireKit") player:sendObjectChange('addItem', { item = kit } ) end elseif command == 'setFuel' then local campfire = campfireAt(args.x, args.y, args.z) if campfire then campfire:setFuel(args.fuelAmt) end end end