Distributions = Distributions or {}; local distributionTable = { -- ===================== -- Room List (A-Z) -- ===================== aesthetic = { isShop = true, counter = { procedural = true, procList = { {name="SalonCounter", min=0, max=99}, } }, crate = { procedural = true, procList = { {name="SalonShelfHaircare", min=0, max=99, weightChance=100}, {name="SalonShelfTowels", min=0, max=99, weightChance=10}, } }, metal_shelves = { procedural = true, procList = { {name="SalonShelfTowels", min=0, max=99, weightChance=50}, {name="SalonShelfHaircare", min=0, max=99, weightChance=100}, } }, }, aestheticstorage = { isShop = true, crate = { procedural = true, procList = { {name="SalonShelfHaircare", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="SalonShelfHaircare", min=0, max=99}, } }, }, all = { bin = { rolls = 4, items = { "BandageDirty", 1, "BeerCanEmpty", 2, "BeerEmpty", 1, "Cockroach", 2, "Cockroach", 2, "ElectronicsScrap", 2, "brokenglass_1_0", 1, "brokenglass_1_1", 1, "brokenglass_1_2", 1, "brokenglass_1_3", 1, "PopBottleEmpty", 2, "PopEmpty", 4, "ScrapMetal", 2, "SmashedBottle", 1, "TinCanEmpty", 4, "WaterBottleEmpty", 2, "WhiskeyEmpty", 1, "WineEmpty", 1, "WineEmpty2", 1, }, junk = { rolls = 1, items = { "DeadMouse", 2, "DeadRat", 4, "Garbagebag", 100, } } }, campfire = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, cashregister = { rolls = 4, items = { "Money", 2, "Money", 100, "Money", 100, }, junk = { rolls = 1, items = { } } }, clothingdryer = { rolls = 0, items = { }, junk = { rolls = 1, items = { } } }, clothingdryerbasic = { rolls = 0, items = { }, junk = { rolls = 1, items = { } } }, clothingrack = { procedural = true, procList = { {name="ClothingStoresDress", min=0, max=99, weightChance=100}, {name="ClothingStoresShirts", min=0, max=99, weightChance=100}, {name="ClothingStoresShirtsFormal", min=0, max=99, weightChance=100}, {name="ClothingStoresJumpers", min=0, max=99, weightChance=100}, {name="ClothingStoresJackets", min=0, max=99, weightChance=100}, {name="ClothingStoresJacketsFormal", min=0, max=99, weightChance=100}, {name="ClothingStoresJumpers", min=0, max=99, weightChance=100}, {name="ClothingStoresPantsFormal", min=0, max=99, weightChance=100}, } }, clothingwasher = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, counter = { rolls = 4, items = { "Battery", 2, "BluePen", 8, "Book", 10, "Eraser", 6, "Magazine", 10, "Notebook", 10, "Paperclip", 20, "PaperclipBox", 0.1, "Pen", 8, "Pencil", 20, "RedPen", 8, "RubberBand", 6, "SheetPaper2", 20, }, junk = { rolls = 1, items = { "Glue", 2, "HandTorch", 4, "Radio.RadioBlack", 2, "Radio.RadioRed", 1, "Radio.WalkieTalkie2", 1, "Radio.WalkieTalkie3", 0.5, "Scissors", 2, "Scotchtape", 2, "Torch", 2, } } }, crate = { rolls = 1, items = { "Axe", 0.005, "BallPeenHammer", 0.6, "BarbedWire", 0.2, "Battery", 1, "BlowTorch", 0.8, "BucketEmpty", 0.4, "camping.TentPeg", 2, "Charcoal", 0.05, "ClubHammer", 0.4, "ConcretePowder", 2, "Crowbar", 0.4, "DuctTape", 0.8, "EmptySandbag", 0.2, "farming.BroccoliBagSeed", 0.8, "farming.CabbageBagSeed", 0.8, "farming.CarrotBagSeed", 0.8, "farming.GardeningSprayEmpty", 0.6, "farming.HandShovel", 1, "farming.PotatoBagSeed", 0.8, "farming.RedRadishBagSeed", 0.8, "farming.StrewberrieBagSeed", 0.8, "farming.TomatoBagSeed", 0.8, "farming.WateredCan", 0.6, "Fertilizer", 2, "GardenFork", 0.1, "GardenHoe", 0.2, "GardenSaw", 0.6, "Glasses_SafetyGoggles", 0.2, "Gravelbag", 2, "Hammer", 0.6, "HandAxe", 0.1, "HandFork", 0.2, "HandScythe", 0.2, "HandTorch", 0.4, "Hat_DustMask", 0.2, "Hat_HardHat", 0.1, "Jack", 0.2, "LeadPipe", 0.4, "LeafRake", 1, "Lighter", 4, "LugWrench", 0.9, "MetalBar", 1.2, "MetalPipe", 2, "NailsBox", 1, "NailsBox", 1, "NailsBox", 1, "NailsBox", 1, "PaintBlack", 0.8, "PaintBlue", 0.8, "PaintBrown", 0.8, "Paintbrush", 0.4, "PaintCyan", 0.8, "PaintGreen", 0.8, "PaintGrey", 0.8, "PaintLightBlue", 0.8, "PaintLightBrown", 0.8, "PaintOrange", 0.8, "PaintPink", 0.8, "PaintPurple", 0.8, "PaintRed", 0.8, "PaintTurquoise",0.8, "PaintWhite", 0.8, "PaintYellow", 0.8, "Paperclip", 0.8, "PaperclipBox", 0.5, "PickAxe", 0.05, "PipeWrench", 0.4, "Plank", 1, "Plank", 1, "PlasterPowder", 2, "PropaneTank", 0.05, "Radio.ElectricWire", 0.5, "Radio.HamRadio1", 0.005, "Radio.RadioBlack", 2, "Radio.RadioRed", 1, "Radio.WalkieTalkie1", 0.05, "Radio.WalkieTalkie2", 0.03, "Radio.WalkieTalkie3", 0.01, "Rake", 1, "Rope", 0.8, "Sandbag", 0.5, "Saw", 0.4, "Screwdriver", 1, "ScrewsBox", 0.4, "SheetMetal", 2, "Shovel", 0.4, "Shovel2", 0.4, "Sledgehammer", 0.001, "Sledgehammer2", 0.001, "SmallSheetMetal", 1, "Tarp", 1, "TirePump", 0.6, "Torch", 0.2, "Twine", 1, "WeldingMask", 0.2, "WeldingRods", 1, "Wire", 0.8, "WoodAxe", 0.0025, "WoodenMallet", 0.4, "Woodglue", 0.4, "Wrench", 0.6, }, junk = { rolls = 1, items = { } } }, desk = { procedural = true, procList = { {name="DeskGeneric", min=0, max=99}, } }, dishescabinet = { procedural = true, procList = { {name="DishCabinetGeneric", min=0, max=99, weightChance=100}, {name="DishCabinetLiquor", min=0, max=99, weightChance=40}, {name="FoodGourmet", min=0, max=1, weightChance=10}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryBread", min=0, max=99, weightChance=100}, {name="BakeryPie", min=0, max=99, weightChance=60}, {name="BakeryCake", min=0, max=99, weightChance=80}, {name="BakeryMisc", min=0, max=99, weightChance=20}, } }, dresser = { procedural = true, procList = { {name="DresserGeneric", min=0, max=99}, } }, filingcabinet = { procedural = true, procList = { {name="FilingCabinetGeneric", min=0, max=99}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=9999}, } }, fridge = { procedural = true, procList = { {name="FridgeGeneric", min=0, max=99, weightChance=100}, {name="FridgeRich", min=0, max=99, forceForZones="Rich"}, {name="FridgeTrailerPark", min=0, max=99, forceForZones="TrailerPark"}, } }, grocerstand = { rolls = 4, items = { "Apple", 8, "Apple", 8, "Banana", 8, "Banana", 8, "Cherry", 8, "farming.Strewberrie", 8, "Grapes", 8, "Orange", 8, "Orange", 8, "Peach", 8, "Pear", 8, }, junk = { rolls = 1, items = { } } }, inventoryfemale = { rolls = 1, items = { "BluePen", 1, "CameraDisposable", 0.05, "Camera", 0.03, "CameraExpensive", 0.001, "Cigarettes", 0.5, "Comb", 1, "CreditCard", 1, "Doll", 0.5, "Earbuds", 1, "Lighter", 0.5, "Lipstick", 1, "Locket", 1, "LouisvilleMap1", 0.1, "LouisvilleMap2", 0.1, "LouisvilleMap3", 0.1, "LouisvilleMap4", 0.1, "LouisvilleMap5", 0.1, "LouisvilleMap6", 0.1, "LouisvilleMap7", 0.1, "LouisvilleMap8", 0.1, "LouisvilleMap9", 0.1, "Magazine", 1, "MakeupEyeshadow", 1, "MakeupFoundation", 1, "MarchRidgeMap", 0.1, "Matches", 0.5, "MuldraughMap", 0.1, "Newspaper", 1, "Notebook", 1, "Pen", 1, "Pencil", 1, "Perfume", 0.5, "Pills", 0.1, "PillsAntiDep", 0.1, "PillsBeta", 0.1, "PillsVitamins", 0.1, "Radio.WalkieTalkie1", 0.05, "Radio.WalkieTalkie2", 0.03, "Radio.WalkieTalkie3", 0.001, "RedPen", 1, "RiversideMap", 0.1, "RosewoodMap", 0.1, "WestpointMap", 0.1, }, junk = { rolls= 1, items = { } } }, inventorymale = { rolls = 1, items = { "BluePen", 1, "CameraDisposable", 0.05, "Camera", 0.03, "CameraExpensive", 0.001, "Cigarettes", 0.5, "Cologne", 0.5, "Comb", 1, "CreditCard", 1, "Earbuds", 1, "Lighter", 0.5, "Locket", 1, "LouisvilleMap1", 0.1, "LouisvilleMap2", 0.1, "LouisvilleMap3", 0.1, "LouisvilleMap4", 0.1, "LouisvilleMap5", 0.1, "LouisvilleMap6", 0.1, "LouisvilleMap7", 0.1, "LouisvilleMap8", 0.1, "LouisvilleMap9", 0.1, "Magazine", 1, "MarchRidgeMap", 0.1, "Matches", 0.5, "MuldraughMap", 0.1, "Newspaper", 1, "Notebook", 1, "Pen", 1, "Pencil", 1, "Pills", 0.1, "PillsAntiDep", 0.1, "PillsBeta", 0.1, "PillsVitamins", 0.1, "Radio.WalkieTalkie1", 0.05, "Radio.WalkieTalkie2", 0.03, "Radio.WalkieTalkie3", 0.001, "RedPen", 1, "RiversideMap", 0.1, "RosewoodMap", 0.1, "Wallet", 1, "Wallet2", 1, "Wallet3", 1, "Wallet4", 1, "WestpointMap", 0.1, }, junk = { rolls= 1, items = { } } }, locker = { procedural = true, procList = { {name="Locker", min=0, max=99, weightChance=100}, {name="LockerArmyBedroom", min=0, max=99, forceForZones="Army"}, {name="LockerArmyBedroom", min=0, max=99, forceForItems="furniture_bedding_01_56;furniture_bedding_01_57;furniture_bedding_01_58;furniture_bedding_01_59"}, {name="LockerClassy", min=0, max=99, forceForZones="Rich"}, } }, logs = { rolls = 1, items = { "Log", 100, "Log", 100, "Log", 10, "Log", 10, "Log", 10, "Log", 10, }, junk = { rolls = 1, items = { } } }, medicine = { rolls = 4, items = { "Antibiotics", 0.25, "Bandage", 6, "Bandaid", 10, "Bandaid", 10, "Pills", 4, "PillsAntiDep", 1, "PillsBeta", 1, "PillsSleepingTablets", 1, "PillsVitamins", 4, }, junk = { rolls = 1, items = { "Comb", 4, "Disinfectant", 2, "Toothbrush", 10, "Toothpaste", 10, "Tweezers", 10, } } }, metal_shelves = { rolls = 4, items = { "BallPeenHammer", 0.6, "Battery", 1, "BucketEmpty", 0.4, "ClubHammer", 0.4, "Crowbar", 0.4, "DuctTape", 0.8, "Glasses_SafetyGoggles", 0.2, "Hammer", 0.6, "HandAxe", 0.1, "HandTorch", 0.4, "Hat_DustMask", 0.2, "Hat_HardHat", 0.1, "LeadPipe", 0.4, "LeadPipe", 0.4, "MetalBar", 1.2, "MetalPipe", 2, "Nails", 4, "NailsBox", 1, "PipeWrench", 0.4, "Radio.ElectricWire", 0.5, "Radio.RadioBlack", 2, "Radio.RadioRed", 1, "Radio.WalkieTalkie1", 0.05, "Radio.WalkieTalkie2", 0.03, "Radio.WalkieTalkie3", 0.01, "Rope", 0.8, "Saw", 0.4, "Screwdriver", 1, "ScrewsBox", 0.4, "SheetMetal", 2, "Shovel", 0.4, "Shovel2", 0.4, "SmallSheetMetal", 1, "Tarp", 1, "Toolbox", 0.5, "Torch", 0.2, "Twine", 1, "WeldingMask", 0.2, "WeldingRods", 1, "Wire", 0.8, "WoodenMallet", 0.4, "Woodglue", 0.4, "Wrench", 0.6, }, junk = { rolls = 1, items = { } } }, microwave = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, militarycrate = { procedural = true, procList = { {name="ArmyStorageAmmunition", min=0, max=9999, weightChance=100}, {name="ArmyStorageElectronics", min=0, max=9999, weightChance=100}, {name="ArmyStorageGuns", min=0, max=9999, weightChance=100}, {name="ArmyStorageMedical", min=0, max=9999, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=9999, weightChance=100}, } }, militarylocker = { procedural = true, procList = { {name="ArmyStorageGuns", min=0, max=9999, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=9999, weightChance=100}, {name="ArmyStorageAmmunition", min=0, max=9999, weightChance=100}, } }, officedrawers = { procedural = true, procList = { {name="OfficeDrawers", min=0, max=99}, } }, other = { procedural = true, procList = { {name="OtherGeneric", min=0, max=99}, } }, plankstash = { procedural = true, procList = { {name="PlankStashMisc", min=0, max=99, weightChance=20}, {name="PlankStashMoney", min=0, max=99, weightChance=100}, {name="PlankStashWeapon", min=0, max=99, weightChance=100}, } }, postbox = { rolls = 1, items = { "CookingMag1", 0.5, "CookingMag2", 0.5, "ElectronicsMag1", 0.5, "ElectronicsMag2", 0.5, "ElectronicsMag3", 0.5, "ElectronicsMag4", 0.5, "ElectronicsMag5", 0.5, "EngineerMagazine1", 0.5, "EngineerMagazine2", 0.5, "FarmingMag1", 0.5, "FishingMag1", 0.5, "FishingMag2", 0.5, "HerbalistMag", 0.5, "HuntingMag1", 0.5, "HuntingMag2", 0.5, "HuntingMag3", 0.5, "MagazineCrossword1", 0.5, "MagazineCrossword2", 0.5, "MagazineCrossword3", 0.5, "MagazineWordsearch1", 0.5, "MagazineWordsearch2", 0.5, "MagazineWordsearch3", 0.5, "MechanicMag1", 0.5, "MechanicMag2", 0.5, "MechanicMag3", 0.5, "MetalworkMag1", 0.5, "MetalworkMag2", 0.5, "MetalworkMag3", 0.5, "MetalworkMag4", 0.5, "Newspaper", 10, }, junk = { rolls = 1, items = { } } }, restaurantdisplay = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, shelves = { procedural = true, procList = { {name="ShelfGeneric", min=0, max=99}, } }, shelvesmag = { procedural = true, procList = { {name="MagazineRackMaps", min=0, max=1, weightChance=50}, {name="MagazineRackNewspaper", min=0, max=1, weightChance=50}, {name="MagazineRackMixed", min=0, max=99, weightChance=100}, } }, sidetable = { rolls = 4, items = { "BluePen", 1, "ComicBook", 4, "Disc_Retail", 2, "Eraser", 2, "Journal", 4, "Magazine", 10, "Magazine", 10, "Newspaper", 4, "Notebook", 2, "Paperclip", 4, "Pen", 2, "Pencil", 4, "RedPen", 1, "SheetPaper2", 20, }, junk = { rolls = 1, items = { "Camera", 0.03, "CameraDisposable", 0.05, "CameraExpensive", 0.001, "CordlessPhone", 1, "Earbuds", 1, "Headphones", 1, "Radio.CDplayer", 1, "Radio.WalkieTalkie1", 0.05, "Radio.WalkieTalkie2", 0.03, "Radio.WalkieTalkie3", 0.01, } } }, stove = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, toolcabinet = { procedural = true, procList = { {name="CrateMechanics", min=0, max=99, weightChance=100}, {name="CrateTools", min=0, max=99, weightChance=20}, } }, vendingpop = { rolls = 4, items = { "Pop", 10, "Pop2", 10, "Pop3", 10, "PopBottle", 10, }, junk = { rolls = 1, items = { } } }, vendingsnack = { rolls = 4, items = { "Crisps", 10, "Crisps2", 10, "Crisps3", 10, }, junk = { rolls = 1, items = { } } }, wardrobe = { procedural = true, procList = { {name="WardrobeMan", min=0, max=99, weightChance=100}, {name="WardrobeManClassy", min=0, max=99, weightChance=100, forceForZones="Rich"}, {name="WardrobeRedneck", min=0, max=99, weightChance=100, forceForZones="Poor"}, {name="WardrobeWoman", min=0, max=99, weightChance=100}, {name="WardrobeWomanClassy", min=0, max=99, weightChance=100, forceForZones="Rich"}, } }, -- OUTFITS Outfit_AmbulanceDriver = { rolls = 1, items = { "FirstAidKit", 2, "Gloves_Surgical", 10, "HandTorch", 8, "Hat_SurgicalMask_Blue", 10, }, junk = { rolls = 1, items = { } } }, Outfit_ArmyCamoDesert = { rolls = 1, items = { "556Box", 1, "556Bullets", 10, "556Clip", 8, "BeefJerky", 8, "Cigarettes", 8, "DehydratedMeatStick", 10, "HottieZ", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_ArmyCamoGreen = { rolls = 1, items = { "556Box", 1, "556Bullets", 10, "556Clip", 8, "BeefJerky", 8, "Cigarettes", 8, "DehydratedMeatStick", 10, "HottieZ", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Bandit = { rolls = 1, items = { "Cigarettes", 8, "HuntingKnife", 6, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Biker = { rolls = 1, items = { "BeerCan", 10, "Cigarettes", 8, "HuntingKnife", 8, "Pistol", 8, "Revolver_Short", 6, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Camper = { rolls = 1, items = { "GranolaBar", 10, "DehydratedMeatStick", 10, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } }, Outfit_ConstructionWorker = { rolls = 1, items = { "Cigarettes", 8, "DuctTape", 8, "Nails", 10, "Pencil", 10, "Screws", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Cook_Generic = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Cook_Spiffos = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Doctor = { rolls = 1, items = { "FirstAidKit", 2, "Gloves_Surgical", 10, "Hat_SurgicalMask_Blue", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Farmer = { rolls = 1, items = { "farming.BroccoliBagSeed", 8, "farming.CabbageBagSeed", 8, "farming.CarrotBagSeed", 8, "farming.GardeningSprayEmpty", 6, "farming.HandShovel", 10, "farming.PotatoBagSeed", 8, "farming.RedRadishBagSeed", 8, "farming.StrewberrieBagSeed", 8, "farming.TomatoBagSeed", 8, "FarmingMag1", 1, "SeedBag", 1, }, junk = { rolls = 1, items = { } } }, Outfit_FiremanFullSuit = { rolls = 1, items = { "FirstAidKit", 2, }, junk = { rolls = 1, items = { } } }, Outfit_FiremanStripper = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Fisherman = { rolls = 1, items = { "FishingLine", 10, "FishingLure", 10, "FishingMag1", 2, "FishingMag2", 2, "FishingTackle", 10, "FishingTackle2", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Foreman = { rolls = 1, items = { "BluePen", 8, "Cigarettes", 8, "Notebook", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Fossoil = { rolls = 1, items = { "Cigarettes", 8, "RippedSheets", 10, "RippedSheetsDirty", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Gas2Go = { rolls = 1, items = { "Cigarettes", 8, "RippedSheets", 10, "RippedSheetsDirty", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Ghillie = { rolls = 1, items = { "556Box", 1, "556Bullets", 10, "556Clip", 8, "BeefJerky", 8, "Cigarettes", 8, "DehydratedMeatStick", 10, "HottieZ", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Golfer = { rolls = 1, items = { "Golfball", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Hobbo = { rolls = 1, items = { "camping.CampingTentKit", 0.1, "Cigarettes", 8, "HuntingKnife", 6, "MugWhite", 4, "ToiletPaper", 10, "WhiskeyEmpty", 10, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Hunter = { rolls = 1, items = { "223Bullets", 10, "308Bullets", 10, "BeefJerky", 8, "DehydratedMeatStick", 10, "ShotgunShells", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Inmate = { rolls = 1, items = { "Cigarettes", 8, "Icepick", 1, }, junk = { rolls = 1, items = { } } }, Outfit_InmateKhaki = { rolls = 1, items = { "Cigarettes", 8, "Icepick", 1, }, junk = { rolls = 1, items = { } } }, Outfit_McCoys = { rolls = 1, items = { "Cigarettes", 8, "DuctTape", 8, "Nails", 10, "Notebook", 10, "Pencil", 10, "Screws", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Mechanic = { rolls = 1, items = { "Notebook", 10, "Pencil", 10, "RippedSheets", 10, "RippedSheetsDirty", 10, "Screws", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Metalworker = { rolls = 1, items = { "Notebook", 10, "Pencil", 10, "RippedSheets", 10, "RippedSheetsDirty", 10, "Screws", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Nurse = { rolls = 1, items = { "FirstAidKit", 2, "Gloves_Surgical", 10, "HandTorch", 8, "Hat_SurgicalMask_Blue", 10, }, junk = { rolls = 1, items = { } } }, Outfit_OfficeWorker = { rolls = 1, items = { "BluePen", 8, "Eraser", 8, "Notebook", 10, "Pen", 8, "Pencil", 10, "RedPen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_OfficeWorkerSkirt = { rolls = 1, items = { "BluePen", 8, "Eraser", 8, "Notebook", 10, "Pen", 8, "Pencil", 10, "RedPen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Pharmacist = { rolls = 1, items = { "FirstAidKit", 2, "Gloves_Surgical", 10, "Hat_SurgicalMask_Blue", 10, }, junk = { rolls = 1, items = { } } }, Outfit_PokerDealer = { rolls = 1, items = { "CardDeck", 10, "PokerChips", 10, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Police = { rolls = 1, items = { "9mmClip", 8, "Bullets9mm", 10, "Bullets9mmBox", 1, "Notebook", 10, "Pen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_PoliceState = { rolls = 1, items = { "9mmClip", 8, "Bullets9mm", 10, "Bullets9mmBox", 1, "Notebook", 10, "Pen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_PoliceStripper = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Priest = { rolls = 1, items = { "Necklace_Crucifix", 10, }, junk = { rolls = 1, items = { } } }, Outfit_PrivateMilitia = { rolls = 1, items = { "223Bullets", 10, "308Bullets", 10, "BeefJerky", 8, "DehydratedMeatStick", 10, "ShotgunShells", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Punk = { rolls = 1, items = { "BeerBottle", 10, "BeerCan", 10, "Cigarettes", 8, "HuntingKnife", 8, "WhiskeyFull", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Raider = { rolls = 1, items = { "Cigarettes", 8, "HuntingKnife", 6, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Ranger = { rolls = 1, items = { "ShotgunShells", 10, "ShotgunShellsBox", 1, "Notebook", 10, "Pen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Redneck = { rolls = 1, items = { "BeefJerky", 8, "BeerCan", 10, "Cigarettes", 8, "DehydratedMeatStick", 10, "HottieZ", 0.1, "HuntingKnife", 6, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Rocker = { rolls = 1, items = { "BeerCan", 10, "Cigarettes", 8, "HottieZ", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Stripper = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_StripperBlack = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_StripperNaked = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_StripperPink = { rolls = 1, items = { "Money", 20, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Student = { rolls = 1, items = { "ComicBook", 4, "Disc_Retail", 4, "Earbuds", 2, "Headphones", 1, "Notebook", 10, "Pencil", 10, "Radio.CDPlayer", 2, "VideoGame", 4, }, junk = { rolls = 1, items = { } } }, Outfit_Survivalist = { rolls = 1, items = { "BeefJerky", 8, "DehydratedMeatStick", 10, "HerbalistMag", 2, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Survivalist02 = { rolls = 1, items = { "BeefJerky", 8, "DehydratedMeatStick", 10, "HerbalistMag", 2, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Survivalist03 = { rolls = 1, items = { "BeefJerky", 8, "DehydratedMeatStick", 10, "HerbalistMag", 2, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Teacher = { rolls = 1, items = { "BluePen", 8, "Notebook", 10, "Pencil", 10, "RedPen", 8, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_ThunderGas = { rolls = 1, items = { "Cigarettes", 8, "RippedSheets", 10, "RippedSheetsDirty", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Tourist = { rolls = 1, items = { "CameraDisposable", 20, "Camera", 10, "CameraExpensive", 4, "Money", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Varsity = { rolls = 1, items = { "Cigarettes", 8, "ComicBook", 4, "Disc_Retail", 4, "Earbuds", 2, "Headphones", 1, "HottieZ", 0.1, "Radio.CDPlayer", 2, "WhiskeyFull", 0.1, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_Classy = { rolls = 1, items = { "Corkscrew", 4, "DishCloth", 10, "Notebook", 10, "BluePen", 8, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_Diner = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_Market = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_PileOCrepe = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_PizzaWhirled = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_Restaurant = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_Spiffo = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } }, Outfit_Waiter_TacoDelPancho = { rolls = 1, items = { "Cigarettes", 8, "DishCloth", 10, "Notebook", 10, "Pencil", 10, }, junk = { rolls = 1, items = { } } } }, armyhanger = { counter = { procedural = true, procList = { {name="ArmyHangarTools", min=0, max=99}, } }, locker = { procedural = true, procList = { {name="ArmyHangarOutfit", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="ArmyHangarTools", min=0, max=99}, } }, }, armystorage = { locker = { procedural = true, procList = { {name="ArmyStorageGuns", min=0, max=99, forceForTiles="furniture_storage_02_8;furniture_storage_02_9;furniture_storage_02_10;furniture_storage_02_11"}, {name="ArmyStorageOutfit", min=0, max=99, forceForTiles="furniture_storage_02_4;furniture_storage_02_5;furniture_storage_02_6;furniture_storage_02_7"}, }, dontSpawnAmmo = true, }, metal_shelves = { procedural = true, procList = { {name="ArmyStorageGuns", min=0, max=99, weightChance=100}, {name="ArmyStorageElectronics", min=0, max=1, weightChance=20}, }, dontSpawnAmmo = true, }, }, armysurplus = { isShop = true, clothingrack = { procedural = true, procList = { {name="ArmySurplusOutfit", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="ArmySurplusHeadwear", min=0, max=4, weightChance=100}, {name="ArmySurplusMisc", min=0, max=99, weightChance=20}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, displaycase = { procedural = true, procList = { {name="GunStoreDisplayCase", min=0, max=99}, } }, locker = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="ArmySurplusBackpacks", min=0, max=99, weightChance=100}, {name="ArmySurplusFootwear", min=0, max=99, weightChance=100}, {name="ArmySurplusOutfit", min=0, max=99, weightChance=100}, {name="ArmySurplusMisc", min=0, max=99, weightChance=100}, {name="ArmySurplusTools", min=0, max=99, weightChance=100}, {name="CampingStoreGear", min=0, max=99, weightChance=100}, {name="ClothingStorageWinter", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="ArmySurplusBackpacks", min=0, max=99, weightChance=100}, {name="ArmySurplusFootwear", min=0, max=99, weightChance=100}, {name="ArmySurplusOutfit", min=0, max=99, weightChance=100}, {name="ArmySurplusMisc", min=0, max=99, weightChance=100}, {name="ArmySurplusTools", min=0, max=99, weightChance=100}, {name="CampingStoreGear", min=0, max=99, weightChance=100}, {name="ClothingStorageWinter", min=0, max=99, weightChance=100}, } }, }, artstore = { isShop = true, counter = { procedural = true, procList = { {name="LibraryCounter", min=0, max=99}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="ArtStorePaper", min=0, max=99, weightChance=100}, {name="ArtStorePen", min=0, max=99, weightChance=100}, {name="ArtStoreOther", min=0, max=99, weightChance=50}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, bakery = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=80}, {name="BakeryMisc", min=1, max=99, weightChance=20}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=80}, {name="BakeryMisc", min=1, max=99, weightChance=20}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, freezer = { procedural = true, procList = { {name="BakeryKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="BakeryKitchenFridge", min=0, max=99}, } }, grocerstand = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=80}, {name="BakeryMisc", min=1, max=99, weightChance=20}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=80}, {name="BakeryMisc", min=1, max=99, weightChance=20}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, }, bakerykitchen = { isShop = true, counter = { procedural = true, procList = { {name="BakeryKitchenBaking", min=1, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCafe", min=0, max=2, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="BakeryKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="BakeryKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=80}, {name="BakeryMisc", min=1, max=99, weightChance=20}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, }, bandkitchen = { isShop = true, counter = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, weightChance=100}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="BandPracticeFridge", min=0, max=99, weightChance=100}, } }, overhead = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, weightChance=100}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } }, }, bandlivingroom = { isShop = true, locker = { procedural = true, procList = { {name="BandPracticeClothing", min=0, max=99, weightChance=100}, } }, }, bandmerch = { isShop = true, clothingrack = { procedural = true, procList = { {name="BandMerchClothes", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BandMerchClothes", min=0, max=99, weightChance=100}, {name="BandMerchShelves", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="BandMerchShelves", min=0, max=99, weightChance=100}, } }, }, bar = { isShop = true, bin = { procedural = true, procList = { {name="BinBar", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterGlasses", min=1, max=99, weightChance=100}, {name="BarCounterMisc", min=1, max=99, weightChance=20}, {name="BarCounterWeapon", min=1, max=1, weightChance=100}, {name="BarCounterLiquor", min=0, max=2, weightChance=20}, } }, crate = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, weightChance=100}, {name="CrateCigarettes", min=0, max=99, weightChance=40}, } }, fridge = { procedural = true, procList = { {name="FridgeBeer", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, {name="CrateCigarettes", min=0, max=99, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, } }, }, barbecuestore = { counter = { procedural = true, procList = { {name="GrillAcessories", min=0, max=99, weightChance=20}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="GrillAcessories", min=0, max=99, weightChance=100}, {name="CrateCharcoal", min=0, max=99, weightChance=20}, } } }, barkitchen = { isShop = true, bin = { procedural = true, procList = { {name="BinBar", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterMisc", min=0, max=99, weightChance=50}, {name="BarCounterWeapon", min=0, max=1, weightChance=20}, {name="BarCounterLiquor", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, weightChance=100}, {name="CrateCigarettes", min=0, max=99, weightChance=40}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="FridgeBeer", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, weightChance=100}, {name="CrateCigarettes", min=0, max=99, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, } }, }, barstorage = { isShop = true, bin = { procedural = true, procList = { {name="BinBar", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterMisc", min=0, max=99, weightChance=50}, {name="BarCounterWeapon", min=0, max=1, weightChance=20}, {name="BarCounterLiquor", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="BarCratePool", min=0, max=99, weightChance=100}, {name="BarCrateDarts", min=0, max=99, weightChance=100}, {name="BarShelfLiquor", min=0, max=99, weightChance=20}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="FridgeBeer", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, } }, }, baseballstore = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="BaseballStoreShelves", min=0, max=99, weightChance=100}, } } }, batfactory = { isShop = true, crate = { procedural = true, procList = { {name="BatFactoryBats", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BatFactoryBats", min=0, max=99, weightChance=100}, } }, }, bathroom = { counter = { procedural = true, procList = { {name="BathroomCounter", min=0, max=99}, {name="BathroomCounterEmpty", min=0, max=99, forceForRooms="armysurplus;bank;bar;breakroom;church;classroom;daycare;empty;factory;fitness;firestorage;grocery;gym;meetingroom;metalshop;motelroom;policestorage;spiffoskitchen;restaurant;restaurantkitchen"}, {name="BathroomCounterNoMeds", min=0, max=99, forceForItems="fixtures_bathroom_01_28;fixtures_bathroom_01_29;fixtures_bathroom_01_37;fixtures_bathroom_01_38"}, } }, locker = { procedural = true, procList = { {name="FactoryLockers", min=0, max=99, forceForRooms="batteryfactory;brewery;cabinetfactory;dogfoodfactory;factory;fryshipping;metalshop;radiofactory;warehouse;wirefactory;whiskeybottling"}, {name="FireDeptLockers", min=0, max=99, forceForRooms="firestorage"}, {name="GymLockers", min=0, max=99, forceForRooms="fitness;gym"}, {name="HospitalLockers", min=0, max=99, forceForRooms="hospitalroom"}, {name="PoliceLockers", min=0, max=99, forceForRooms="policestorage"}, {name="PrisonGuardLockers", min=0, max=99, forceForRooms="cells"}, } }, medicine = { procedural = true, procList = { {name="BathroomCabinet", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="BathroomShelf", min=0, max=99}, } } }, batstorage = { isShop = true, crate = { procedural = true, procList = { {name="BatFactoryBats", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BatFactoryBats", min=0, max=99, weightChance=100}, } }, }, batteryfactory = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateBatteries", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBatteries", min=0, max=99, weightChance=100}, } }, }, batterystorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateBatteries", min=0, max=99, weightChance=100}, } }, }, bedroom = { crate = { procedural = true, procList = { {name="ClothingStorageWinter", min=0, max=1, weightChance=100}, {name="CrateBooks", min=0, max=1, weightChance=100}, {name="CrateCanning", min=0, max=1, weightChance=100}, {name="CrateClothesRandom", min=0, max=1, weightChance=100}, {name="CrateComics", min=0, max=1, weightChance=100}, {name="CrateCompactDisks", min=0, max=1, weightChance=100}, {name="CrateElectronics", min=0, max=1, weightChance=100}, {name="CrateFootwearRandom", min=0, max=1, weightChance=100}, {name="CrateInstruments", min=0, max=1, weightChance=100}, {name="CrateLinens", min=0, max=1, weightChance=100}, {name="CrateMagazines", min=0, max=1, weightChance=100}, {name="CrateNewspapers", min=0, max=1, weightChance=100}, {name="CrateRandomJunk", min=0, max=99, weightChance=20}, {name="CrateTailoring", min=0, max=1, weightChance=100}, {name="CrateVHSTapes", min=0, max=1, weightChance=100}, } }, desk = { procedural = true, procList = { {name="OfficeDeskHome", min=0, max=99} } }, dresser = { procedural = true, procList = { {name="BedroomDresser", min=0, max=99}, } }, locker = { procedural = true, procList = { {name="LockerArmyBedroom", min=0, max=99, forceForZones="Army"}, {name="LockerArmyBedroom", min=0, max=99, forceForItems="furniture_bedding_01_56;furniture_bedding_01_57;furniture_bedding_01_58;furniture_bedding_01_59"}, {name="CampingLockers", min=0, max=99, forceForTiles="furniture_storage_02_12;furniture_storage_02_13;furniture_storage_02_14;furniture_storage_02_15"}, } }, plankstash = { procedural = true, procList = { {name="PlankStashMagazine", min=0, max=99}, } }, sidetable = { procedural = true, procList = { {name="BedroomSideTable", min=0, max=99}, } }, wardrobe = { procedural = true, procList = { -- Search entire room for listed sprites. If found, force container to spawn. {name="WardrobeChild", min=0, max=2, forceForItems="furniture_bedding_01_36;furniture_bedding_01_38"}, {name="WardrobeMan", min=0, max=2, weightChance=100}, {name="WardrobeManClassy", min=0, max=2, forceForZones="Rich"}, {name="WardrobeRedneck", min=0, max=2, forceForZones="TrailerPark"}, {name="WardrobeWomanClassy", min=0, max=2, forceForZones="Rich"}, {name="WardrobeWoman", min=0, max=2, weightChance=100}, } } }, beergarden = { isShop = true, bin = { procedural = true, procList = { {name="BinBar", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterMisc", min=0, max=99, weightChance=50}, {name="BarCounterWeapon", min=0, max=1, weightChance=20}, {name="BarCounterLiquor", min=0, max=99, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="FridgeBeer", min=0, max=99, weightChance=100}, } }, }, bookstore = { shelves = { procedural = true, procList = { {name="BookstoreBooks", min=6, max=99, weightChance=100}, {name="BookstoreMisc", min=0, max=99, weightChance=20}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BookstoreBags", min=0, max=1, weightChance=20}, {name="BookstoreStationery", min=0, max=12, weightChance=100}, } }, crate = { procedural = true, procList = { {name="BookstoreBooks", min=0, max=99}, } } }, bowlingalley = { shelves = { procedural = true, procList = { {name="BowlingAlleyShoes", min=0, max=99, weightChance=100}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BowlingAlleyLockers", min=0, max=99, weightChance=100}, {name="BowlingAlleyShoes", min=0, max=99, weightChance=100}, } }, }, breakroom = { counter = { procedural = true, procList = { {name="BreakRoomCounter", min=0, max=99}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="FridgeBreakRoom", min=0, max=99}, } }, overhead = { procedural = true, procList = { {name="BreakRoomShelves", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="BreakRoomShelves", min=0, max=99}, } } }, brewery = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="BreweryBottles", min=0, max=99, weightChance=100}, {name="BreweryCans", min=0, max=99, weightChance=100}, {name="BreweryEmptyBottles", min=0, max=99, weightChance=80}, } }, laundrydryerbasic = { procedural = true, procList = { {name="BreweryEmptyBottles", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BreweryBottles", min=0, max=99, weightChance=100}, {name="BreweryCans", min=0, max=99, weightChance=100}, {name="BreweryEmptyBottles", min=0, max=99, weightChance=80}, } }, }, brewerystorage = { isShop = true, counter = { rolls = 0, items = { } }, crate = { procedural = true, procList = { {name="BreweryBottles", min=0, max=99, weightChance=100}, {name="BreweryCans", min=0, max=99, weightChance=100}, {name="BreweryEmptyBottles", min=0, max=99, weightChance=80}, } }, laundrydryerbasic = { procedural = true, procList = { {name="BreweryEmptyBottles", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BreweryBottles", min=0, max=99, weightChance=100}, {name="BreweryCans", min=0, max=99, weightChance=100}, {name="BreweryEmptyBottles", min=0, max=99, weightChance=80}, } }, }, burgerkitchen = { isShop = true, counter = { procedural = true, procList = { {name="BurgerKitchenButcher", min=1, max=1, weightChance=100}, {name="BurgerKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="BurgerKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="BurgerKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurgers", min=1, max=4, weightChance=100}, {name="ServingTrayFries", min=1, max=2, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayHotdogs", min=1, max=2, weightChance=60}, {name="ServingTrayOnionRings", min=1, max=2, weightChance=60}, } }, }, burgerstorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, }, butcher = { counter = { procedural = true, procList = { {name="ButcherTools", min=0, max=99, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, displaycasebutcher = { procedural = true, procList = { {name="ButcherChops", min=1, max=99, weightChance=100}, {name="ButcherGround", min=1, max=99, weightChance=60}, {name="ButcherChicken", min=1, max=99, weightChance=80}, {name="ButcherSmoked", min=1, max=99, weightChance=40}, {name="ButcherFish", min=1, max=99, weightChance=20}, } }, freezer = { procedural = true, procList = { {name="ButcherFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="ButcherFreezer", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="ButcherTools", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="ButcherSnacks", min=0, max=99, weightChance=100}, {name="GrillAcessories", min=0, max=99, weightChance=100}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, cabinetfactory = { counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CabinetFactoryTools", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CabinetFactoryTools", min=0, max=99, weightChance=80}, {name="CrateLumber", min=0, max=99, weightChance=100}, } }, overhead = { rolls = 1, items = { } }, }, cabinetshipping = { counter = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="CabinetFactoryTools", min=0, max=99}, } }, overhead = { rolls = 1, items = { } }, }, cafe = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=100}, {name="BakeryMisc", min=1, max=99, weightChance=40}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=100}, {name="BakeryMisc", min=1, max=99, weightChance=40}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="CafeKitchenFridge", min=0, max=99}, } }, grocerstand = { procedural = true, procList = { {name="BakeryCake", min=1, max=99, weightChance=80}, {name="BakeryDoughnuts", min=1, max=99, weightChance=100}, {name="BakeryMisc", min=1, max=99, weightChance=40}, {name="BakeryPie", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="BakeryKitchenBaking", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="BakeryCake", min=0, max=99, weightChance=80}, {name="BakeryDoughnuts", min=0, max=99, weightChance=100}, {name="BakeryMisc", min=0, max=99, weightChance=40}, {name="BakeryPie", min=0, max=99, weightChance=60}, {name="CafeShelfBooks", min=0, max=99, forceForTiles="furniture_shelving_01_40;furniture_shelving_01_41;furniture_shelving_01_42;furniture_shelving_01_43;furniture_shelving_01_44;furniture_shelving_01_45;furniture_shelving_01_46;furniture_shelving_01_47"}, } }, }, cafekitchen = { isShop = true, counter = { procedural = true, procList = { {name="BakeryKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCafe", min=1, max=4, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGrahamCrackers", min=0, max=1, weightChance=100}, {name="CrateMarshmallows", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="CafeKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGrahamCrackers", min=0, max=1, weightChance=100}, {name="CrateMarshmallows", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryDoughnuts", min=1, max=2, weightChance=100}, {name="BakeryMisc", min=1, max=2, weightChance=100}, {name="ServingTrayOmelettes", min=1, max=2, weightChance=60}, {name="ServingTrayPancakes", min=1, max=2, weightChance=60}, {name="ServingTrayPotatoPancakes", min=1, max=2, weightChance=60}, {name="ServingTrayScrambledEggs", min=1, max=1, weightChance=60}, {name="ServingTrayWaffles", min=1, max=1, weightChance=60}, } }, shelves = { procedural = true, procList = { {name="StoreKitchenCafe", min=0, max=99}, } }, }, cafeteria = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, displaycasebakery = { procedural = true, procList = { {name="CafeteriaSandwiches", min=1, max=99, weightChance=40}, {name="CafeteriaSnacks", min=1, max=99, weightChance=100}, {name="CafeteriaDrinks", min=1, max=99, weightChance=80}, {name="CaferteriaFruit", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { } }, shelves = { procedural = true, procList = { {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurger", min=0, max=1, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=100}, {name="ServingTrayChickenNuggets", min=0, max=1, weightChance=100}, {name="ServingTrayFries", min=0, max=1, weightChance=60}, {name="ServingTrayGravy", min=0, max=1, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=60}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=60}, {name="ServingTrayPancakes", min=0, max=1, weightChance=60}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=60}, {name="ServingTrayPizza", min=0, max=1, weightChance=100}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=60}, } }, }, cafeteriakitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreKitchenButcher", min=1, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenSauce", min=1, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateCereal", min=0, max=1, weightChance=100}, {name="CrateCrackers", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateMapleSyrup", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=1, weightChance=100}, {name="CrateRice", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="BurgerKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="BurgerKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateCereal", min=0, max=1, weightChance=100}, {name="CrateCrackers", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateMapleSyrup", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=1, weightChance=100}, {name="CrateRice", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurger", min=0, max=1, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=100}, {name="ServingTrayChickenNuggets", min=0, max=1, weightChance=100}, {name="ServingTrayFries", min=0, max=1, weightChance=60}, {name="ServingTrayGravy", min=0, max=1, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=60}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=60}, {name="ServingTrayPancakes", min=0, max=1, weightChance=60}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=60}, {name="ServingTrayPizza", min=0, max=1, weightChance=100}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=60}, } }, }, camerastore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateCameraFilm", min=0, max=99}, } }, displaycase = { procedural = true, procList = { {name="CameraStoreDisplayCase", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCameraFilm", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="CameraStoreShelves", min=0, max=99}, {name="StoreShelfCombo", min=0, max=99, weightChance=100, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, camping = { isShop = true, clothingrack = { procedural = true, procList = { {name="CampingStoreClothes", min=0, max=99, weightChance=100}, {name="CampingStoreLegwear", min=0, max=99, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=99}, } }, freezer = { rolls = 1, items = { } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="CampingStoreBooks", min=0, max=4, weightChance=80}, {name="CampingStoreLegwear", min=0, max=2, weightChance=60}, {name="CampingStoreBackpacks", min=0, max=2, weightChance=40}, {name="CampingStoreGear", min=0, max=4, weightChance=100}, {name="FishingStoreGear", min=0, max=2, weightChance=20}, } }, shelves = { procedural = true, procList = { {name="CampingStoreBackpacks", min=0, max=2, weightChance=40}, {name="CampingStoreBooks", min=0, max=4, weightChance=80}, {name="CampingStoreLegwear", min=0, max=2, weightChance=60}, {name="CampingStoreGear", min=0, max=4, weightChance=100}, {name="FishingStoreGear", min=0, max=2, weightChance=20}, } } }, campingstorage = { crate = { procedural = true, procList = { {name="CampingStoreClothes", min=0, max=2, weightChance=60}, {name="CampingStoreLegwear", min=0, max=2, weightChance=60}, {name="CampingStoreBackpacks", min=0, max=2, weightChance=40}, {name="CampingStoreGear", min=0, max=4, weightChance=100}, {name="FishingStoreGear", min=0, max=2, weightChance=20}, } } }, candystorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="GigamartCandy", min=0, max=2, weightChance=20}, } }, crate = { procedural = true, procList = { {name="GigamartCandy", min=0, max=12, weightChance=40}, } } }, candystore = { isShop = true, counter = { procedural = true, procList = { {name="CandyStoreSnacks", min=0, max=99, weightChance=40}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="CandyStoreSnacks", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="CandyStoreSnacks", min=0, max=99}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, carsupply = { isShop = true, clothingrack = { procedural = true, procList = { {name="MechanicShelfOutfit", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="CarSupplyTools", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CarTiresModern1", min=0, max=99, weightChance=80}, {name="CarTiresModern2", min=0, max=99, weightChance=60}, {name="CarTiresModern3", min=0, max=99, weightChance=40}, {name="CarTiresNormal1", min=0, max=99, weightChance=100}, {name="CarTiresNormal2", min=0, max=99, weightChance=80}, {name="CarTiresNormal3", min=0, max=99, weightChance=60}, {name="MechanicShelfBrakes", min=0, max=99, weightChance=100}, {name="MechanicShelfMufflers", min=0, max=99, weightChance=100}, {name="MechanicShelfSuspension", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="CarSupplyTools", min=0, max=99, weightChance=100}, {name="MechanicShelfBooks", min=0, max=99, weightChance=40}, {name="MechanicShelfElectric", min=0, max=99, weightChance=40}, {name="MechanicShelfOutfit", min=0, max=99, weightChance=40}, } }, shelvesmag = { procedural = true, procList = { {name="MagazineRackMaps", min=0, max=99}, } }, }, changeroom = { locker = { procedural = true, procList = { {name="BowlingAlleyLockers", min=0, max=99, forceForRooms="bowlingalley"}, {name="FactoryLockers", min=0, max=99, forceForRooms="batteryfactory;brewery;dogfoodfactory;factory;fryshipping;metalshop;radiofactory;warehouse;wirefactory;whiskeybottling"}, {name="FireDeptLockers", min=0, max=99, forceForRooms="firestorage"}, {name="GymLockers", min=0, max=99, forceForRooms="fitness"}, {name="HospitalLockers", min=0, max=99, forceForRooms="hospitalroom"}, {name="HuntingLockers", min=0, max=99, forceForRooms="hunting"}, {name="PoliceLockers", min=0, max=99, forceForRooms="policestorage"}, {name="PrisonGuardLockers", min=0, max=99, forceForRooms="cells"}, } }, counter = { procedural = true, procList = { {name="ChangeroomCounters", min=0, max=99}, } } }, chinesekitchen = { isShop = true, counter = { procedural = true, procList = { {name="ChineseKitchenCutlery", min=1, max=2, weightChance=20}, {name="ChineseKitchenBaking", min=1, max=1, weightChance=100}, {name="ChineseKitchenButcher", min=1, max=2, weightChance=100}, {name="ChineseKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateRice", min=0, max=2, weightChance=100}, {name="CrateSoysauce", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="ChineseKitchenFreezer", min=0, max=99, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="ChineseKitchenFridge", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateRice", min=0, max=2, weightChance=100}, {name="CrateSoysauce", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayMeatDumplings", min=1, max=2, weightChance=100}, {name="ServingTrayMeatSpringRolls", min=1, max=2, weightChance=60}, {name="ServingTrayMeatSteamBuns", min=1, max=2, weightChance=100}, {name="ServingTrayMeatTofuFried", min=1, max=2, weightChance=60}, {name="ServingTrayNoodleSoup", min=1, max=2, weightChance=20}, {name="ServingTrayShrimpDumplings", min=1, max=2, weightChance=100}, } }, }, chineserestaurant = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayMeatDumplings", min=1, max=2, weightChance=100}, {name="ServingTrayMeatSpringRolls", min=1, max=2, weightChance=60}, {name="ServingTrayMeatSteamBuns", min=1, max=2, weightChance=100}, {name="ServingTrayMeatTofuFried", min=1, max=2, weightChance=60}, {name="ServingTrayNoodleSoup", min=1, max=2, weightChance=20}, {name="ServingTrayShrimpDumplings", min=1, max=2, weightChance=100}, } }, }, classroom = { counter = { procedural = true, procList = { {name="ClassroomMisc", min=0, max=99}, } }, desk = { procedural = true, procList = { {name="ClassroomDesk", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="ClassroomShelves", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="ClassroomShelves", min=0, max=99}, } } }, closet = { crate = { procedural = true, procList = { {name="Antiques", min=0, max=1, weightChance=10}, {name="ArtSupplies", min=0, max=1, weightChance=10}, {name="BurglarTools", min=0, max=1, weightChance=10}, {name="Chemistry", min=0, max=1, weightChance=10}, {name="ClothingStorageWinter", min=0, max=1, weightChance=100}, {name="CrateBooks", min=0, max=1, weightChance=100}, {name="CrateCamping", min=0, max=1, weightChance=100}, {name="CrateCanning", min=0, max=1, weightChance=100}, {name="CrateCarpentry", min=0, max=1, weightChance=100}, {name="CrateClothesRandom", min=0, max=1, weightChance=100}, {name="CrateComics", min=0, max=1, weightChance=100}, {name="CrateCompactDisks", min=0, max=1, weightChance=100}, {name="CrateCostume", min=0, max=1, weightChance=10}, {name="CrateCostume", min=0, max=1, weightChance=5}, {name="CrateElectronics", min=0, max=1, weightChance=100}, {name="CrateFarming", min=0, max=1, weightChance=100}, {name="CrateFishing", min=0, max=1, weightChance=100}, {name="CrateFitnessWeights", min=0, max=1, weightChance=5}, {name="CrateFootwearRandom", min=0, max=1, weightChance=100}, {name="CrateInstruments", min=0, max=1, weightChance=100}, {name="CrateLinens", min=0, max=1, weightChance=100}, {name="CrateMagazines", min=0, max=1, weightChance=100}, {name="CrateMechanics", min=0, max=1, weightChance=100}, {name="CrateNewspapers", min=0, max=1, weightChance=100}, {name="CratePaint", min=0, max=1, weightChance=100}, {name="CratePetSupplies", min=0, max=1, weightChance=100}, {name="CrateRandomJunk", min=0, max=1, weightChance=100}, {name="CrateSports", min=0, max=1, weightChance=100}, {name="CrateTailoring", min=0, max=1, weightChance=100}, {name="CrateTools", min=0, max=1, weightChance=100}, {name="CrateVHSTapes", min=0, max=1, weightChance=100}, {name="EngineerTools", min=0, max=1, weightChance=10}, {name="FitnessTrainer", min=0, max=1, weightChance=10}, {name="Gifts", min=0, max=1, weightChance=10}, {name="Hiker", min=0, max=1, weightChance=10}, {name="Hobbies", min=0, max=1, weightChance=10}, {name="HolidayStuff", min=0, max=1, weightChance=10}, {name="Homesteading", min=0, max=1, weightChance=10}, {name="Hunter", min=0, max=1, weightChance=10}, {name="ImprovisedCrafts", min=0, max=1, weightChance=10}, {name="JunkHoard", min=0, max=1, weightChance=10}, {name="MechanicSpecial", min=0, max=1, weightChance=10}, {name="Photographer", min=0, max=1, weightChance=10}, {name="PlumbingSupplies", min=0, max=1, weightChance=10}, {name="ScienceMisc", min=0, max=1, weightChance=10}, {name="SurvivalGear", min=0, max=1, weightChance=10}, {name="Trapper", min=0, max=1, weightChance=10}, {name="VacationStuff", min=0, max=1, weightChance=10}, {name="WallDecor", min=0, max=1, weightChance=10}, } }, metal_shelves = { procedural = true, procList = { {name="ClosetShelfGeneric", min=0, max=99, weightChance=100}, {name="ClosetInstruments", min=0, max=1, weightChance=5}, } }, }, clothingstorage = { clothingrack = { procedural = true, procList = { {name="ClothingStorageAllJackets", min=0, max=99, weightChance=100}, {name="ClothingStorageAllShirts", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="ClothingStorageAllJackets", min=0, max=99, weightChance=40}, {name="ClothingStorageAllShirts", min=0, max=99, weightChance=80}, {name="ClothingStorageFootwear", min=0, max=99, weightChance=40}, {name="ClothingStorageHeadwear", min=0, max=99, weightChance=20}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=80}, {name="ClothingStorageWinter", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="ClothingStorageFootwear", min=0, max=99, weightChance=40}, {name="ClothingStorageHeadwear", min=0, max=99, weightChance=20}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=100}, } }, }, clothingstore = { isShop = true, clothingrack = { procedural = true, procList = { {name="ClothingStoresDress", min=0, max=99, weightChance=20}, {name="ClothingStoresJackets", min=0, max=99, weightChance=40}, {name="ClothingStoresJacketsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresJumpers", min=0, max=99, weightChance=60}, {name="ClothingStoresOvershirts", min=0, max=99, weightChance=80}, {name="ClothingStoresPants", min=0, max=99, weightChance=100}, {name="ClothingStoresPantsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresShirts", min=0, max=99, weightChance=100}, {name="ClothingStoresShirtsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresSport", min=0, max=99, weightChance=40}, {name="ClothingStoresSummer", min=0, max=99, weightChance=40}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, {name="ClothingStoresGloves", min=0, max=99, weightChance=40}, {name="ClothingStoresEyewear", min=0, max=99, weightChance=100}, {name="ClothingStoresHeadwear", min=0, max=99, weightChance=60}, {name="ClothingStoresSocks", min=0, max=99, weightChance=20}, {name="ClothingStoresUnderwearWoman", min=0, max=99, weightChance=20}, {name="ClothingStoresUnderwearMan", min=0, max=99, weightChance=20}, } }, crate = { procedural = true, procList = { {name="ClothingStorageAllJackets", min=0, max=99, weightChance=40}, {name="ClothingStorageAllShirts", min=0, max=99, weightChance=80}, {name="ClothingStorageFootwear", min=0, max=99, weightChance=40}, {name="ClothingStorageHeadwear", min=0, max=99, weightChance=20}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=80}, {name="ClothingStorageWinter", min=0, max=99, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="StoreDisplayWatches", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="ClothingStorageFootwear", min=0, max=99, weightChance=40}, {name="ClothingStorageHeadwear", min=0, max=99, weightChance=20}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="ClothingStoresBoots", min=0, max=99, weightChance=50}, {name="ClothingStoresShoes", min=0, max=99, weightChance=100}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, construction = { counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CratePaint", min=0, max=99, weightChance=80}, {name="CratePlaster", min=0, max=99, weightChance=80}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, }, controlroom = { counter = { procedural = true, procList = { {name="ControlRoomCounter", min=0, max=99, weightChance=100}, } }, }, conveniencestore = { isShop = true, counter = { procedural = true, procList = { {name="Empty", min=0, max=99, forceForTiles="location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_11;location_shop_accessories_01_12;location_shop_fossoil_01_10;location_shop_fossoil_01_11;"}, {name="StoreCounterBags", min=0, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23"}, } }, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeOther", min=1, max=99, weightChance=40}, {name="FridgeSnacks", min=1, max=99, weightChance=100}, {name="FridgeSoda", min=1, max=99, weightChance=100}, {name="FridgeWater", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfMechanics", min=0, max=99, forceForTiles="location_shop_generic_01_3;location_shop_generic_01_4"}, {name="StoreShelfMedical", min=0, max=1, weightChance=20}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } } }, cornerstore = { isShop = true, counter = { procedural = true, procList = { {name="Empty", min=0, max=99, forceForTiles="location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_11;location_shop_accessories_01_12;location_shop_fossoil_01_10;location_shop_fossoil_01_11;"}, {name="StoreCounterBags", min=0, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23"}, } }, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryBread", min=0, max=99, weightChance=100}, {name="BakeryCake", min=0, max=99, weightChance=80}, {name="BakeryMisc", min=0, max=99, weightChance=20}, {name="BakeryPie", min=0, max=99, weightChance=60}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeOther", min=1, max=99, weightChance=40}, {name="FridgeSnacks", min=1, max=99, weightChance=100}, {name="FridgeSoda", min=1, max=99, weightChance=100}, {name="FridgeWater", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfMechanics", min=0, max=99, forceForTiles="location_shop_generic_01_3;location_shop_generic_01_4"}, {name="StoreShelfMedical", min=0, max=1, weightChance=20}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } } }, cornerstorestorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, }, daycare = { counter = { procedural = true, procList = { {name="DaycareCounter", min=0, max=99}, } }, desk = { procedural = true, procList = { {name="DaycareDesk", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="FridgeBreakRoom", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="DaycareShelves", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="DaycareShelves", min=0, max=99}, } }, wardrobe = { procedural = true, procList = { {name="WardrobeChild", min=0, max=99}, } }, }, deepfry_kitchen = { isShop = true, counter = { procedural = true, procList = { {name="BurgerKitchenButcher", min=0, max=1, weightChance=100}, {name="BurgerKitchenSauce", min=0, max=1, weightChance=100}, {name="FishChipsKitchenButcher", min=0, max=1, weightChance=100}, {name="FishChipsKitchenSauce", min=0, max=1, weightChance=100}, {name="JaysKitchenBaking", min=0, max=1, weightChance=100}, {name="JaysKitchenButcher", min=0, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=0, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=1, max=1, weightChance=20}, {name="StoreKitchenDishes", min=1, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=1, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=0, max=1, weightChance=100}, {name="StoreKitchenPots", min=1, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="DeepFryKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="DeepFryKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBiscuits", min=0, max=1, weightChance=60}, {name="ServingTrayCornbread", min=0, max=1, weightChance=60}, {name="ServingTrayFish", min=1, max=2, weightChance=100}, {name="ServingTrayFries", min=1, max=2, weightChance=100}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayOnionRings", min=1, max=2, weightChance=60}, {name="ServingTrayOysters", min=0, max=1, weightChance=40}, {name="ServingTrayShrimp", min=0, max=1, weightChance=40}, } }, }, dentiststorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=0, max=6, weightChance=100}, {name="MedicalStorageTools", min=0, max=4, weightChance=80}, {name="MedicalStorageOutfit", min=0, max=2, weightChance=40}, } } }, departmentstorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateTV", min=0, max=2, weightChance=10}, {name="CrateTVWide", min=0, max=2, weightChance=10}, {name="ClothingStorageWinter", min=0, max=4, weightChance=100}, {name="ClothingStorageHeadwear", min=0, max=2, weightChance=20}, {name="ClothingStorageFootwear", min=0, max=2, weightChance=20}, {name="ClothingStorageAllJackets", min=0, max=2, weightChance=80}, {name="ClothingStorageAllShirts", min=0, max=2, weightChance=80}, } }, metal_shelves = { procedural = true, procList = { {name="ClothingStorageFootwear", min=0, max=2, weightChance=20}, {name="ClothingStorageHeadwear", min=0, max=2, weightChance=20}, {name="ClothingStorageLegwear", min=0, max=4, weightChance=80}, {name="GigamartHousewares", min=0, max=2, weightChance=60}, {name="GigamartBedding", min=0, max=2, weightChance=60}, {name="GigamartPots", min=0, max=2, weightChance=60}, {name="GigamartLightbulb", min=0, max=2, weightChance=60}, {name="GigamartHouseElectronics", min=0, max=4, weightChance=100}, } }, wardrobe = { rolls = 0, items = { } }, sidetable = { rolls = 0, items = { } } }, departmentstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="JewelrySilver", min=0, max=4, weightChance=80}, {name="JewelryGold", min=0, max=4, weightChance=40}, {name="JewelryGems", min=0, max=2, weightChance=10}, {name="JewelryWeddingRings", min=0, max=8, weightChance=100}, {name="JewelryWrist", min=0, max=2, weightChance=80}, {name="JewelryOthers", min=0, max=99, weightChance=10}, } }, shelves = { procedural = true, procList = { {name="ClothingStoresBoots", min=0, max=12, weightChance=50}, {name="ClothingStoresShoes", min=0, max=24, weightChance=100}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, wardrobe = { rolls = 0, items = { } }, sidetable = { rolls = 0, items = { } } }, dinerbackroom = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="DinerBackRoomCounter", min=0, max=1, weightChance=100}, } }, }, dinerkitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreKitchenButcher", min=1, max=1, weightChance=100}, {name="StoreKitchenCafe", min=0, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenSauce", min=1, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateCoffee", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateTea", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="DinerKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="DinerKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCoffee", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateTea", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryDoughnuts", min=0, max=1, weightChance=20}, {name="ServingTrayBurgers", min=1, max=2, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=20}, {name="ServingTrayChickenNuggets", min=0, max=1, weightChance=80}, {name="ServingTrayFries", min=1, max=2, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=40}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=20}, {name="ServingTrayOnionRings", min=0, max=1, weightChance=40}, {name="ServingTrayPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPie", min=0, max=1, weightChance=40}, {name="ServingTrayPizza", min=0, max=1, weightChance=40}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=20}, {name="ServingTrayWaffles", min=0, max=1, weightChance=20}, } }, }, dining = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterLiquor", min=0, max=4, forceForTiles="location_restaurant_bar_01_0;location_restaurant_bar_01_1;location_restaurant_bar_01_2;location_restaurant_bar_01_3;location_restaurant_bar_01_4;location_restaurant_bar_01_5;location_restaurant_bar_01_6;location_restaurant_bar_01_7;location_restaurant_bar_01_16;location_restaurant_bar_01_17;location_restaurant_bar_01_18;location_restaurant_bar_01_19;location_restaurant_bar_01_20;location_restaurant_bar_01_21;location_restaurant_bar_01_22;location_restaurant_bar_01_23;location_restaurant_bar_01_56;location_restaurant_bar_01_57;location_restaurant_bar_01_58;location_restaurant_bar_01_59;location_restaurant_bar_01_60;location_restaurant_bar_01_61;location_restaurant_bar_01_62;location_restaurant_bar_01_63"}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryDoughnuts", min=0, max=1, weightChance=20}, {name="ServingTrayBurgers", min=1, max=2, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=20}, {name="ServingTrayChickenNuggets", min=0, max=1, weightChance=80}, {name="ServingTrayFries", min=1, max=2, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=40}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=20}, {name="ServingTrayOnionRings", min=0, max=1, weightChance=40}, {name="ServingTrayPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPie", min=0, max=1, weightChance=40}, {name="ServingTrayPizza", min=0, max=1, weightChance=40}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=20}, {name="ServingTrayWaffles", min=0, max=1, weightChance=20}, } }, shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, forceForTiles="location_restaurant_bar_01_29;location_restaurant_bar_01_30;location_restaurant_bar_01_31;location_restaurant_bar_01_37;location_restaurant_bar_01_38;location_restaurant_bar_01_39;location_restaurant_bar_01_64;location_restaurant_bar_01_65;location_restaurant_bar_01_66;location_restaurant_bar_01_72;location_restaurant_bar_01_73;location_restaurant_bar_01_74"}, } } }, dogfoodfactory = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="DogFoodFactoryCans", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="DogFoodFactoryCans", min=0, max=99}, } }, }, dogfoodshipping = { isShop = true, crate = { procedural = true, procList = { {name="DogFoodFactoryCans", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="DogFoodFactoryCans", min=0, max=99}, } }, }, dogfoodstorage = { isShop = true, freezer = { rolls = 1, items = { } }, fridge = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="DogFoodFactoryCans", min=0, max=99}, } }, }, donut_dining = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCafe", min=1, max=2, weightChance=100}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryDoughnuts", min=1, max=99, weightChance=100}, } }, }, donut_kitchen = { isShop = true, counter = { procedural = true, procList = { {name="BakeryKitchenBaking", min=1, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCafe", min=0, max=2, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryDoughnuts", min=1, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, }, donut_kitchenstorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="BakeryKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="BakeryKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, }, druglab = { counter = { procedural = true, procList = { {name="DrugLabOutfit", min=1, max=99, weightChance=100}, {name="DrugLabSupplies", min=1, max=99, weightChance=40}, } }, metal_shelves = { procedural = true, procList = { {name="DrugLabGuns", min=0, max=99, weightChance=100}, } }, overhead = { procedural = true, procList = { {name="DrugLabOutfit", min=1, max=99, weightChance=100}, {name="DrugLabSupplies", min=1, max=99, weightChance=40}, } }, }, drugshack = { counter = { procedural = true, procList = { {name="DrugShackDrugs", min=1, max=99, weightChance=40}, {name="DrugShackTools", min=1, max=99, weightChance=100}, {name="DrugShackMisc", min=1, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="DrugShackDrugs", min=1, max=99, weightChance=40}, {name="DrugShackTools", min=1, max=99, weightChance=100}, {name="DrugShackWeapons", min=1, max=99, weightChance=100}, } } }, electronicsstorage = { isShop = true, crate = { procedural = true, procList = { {name="ElectronicStoreComputer", min=0, max=12, weightChance=100}, {name="CrateTV", min=0, max=12, weightChance=40}, {name="CrateTVWide", min=0, max=12, weightChance=20}, } }, shelves = { procedural = true, procList = { {name="ElectronicStoreMusic", min=0, max=2, weightChance=100}, {name="ElectronicStoreLights", min=0, max=2, weightChance=20}, {name="ElectronicStoreMagazines", min=0, max=2, weightChance=40}, {name="ElectronicStoreMisc", min=0, max=99, weightChance=40}, } }, metal_shelves = { procedural = true, procList = { {name="ElectronicStoreComputer", min=0, max=2, weightChance=100}, {name="ElectronicStoreHAMRadio", min=0, max=1, weightChance=20}, {name="ElectronicStoreMisc", min=0, max=99, weightChance=40}, } } }, electronicsstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="ElectronicStoreHAMRadio", min=0, max=1, weightChance=20}, {name="ElectronicStoreComputer", min=0, max=4, weightChance=100}, {name="ElectronicStoreMusic", min=0, max=4, weightChance=100}, {name="ElectronicStoreLights", min=0, max=2, weightChance=20}, {name="ElectronicStoreMagazines", min=0, max=2, weightChance=40}, {name="ElectronicStoreMisc", min=0, max=99, weightChance=40}, } }, displaycase = { procedural = true, procList = { {name="StoreDisplayWatches", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="ElectronicStoreHAMRadio", min=0, max=1, weightChance=20}, {name="ElectronicStoreComputer", min=0, max=4, weightChance=100}, {name="ElectronicStoreMusic", min=0, max=4, weightChance=100}, {name="ElectronicStoreLights", min=0, max=2, weightChance=20}, {name="ElectronicStoreMagazines", min=1, max=2, weightChance=40}, {name="ElectronicStoreMisc", min=0, max=99, weightChance=40}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } } }, empty = { crate = { procedural = true, procList = { {name="RandomFiller", min=0, max=99}, } }, other = { rolls = 0, items = { } }, }, factory = { counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateAntiqueStove", min=0, max=1, weightChance=5}, {name="CrateCarpentry", min=0, max=99, weightChance=100}, {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateFarming", min=0, max=99, weightChance=40}, {name="CrateGravelBags", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=40}, {name="CrateMetalwork", min=0, max=99, weightChance=100}, {name="CratePaint", min=0, max=99, weightChance=40}, {name="CratePlaster", min=0, max=99, weightChance=40}, {name="CrateSandBags", min=0, max=99, weightChance=40}, {name="CrateSheetMetal", min=0, max=99, weightChance=40}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCarpentry", min=0, max=99, weightChance=100}, {name="CrateFarming", min=0, max=99, weightChance=40}, {name="CrateMetalwork", min=0, max=99, weightChance=100}, {name="CratePaint", min=0, max=99, weightChance=40}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, }, factorystorage = { locker = { procedural = true, procList = { {name="FactoryLockers", min=0, max=99, weightChance=100}, {name="MechanicShelfOutfit", min=0, max=99, forceForRooms="mechanic"}, } } }, farmstorage = { crate = { procedural = true, procList = { {name="CarTiresNormal3", min=0, max=1, weightChance=40}, {name="CrateFarming", min=0, max=99, weightChance=20}, {name="CrateFertilizer", min=0, max=1, weightChance=100}, {name="CrateGravelBags", min=0, max=1, weightChance=40}, {name="CratePlaster", min=0, max=1, weightChance=40}, {name="CrateSandbags", min=0, max=1, weightChance=60}, {name="CrateTools", min=0, max=2, weightChance=40}, {name="ForestFireTools", min=0, max=2, weightChance=10}, } }, metal_shelves = { procedural = true, procList = { {name="CarTiresNormal3", min=0, max=1, weightChance=40}, {name="CrateFarming", min=0, max=99, weightChance=20}, {name="CrateFertilizer", min=0, max=1, weightChance=100}, {name="CrateGravelBags", min=0, max=1, weightChance=40}, {name="CratePlaster", min=0, max=1, weightChance=40}, {name="CrateSandbags", min=0, max=1, weightChance=60}, {name="CrateTools", min=0, max=2, weightChance=40}, {name="ForestFireTools", min=0, max=2, weightChance=10}, } }, }, firestorage = { metal_shelves = { procedural = true, procList = { {name="FireStorageTools", min=0, max=99, weightChance=100}, {name="FireStorageOutfit", min=0, max=99, weightChance=40}, } } }, fishchipskitchen = { isShop = true, counter = { procedural = true, procList = { {name="FishChipsKitchenButcher", min=1, max=1, weightChance=100}, {name="FishChipsKitchenSauce", min=1, max=1, weightChance=100}, {name="JaysKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="FishChipsKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="FishChipsKitchenFreezer", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBiscuits", min=1, max=2, weightChance=60}, {name="ServingTrayFish", min=1, max=4, weightChance=100}, {name="ServingTrayFries", min=1, max=4, weightChance=100}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, } }, }, fishingstorage = { isShop = true, clothingrack = { procedural = true, procList = { {name="CampingStoreClothes", min=0, max=99, weightChance=100}, {name="CampingStoreLegwear", min=0, max=99, weightChance=100}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="CampingStoreBooks", min=0, max=2, weightChance=80}, {name="CampingStoreLegwear", min=0, max=2, weightChance=40}, {name="CampingStoreBackpacks", min=0, max=2, weightChance=20}, {name="CampingStoreGear", min=0, max=2, weightChance=60}, {name="FishingStoreGear", min=0, max=12, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CampingStoreGear", min=0, max=99, weightChance=40}, {name="FishingStoreGear", min=0, max=99, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="FishingStoreBait", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="FishingStoreBait", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CampingStoreGear", min=0, max=99, weightChance=40}, {name="FishingStoreGear", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="CampingStoreGear", min=0, max=99, weightChance=40}, {name="FishingStoreGear", min=0, max=99, weightChance=100}, } }, }, fossoil = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterBags", min=0, max=1, weightChance=20}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_fossoil_01_10;location_shop_fossoil_01_11;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_12;location_shop_accessories_01_13"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23"}, } }, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeOther", min=1, max=99, weightChance=40}, {name="FridgeSnacks", min=1, max=99, weightChance=100}, {name="FridgeSoda", min=1, max=99, weightChance=100}, {name="FridgeWater", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfMechanics", min=0, max=99, forceForTiles="location_shop_generic_01_3;location_shop_generic_01_4"}, {name="StoreShelfMedical", min=0, max=1, weightChance=20}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } } }, fryshipping = { isShop = true, crate = { procedural = true, procList = { {name="FryShippingPotatoes", min=0, max=99}, } } }, furniturestorage = { isShop = true, counter = { rolls = 0, items = { } }, crate = { procedural = true, procList = { {name="CrateBlueComfyChair", min=0, max=1, weightChance=60}, {name="CrateBluePlasticChairs", min=0, max=1, weightChance=100}, {name="CrateBlueRattanChair", min=0, max=1, weightChance=40}, {name="CrateBrownComfyChair", min=0, max=1, weightChance=60}, {name="CrateBrownLowTables", min=0, max=1, weightChance=40}, {name="CrateChromeSinks", min=0, max=1, weightChance=20}, {name="CrateDarkBlueChairs", min=0, max=1, weightChance=80}, {name="CrateDarkWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateFancyBlackChairs", min=0, max=1, weightChance=60}, {name="CrateFancyDarkTables", min=0, max=1, weightChance=40}, {name="CrateFancyLowTables", min=0, max=1, weightChance=40}, {name="CrateFancyToilets", min=0, max=1, weightChance=20}, {name="CrateFancyWhiteChairs", min=0, max=1, weightChance=60}, {name="CrateFoldingChairs", min=0, max=1, weightChance=100}, {name="CrateGreenChairs", min=0, max=1, weightChance=80}, {name="CrateGreenComfyChair", min=0, max=1, weightChance=60}, {name="CrateGreenOven", min=0, max=1, weightChance=20}, {name="CrateGreyChairs", min=0, max=1, weightChance=80}, {name="CrateGreyComfyChair", min=0, max=1, weightChance=60}, {name="CrateGreyOven", min=0, max=1, weightChance=20}, {name="CrateIndustrialSinks", min=0, max=1, weightChance=20}, {name="CrateLightRoundTable", min=0, max=1, weightChance=60}, {name="CrateMetalLockers", min=0, max=1, weightChance=40}, {name="CrateModernOven", min=0, max=1, weightChance=20}, {name="CrateOakRoundTable", min=0, max=1, weightChance=60}, {name="CrateOfficeChairs", min=0, max=1, weightChance=100}, {name="CrateOrangeModernChair", min=0, max=1, weightChance=60}, {name="CratePlasticChairs", min=0, max=1, weightChance=100}, {name="CratePurpleRattanChair", min=0, max=1, weightChance=40}, {name="CratePurpleWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateRedChairs", min=0, max=1, weightChance=80}, {name="CrateRedOven", min=0, max=1, weightChance=20}, {name="CrateRedWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateRoundTable", min=0, max=1, weightChance=40}, {name="CrateWhiteComfyChair", min=0, max=1, weightChance=60}, {name="CrateWhiteSimpleChairs", min=0, max=1, weightChance=80}, {name="CrateWhiteSinks", min=0, max=1, weightChance=20}, {name="CrateWhiteWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateWoodenStools", min=0, max=1, weightChance=80}, {name="CrateYellowModernChair", min=0, max=1, weightChance=60}, } }, desk = { rolls = 0, items = { } }, dishescabinet = { rolls = 0, items = { } }, freezer = { rolls = 0, items = { } }, fridge = { rolls = 0, items = { } }, overhead = { rolls = 0, items = { } }, sidetable = { rolls = 0, items = { } }, wardrobe = { rolls = 0, items = { } }, }, furniturestore = { isShop = true, counter = { rolls = 0, items = { } }, crate = { procedural = true, procList = { {name="CrateBlueComfyChair", min=0, max=1, weightChance=60}, {name="CrateBluePlasticChairs", min=0, max=1, weightChance=100}, {name="CrateBlueRattanChair", min=0, max=1, weightChance=40}, {name="CrateBrownComfyChair", min=0, max=1, weightChance=60}, {name="CrateBrownLowTables", min=0, max=1, weightChance=40}, {name="CrateChromeSinks", min=0, max=1, weightChance=20}, {name="CrateDarkBlueChairs", min=0, max=1, weightChance=80}, {name="CrateDarkWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateFancyBlackChairs", min=0, max=1, weightChance=60}, {name="CrateFancyDarkTables", min=0, max=1, weightChance=40}, {name="CrateFancyLowTables", min=0, max=1, weightChance=40}, {name="CrateFancyToilets", min=0, max=1, weightChance=20}, {name="CrateFancyWhiteChairs", min=0, max=1, weightChance=60}, {name="CrateFoldingChairs", min=0, max=1, weightChance=100}, {name="CrateGreenChairs", min=0, max=1, weightChance=80}, {name="CrateGreenComfyChair", min=0, max=1, weightChance=60}, {name="CrateGreenOven", min=0, max=1, weightChance=20}, {name="CrateGreyChairs", min=0, max=1, weightChance=80}, {name="CrateGreyComfyChair", min=0, max=1, weightChance=60}, {name="CrateGreyOven", min=0, max=1, weightChance=20}, {name="CrateIndustrialSinks", min=0, max=1, weightChance=20}, {name="CrateLightRoundTable", min=0, max=1, weightChance=60}, {name="CrateMetalLockers", min=0, max=1, weightChance=40}, {name="CrateModernOven", min=0, max=1, weightChance=20}, {name="CrateOakRoundTable", min=0, max=1, weightChance=60}, {name="CrateOfficeChairs", min=0, max=1, weightChance=100}, {name="CrateOrangeModernChair", min=0, max=1, weightChance=60}, {name="CratePlasticChairs", min=0, max=1, weightChance=100}, {name="CratePurpleRattanChair", min=0, max=1, weightChance=40}, {name="CratePurpleWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateRedChairs", min=0, max=1, weightChance=80}, {name="CrateRedOven", min=0, max=1, weightChance=20}, {name="CrateRedWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateRoundTable", min=0, max=1, weightChance=40}, {name="CrateWhiteComfyChair", min=0, max=1, weightChance=60}, {name="CrateWhiteSimpleChairs", min=0, max=1, weightChance=80}, {name="CrateWhiteSinks", min=0, max=1, weightChance=20}, {name="CrateWhiteWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateWoodenChairs", min=0, max=1, weightChance=80}, {name="CrateWoodenStools", min=0, max=1, weightChance=80}, {name="CrateYellowModernChair", min=0, max=1, weightChance=60}, } }, desk = { rolls = 0, items = { } }, dishescabinet = { rolls = 0, items = { } }, displaycase = { rolls = 0, items = { } }, freezer = { rolls = 0, items = { } }, fridge = { rolls = 0, items = { } }, shelves = { rolls = 0, items = { } }, sidetable = { rolls = 0, items = { } }, wardrobe = { rolls = 0, items = { } }, }, garagestorage = { counter = { procedural = true, procList = { {name="GarageCarpentry", min=0, max=2, weightChance=100}, {name="GarageMechanics", min=0, max=1, weightChance=100}, {name="GarageMetalwork", min=0, max=2, weightChance=100}, {name="GarageTools", min=0, max=99, weightChance=20}, } }, crate = { procedural = true, procList = { {name="Antiques", min=0, max=1, weightChance=10}, {name="ArtSupplies", min=0, max=1, weightChance=10}, {name="BurglarTools", min=0, max=1, weightChance=10}, {name="Chemistry", min=0, max=1, weightChance=10}, {name="ClothingStorageWinter", min=0, max=1, weightChance=40}, {name="CrateAntiqueStove", min=0, max=1, weightChance=5}, {name="CrateBluePlasticChairs", min=0, max=1, weightChance=40}, {name="CrateBooks", min=0, max=1, weightChance=80}, {name="CrateCamping", min=0, max=1, weightChance=100}, {name="CrateCannedFood", min=0, max=1, weightChance=20}, {name="CrateCannedFoodSpoiled", min=0, max=1, weightChance=20}, {name="CrateCanning", min=0, max=1, weightChance=20}, {name="CrateClothesRandom", min=0, max=1, weightChance=80}, {name="CrateComics", min=0, max=1, weightChance=80}, {name="CrateCompactDiscs", min=0, max=1, weightChance=20}, {name="CrateComputer", min=0, max=1, weightChance=40}, {name="CrateConcrete", min=0, max=1, weightChance=100}, {name="CrateCostume", min=0, max=1, weightChance=10}, {name="CrateDishes", min=0, max=1, weightChance=60}, {name="CrateElectronics", min=0, max=1, weightChance=60}, {name="CrateEmptyBottles1", min=0, max=1, weightChance=100}, {name="CrateEmptyBottles2", min=0, max=1, weightChance=100}, {name="CrateEmptyMixed", min=0, max=1, weightChance=100}, {name="CrateEmptyTinCans", min=0, max=1, weightChance=100}, {name="CrateFarming", min=0, max=1, weightChance=100}, {name="CrateFertilizer", min=0, max=1, weightChance=100}, {name="CrateFishing", min=0, max=1, weightChance=100}, {name="CrateFitnessWeights", min=0, max=1, weightChance=40}, {name="CrateFoldingChairs", min=0, max=1, weightChance=40}, {name="CrateFootwearRandom", min=0, max=1, weightChance=80}, {name="CrateGravelBags", min=0, max=1, weightChance=100}, {name="CrateInstruments", min=0, max=1, weightChance=40}, {name="CrateLinens", min=0, max=1, weightChance=60}, {name="CrateLumber", min=0, max=1, weightChance=100}, {name="CrateMagazines", min=0, max=1, weightChance=80, }, {name="CrateMechanics", min=0, max=1, weightChance=100}, {name="CrateMetalwork", min=0, max=1, weightChance=100}, {name="CrateNewspapers", min=0, max=1, weightChance=80}, {name="CrateOfficeSupplies", min=0, max=1, weightChance=80}, {name="CratePaint", min=0, max=1, weightChance=100}, {name="CratePetSupplies", min=0, max=1, weightChance=40}, {name="CratePlaster", min=0, max=1, weightChance=100}, {name="CratePlasticChairs", min=0, max=1, weightChance=40}, {name="CratePropane", min=0, max=1, weightChance=20}, {name="CrateRandomJunk", min=0, max=1, weightChance=100}, {name="CrateRedBBQ", min=0, max=1, weightChance=100}, {name="CrateSandbags", min=0, max=1, weightChance=100}, {name="CrateSheetMetal", min=0, max=1, weightChance=100}, {name="CrateSports", min=0, max=1, weightChance=60}, {name="CrateTailoring", min=0, max=1, weightChance=100}, {name="CrateTools", min=0, max=1, weightChance=60}, {name="CrateToys", min=0, max=1, weightChance=40}, {name="CrateTV", min=0, max=1, weightChance=40}, {name="CrateVHSTapes", min=0, max=1, weightChance=20}, {name="CrateWhiteWoodenChairs", min=0, max=1, weightChance=40}, {name="CrateWoodenChairs", min=0, max=1, weightChance=40}, {name="CrateWoodenStools", min=0, max=1, weightChance=40}, {name="EngineerTools", min=0, max=1, weightChance=10}, {name="FitnessTrainer", min=0, max=1, weightChance=10}, {name="Gifts", min=0, max=1, weightChance=10}, {name="Hiker", min=0, max=1, weightChance=10}, {name="Hobbies", min=0, max=1, weightChance=10}, {name="HolidayStuff", min=0, max=1, weightChance=10}, {name="Homesteading", min=0, max=1, weightChance=10}, {name="Hunter", min=0, max=1, weightChance=10}, {name="ImprovisedCrafts", min=0, max=1, weightChance=10}, {name="JunkHoard", min=0, max=1, weightChance=10}, {name="MechanicSpecial", min=0, max=1, weightChance=10}, {name="Photographer", min=0, max=1, weightChance=10}, {name="PlumbingSupplies", min=0, max=1, weightChance=10}, {name="ScienceMisc", min=0, max=1, weightChance=10}, {name="SurvivalGear", min=0, max=1, weightChance=10}, {name="Trapper", min=0, max=1, weightChance=10}, {name="VacationStuff", min=0, max=1, weightChance=10}, {name="WallDecor", min=0, max=1, weightChance=10}, } }, locker = { procedural = true, procList = { {name="FireDeptLockers", min=0, max=99, forceForRooms="firestorage"}, {name="GarageFirearms", min=0, max=99, weightChance=10}, {name="GarageTools", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GarageCarpentry", min=0, max=1, weightChance=100}, {name="GarageMechanics", min=0, max=1, weightChance=100}, {name="GarageMetalwork", min=0, max=1, weightChance=100}, {name="GarageTools", min=0, max=99, weightChance=20}, } }, }, gardenstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="GardenStoreMisc", min=0, max=99, weightChance=100}, } }, clothingrack = { procedural = true, procList = { {name="CampingStoreClothes", min=0, max=99, weightChance=100}, {name="CampingStoreLegwear", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GardenStoreTools", min=0, max=99, weightChance=100}, {name="GardenStoreMisc", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="GardenStoreTools", min=0, max=99, weightChance=100}, {name="GardenStoreMisc", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateFertilizer", min=0, max=99, weightChance=100}, {name="CrateGravelBags", min=0, max=99, weightChance=60}, {name="CrateSandBags", min=0, max=99, weightChance=60}, } } }, gasstorage = { isShop = true, counter = { procedural = true, procList = { {name="JanitorChemicals", min=0, max=99, weightChance=100}, {name="JanitorCleaning", min=0, max=1, forceForTiles="fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="JanitorMisc", min=1, max=1, weightChance=100}, {name="JanitorTools", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="GasStorageMechanics", min=1, max=99, weightChance=100}, {name="GasStorageCombo", min=0, max=99, weightChance=80}, } }, metal_shelves = { procedural = true, procList = { {name="GasStorageMechanics", min=1, max=99, weightChance=100}, {name="GasStorageCombo", min=0, max=99, weightChance=80}, } } }, gasstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterBags", min=0, max=1, weightChance=20}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_fossoil_01_10;location_shop_fossoil_01_11;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_12;location_shop_accessories_01_13"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23"}, } }, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeOther", min=1, max=99, weightChance=40}, {name="FridgeSnacks", min=1, max=99, weightChance=100}, {name="FridgeSoda", min=1, max=99, weightChance=100}, {name="FridgeWater", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=40}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfMechanics", min=0, max=99, forceForTiles="location_shop_generic_01_3;location_shop_generic_01_4"}, {name="StoreShelfMedical", min=0, max=1, weightChance=20}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } } }, generalstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateCigarettes", min=0, max=1, weightChance=40}, {name="GigamartCrisps", min=0, max=99, weightChance=25}, {name="GigamartCandy", min=0, max=99, weightChance=25}, {name="GigamartCannedFood", min=0, max=99, weightChance=100}, {name="GigamartSauce", min=0, max=99, weightChance=10}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=99, weightChance=100}, {name="FridgeSoda", min=0, max=99, weightChance=100}, {name="FridgeWater", min=0, max=99, weightChance=40}, {name="FridgeOther", min=1, max=99, weightChance=60}, } }, freezer = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="GigamartTools", min=0, max=99, weightChance=100}, {name="GigamartFarming", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="GigamartBakingMisc", min=1, max=4, weightChance=60}, {name="GigamartBedding", min=1, max=2, weightChance=40}, {name="GigamartBottles", min=2, max=4, weightChance=60}, {name="GigamartCandy", min=1, max=4, weightChance=60}, {name="GigamartCannedFood", min=0, max=99, weightChance=20}, {name="GigamartCrisps", min=1, max=4, weightChance=60}, {name="GigamartDryGoods", min=1, max=4, weightChance=60}, {name="GigamartFarming", min=1, max=4, weightChance=60}, {name="GigamartHouseElectronics", min=1, max=2, weightChance=60}, {name="GigamartHousewares", min=1, max=2, weightChance=60}, {name="GigamartLightbulb", min=0, max=1, weightChance=20}, {name="GigamartPots", min=1, max=2, weightChance=60}, {name="GigamartSauce", min=1, max=2, weightChance=80}, {name="GigamartSchool", min=0, max=2, weightChance=40}, {name="GigamartTools", min=1, max=4, weightChance=60}, {name="GigamartToys", min=0, max=2, weightChance=40}, {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfMechanics", min=1, max=2, weightChance=20}, {name="StoreShelfMedical", min=1, max=2, weightChance=20}, } } }, generalstorestorage = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterTobacco", min=1, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="GigamartBakingMisc", min=0, max=99, weightChance=40}, {name="GigamartCannedFood", min=0, max=99, weightChance=100}, {name="GigamartDryGoods", min=0, max=99, weightChance=60}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=1, max=2, weightChance=100}, {name="FridgeSoda", min=1, max=4, weightChance=100}, {name="FridgeWater", min=1, max=4, weightChance=100}, {name="FridgeOther", min=1, max=2, weightChance=100}, } }, freezer = { rolls = 1, items = { } }, shelves = { procedural = true, procList = { {name="GigamartBakingMisc", min=1, max=4, weightChance=60}, {name="GigamartBedding", min=1, max=2, weightChance=40}, {name="GigamartBottles", min=2, max=4, weightChance=60}, {name="GigamartCandy", min=1, max=4, weightChance=60}, {name="GigamartCannedFood", min=0, max=99, weightChance=20}, {name="GigamartCrisps", min=1, max=4, weightChance=60}, {name="GigamartDryGoods", min=1, max=4, weightChance=60}, {name="GigamartFarming", min=1, max=4, weightChance=60}, {name="GigamartHouseElectronics", min=1, max=2, weightChance=60}, {name="GigamartHousewares", min=1, max=2, weightChance=60}, {name="GigamartLightbulb", min=0, max=1, weightChance=20}, {name="GigamartPots", min=1, max=2, weightChance=60}, {name="GigamartSauce", min=1, max=2, weightChance=80}, {name="GigamartSchool", min=0, max=2, weightChance=40}, {name="GigamartTools", min=1, max=4, weightChance=60}, {name="GigamartToys", min=0, max=2, weightChance=40}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_generic_01_28;location_shop_generic_01_29;location_shop_generic_01_30;location_shop_generic_01_31"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfMechanics", min=1, max=2, weightChance=20}, {name="StoreShelfMedical", min=1, max=2, weightChance=20}, } }, metal_shelves = { procedural = true, procList = { {name="GigamartTools", min=0, max=99, weightChance=100}, {name="GigamartFarming", min=0, max=99, weightChance=100}, } }, }, giftstorage = { isShop = true, crate = { procedural = true, procList = { {name="GigamartToys", min=1, max=99}, } } }, giftstore = { isShop = true, counter = { procedural = true, procList = { {name="GigamartToys", min=0, max=99, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="StoreDisplayWatches", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="GigamartToys", min=0, max=99, weightChance=100}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, gigamart = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="GigamartCrisps", min=0, max=99, weightChance=25}, {name="GigamartCandy", min=0, max=99, weightChance=25}, {name="GigamartCannedFood", min=0, max=99, weightChance=100}, {name="GigamartSauce", min=0, max=99, weightChance=10}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryPie", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=100}, {name="BakeryMisc", min=0, max=99, weightChance=50}, } }, displaycasebutcher = { procedural = true, procList = { {name="ButcherChops", min=1, max=99, weightChance=100}, {name="ButcherGround", min=1, max=99, weightChance=50}, {name="ButcherChicken", min=1, max=99, weightChance=100}, {name="ButcherSmoked", min=1, max=99, weightChance=50}, {name="ButcherFish", min=1, max=99, weightChance=25}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=99, weightChance=100}, {name="FridgeSoda", min=0, max=99, weightChance=80}, {name="FridgeWater", min=0, max=99, weightChance=40}, {name="FridgeOther", min=1, max=99, forceForTiles="location_shop_generic_01_64;location_shop_generic_01_65;location_shop_generic_01_66;location_shop_generic_01_67;location_shop_generic_01_68;location_shop_generic_01_69;"}, } }, grocerstand = { procedural = true, procList = { {name="GroceryStandVegetables1", min=1, max=99, weightChance=100}, {name="GroceryStandVegetables2", min=1, max=99, weightChance=100}, {name="GroceryStandFruits1", min=1, max=99, weightChance=100}, {name="GroceryStandFruits2", min=1, max=99, weightChance=100}, {name="GroceryStandFruits3", min=1, max=99, weightChance=100}, {name="GroceryStandLettuce", min=1, max=99, weightChance=25}, } }, shelves = { procedural = true, procList = { {name="GigamartBottles", min=2, max=99, weightChance=20}, {name="GigamartCrisps", min=2, max=99, weightChance=20}, {name="GigamartCandy", min=1, max=99, weightChance=20}, {name="GigamartBakingMisc", min=1, max=99, weightChance=20}, {name="GigamartDryGoods", min=2, max=99, weightChance=100}, {name="GigamartHousewares", min=1, max=99, weightChance=20}, {name="GigamartCannedFood", min=2, max=99, weightChance=100}, {name="GigamartSauce", min=1, max=99, weightChance=20}, {name="GigamartToys", min=1, max=99, weightChance=20}, {name="GigamartTools", min=1, max=99, weightChance=10}, {name="GigamartSchool", min=1, max=99, weightChance=20}, {name="GigamartBedding", min=1, max=99, weightChance=20}, {name="GigamartPots", min=1, max=99, weightChance=20}, {name="GigamartFarming", min=1, max=99, weightChance=10}, {name="GigamartLightbulb", min=1, max=99, weightChance=10}, {name="GigamartHouseElectronics", min=1, max=99, weightChance=10}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, smallbox = { rolls = 1, items = { "GroceryBag1", 50, "GroceryBag1", 20, "GroceryBag1", 10, "GroceryBag1", 10, "GroceryBag2", 8, "GroceryBag3", 8, "GroceryBag4", 8, "GroceryBag5", 8, } }, }, gigamartkitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=2, weightChance=100}, {name="StoreKitchenButcher", min=1, max=2, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, displaycasebutcher = { procedural = true, procList = { {name="ButcherChops", min=1, max=4, weightChance=100}, {name="ButcherGround", min=1, max=2, weightChance=100}, {name="ButcherChicken", min=1, max=1, weightChance=100}, {name="ButcherSmoked", min=1, max=4, weightChance=100}, {name="ButcherFish", min=0, max=1, weightChance=100}, } }, }, grocery = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="GigamartCrisps", min=0, max=99, weightChance=25}, {name="GigamartCandy", min=0, max=99, weightChance=25}, {name="GigamartCannedFood", min=0, max=99, weightChance=100}, {name="GigamartSauce", min=0, max=99, weightChance=10}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryBread", min=1, max=99, weightChance=100}, {name="BakeryPie", min=1, max=99, weightChance=100}, {name="BakeryCake", min=1, max=99, weightChance=100}, {name="BakeryMisc", min=0, max=99, weightChance=50}, } }, displaycasebutcher = { procedural = true, procList = { {name="ButcherChops", min=1, max=99, weightChance=100}, {name="ButcherGround", min=1, max=99, weightChance=50}, {name="ButcherChicken", min=1, max=99, weightChance=100}, {name="ButcherSmoked", min=1, max=99, weightChance=50}, {name="ButcherFish", min=1, max=99, weightChance=25}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=99, weightChance=100}, {name="FridgeSoda", min=0, max=99, weightChance=80}, {name="FridgeWater", min=0, max=99, weightChance=40}, {name="FridgeOther", min=1, max=99, forceForTiles="location_shop_generic_01_64;location_shop_generic_01_65;location_shop_generic_01_66;location_shop_generic_01_67;location_shop_generic_01_68;location_shop_generic_01_69;"}, } }, grocerstand = { procedural = true, procList = { {name="GroceryStandVegetables1", min=1, max=99, weightChance=100}, {name="GroceryStandVegetables2", min=1, max=99, weightChance=100}, {name="GroceryStandFruits1", min=1, max=99, weightChance=100}, {name="GroceryStandFruits2", min=1, max=99, weightChance=100}, {name="GroceryStandFruits3", min=1, max=99, weightChance=100}, {name="GroceryStandLettuce", min=1, max=99, weightChance=25}, } }, shelves = { procedural = true, procList = { {name="GigamartBottles", min=2, max=99, weightChance=20}, {name="GigamartCrisps", min=2, max=99, weightChance=20}, {name="GigamartCandy", min=1, max=99, weightChance=20}, {name="GigamartBakingMisc", min=1, max=99, weightChance=20}, {name="GigamartDryGoods", min=2, max=99, weightChance=100}, {name="GigamartCannedFood", min=2, max=99, weightChance=100}, {name="GigamartSauce", min=1, max=99, weightChance=20}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, smallcrate = { procedural = true, procList = { {name="GigamartCrisps", min=0, max=99, weightChance=25}, {name="GigamartCandy", min=0, max=99, weightChance=25}, {name="GigamartCannedFood", min=0, max=99, weightChance=100}, {name="GigamartSauce", min=0, max=99, weightChance=10}, } }, smallbox = { rolls = 1, items = { "GroceryBag1", 50, "GroceryBag1", 20, "GroceryBag1", 10, "GroceryBag1", 10, "GroceryBag2", 8, "GroceryBag3", 8, "GroceryBag4", 8, "GroceryBag5", 8, } }, }, grocerystorage = { isShop = true, crate = { procedural = true, procList = { {name="GroceryStorageCrate1", min=0, max=99, weightChance=100}, {name="GroceryStorageCrate2", min=0, max=99, weightChance=40}, {name="GroceryStorageCrate3", min=0, max=99, weightChance=40}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=99, weightChance=100}, {name="FridgeSoda", min=0, max=99, weightChance=80}, {name="FridgeWater", min=0, max=99, weightChance=40}, } }, metal_shelves = { procedural = true, procList = { {name="GroceryStorageCrate1", min=0, max=99, weightChance=100}, {name="GroceryStorageCrate2", min=0, max=99, weightChance=40}, {name="GroceryStorageCrate3", min=0, max=99, weightChance=40}, } }, smallbox = { rolls = 1, items = { "GroceryBag1", 50, "GroceryBag1", 20, "GroceryBag1", 10, "GroceryBag1", 10, "GroceryBag2", 8, "GroceryBag3", 8, "GroceryBag4", 8, "GroceryBag5", 8, } }, smallcrate = { procedural = true, procList = { {name="GroceryStorageCrate1", min=0, max=99, weightChance=100}, {name="GroceryStorageCrate2", min=0, max=99, weightChance=40}, {name="GroceryStorageCrate3", min=0, max=99, weightChance=40}, } }, }, gunstore = { isShop = true, counter = { procedural = true, procList = { {name="GunStoreCounter", min=0, max=99}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=10}, } }, displaycase = { procedural = true, procList = { {name="GunStoreDisplayCase", min=0, max=99}, }, dontSpawnAmmo = true, }, locker = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=20}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=40}, } }, shelvesmag = { procedural = true, procList = { {name="GunStoreMagazineRack", min=0, max=99}, } } }, gunstorestorage = { isShop = true, crate = { procedural = true, procList = { {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="GunStoreDisplayCase", min=0, max=99, weightChance=20}, }, dontSpawnAmmo = true, }, locker = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=20}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, } }, militarycrate = { procedural = true, procList = { {name="GunStoreAmmunition", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=20}, } }, shelves = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=20}, } } }, gym = { metal_shelves = { procedural = true, procList = { {name="GymWeights", min=0, max=99, forceForRooms="fitness;gym"}, } }, }, hall = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="RandomFiller", min=0, max=99, weightChance=100}, } }, displaycasebakery = { procedural = true, procList = { {name="BakeryDonuts", min=0, max=99, forceForRooms="donut_kitchen"}, } }, laundrydryerbasic = { procedural = true, procList = { {name="GymTowels", min=0, max=99, forceForRooms="fitness;gym"}, {name="LaundryHospital", min=0, max=99, forceForRooms="hospitalroom"}, } }, locker = { procedural = true, procList = { {name="SchoolLockers", min=0, max=99, forceForRooms="classroom"}, } }, shelvesmag = { procedural = true, procList = { {name="MagazineRackMixed", min=0, max=99, forceForRooms="hospitalroom"}, {name="MagazineRackMaps", min=0, max=99, forceForRooms="mapfactory"}, } }, }, hospitalstorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=0, max=6, weightChance=100}, {name="MedicalStorageTools", min=0, max=4, weightChance=80}, {name="MedicalStorageOutfit", min=0, max=2, weightChance=40}, } } }, housewarestore = { isShop = true, shelves = { procedural = true, procList = { {name="GigamartHousewares", min=1, max=12, weightChance=100}, {name="GigamartBedding", min=0, max=2, weightChance=100}, {name="GigamartPots", min=1, max=6, weightChance=100}, {name="GigamartLightbulb", min=1, max=2, weightChance=100}, {name="GigamartHouseElectronics", min=1, max=2, weightChance=100}, } } }, hunting = { isShop = true, clothingrack = { procedural = true, procList = { {name="CampingStoreClothes", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=10}, {name="CampingStoreBooks", min=0, max=4, weightChance=80}, {name="CampingStoreLegwear", min=0, max=2, weightChance=60}, {name="CampingStoreBackpacks", min=0, max=2, weightChance=40}, {name="CampingStoreGear", min=0, max=4, weightChance=100}, {name="FishingStoreGear", min=0, max=2, weightChance=20}, } }, displaycase = { procedural = true, procList = { {name="GunStoreDisplayCase", min=0, max=99}, }, dontSpawnAmmo = true, }, locker = { procedural = true, procList = { {name="GunStoreDisplayCase", min=0, max=99, weightChance=20}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GunStoreShelf", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=40}, } }, shelvesmag = { procedural = true, procList = { {name="GunStoreMagazineRack", min=0, max=99}, } } }, icecream = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenDishes", min=0, max=2, weightChance=100}, {name="StoreKitchenPots", min=0, max=2, weightChance=100}, } }, displaycasebakery = { procedural = true, procList = { {name="CrateConesIceCream", min=0, max=99}, } }, freezer = { procedural = true, procList = { {name="IceCreamKitchenFreezer", min=0, max=99}, } }, restaurantdisplay = { procedural = true, procList = { {name="IceCreamKitchenFreezer", min=0, max=99}, } } }, icecreamkitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, crate = { procedural = true, procList = { {name="CrateConesIceCream", min=0, max=99, weightChance=100}, } }, displaycasebakery = { procedural = true, procList = { {name="CrateConesIceCream", min=0, max=99, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="GroceryStandFruits1", min=0, max=99, weightChance=100}, {name="GroceryStandFruits2", min=0, max=99, weightChance=100}, {name="GroceryStandFruits3", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateConesIceCream", min=0, max=99, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99}, } } }, italiankitchen = { isShop = true, counter = { procedural = true, procList = { {name="ItalianKitchenBaking", min=1, max=1, weightChance=100}, {name="ItalianKitchenButcher", min=1, max=1, weightChance=100}, {name="PizzaKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=2, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=2, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="ItalianKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="ItalianKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=2, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=2, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, }, italianrestaurant = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, displaycase = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, }, janitor = { metal_shelves = { procedural = true, procList = { {name="JanitorTools", min=1, max=1, weightChance=100}, {name="JanitorCleaning", min=1, max=1, weightChance=100}, {name="JanitorChemicals", min=0, max=99, weightChance=100}, } }, counter = { procedural = true, procList = { {name="JanitorChemicals", min=0, max=99, weightChance=100}, {name="JanitorCleaning", min=0, max=1, forceForTiles="fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="JanitorMisc", min=1, max=1, weightChance=100}, {name="JanitorTools", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="JanitorChemicals", min=0, max=99}, } } }, jayschicken_dining = { isShop = true, counter = { procedural = true, procList = { {name="Empty", min=0, max=99, forceForTiles="location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_11;location_shop_accessories_01_12"}, {name="JaysDiningCounter", min=0, max=99, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayChicken", min=1, max=99, weightChance=100}, {name="ServingTrayChickenNuggets", min=1, max=99, weightChance=100}, {name="ServingTrayCornbread", min=1, max=99, weightChance=60}, {name="ServingTrayFries", min=1, max=99, weightChance=60}, {name="ServingTrayGravy", min=1, max=99, weightChance=20}, } }, }, jayschicken_kitchen = { isShop = true, counter = { procedural = true, procList = { {name="JaysKitchenBags", min=0, max=1, weightChance=20}, {name="JaysKitchenBaking", min=1, max=1, weightChance=100}, {name="JaysKitchenButcher", min=1, max=1, weightChance=100}, {name="JaysKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCups", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenTrays", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFountainCups", min=0, max=1, weightChance=60}, {name="CrateNapkins", min=0, max=1, weightChance=60}, {name="CratePaperBagSpiffos", min=0, max=1, weightChance=60}, {name="CratePlasticTrays", min=0, max=1, weightChance=60}, {name="CrateSpiffoMerch", min=0, max=1, weightChance=5}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="JaysKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="JaysKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayChicken", min=1, max=4, weightChance=100}, {name="ServingTrayChickenNuggets", min=1, max=99, weightChance=100}, {name="ServingTrayCornbread", min=1, max=2, weightChance=60}, {name="ServingTrayFries", min=1, max=4, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, } }, }, jewelrystorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="JewelryStorageAll", min=0, max=99}, } }, crate = { procedural = true, procList = { {name="JewelryStorageAll", min=0, max=99}, } }, }, jewelrystore = { isShop = true, counter = { procedural = true, procList = { {name="RandomFiller", min=0, max=99, weightChance=10}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=20}, } }, displaycase = { procedural = true, procList = { {name="JewelryGems", min=0, max=99, weightChance=10}, {name="JewelryGold", min=1, max=99, weightChance=100}, {name="JewelrySilver", min=1, max=99, weightChance=100}, {name="JewelryNavelRings", min=0, max=99, weightChance=20}, {name="JewelryOthers", min=0, max=99, weightChance=40}, {name="JewelryWeddingRings", min=1, max=99, weightChance=100}, {name="JewelryWrist", min=0, max=99, weightChance=40}, } }, }, kennels = { isShop = true, counter = { procedural = true, procList = { {name="CratePetSupplies", min=1, max=10, weightChance=100}, {name="MedicalClinicTools", min=1, max=10, weightChance=80}, {name="MedicalClinicDrugs", min=1, max=10, weightChance=70}, {name="MedicalClinicOutfit", min=1, max=10, weightChance=20}, } }, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=6, weightChance=100}, {name="MedicalStorageTools", min=1, max=4, weightChance=100}, {name="MedicalStorageOutfit", min=1, max=2, weightChance=100}, } } }, kitchen = { counter = { procedural = true, procList = { {name="KitchenBottles", min=0, max=1, weightChance=40}, {name="KitchenBaking", min=0, max=1, weightChance=40}, {name="KitchenBreakfast", min=0, max=1, weightChance=80}, {name="KitchenCannedFood", min=1, max=1, weightChance=100}, {name="KitchenDishes", min=1, max=1, weightChance=80}, {name="KitchenDryFood", min=0, max=1, weightChance=100}, {name="KitchenPots", min=1, max=1, weightChance=80}, {name="KitchenRandom", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateBooks", min=0, max=1, weightChance=100}, {name="CrateCannedFood", min=0, max=1, weightChance=60}, {name="CrateCanning", min=0, max=1, weightChance=40}, {name="CrateDishes", min=0, max=1, weightChance=80}, {name="CrateMagazines", min=0, max=1, weightChance=100}, {name="CrateNewspapers", min=0, max=1, weightChance=100}, {name="CrateTailoring", min=0, max=1, weightChance=80}, {name="CrateTools", min=0, max=1, weightChance=10}, } }, freezer = { procedural = true, procList = { {name="FreezerGeneric", min=0, max=99, weightChance=100}, {name="FreezerRich", min=0, max=99, forceForZones="Rich"}, {name="FreezerTrailerPark", min=0, max=99, forceForZones="TrailerPark"}, } }, overhead = { procedural = true, procList = { {name="KitchenBaking", min=0, max=1, weightChance=40}, {name="KitchenBottles", min=0, max=1, weightChance=40}, {name="KitchenBreakfast", min=0, max=1, weightChance=80}, {name="KitchenCannedFood", min=0, max=1, weightChance=100}, {name="KitchenDishes", min=1, max=1, weightChance=100}, {name="KitchenDryFood", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="KitchenBook", min=0, max=99, forceForTiles="furniture_shelving_01_19;furniture_shelving_01_23;furniture_shelving_01_51;furniture_shelving_01_55"}, {name="KitchenBottles", min=0, max=1, weightChance=40}, {name="KitchenCannedFood", min=0, max=1, weightChance=100}, {name="KitchenDishes", min=0, max=1, weightChance=80}, {name="KitchenDryFood", min=0, max=1, weightChance=100}, } } }, kitchen_crepe = { isShop = true, counter = { procedural = true, procList = { {name="CrepeKitchenBaking", min=1, max=1, weightChance=100}, {name="CrepeKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCafe", min=1, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateMapleSyrup", min=0, max=2, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=4, weightChance=100}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="CrepeKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateMapleSyrup", min=0, max=2, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=4, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayOmelettes", min=1, max=2, weightChance=60}, {name="ServingTrayPancakes", min=1, max=4, weightChance=100}, {name="ServingTrayPotatoPancakes", min=1, max=4, weightChance=100}, {name="ServingTrayScrambledEggs", min=1, max=2, weightChance=60}, {name="ServingTrayWaffles", min=1, max=4, weightChance=100}, } }, }, kitchenwares = { isShop = true, shelves = { procedural = true, procList = { {name="GigamartHousewares", min=1, max=12, weightChance=100}, {name="GigamartBedding", min=0, max=2, weightChance=100}, {name="GigamartPots", min=1, max=6, weightChance=100}, {name="GigamartLightbulb", min=1, max=2, weightChance=100}, {name="GigamartHouseElectronics", min=1, max=2, weightChance=100}, } } }, knifefactory = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateSheetMetal", min=0, max=99, weightChance=60}, {name="KnifeFactoryCutlery", min=0, max=99, weightChance=100}, {name="KnifeFactoryMeatCleaver", min=0, max=99, weightChance=20}, {name="KnifeFactoryKitchenKnife", min=0, max=99, weightChance=40}, } }, metal_shelf = { procedural = true, procList = { {name="CrateSheetMetal", min=0, max=99, weightChance=100}, {name="KnifeFactoryMeatCleaver", min=0, max=99, weightChance=10}, {name="KnifeFactoryKitchenKnife", min=0, max=99, weightChance=20}, } }, }, knifeshipping = { isShop = true, crate = { procedural = true, procList = { {name="KnifeFactoryCutlery", min=0, max=99, weightChance=100}, {name="KnifeFactoryMeatCleaver", min=0, max=99, weightChance=20}, {name="KnifeFactoryKitchenKnife", min=0, max=99, weightChance=40}, } }, }, knifestore = { isShop = true, shelves = { procedural = true, procList = { {name="KnifeFactoryCutlery", min=0, max=99, weightChance=100}, {name="KnifeFactoryMeatCleaver", min=0, max=99, weightChance=20}, {name="KnifeFactoryKitchenKnife", min=0, max=99, weightChance=40}, } }, }, laboratory = { crate = { {name="Chemistry", min=1, max=99, weightChance=100}, {name="ScienceMisc", min=1, max=99, weightChance=100}, {name="TestingLab", min=1, max=99, weightChance=100}, }, desk = { {name="Chemistry", min=1, max=99, weightChance=100}, {name="ScienceMisc", min=1, max=99, weightChance=100}, {name="TestingLab", min=1, max=99, weightChance=100}, }, metal_shelves = { {name="Chemistry", min=1, max=99, weightChance=100}, {name="ScienceMisc", min=1, max=99, weightChance=100}, {name="TestingLab", min=1, max=99, weightChance=100}, } }, lasertag = { isShop = true, crate = { rolls = 1, items = { } } }, laundry = { clothingdryer = { procedural = true, procList = { {name="GymLaundry", min=0, max=99, forceForRooms="fitness"}, {name="Empty", min=0, max=99, weightChance=100}, {name="LaundryHospital", min=0, max=99, forceForRooms="hospitalroom"}, {name="LaundryLoad1", min=0, max=1, weightChance=10}, {name="LaundryLoad2", min=0, max=1, weightChance=10}, {name="LaundryLoad3", min=0, max=1, weightChance=10}, {name="LaundryLoad4", min=0, max=1, weightChance=10}, {name="LaundryLoad5", min=0, max=1, weightChance=10}, {name="LaundryLoad6", min=0, max=1, weightChance=10}, {name="LaundryLoad7", min=0, max=1, weightChance=10}, {name="LaundryLoad8", min=0, max=1, weightChance=10}, } }, clothingdryerbasic = { procedural = true, procList = { {name="GymLaundry", min=0, max=99, forceForRooms="fitness"}, {name="Empty", min=0, max=99, weightChance=100}, {name="LaundryHospital", min=0, max=99, forceForRooms="hospitalroom"}, {name="LaundryLoad1", min=0, max=1, weightChance=10}, {name="LaundryLoad2", min=0, max=1, weightChance=10}, {name="LaundryLoad3", min=0, max=1, weightChance=10}, {name="LaundryLoad4", min=0, max=1, weightChance=10}, {name="LaundryLoad5", min=0, max=1, weightChance=10}, {name="LaundryLoad6", min=0, max=1, weightChance=10}, {name="LaundryLoad7", min=0, max=1, weightChance=10}, {name="LaundryLoad8", min=0, max=1, weightChance=10}, } }, clothingwasher = { procedural = true, procList = { {name="GymLaundry", min=0, max=99, forceForRooms="fitness"}, {name="Empty", min=0, max=99, weightChance=100}, {name="LaundryHospital", min=0, max=99, forceForRooms="hospitalroom"}, {name="LaundryLoad1", min=0, max=1, weightChance=10}, {name="LaundryLoad2", min=0, max=1, weightChance=10}, {name="LaundryLoad3", min=0, max=1, weightChance=10}, {name="LaundryLoad4", min=0, max=1, weightChance=10}, {name="LaundryLoad5", min=0, max=1, weightChance=10}, {name="LaundryLoad6", min=0, max=1, weightChance=10}, {name="LaundryLoad7", min=0, max=1, weightChance=10}, {name="LaundryLoad8", min=0, max=1, weightChance=10}, } }, counter = { procedural = true, procList = { {name="LaundryCleaning", min=0, max=99, weightChance=100}, {name="LaundryLoad1", min=0, max=1, weightChance=10}, {name="LaundryLoad2", min=0, max=1, weightChance=10}, {name="LaundryLoad3", min=0, max=1, weightChance=10}, {name="LaundryLoad4", min=0, max=1, weightChance=10}, {name="LaundryLoad5", min=0, max=1, weightChance=10}, {name="LaundryLoad6", min=0, max=1, weightChance=10}, } }, locker = { procedural = true, procList = { {name="FactoryLockers", min=0, max=99, forceForRooms="batteryfactory"}, } }, metal_shelves = { procedural = true, procList = { {name="LaundryCleaning", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="LaundryCleaning", min=0, max=99}, } }, }, leatherclothesstore = { isShop = true, displaycase = { procedural = true, procList = { {name="StoreDisplayWatches", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="ClothingStoresBoots", min=0, max=99, weightChance=60}, {name="ClothingStoresGlovesLeather", min=0, max=99, weightChance=10}, {name="ClothingStoresPantsLeather", min=0, max=99, weightChance=100}, {name="ClothingStoresShoesLeather", min=0, max=99, weightChance=100}, } }, clothingrack = { procedural = true, procList = { {name="ClothingStoresJacketsLeather", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="ClothingStoresGlovesLeather", min=0, max=4, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } } }, library = { shelves = { procedural = true, procList = { {name="LibraryBooks", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="LibraryCounter", min=0, max=99}, } } }, lingeriestore = { isShop = true, clothingrack = { procedural = true, procList = { {name="LingerieStoreOutfits", min=0, max=99, weightChance=100}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, {name="LingerieStoreAccessories", min=0, max=99, weightChance=100}, {name="LingerieStoreBras", min=0, max=99, weightChance=100}, {name="LingerieStoreUnderwear", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="LingerieStoreOutfits", min=0, max=99, weightChance=100}, {name="LingerieStoreAccessories", min=0, max=99, weightChance=100}, {name="LingerieStoreBras", min=0, max=99, weightChance=100}, {name="LingerieStoreUnderwear", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="LingerieStoreOutfits", min=0, max=99, weightChance=100}, {name="LingerieStoresAccessories", min=0, max=99, weightChance=100}, {name="LingerieStoresBras", min=0, max=99, weightChance=100}, {name="LingerieStoresUnderwear", min=0, max=99, weightChance=100}, } }, }, liquorstore = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterBags", min=0, max=1, weightChance=20}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterTobacco", min=0, max=2, weightChance=100}, } }, crate = { procedural = true, procList = { {name="StoreShelfWhiskey", min=0, max=99, weightChance=40}, {name="StoreShelfWine", min=0, max=99, weightChance=60}, {name="StoreShelfBeer", min=0, max=99, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="FridgeBeer", min=0, max=99}, } }, freezer = { rolls = 0, items = { } }, metal_shelves = { procedural = true, procList = { {name="StoreShelfWhiskey", min=0, max=99, weightChance=40}, {name="StoreShelfWine", min=0, max=99, weightChance=60}, {name="StoreShelfBeer", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="StoreShelfCombo", min=0, max=99, weightChance=100, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfWhiskey", min=0, max=99, weightChance=40}, {name="StoreShelfWine", min=0, max=99, weightChance=60}, {name="StoreShelfBeer", min=0, max=99, weightChance=100}, } }, smallbox = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99}, } }, }, livingroom = { counter = { procedural = true, procList = { {name="KitchenDishes", min=1, max=1, weightChance=100}, {name="KitchenPots", min=1, max=1, weightChance=100}, {name="KitchenCannedFood", min=1, max=1, weightChance=100}, {name="KitchenDryFood", min=0, max=1, weightChance=100}, {name="KitchenBreakfast", min=0, max=1, weightChance=100}, {name="KitchenBottles", min=0, max=1, weightChance=100}, {name="KitchenRandom", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateBooks", min=0, max=1, weightChance=100}, {name="CrateComics", min=0, max=1, weightChance=100}, {name="CrateCompactDisks", min=0, max=1, weightChance=100}, {name="CrateElectronics", min=0, max=1, weightChance=100}, {name="CrateMagazines", min=0, max=1, weightChance=100}, {name="CrateNewspapers", min=0, max=1, weightChance=100}, {name="CrateVHSTapes", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="FreezerGeneric", min=0, max=99, weightChance=100}, {name="FreezerRich", min=0, max=99, forceForZones="Rich"}, {name="FreezerTrailerPark", min=0, max=99, forceForZones="TrailerPark"}, } }, shelves = { procedural = true, procList = { {name="LivingRoomShelfNoTapes", min=0, max=99, weightChance=100}, {name="LivingRoomShelf", min=0, max=99, forceForItems="appliances_television_01_0;appliances_television_01_1;appliances_television_01_2;appliances_television_01_3;appliances_television_01_4;appliances_television_01_5;appliances_television_01_6;appliances_television_01_7"}, } }, sidetable = { procedural = true, procList = { {name="LivingRoomSideTableNoRemote", min=0, max=99, weightChance=100}, {name="LivingRoomSideTable", min=0, max=99, forceForItems="appliances_television_01_0;appliances_television_01_1;appliances_television_01_2;appliances_television_01_3;appliances_television_01_4;appliances_television_01_5;appliances_television_01_6;appliances_television_01_7"}, } }, overhead = { procedural = true, procList = { {name="KitchenDishes", min=1, max=1, weightChance=100}, {name="KitchenCannedFood", min=1, max=1, weightChance=100}, {name="KitchenDryFood", min=0, max=1, weightChance=100}, {name="KitchenBreakfast", min=0, max=1, weightChance=100}, {name="KitchenBottles", min=0, max=1, weightChance=100}, {name="KitchenBook", min=0, max=1, weightChance=100}, } }, wardrobe = { procedural = true, procList = { {name="Antiques", min=0, max=1, weightChance=1}, {name="ArtSupplies", min=0, max=1, weightChance=1}, {name="ClosetShelfGeneric", min=0, max=99, weightChance=100}, {name="Hobbies", min=0, max=1, weightChance=1}, } }, }, lobby = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="RandomFiller", min=0, max=99, weightChance=100}, } } }, loggingfactory = { counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateCarpentry", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CrateTools", min=0, max=99, weightChance=20}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCarpentry", min=0, max=99, weightChance=100}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, }, loggingtruck = { crate = { procedural = true, procList = { {name="CrateLumber", min=0, max=99, weightChance=100}, } } }, mapfactory = { crate = { procedural = true, procList = { {name="CrateMaps", min=0, max=99, weightChance=100}, {name="CrateMapsLarge", min=0, max=4, weightChance=80}, } } }, mechanic = { isShop = true, crate = { procedural = true, procList = { {name="CarBrakesModern1", min=0, max=1, weightChance=60}, {name="CarBrakesModern2", min=0, max=1, weightChance=40}, {name="CarBrakesModern3", min=0, max=1, weightChance=20}, {name="CarBrakesNormal1", min=0, max=1, weightChance=100}, {name="CarBrakesNormal2", min=0, max=1, weightChance=80}, {name="CarBrakesNormal3", min=0, max=1, weightChance=60}, {name="CarSuspensionModern1", min=0, max=1, weightChance=60}, {name="CarSuspensionModern2", min=0, max=1, weightChance=40}, {name="CarSuspensionModern3", min=0, max=1, weightChance=20}, {name="CarSuspensionNormal1", min=0, max=1, weightChance=100}, {name="CarSuspensionNormal2", min=0, max=1, weightChance=80}, {name="CarSuspensionNormal3", min=0, max=1, weightChance=60}, {name="CarTiresModern1", min=0, max=1, weightChance=60}, {name="CarTiresModern2", min=0, max=1, weightChance=40}, {name="CarTiresModern3", min=0, max=1, weightChance=20}, {name="CarTiresNormal1", min=0, max=1, weightChance=100}, {name="CarTiresNormal2", min=0, max=1, weightChance=80}, {name="CarTiresNormal3", min=0, max=1, weightChance=60}, {name="CarWindows1", min=0, max=1, weightChance=100}, {name="CarWindows2", min=0, max=1, weightChance=80}, {name="CarWindows3", min=0, max=1, weightChance=60}, {name="MechanicSpecial", min=0, max=1, weightChance=10}, } }, metal_shelves = { procedural = true, procList = { {name="MechanicShelfBooks", min=0, max=1, weightChance=20}, {name="MechanicShelfBrakes", min=0, max=1, weightChance=60}, {name="MechanicShelfElectric", min=0, max=1, weightChance=60}, {name="MechanicShelfMufflers", min=0, max=1, weightChance=60}, {name="MechanicShelfOutfit", min=0, max=1, weightChance=40}, {name="MechanicShelfSuspension", min=0, max=1, weightChance=60}, {name="MechanicShelfTools", min=1, max=2, weightChance=100}, {name="MechanicShelfWheels", min=0, max=2, weightChance=80}, {name="MechanicSpecial", min=0, max=1, weightChance=20}, } }, wardrobe = { procedural = true, procList = { {name="MechanicShelfBooks", min=0, max=1, weightChance=20}, {name="MechanicShelfMisc", min=0, max=1, weightChance=40}, {name="MechanicShelfOutfit", min=1, max=2, weightChance=100}, {name="MechanicSpecial", min=0, max=1, weightChance=20}, } }, }, medical = { isShop = true, counter = { procedural = true, procList = { {name="MedicalClinicDrugs", min=1, max=99, weightChance=100}, {name="MedicalClinicTools", min=1, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=99, weightChance=100}, {name="MedicalStorageTools", min=1, max=99, weightChance=100}, {name="MedicalStorageOutfit", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="MedicalOfficeBooks", min=0, max=99, weightChance=100}, } }, wardrobe = { procedural = true, procList = { {name="MedicalStorageOutfit", min=0, max=99, weightChance=100}, } }, }, medicalstorage = { isShop = true, counter = { procedural = true, procList = { {name="MedicalClinicDrugs", min=1, max=4, weightChance=100}, {name="MedicalClinicTools", min=1, max=2, weightChance=100}, {name="MedicalClinicOutfit", min=1, max=2, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=6, weightChance=100}, {name="MedicalStorageTools", min=1, max=4, weightChance=100}, {name="MedicalStorageOutfit", min=1, max=2, weightChance=100}, } }, fridge = { procedural = true, procList = { {name="FridgeWater", min=0, max=12}, } }, freezer = { rolls = 0, items = { } }, shelves = { procedural = true, procList = { {name="MedicalOfficeBooks", min=0, max=99, weightChance=100}, } }, }, metalshipping = { crate = { procedural = true, procList = { {name="CrateSheetMetal", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="MetalShopTools", min=0, max=99, weightChance=80}, {name="CrateSheetMetal", min=0, max=99, weightChance=100}, } }, }, metalshop = { counter = { rolls = 1, items = { } }, crate = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="MetalShopTools", min=0, max=99, weightChance=80}, {name="CrateSheetMetal", min=0, max=99, weightChance=100}, } }, }, mexicankitchen = { isShop = true, counter = { procedural = true, procList = { {name="MexicanKitchenBaking", min=1, max=1, weightChance=100}, {name="MexicanKitchenButcher", min=1, max=1, weightChance=100}, {name="MexicanKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBags", min=0, max=1, weightChance=20}, {name="StoreKitchenCups", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=99, weightChance=20}, {name="StoreKitchenTrays", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateHotsauce", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateTacoShells", min=0, max=2, weightChance=100}, {name="CrateTortillaChips", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="MexicanKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="MexicanKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateHotsauce", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateTacoShells", min=0, max=2, weightChance=100}, {name="CrateTortillaChips", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayTacos", min=1, max=4, weightChance=100}, {name="ServingTrayBurritos", min=1, max=4, weightChance=100}, {name="ServingTrayRefriedBeans", min=1, max=2, weightChance=20}, } }, }, motelroom = { bin = { rolls = 0, items = { }, }, dresser = { rolls = 0, items = { }, }, freezer = { rolls = 0, items = { }, }, fridge = { rolls = 0, items = { }, }, metal_shelves = { procedural = true, procList = { {name="MotelLinens", min=0, max=99, weightChance=100}, {name="MotelTowels", min=0, max=99, weightChance=100}, } }, sidetable = { rolls = 1, items = { "Book", 200, }, }, wardrobe = { procedural = true, procList = { {name="MotelLinens", min=0, max=1, weightChance=100}, {name="MotelTowels", min=0, max=1, weightChance=100}, } }, }, motelroomoccupied = { bin = { procedural = true, procList = { {name="BinGeneric", min=0, max=99}, } }, dresser = { rolls = 1, items = { "Bag_DuffelBagTINT", 0.5, "Bag_Schoolbag", 0.5, "Bag_NormalHikingBag", 0.2, "Bag_BigHikingBag", 0.2, } }, freezer = { rolls = 1, items = { "IcePick", 0.01, } }, fridge = { procedural = true, procList = { {name="MotelFridge", min=1, max=1}, } }, sidetable = { rolls = 1, items = { "Book", 200, "Earbuds", 2, "Comb", 2, "Magazine", 2, "Newspaper", 2, "Notebook", 2, "ComicBook", 2, "Pencil", 2, "Pen", 2, "BluePen", 1, "RedPen", 1, "Pills", 1, "PillsBeta", 1, "PillsAntiDep", 1, "PillsVitamins", 1, } }, wardrobe = { procedural = true, procList = { {name="MotelLinens", min=1, max=1, weightChance=100}, {name="MotelTowels", min=1, max=1, weightChance=100}, } }, }, morgue = { counter = { procedural = true, procList = { {name="MorgueTools", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="MorgueChemicals", min=1, max=99, weightChance=100}, {name="MorgueOutfit", min=1, max=99, weightChance=100}, } }, }, movierental = { isShop = true, clothingrack = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateVHSTapes", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateVHSTapes", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, musicstore = { isShop = true, shelves = { procedural = true, procList = { {name="MusicStoreCDs", min=1, max=4, weightChance=100}, {name="MusicStoreCases", min=1, max=2, weightChance=100}, {name="MusicStoreAcoustic", min=1, max=6, weightChance=100}, {name="MusicStoreBass", min=1, max=2, weightChance=100}, {name="MusicStoreOthers", min=1, max=4, weightChance=100}, {name="MusicStoreSpeaker", min=1, max=6, weightChance=100}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } } }, newspaperprint = { crate = { procedural = true, procList = { {name="CrateNewspapers", min=0, max=99}, } }, metal_shelves = { procedural= true, procList = { {name="CrateNewspapers", min=0, max=99}, } }, }, newspapershipping = { crate = { procedural = true, procList = { {name="CrateNewspapers", min=0, max=99}, } }, metal_shelves = { procedural= true, procList = { {name="CrateNewspapers", min=0, max=99}, } }, }, newspaperstorage = { crate = { procedural = true, procList = { {name="CrateNewspapers", min=0, max=99}, } }, }, office = { crate = { procedural = true, procList = { {name="CrateOfficeSupplies", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="OfficeCounter", min=0, max=99}, } }, desk = { procedural = true, procList = { {name="OfficeDesk", min=0, max=99, weightChance=100}, {name="PoliceDesk", min=0, max=99, forceForRooms="policestorage"}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="OfficeFridge", min=0, max=99}, } }, metal_shelves = { procedural= true, procList = { {name="OfficeShelfSupplies", min=0, max=99}, } }, shelves = { procedural= true, procList = { {name="MedicalOfficeBooks", min=0, max=99, weightChance=100, forceForRooms="hospitalroom"}, {name="ShelfGeneric", min=0, max=99}, } }, }, officestorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateOfficeSupplies", min=0, max=99}, } }, metal_shelves = { procedural= true, procList = { {name="OfficeShelfSupplies", min=0, max=99}, } } }, optometrist = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, {name="OptometristGlasses", min=0, max=99, weightChance=20}, } }, displaycase = { procedural = true, procList = { {name="OptometristGlasses", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="OptometristGlasses", min=0, max=99, weightChance=100}, } }, }, paintershop = { crate = { procedural = true, procList = { {name="CratePaint", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CratePaint", min=0, max=99}, } }, overhead = { rolls = 1, items = { } }, }, pawnshop = { isShop = true, counter = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=20}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=40}, {name="ArmySurplusBackpacks", min=0, max=1, weightChance=40}, {name="ArmySurplusTools", min=0, max=1, weightChance=20}, {name="ElectronicsStoreMusic", min=0, max=1, weightChance=40}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="ToolStoreTools", min=0, max=99, weightChance=10}, } }, clothingrack = { procedural = true, procList = { {name="ArmySurplusOutfit", min=0, max=4, weightChance=100}, {name="ClothingStorageAllJackets", min=0, max=99, weightChance=10}, {name="ClothingStorageAllShirts", min=0, max=99, weightChance=10}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=10}, {name="ClothingStoresDress", min=0, max=2, weightChance=40}, {name="ClothingStoresJacketsFormal", min=0, max=2, weightChance=40}, {name="ClothingStoresPantsFormal", min=0, max=2, weightChance=40}, {name="ClothingStoresShirtsFormal", min=0, max=2, weightChance=40}, } }, crate = { procedural = true, procList = { {name="ArmySurplusFootwear", min=0, max=1, weightChance=100}, {name="ArmySurplusOutfit", min=0, max=1, weightChance=100}, {name="BookstoreBooks", min=0, max=99, weightChance=100}, {name="CampingStoreGear", min=0, max=1, weightChance=100}, {name="ClothingStorageAllJackets", min=0, max=1, weightChance=100}, {name="ClothingStorageAllShirts", min=0, max=1, weightChance=100}, {name="ClothingStorageLegwear", min=0, max=1, weightChance=100}, {name="ClothingStorageWinter", min=0, max=1, weightChance=100}, {name="ClothingStoresDress", min=0, max=1, weightChance=100}, {name="ClothingStoresJacketsFormal", min=0, max=1, weightChance=100}, {name="ClothingStoresPantsFormal", min=0, max=1, weightChance=100}, {name="ClothingStoresShirtsFormal", min=0, max=1, weightChance=100}, {name="CrateCompactDiscs", min=0, max=99, weightChance=100}, {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="CrateVHSTapes", min=0, max=99, weightChance=100}, {name="ToolStoreTools", min=0, max=99, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="DepartmentStoreWatches", min=0, max=2, weightChance=100}, {name="JewelryGold", min=0, max=1, weightChance=80}, {name="JewelrySilver", min=0, max=1, weightChance=80}, {name="JewelryWeddingRings", min=0, max=1, weightChance=80}, {name="OptometristGlasses", min=0, max=1, weightChance=80}, {name="PawnShopGuns", min=1, max=99, weightChance=10}, {name="PawnShopKnives", min=1, max=99, weightChance=10}, } }, metal_shelves = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=20}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=10}, {name="ArmySurplusBackpacks", min=0, max=1, weightChance=80}, {name="ArmySurplusFootwear", min=0, max=1, weightChance=80}, {name="ArmySurplusOutfit", min=0, max=1, weightChance=20}, {name="CampingStoreGear", min=0, max=1, weightChance=20}, {name="ClothingStorageWinter", min=0, max=1, weightChance=40}, {name="PawnShopCases", min=0, max=1, weightChance=40}, {name="ToolStoreTools", min=0, max=99, weightChance=10}, {name="ClothingStorageAllJackets", min=0, max=99, weightChance=10}, {name="ClothingStorageAllShirts", min=0, max=99, weightChance=10}, {name="ClothingStorageLegwear", min=0, max=99, weightChance=10}, } }, shelves = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=20}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=20}, {name="ArmySurplusBackpacks", min=0, max=1, weightChance=80}, {name="ArmySurplusFootwear", min=0, max=1, weightChance=80}, {name="ArmySurplusOutfit", min=0, max=1, weightChance=80}, {name="BookstoreBooks", min=0, max=99, forceForTiles="furniture_shelving_01_40;furniture_shelving_01_41;furniture_shelving_01_42;furniture_shelving_01_43"}, {name="CampingStoreGear", min=0, max=1, weightChance=20}, {name="ClothingStorageWinter", min=0, max=1, weightChance=40}, {name="ElectronicsStoreMisc", min=0, max=99, weightChance=10}, {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="MusicStoreBass", min=0, max=1, weightChance=40}, {name="MusicStoreCDs", min=0, max=99, weightChance=10}, {name="MusicStoreGuitar", min=0, max=1, weightChance=40}, {name="MusicStoreOthers", min=0, max=1, weightChance=40}, {name="PawnShopCases", min=0, max=1, weightChance=40}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="ToolStoreTools", min=0, max=99, weightChance=10}, } } }, pawnshopcooking = { all = { rolls = 0, items = { } }, }, pawnshopoffice = { crate = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=100}, {name="ArmySurplusTools", min=0, max=1, weightChance=100}, {name="CrateCompactDiscs", min=0, max=99, weightChance=100}, {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="CrateVHSTapes", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="GunStoreGuns", min=0, max=99, weightChance=100}, {name="JewelryStorageAll", min=0, max=99, weightChance=100}, {name="PoliceStorageOutfit", min=0, max=1, weightChance=100}, } }, locker = { procedural = true, procList = { {name="ArmyStorageOutfit", min=0, max=99, weightChance=100}, {name="PawnShopGunsSpecial", min=0, max=99, forceForTiles="furniture_storage_02_8;furniture_storage_02_9;furniture_storage_02_10;furniture_storage_02_11"}, {name="PoliceStorageOutfit", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=99, weightChance=100}, {name="ArmySurplusTools", min=0, max=1, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="GunStoreGuns", min=0, max=99, weightChance=100}, {name="PoliceStorageOutfit", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="BookstoreBooks", min=0, max=99, forceForTiles="furniture_shelving_01_40;furniture_shelving_01_41;furniture_shelving_01_42;furniture_shelving_01_43"}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="GunStoreGuns", min=0, max=99, weightChance=100}, } } }, pawnshopstorage = { crate = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=100}, {name="ArmySurplusTools", min=0, max=1, weightChance=100}, {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="CrateInstruments", min=0, max=99, weightChance=100}, {name="CrateVHSTapes", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="ToolStoreTools", min=0, max=99, weightChance=100}, } }, locker = { procedural = true, procList = { {name="ArmyStorageOutfit", min=0, max=99, weightChance=100}, {name="PawnShopGunsSpecial", min=0, max=99, forceForTiles="furniture_storage_02_8;furniture_storage_02_9;furniture_storage_02_10;furniture_storage_02_11"}, {name="PoliceStorageOutfit", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="ArmyStorageElectronics", min=0, max=1, weightChance=100}, {name="ArmyStorageOutfit", min=0, max=1, weightChance=100}, {name="ArmySurplusTools", min=0, max=1, weightChance=100}, {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="CrateInstruments", min=0, max=99, weightChance=100}, {name="CrateVHSTapes", min=0, max=99, weightChance=100}, {name="GunStoreAmmunition", min=0, max=99, weightChance=100}, {name="ToolStoreTools", min=0, max=99, weightChance=100}, } }, }, pharmacy = { isShop = true, counter = { procedural = true, procList = { {name="MedicalClinicDrugs", min=0, max=99, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=10}, } }, fridge = { procedural = true, procList = { {name="FridgeSnacks", min=0, max=2, weightChance=100}, {name="FridgeSoda", min=0, max=6, weightChance=100}, {name="FridgeWater", min=0, max=4, weightChance=100}, {name="FridgeOther", min=0, max=2, weightChance=100}, } }, freezer = { rolls = 0, items = { } }, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=6, weightChance=100}, {name="MedicalStorageTools", min=1, max=4, weightChance=100}, {name="MedicalStorageOutfit", min=1, max=2, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="PharmacyCosmetics", min=1, max=4, weightChance=60}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=1, max=4, weightChance=40}, {name="StoreShelfSnacks", min=1, max=4, weightChance=40}, {name="StoreShelfMedical", min=4, max=24, weightChance=100}, } }, }, pharmacystorage = { isShop = true, counter = { procedural = true, procList = { {name="MedicalClinicDrugs", min=1, max=4, weightChance=100}, {name="MedicalClinicTools", min=1, max=2, weightChance=100}, {name="MedicalClinicOutfit", min=1, max=2, weightChance=100}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="FridgeWater", min=0, max=12}, } }, metal_shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=6, weightChance=100}, {name="MedicalStorageTools", min=1, max=4, weightChance=100}, {name="MedicalStorageOutfit", min=1, max=2, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="MedicalStorageDrugs", min=1, max=6, weightChance=100}, {name="MedicalStorageTools", min=1, max=4, weightChance=100}, {name="MedicalStorageOutfit", min=1, max=2, weightChance=100}, } }, }, photoroom = { isShop = true, counter = { procedural = true, procList = { {name="CrateCameraFilm", min=0, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="CrateCameraFilm", min=0, max=99, weightChance=100}, } }, }, picnic = { crate = { rolls = 1, items = { } }, }, pileocrepe = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayPancakes", min=1, max=99, weightChance=100}, {name="ServingTrayPotatoPancakes", min=1, max=99, weightChance=100}, {name="ServingTrayWaffles", min=1, max=99, weightChance=100}, {name="ServingTrayOmelettes", min=1, max=99, weightChance=60}, {name="ServingTrayScrambledEggs", min=1, max=99, weightChance=60}, } }, }, pizzakitchen = { isShop = true, counter = { procedural = true, procList = { {name="PizzaKitchenBaking", min=1, max=1, weightChance=100}, {name="PizzaKitchenButcher", min=1, max=1, weightChance=100}, {name="PizzaKitchenCheese", min=1, max=1, weightChance=100}, {name="PizzaKitchenSauce", min=1, max=1, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBags", min=0, max=1, weightChance=20}, {name="StoreKitchenCups", min=0, max=1, weightChance=20}, {name="StoreKitchenTrays", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=2, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=2, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, displaycase = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, freezer = { rolls = 0, items = { } }, fridge = { procedural = true, procList = { {name="PizzaKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=2, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=2, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, stove = { rolls = 4, items = { "PizzaWhole", 0.1, }, junk = { rolls = 1, items = { } } }, wardrobe = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=2, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=2, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, } }, }, pizzawhirled = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, displaycase = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99}, } }, wardrobe = { rolls = 1, items = { } }, }, plazastore1 = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBags", min=0, max=1, weightChance=100}, {name="RandomFiller", min=0, max=99, weightChance=100}, } } }, policestorage = { isShop = true, counter = { procedural = true, procList = { {name="PoliceDesk", min=0, max=99, weightChance=100}, {name="PoliceStorageAmmunition", min=0, max=99, weightChance=20}, } }, crate = { procedural = true, procList = { {name="PoliceStorageAmmunition", min=0, max=99}, } }, locker = { procedural = true, procList = { {name="PoliceStorageGuns", min=0, max=99, forceForTiles="furniture_storage_02_8;furniture_storage_02_9;furniture_storage_02_10;furniture_storage_02_11"}, {name="PoliceStorageOutfit", min=0, max=99, forceForTiles="furniture_storage_02_4;furniture_storage_02_5;furniture_storage_02_6;furniture_storage_02_7"}, }, dontSpawnAmmo = true, }, metal_shelves = { procedural = true, procList = { {name="PoliceStorageAmmunition", min=0, max=99, weightChance=100}, {name="PoliceStorageGuns", min=0, max=99, weightChance=100}, }, dontSpawnAmmo = true, } }, pool = { locker = { procedural = true, procList = { {name="PoolLockers", min=0, max=99, weightChance=100}, } }, }, post = { counter = { procedural = true, procList = { {name="PostOfficeSupplies", min=1, max=99, weightChance=100}, {name="PostOfficeBoxes", min=1, max=4, weightChance=100}, } }, }, poststorage = { metal_shelves = { procedural = true, procList = { {name="PostOfficeBoxes", min=1, max=2, weightChance=100}, {name="PostOfficeNewspapers", min=0, max=2, weightChance=100}, {name="PostOfficeMagazines", min=0, max=2, weightChance=100}, {name="PostOfficeBooks", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="PostOfficeNewspapers", min=0, max=2, weightChance=100}, {name="PostOfficeMagazines", min=0, max=2, weightChance=100}, {name="PostOfficeBooks", min=0, max=99, weightChance=100}, } }, }, potatostorage = { isShop = true, crate = { procedural = true, procList = { {name="FryFactoryPotatoes", min=0, max=99, weightChance=100}, } }, laundrydryerbasic = { procedural = true, procList = { {name="FryFactoryPotatoes", min=0, max=99, weightChance=100}, } }, }, prisoncells = { wardrobe = { procedural = true, procList = { {name="PrisonCellRandom", min=0, max=99}, } } }, producestorage = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="ProduceStorageApples", min=0, max=99, weightChance=80}, {name="ProduceStorageBellPeppers", min=0, max=99, weightChance=100}, {name="ProduceStorageBroccoli", min=0, max=99, weightChance=100}, {name="ProduceStorageCabbages", min=0, max=99, weightChance=100}, {name="ProduceStorageCarrots", min=0, max=99, weightChance=100}, {name="ProduceStorageCherries", min=0, max=99, weightChance=80}, {name="ProduceStorageCorn", min=0, max=99, weightChance=100}, {name="ProduceStorageEggplant", min=0, max=99, weightChance=100}, {name="ProduceStorageGrapes", min=0, max=99, weightChance=80}, {name="ProduceStorageLeeks", min=0, max=99, weightChance=100}, {name="ProduceStorageLettuce", min=0, max=99, weightChance=100}, {name="ProduceStorageOnions", min=0, max=99, weightChance=100}, {name="ProduceStoragePeaches", min=0, max=99, weightChance=100}, {name="ProduceStoragePears", min=0, max=99, weightChance=80}, {name="ProduceStoragePotatoes", min=0, max=99, weightChance=100}, {name="ProduceStorageRadishes", min=0, max=99, weightChance=80}, {name="ProduceStorageStrawberries", min=0, max=99, weightChance=80}, {name="ProduceStorageTomatoes", min=0, max=99, weightChance=100}, {name="ProduceStorageWatermelons", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GardenStoreTools", min=0, max=99, weightChance=100}, {name="GardenStoreMisc", min=0, max=99, weightChance=100}, } }, }, radiofactory = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, metal_shelves = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, }, radioshipping = { isShop = true, crate = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, metal_shelves = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, }, radiostorage = { isShop = true, crate = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, metal_shelves = { procedural = true, procList = { {name="RadioFactoryComponents", min=0, max=99}, }, }, }, restaurant = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="BarCounterLiquor", min=0, max=99, forceForTiles="location_restaurant_bar_01_0;location_restaurant_bar_01_1;location_restaurant_bar_01_2;location_restaurant_bar_01_3;location_restaurant_bar_01_4;location_restaurant_bar_01_5;location_restaurant_bar_01_6;location_restaurant_bar_01_7;location_restaurant_bar_01_16;location_restaurant_bar_01_17;location_restaurant_bar_01_18;location_restaurant_bar_01_19;location_restaurant_bar_01_20;location_restaurant_bar_01_21;location_restaurant_bar_01_22;location_restaurant_bar_01_23;location_restaurant_bar_01_56;location_restaurant_bar_01_57;location_restaurant_bar_01_58;location_restaurant_bar_01_59;location_restaurant_bar_01_60;location_restaurant_bar_01_61;location_restaurant_bar_01_62;location_restaurant_bar_01_63"}, } }, displaycase = { procedural = true, procList = { {name="ServingTrayPizza", min=0, max=99, forceForRooms="pizzakitchen"}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryDoughnuts", min=0, max=1, weightChance=20}, {name="ServingTrayBurgers", min=1, max=2, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=20}, {name="ServingTrayChickenNuggets", min=0, max=1, weightChance=80}, {name="ServingTrayFries", min=1, max=2, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=40}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=20}, {name="ServingTrayOnionRings", min=0, max=1, weightChance=40}, {name="ServingTrayPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPie", min=0, max=1, weightChance=40}, {name="ServingTrayPizza", min=0, max=1, weightChance=40}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=20}, {name="ServingTrayWaffles", min=0, max=1, weightChance=20}, } }, shelves = { procedural = true, procList = { {name="BarShelfLiquor", min=0, max=99, forceForTiles="location_restaurant_bar_01_29;location_restaurant_bar_01_30;location_restaurant_bar_01_31;location_restaurant_bar_01_37;location_restaurant_bar_01_38;location_restaurant_bar_01_39;location_restaurant_bar_01_64;location_restaurant_bar_01_65;location_restaurant_bar_01_66;location_restaurant_bar_01_72;location_restaurant_bar_01_73;location_restaurant_bar_01_74"}, } } }, restaurantkitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreKitchenButcher", min=1, max=1, weightChance=100}, {name="StoreKitchenCafe", min=0, max=1, weightChance=100}, {name="StoreKitchenCutlery", min=0, max=1, weightChance=20}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenSauce", min=1, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateCoffee", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateTea", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="RestaurantKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="RestaurantKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCoffee", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateTea", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="BakeryDoughnuts", min=0, max=1, weightChance=20}, {name="ServingTrayBurgers", min=1, max=2, weightChance=100}, {name="ServingTrayBurritos", min=0, max=1, weightChance=20}, {name="ServingTrayFries", min=1, max=2, weightChance=60}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayHotdogs", min=0, max=1, weightChance=40}, {name="ServingTrayOmelettes", min=0, max=1, weightChance=20}, {name="ServingTrayOnionRings", min=0, max=1, weightChance=40}, {name="ServingTrayPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPotatoPancakes", min=0, max=1, weightChance=20}, {name="ServingTrayPie", min=0, max=1, weightChance=40}, {name="ServingTrayPizza", min=0, max=1, weightChance=40}, {name="ServingTrayScrambledEggs", min=0, max=1, weightChance=20}, {name="ServingTrayWaffles", min=0, max=1, weightChance=20}, } }, }, schoolstorage = { counter = { procedural = true, procList = { {name="JanitorMisc", min=1, max=1, weightChance=100}, {name="JanitorTools", min=0, max=1, weightChance=100}, {name="JanitorCleaning", min=0, max=1, weightChance=100}, {name="JanitorChemicals", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="SportStorageBats", min=0, max=1, weightChance=100}, {name="SportStorageBalls", min=0, max=1, weightChance=100}, {name="SportStorageHelmets", min=0, max=1, weightChance=100}, {name="SportStoragePaddles", min=0, max=1, weightChance=100}, {name="SportStorageRacquets", min=0, max=2, weightChance=100}, {name="SportStorageSticks", min=0, max=2, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="ClassroomMisc", min=0, max=99}, } }, desk = { rolls = 0, items = { } } }, seafoodkitchen = { isShop = true, counter = { procedural = true, procList = { {name="SeafoodKitchenSauce", min=1, max=1, weightChance=100}, {name="JaysKitchenBaking", min=1, max=1, weightChance=100}, {name="SeafoodKitchenButcher", min=1, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBags", min=0, max=1, weightChance=20}, {name="StoreKitchenCups", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenTrays", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="SeafoodKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="SeafoodKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayFish", min=1, max=8, weightChance=100}, {name="ServingTrayOysters", min=1, max=4, weightChance=20}, {name="ServingTrayShrimp", min=1, max=4, weightChance=60}, } }, }, security = { locker = { procedural = true, procList = { {name="SecurityLockers", min=0, max=99, weightChance=100}, }, dontSpawnAmmo = true, } }, sewingstorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="SewingStoreTools", min=0, max=99, weightChance=100}, {name="SewingStoreFabric", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="SewingStoreTools", min=0, max=99, weightChance=100}, {name="SewingStoreFabric", min=0, max=99, weightChance=100}, } } }, sewingstore = { isShop = true, counter ={ procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, {name="BookstoreTailoring", min=1, max=2, weightChance=100}, {name="SewingStoreTools", min=1, max=99, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="SewingStoreTools", min=1, max=99, weightChance=100}, {name="SewingStoreFabric", min=1, max=99, weightChance=100}, } }, clothingrack = { procedural = true, procList = { {name="SewingStoreTools", min=1, max=99, weightChance=100}, {name="SewingStoreFabric", min=1, max=99, weightChance=100}, {name="ClothingStoresDress", min=1, max=5, weightChance=80}, {name="ClothingStoresWoman", min=1, max=5, weightChance=80}, {name="ClothingStoresJumpers", min=1, max=5, weightChance=80}, } } }, shed = { locker = { procedural = true, procList = { {name="GarageTools", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="GarageCarpentry", min=0, max=1, weightChance=100}, {name="GarageTools", min=0, max=1, weightChance=100}, {name="GarageMetalwork", min=0, max=1, weightChance=100}, } }, counter = { procedural = true, procList = { {name="GarageCarpentry", min=0, max=2, weightChance=100}, {name="GarageMetalwork", min=0, max=2, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateCarpentry", min=0, max=1, weightChance=100}, {name="CrateConcrete", min=0, max=1, weightChance=100}, {name="CrateFarming", min=0, max=1, weightChance=100}, {name="CrateFertilizer", min=0, max=1, weightChance=100}, {name="CrateGravelBags", min=0, max=1, weightChance=100}, {name="CrateLumber", min=0, max=1, weightChance=100}, {name="CrateMetalwork", min=0, max=1, weightChance=100}, {name="CratePaint", min=0, max=1, weightChance=100}, {name="CratePlaster", min=0, max=1, weightChance=100}, {name="CratePropane", min=0, max=1, weightChance=20}, {name="CrateTools", min=0, max=1, weightChance=100}, } } }, shoestore = { isShop = true, clothingrack = { procedural = true, procList = { {name="ClothingStoresDress", min=0, max=99, weightChance=20}, {name="ClothingStoresJackets", min=0, max=99, weightChance=40}, {name="ClothingStoresJacketsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresJumpers", min=0, max=99, weightChance=60}, {name="ClothingStoresOvershirts", min=0, max=99, weightChance=80}, {name="ClothingStoresPants", min=0, max=99, weightChance=100}, {name="ClothingStoresPantsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresShirts", min=0, max=99, weightChance=100}, {name="ClothingStoresShirtsFormal", min=0, max=99, weightChance=10}, {name="ClothingStoresSport", min=0, max=99, weightChance=40}, {name="ClothingStoresSummer", min=0, max=99, weightChance=40}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="ClothingStoresGloves", min=0, max=99, weightChance=40}, {name="ClothingStoresEyewear", min=0, max=99, weightChance=100}, {name="ClothingStoresHeadwear", min=0, max=99, weightChance=60}, {name="ClothingStoresSocks", min=0, max=99, weightChance=20}, {name="ClothingStoresUnderwearWoman", min=0, max=99, weightChance=20}, {name="ClothingStoresUnderwearMan", min=0, max=99, weightChance=20}, } }, crate = { procedural = true, procList = { {name="ClothingStorageFootwear", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="ClothingStorageFootwear", min=0, max=99}, } }, shelves = { procedural = true, procList = { {name="ClothingStoresBoots", min=0, max=99, weightChance=40}, {name="ClothingStoresShoes", min=0, max=99, weightChance=100}, } }, }, sodatruck = { isShop = true, crate = { procedural = true, procList = { {name="CrateSodaBottles", min=0, max=99, weightChance=100}, {name="CrateSodaCans", min=0, max=99, weightChance=100}, } }, }, spiffo_dining = { isShop = true, counter = { procedural = true, procList = { {name="Empty", min=0, max=99, forceForTiles="location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_11;location_shop_accessories_01_12"}, {name="SpiffosDiningCounter", min=0, max=99,weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurgers", min=1, max=8, weightChance=100}, {name="ServingTrayChickenNuggets", min=0, max=99, weightChance=100}, {name="ServingTrayFries", min=1, max=4, weightChance=60}, {name="ServingTrayOnionRings", min=1, max=4, weightChance=60}, } }, }, spiffoskitchen = { isShop = true, counter = { procedural = true, procList = { {name="BurgerKitchenButcher", min=1, max=1, weightChance=100}, {name="BurgerKitchenSauce", min=1, max=1, weightChance=100}, {name="SpiffosKitchenBags", min=0, max=1, weightChance=20}, {name="SpiffosKitchenCounter", min=0, max=1, weightChance=5}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenBaking", min=1, max=1, weightChance=100}, {name="StoreKitchenCups", min=0, max=1, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="StoreKitchenTrays", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateFountainCups", min=0, max=1, weightChance=60}, {name="CrateNapkins", min=0, max=1, weightChance=60}, {name="CratePaperBagSpiffos", min=0, max=1, weightChance=60}, {name="CratePlasticTrays", min=0, max=1, weightChance=60}, {name="CrateSpiffoMerch", min=0, max=1, weightChance=5}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="SpiffosKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="SpiffosKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFountainCups", min=0, max=1, weightChance=60}, {name="CrateNapkins", min=0, max=1, weightChance=60}, {name="CratePaperBagSpiffos", min=0, max=1, weightChance=60}, {name="CratePlasticTrays", min=0, max=1, weightChance=60}, {name="CrateSpiffoMerch", min=0, max=1, weightChance=5}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurgers", min=1, max=8, weightChance=100}, {name="ServingTrayChickenNuggets", min=0, max=99, weightChance=100}, {name="ServingTrayFries", min=1, max=4, weightChance=60}, {name="ServingTrayOnionRings", min=1, max=4, weightChance=60}, } }, }, spiffosstorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateFountainCups", min=0, max=1, weightChance=60}, {name="CrateNapkins", min=0, max=1, weightChance=60}, {name="CratePaperBagSpiffos", min=0, max=1, weightChance=60}, {name="CratePlasticTrays", min=0, max=1, weightChance=60}, {name="CrateSpiffoMerch", min=0, max=1, weightChance=5}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFountainCups", min=0, max=1, weightChance=60}, {name="CrateNapkins", min=0, max=1, weightChance=60}, {name="CratePaperBagSpiffos", min=0, max=1, weightChance=60}, {name="CratePlasticTrays", min=0, max=1, weightChance=60}, {name="CrateSpiffoMerch", min=0, max=1, weightChance=5}, {name="FryFactoryPotatoes", min=0, max=4, weightChance=100}, } }, }, sportstorage = { isShop = true, metal_shelves = { procedural = true, procList = { {name="SportStorageBats", min=0, max=2, weightChance=100}, {name="SportStorageHelmets", min=0, max=2, weightChance=80}, {name="SportStoragePaddles", min=0, max=1, weightChance=10}, {name="SportStorageRacquets", min=0, max=4, weightChance=20}, {name="SportStorageSticks", min=0, max=4, weightChance=80}, } }, shelves = { procedural = true, procList = { {name="SportsStoreSneakers", min=0, max=99, weightChance=100}, {name="SportStorageBats", min=0, max=2, weightChance=100}, {name="SportStorageHelmets", min=0, max=2, weightChance=80}, {name="SportStoragePaddles", min=0, max=1, weightChance=10}, {name="SportStorageRacquets", min=0, max=4, weightChance=20}, {name="SportStorageSticks", min=0, max=4, weightChance=80}, } }, crate = { procedural = true, procList = { {name="SportStorageBats", min=0, max=2, weightChance=100}, {name="SportStorageBalls", min=0, max=2, weightChance=20}, {name="SportStorageHelmets", min=0, max=2, weightChance=80}, {name="SportStoragePaddles", min=0, max=1, weightChance=10}, {name="SportStorageRacquets", min=0, max=4, weightChance=20}, {name="SportStorageSticks", min=0, max=4, weightChance=80}, } }, clothingrack = { procedural = true, procList = { {name="ClothingStoresSport", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=20}, {name="ClothingStoresEyewear", min=0, max=2, weightChance=60}, {name="ClothingStoresHeadwear", min=0, max=4, weightChance=100}, {name="SportsStoreSneakers", min=0, max=99, weightChance=80}, } } }, sportstore = { isShop = true, shelves = { procedural = true, procList = { {name="SportsStoreSneakers", min=0, max=99, weightChance=100}, {name="SportStorageBats", min=0, max=99, weightChance=100}, {name="SportStorageHelmets", min=0, max=99, weightChance=80}, {name="SportStoragePaddles", min=0, max=99, weightChance=10}, {name="SportStorageRacquets", min=0, max=99, weightChance=20}, {name="SportStorageSticks", min=0, max=99, weightChance=80}, } }, clothingrack = { procedural = true, procList = { {name="ClothingStoresSport", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=20}, {name="ClothingStoresEyewear", min=0, max=2, weightChance=60}, {name="ClothingStoresHeadwear", min=0, max=4, weightChance=100}, {name="SportsStoreSneakers", min=0, max=99, weightChance=80}, } } }, storageunit = { counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="Antiques", min=0, max=1, weightChance=10}, {name="ArtSupplies", min=0, max=1, weightChance=10}, {name="BurglarTools", min=0, max=1, weightChance=10}, {name="Chemistry", min=0, max=1, weightChance=10}, {name="ClothingStorageWinter", min=0, max=1, weightChance=40}, {name="CrateAntiqueStove", min=0, max=1, weightChance=10}, {name="CrateBluePlasticChairs", min=0, max=1, weightChance=40}, {name="CrateBooks", min=0, max=1, weightChance=80}, {name="CrateCamping", min=0, max=1, weightChance=100}, {name="CrateCannedFood", min=0, max=1, weightChance=20}, {name="CrateCannedFoodSpoiled", min=0, max=1, weightChance=20}, {name="CrateCanning", min=0, max=1, weightChance=20}, {name="CrateClothesRandom", min=0, max=1, weightChance=80}, {name="CrateComics", min=0, max=1, weightChance=80}, {name="CrateCompactDiscs", min=0, max=1, weightChance=20}, {name="CrateComputer", min=0, max=1, weightChance=40}, {name="CrateConcrete", min=0, max=1, weightChance=100}, {name="CrateCostume", min=0, max=1, weightChance=10}, {name="CrateDishes", min=0, max=1, weightChance=60}, {name="CrateElectronics", min=0, max=1, weightChance=60}, {name="CrateFarming", min=0, max=1, weightChance=100}, {name="CrateFertilizer", min=0, max=1, weightChance=100}, {name="CrateFishing", min=0, max=1, weightChance=100}, {name="CrateFitnessWeights", min=0, max=1, weightChance=40}, {name="CrateFoldingChairs", min=0, max=1, weightChance=40}, {name="CrateFootwearRandom", min=0, max=1, weightChance=80}, {name="CrateGravelBags", min=0, max=1, weightChance=100}, {name="CrateInstruments", min=0, max=1, weightChance=40}, {name="CrateLinens", min=0, max=1, weightChance=60}, {name="CrateLumber", min=0, max=1, weightChance=100}, {name="CrateMagazines", min=0, max=1, weightChance=80}, {name="CrateMannequins", min=0, max=1, weightChance=10}, {name="CrateMechanics", min=0, max=1, weightChance=100}, {name="CrateMetalwork", min=0, max=1, weightChance=100}, {name="CrateOfficeSupplies", min=0, max=1, weightChance=80}, {name="CratePaint", min=0, max=1, weightChance=100}, {name="CratePetSupplies", min=0, max=1, weightChance=40}, {name="CratePlaster", min=0, max=1, weightChance=100}, {name="CratePlasticChairs", min=0, max=1, weightChance=40}, {name="CrateRandomJunk", min=0, max=1, weightChance=100}, {name="CrateSandbags", min=0, max=1, weightChance=100}, {name="CrateSheetMetal", min=0, max=1, weightChance=100}, {name="CrateSports", min=0, max=1, weightChance=60}, {name="CrateTailoring", min=0, max=1, weightChance=100}, {name="CrateTools", min=0, max=1, weightChance=60}, {name="CrateToys", min=0, max=1, weightChance=40}, {name="CrateTV", min=0, max=1, weightChance=40}, {name="CrateVHSTapes", min=0, max=1, weightChance=20}, {name="CrateWhiteWoodenChairs", min=0, max=1, weightChance=40}, {name="CrateWoodenChairs", min=0, max=1, weightChance=40}, {name="CrateWoodenStools", min=0, max=1, weightChance=40}, {name="EngineerTools", min=0, max=1, weightChance=10}, {name="FitnessTrainer", min=0, max=1, weightChance=10}, {name="Gifts", min=0, max=1, weightChance=10}, {name="Hiker", min=0, max=1, weightChance=10}, {name="Hobbies", min=0, max=1, weightChance=10}, {name="HolidayStuff", min=0, max=1, weightChance=10}, {name="Homesteading", min=0, max=1, weightChance=10}, {name="Hunter", min=0, max=1, weightChance=10}, {name="ImprovisedCrafts", min=0, max=1, weightChance=10}, {name="JunkHoard", min=0, max=1, weightChance=10}, {name="MechanicSpecial", min=0, max=1, weightChance=10}, {name="Photographer", min=0, max=1, weightChance=10}, {name="PlumbingSupplies", min=0, max=1, weightChance=10}, {name="ScienceMisc", min=0, max=1, weightChance=10}, {name="SurvivalGear", min=0, max=1, weightChance=10}, {name="Trapper", min=0, max=1, weightChance=10}, {name="VacationStuff", min=0, max=1, weightChance=10}, {name="WallDecor", min=0, max=1, weightChance=10}, } }, dresser = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="ClothingStorageWinter", min=0, max=1, weightChance=40}, {name="CrateCamping", min=0, max=1, weightChance=100}, {name="CrateCanning", min=0, max=1, weightChance=20}, {name="CrateClothesRandom", min=0, max=1, weightChance=80}, {name="CrateCompactDiscs", min=0, max=1, weightChance=20}, {name="CrateDishes", min=0, max=1, weightChance=60}, {name="CrateElectronics", min=0, max=1, weightChance=60}, {name="CrateFarming", min=0, max=1, weightChance=100}, {name="CrateFishing", min=0, max=1, weightChance=100}, {name="CrateFootwearRandom", min=0, max=1, weightChance=80}, {name="CrateInstruments", min=0, max=1, weightChance=40}, {name="CrateLinens", min=0, max=1, weightChance=20}, {name="CrateMechanics", min=0, max=1, weightChance=100}, {name="CrateMetalwork", min=0, max=1, weightChance=100}, {name="CrateOfficeSupplies", min=0, max=1, weightChance=20}, {name="CratePaint", min=0, max=1, weightChance=100}, {name="CratePetSupplies", min=0, max=1, weightChance=40}, {name="CrateRandomJunk", min=0, max=1, weightChance=100}, {name="CrateSports", min=0, max=1, weightChance=60}, {name="CrateTailoring", min=0, max=1, weightChance=100}, {name="CrateTools", min=0, max=1, weightChance=60}, {name="CrateToys", min=0, max=1, weightChance=40}, {name="CrateVHSTapes", min=0, max=1, weightChance=20}, } }, shelves = { rolls = 1, items = { } }, sidetable = { rolls = 1, items = { } }, wardrobe = { rolls = 1, items = { } }, }, stripclub = { dresser = { procedural = true, procList = { {name="StripClubDressers", min=0, max=99, weightChance=100}, } }, }, sushidining = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, displaycase = { procedural = true, procList = { {name="ServingTrayMaki", min=0, max=99, weightChance=80}, {name="ServingTrayOnigiri", min=0, max=99, weightChance=80}, {name="ServingTraySpringRolls", min=0, max=99, weightChance=40}, {name="ServingTraySushiEgg", min=1, max=99, weightChance=100}, {name="ServingTraySushiFish", min=1, max=99, weightChance=100}, } }, }, sushikitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenDishes", min=0, max=1, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=1, weightChance=20}, {name="StoreKitchenPots", min=0, max=1, weightChance=20}, {name="SushiKitchenBaking", min=1, max=1, weightChance=100}, {name="SushiKitchenButcher", min=1, max=2, weightChance=100}, {name="SushiKitchenCutlery", min=0, max=2, weightChance=20}, {name="SushiKitchenSauce", min=1, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateRice", min=0, max=4, weightChance=100}, {name="CrateRiceVinegar", min=0, max=1, weightChance=100}, {name="CrateSeaweed", min=0, max=2, weightChance=100}, {name="CrateSoysauce", min=0, max=1, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="SushiKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="SushiKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateRice", min=0, max=4, weightChance=100}, {name="CrateRiceVinegar", min=0, max=1, weightChance=100}, {name="CrateSeaweed", min=0, max=2, weightChance=100}, {name="CrateSoysauce", min=0, max=1, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTraySushiEgg", min=1, max=4, weightChance=100}, {name="ServingTraySushiFish", min=1, max=4, weightChance=100}, {name="ServingTrayMaki", min=1, max=4, weightChance=60}, {name="ServingTrayOnigiri", min=1, max=4, weightChance=60}, {name="ServingTrayTofuFried", min=0, max=2, weightChance=40}, {name="ServingTraySpringRolls", min=0, max=2, weightChance=40}, } }, }, theatre = { counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } } }, theatrekitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, } }, crate = { procedural = true, procList = { {name="CratePopcorn", min=0, max=99, weightChance=100}, {name="CrateSodaBottles", min=0, max=99, weightChance=40}, {name="CrateSodaCans", min=0, max=99, weightChance=60}, } }, freezer = { procedural = true, procList = { {name="TheatreKitchenFreezer", min=0, max=99}, } }, fridge = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="CratePopcorn", min=0, max=99, weightChance=100}, {name="CrateSodaBottles", min=0, max=99, weightChance=40}, {name="CrateSodaCans", min=0, max=99, weightChance=60}, } }, }, theatrestorage = { crate = { procedural = true, procList = { {name="CratePopcorn", min=0, max=99, weightChance=100}, {name="CrateSodaBottles", min=0, max=99, weightChance=40}, {name="CrateSodaCans", min=0, max=99, weightChance=60}, } }, }, toolstorestorage = { isShop = true, crate = { procedural = true, procList = { {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CratePlaster", min=0, max=99, weightChance=80}, {name="ToolStoreTools", min=0, max=99, weightChance=20}, } }, metal_shelves = { procedural = true, procList = { {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CratePlaster", min=0, max=99, weightChance=80}, {name="ToolStoreTools", min=0, max=99, weightChance=20}, {name="ToolStoreFarming", min=0, max=99, weightChance=10}, {name="ToolStoreCarpentry", min=0, max=99, weightChance=10}, {name="ToolStoreMetalwork", min=0, max=99, weightChance=10}, } } }, toolstore = { isShop = true, clothingrack = { procedural = true, procList = { {name="ToolStoreOutfit", min=0, max=99}, } }, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="ToolStoreFootwear", min=0, max=2, weightChance=40}, {name="ToolStoreBooks", min=0, max=2, weightChance=20}, {name="ToolStoreAccessories", min=0, max=2, weightChance=80}, {name="ToolStoreMisc", min=0, max=99, weightChance=100}, {name="ToolStoreTools", min=0, max=99, weightChance=5}, } }, crate = { procedural = true, procList = { {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CratePlaster", min=0, max=99, weightChance=80}, {name="ToolStoreTools", min=0, max=99, weightChance=20}, } }, lockers = { rolls = 1, items = { } }, metal_shelves = { procedural = true, procList = { {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=100}, {name="CratePlaster", min=0, max=99, weightChance=80}, {name="ToolStoreTools", min=0, max=99, weightChance=20}, {name="ToolStoreFarming", min=0, max=99, weightChance=10}, {name="ToolStoreCarpentry", min=0, max=99, weightChance=10}, {name="ToolStoreMetalwork", min=0, max=99, weightChance=10}, } }, shelves = { procedural = true, procList = { {name="FishingStoreGear", min=0, max=99, weightChance=10}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="ToolStoreBooks", min=0, max=99, forceForTiles="furniture_shelving_01_40;furniture_shelving_01_41;furniture_shelving_01_42;furniture_shelving_01_43"}, {name="ToolStoreCarpentry", min=0, max=99, weightChance=60}, {name="ToolStoreFarming", min=0, max=99, weightChance=40}, {name="ToolStoreMetalwork", min=0, max=99, weightChance=60}, {name="ToolStoreMisc", min=0, max=99, weightChance=20}, {name="ToolStoreTools", min=0, max=99, weightChance=100}, {name="ToolStoreOutfit", min=0, max=99, weightChance=20}, } }, toolcabinet = { rolls = 1, items = { } }, }, toystore = { isShop = true, counter = { procedural = true, procList = { {name="GigamartToys", min=0, max=99, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, shelves = { procedural = true, procList = { {name="GigamartToys", min=0, max=99}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, } }, }, toystorestorage = { isShop = true, shelves = { procedural = true, procList = { {name="GigamartToys", min=0, max=99}, } }, crate = { procedural = true, procList = { {name="GigamartToys", min=0, max=99}, } } }, walletshop = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreCounterBagsFancy", min=0, max=1, weightChance=100}, } }, clothingrack = { procedural = true, procList = { {name="CrateWallets", min=0, max=99, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateWallets", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateLeather", min=0, max=99, weightChance=100}, } }, toolcabinet = { procedural = true, procList = { {name="CrateLeather", min=0, max=99, weightChance=100}, } }, }, warehouse = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="CrateAntiqueStove", min=0, max=1, weightChance=5}, {name="CrateCarpentry", min=0, max=99, weightChance=100}, {name="CrateConcrete", min=0, max=99, weightChance=40}, {name="CrateFarming", min=0, max=99, weightChance=40}, {name="CrateGravelBags", min=0, max=99, weightChance=40}, {name="CrateLumber", min=0, max=99, weightChance=40}, {name="CrateMetalwork", min=0, max=99, weightChance=100}, {name="CratePaint", min=0, max=99, weightChance=40}, {name="CratePlaster", min=0, max=99, weightChance=40}, {name="CrateSandBags", min=0, max=99, weightChance=40}, {name="CrateSheetMetal", min=0, max=99, weightChance=40}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, freezer = { rolls = 1, items = { } }, fridge = { procedural = true, procList = { {name="OfficeFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCarpentry", min=0, max=99, weightChance=100}, {name="CrateFarming", min=0, max=99, weightChance=40}, {name="CrateMetalwork", min=0, max=99, weightChance=100}, {name="CratePaint", min=0, max=99, weightChance=40}, {name="CrateTools", min=0, max=99, weightChance=100}, } }, }, westernkitchen = { isShop = true, counter = { procedural = true, procList = { {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23;fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="StoreKitchenCutlery", min=0, max=99, weightChance=20}, {name="StoreKitchenDishes", min=0, max=99, weightChance=20}, {name="StoreKitchenGlasses", min=0, max=99, weightChance=20}, {name="StoreKitchenPotatoes", min=1, max=1, weightChance=100}, {name="StoreKitchenPots", min=0, max=99, weightChance=20}, {name="WesternKitchenBaking", min=1, max=1, weightChance=100}, {name="WesternKitchenButcher", min=1, max=1, weightChance=100}, {name="WesternKitchenSauce", min=1, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, freezer = { procedural = true, procList = { {name="WesternKitchenFreezer", min=0, max=99}, } }, fridge = { procedural = true, procList = { {name="WesternKitchenFridge", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateGravyMix", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CrateYeast", min=0, max=1, weightChance=100}, {name="FryFactoryPotatoes", min=0, max=2, weightChance=100}, } }, restaurantdisplay = { procedural = true, procList = { {name="ServingTrayBurgers", min=1, max=2, weightChance=100}, {name="ServingTrayBiscuits", min=1, max=2, weightChance=100}, {name="ServingTrayGravy", min=1, max=2, weightChance=20}, {name="ServingTrayCornbread", min=1, max=2, weightChance=60}, {name="ServingTrayFries", min=1, max=2, weightChance=40}, {name="ServingTrayOnionRings", min=1, max=2, weightChance=40}, } }, }, whiskeybottling = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="WhiskeyBottlingEmpty", min=0, max=99, weightChance=80}, {name="WhiskeyBottlingFull", min=0, max=99, weightChance=100}, }, }, laundrydryerbasic = { procedural = true, procList = { {name="WhiskeyBottlingEmpty", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="WhiskeyBottlingEmpty", min=0, max=99, weightChance=80}, {name="WhiskeyBottlingFull", min=0, max=99, weightChance=100}, } }, }, wirefactory = { isShop = true, counter = { rolls = 1, items = { } }, crate = { procedural = true, procList = { {name="WireFactoryBarbed", min=0, max=99, weightChance=100}, {name="WireFactoryBasic", min=0, max=99, weightChance=100}, {name="WireFactoryElectric", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="WireFactoryBarbed", min=0, max=99, weightChance=100}, {name="WireFactoryBasic", min=0, max=99, weightChance=100}, {name="WireFactoryElectric", min=0, max=99, weightChance=100}, } }, }, zippeestorage = { isShop = true, counter = { procedural = true, procList = { {name="JanitorChemicals", min=0, max=99, weightChance=100}, {name="JanitorCleaning", min=0, max=1, forceForTiles="fixtures_sinks_01_0;fixtures_sinks_01_1;fixtures_sinks_01_2;fixtures_sinks_01_3;fixtures_sinks_01_4;fixtures_sinks_01_5;fixtures_sinks_01_6;fixtures_sinks_01_7;fixtures_sinks_01_8;fixtures_sinks_01_9;fixtures_sinks_01_10;fixtures_sinks_01_11;fixtures_sinks_01_16;fixtures_sinks_01_17;fixtures_sinks_01_18;fixtures_sinks_01_19"}, {name="JanitorMisc", min=1, max=1, weightChance=100}, {name="JanitorTools", min=0, max=1, weightChance=100}, } }, crate = { procedural = true, procList = { {name="GasStorageCombo", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="GasStorageCombo", min=0, max=99, weightChance=100}, } } }, zippeestore = { isShop = true, clothingrack = { procedural = true, procList = { {name="ZippeeClothing", min=0, max=99, weightChance=100}, } }, counter = { procedural = true, procList = { {name="Empty", min=0, max=99, forceForTiles="location_shop_accessories_01_8;location_shop_accessories_01_9;location_shop_accessories_01_10;location_shop_accessories_01_11;location_shop_accessories_01_11;location_shop_accessories_01_12;location_shop_fossoil_01_10;location_shop_fossoil_01_11;"}, {name="StoreCounterBags", min=0, max=2, weightChance=100}, {name="StoreCounterCleaning", min=0, max=99, forceForTiles="location_shop_accessories_01_0;location_shop_accessories_01_1;location_shop_accessories_01_2;location_shop_accessories_01_3;location_shop_accessories_01_20;location_shop_accessories_01_21;location_shop_accessories_01_22;location_shop_accessories_01_23"}, } }, crate = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, freezer = { procedural = true, procList = { {name="FreezerIceCream", min=0, max=99, forceForTiles="appliances_refrigeration_01_20;appliances_refrigeration_01_21;appliances_refrigeration_01_38;appliances_refrigeration_01_39"}, } }, fridge = { procedural = true, procList = { {name="FridgeOther", min=1, max=99, weightChance=40}, {name="FridgeSnacks", min=1, max=99, weightChance=100}, {name="FridgeSoda", min=1, max=99, weightChance=100}, {name="FridgeWater", min=1, max=99, weightChance=60}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCandyPackage", min=0, max=1, weightChance=40}, {name="CrateChips", min=0, max=1, weightChance=100}, {name="CrateChocolate", min=0, max=1, weightChance=40}, {name="CrateCigarettes", min=0, max=1, weightChance=60}, {name="CrateGum", min=0, max=1, weightChance=40}, {name="CratePeanuts", min=0, max=1, weightChance=40}, {name="CrateSodaBottles", min=0, max=1, weightChance=100}, {name="CrateSodaCans", min=0, max=1, weightChance=100}, {name="CrateSunflowerSeeds", min=0, max=1, weightChance=40}, {name="CrateTortillaChips", min=0, max=1, weightChance=40}, } }, shelves = { procedural = true, procList = { {name="MovieRentalShelves", min=0, max=99, forceForTiles="location_entertainment_theatre_01_120;location_entertainment_theatre_01_121;location_entertainment_theatre_01_122;location_entertainment_theatre_01_123;location_entertainment_theatre_01_124;location_entertainment_theatre_01_125;location_entertainment_theatre_01_126;location_entertainment_theatre_01_127;location_entertainment_theatre_01_128;location_entertainment_theatre_01_129;location_entertainment_theatre_01_130;location_entertainment_theatre_01_131;location_entertainment_theatre_01_132;location_entertainment_theatre_01_133;location_entertainment_theatre_01_134;location_entertainment_theatre_01_135"}, {name="StoreCounterTobacco", min=0, max=99, forceForTiles="location_shop_zippee_01_0;location_shop_zippee_01_1;location_shop_zippee_01_2;location_shop_zippee_01_3"}, {name="StoreShelfCombo", min=0, max=99, forceForTiles="location_shop_generic_01_0;location_shop_generic_01_1"}, {name="StoreShelfDrinks", min=0, max=99, weightChance=100}, {name="StoreShelfMechanics", min=0, max=99, forceForTiles="location_shop_zippee_01_4;location_shop_zippee_01_5"}, {name="StoreShelfMedical", min=0, max=1, weightChance=20}, {name="StoreShelfSnacks", min=0, max=99, weightChance=100}, } }, }, -- ===================== -- BAGS/CONTAINERS -- ===================== Bag_ALICEpack = { rolls = 1, items = { "AlcoholWipes", 1, "Bandage", 1, "BathTowel", 2, "camping.CampingTentKit", 0.5, "Chocolate", 1, "Cigarettes", 1, "Crisps", 1, "Disc_Retail", 2, "Earbuds", 1, "GranolaBar", 1, "HoodieDOWN_WhiteTINT", 0.5, "Lighter", 1, "Peanuts", 1, "Radio.CDplayer", 1, "Socks_Ankle", 2, "SunflowerSeeds", 1, "Vest_DefaultTEXTURE_TINT", 2, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_ALICEpack_Army = { rolls = 1, items = { "AlcoholWipes", 1, "Bandage", 1, "Cigarettes", 1, "Earbuds", 1, "Hat_GasMask", 0.5, "Lighter", 1, "Radio.WalkieTalkie5", 0.1, "Tshirt_ArmyGreen", 1, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_BigHikingBag = { rolls = 1, items = { "AlcoholWipes", 1, "Bandage", 1, "BathTowel", 2, "camping.CampingTentKit", 0.5, "Chocolate", 1, "Cigarettes", 1, "Crisps", 1, "Disc_Retail", 2, "Earbuds", 1, "GranolaBar", 1, "HoodieDOWN_WhiteTINT", 0.5, "Lighter", 1, "Peanuts", 1, "Radio.CDplayer", 1, "Socks_Ankle", 2, "SunflowerSeeds", 1, "Vest_DefaultTEXTURE_TINT", 2, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_BowlingBallBag = { rolls = 1, items = { "Shoes_Bowling", 50, "Shirt_Bowling_Blue", 1, "Shirt_Bowling_Brown", 1, "Shirt_Bowling_Green", 1, "Shirt_Bowling_LimeGreen", 1, "Shirt_Bowling_Pink", 1, "Shirt_Bowling_White", 1, }, junk = { rolls = 1, items = { } } }, Bag_DoctorBag = { rolls = 1, items = { "AlcoholWipes", 50, "AlcoholWipes", 20, "AlcoholWipes", 10, "Bandage", 50, "Bandage", 20, "Bandage", 10, "Bandaid", 50, "Bandaid", 20, "Bandaid", 10, "Coldpack", 10, "CottonBalls", 10, "Disinfectant", 10, "Gloves_Surgical", 10, "Hat_SurgicalMask_Blue", 10, "Pills", 20, "Pills", 10, "PillsAntiDep", 10, "PillsSleepingTablets", 10, "Scalpel", 10, "Scissors", 10, "SutureNeedle", 50, "SutureNeedle", 20, "SutureNeedle", 10, "SutureNeedleHolder", 20, "Tweezers", 10, }, junk = { rolls = 1, items = { } } }, Bag_DuffelBag = { rolls = 1, items = { "Disc_Retail", 2, "Earbuds", 1, "Hat_BaseballCap", 1, "Hat_Sweatband", 1, "HoodieDOWN_WhiteTINT", 0.5, "Radio.CDplayer", 1, "Shorts_LongSport", 2, "Shorts_ShortSport", 2, "Socks_Ankle", 2, "BathTowel", 2, "Tshirt_Sport", 2, "Vest_DefaultTEXTURE_TINT", 2, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_DuffelBagTINT = { rolls = 1, items = { "Disc_Retail", 2, "Earbuds", 1, "Hat_BaseballCap", 1, "Hat_Sweatband", 1, "HoodieDOWN_WhiteTINT", 0.5, "Radio.CDplayer", 1, "Shorts_LongSport", 2, "Shorts_ShortSport", 2, "Socks_Ankle", 2, "BathTowel", 2, "Tshirt_Sport", 2, "Vest_DefaultTEXTURE_TINT", 2, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_FoodSnacks = { rolls = 2, items = { "BeefJerky", 20, "BeefJerky", 10, "ChocoCakes", 10, "Chocolate", 20, "Chocolate", 10, "Crisps", 10, "Crisps2", 10, "Crisps3", 10, "Crisps4", 10, "DehydratedMeatStick", 20, "DehydratedMeatStick", 10, "GranolaBar", 20, "GranolaBar", 10, "GummyBears", 10, "GummyWorms", 10, "HiHis", 10, "JellyBeans", 10, "Jujubes", 10, "LicoriceBlack", 10, "LicoriceRed", 10, "Peanuts", 10, "Plonkies", 10, "QuaggaCakes", 10, "SnoGlobes", 10, "SunflowerSeeds", 10, "TortillaChips", 10, }, junk = { rolls = 1, items = { } } }, Bag_FoodCanned = { rolls = 2, items = { "CannedBolognese", 20, "CannedCarrots2", 20, "CannedChili", 20, "CannedCorn", 20, "CannedCornedBeef", 20, "CannedFruitCocktail", 20, "CannedMushroomSoup", 20, "CannedPeaches", 20, "CannedPeas", 20, "CannedPineapple", 20, "CannedPotato2", 20, "CannedSardines", 20, "CannedTomato2", 20, "TinnedBeans", 20, "TinnedSoup", 20, "TunaTin", 20, }, junk = { rolls = 1, items = { } } }, Bag_GolfBag = { rolls = 1, items = { "Golfclub", 200, "Golfclub", 50, "Golfclub", 20, "Golfclub", 10, "GolfBall", 200, "GolfBall", 50, "GolfBall", 20, "GolfBall", 10, "Gloves_LeatherGloves", 1, "Hat_GolfHatTINT", 2, "Hat_VisorBlack", 2, "Hat_VisorRed", 2, "Pencil", 10, "Eraser", 10, "Notebook", 10, "Cigarettes", 4, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Bag_InmateEscapedBag = { rolls = 1, items = { "DuctTape", 50, "Hammer", 20, "RippedSheets", 20, "RippedSheets", 20, "Rope", 50, "Screwdriver", 20, "SheetRope", 20, "SheetRope", 20, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Bag_JanitorToolbox = { rolls = 1, items = { "PipeWrench", 50, "Wrench", 50, "HandTorch", 50, "Hammer", 50, "Saw", 50, "Screwdriver", 50, "Crowbar", 25, "DuctTape", 10, "Scotchtape", 10, "RippedSheets", 10, "RippedSheets", 10, "RippedSheetsDirty", 25, "RippedSheetsDirty", 25, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Bag_MedicalBag = { rolls = 2, items = { "AlcoholWipes", 50, "AlcoholWipes", 20, "AlcoholWipes", 10, "Bandage", 50, "Bandage", 20, "Bandage", 10, "Bandaid", 50, "Bandaid", 20, "Bandaid", 10, "Coldpack", 10, "CottonBalls", 10, "Disinfectant", 10, "Gloves_Surgical", 10, "Hat_SurgicalMask_Blue", 10, "Pills", 20, "Pills", 10, "PillsAntiDep", 10, "PillsSleepingTablets", 10, "Scalpel", 10, "Scissors", 10, "SutureNeedle", 50, "SutureNeedle", 20, "SutureNeedle", 10, "SutureNeedleHolder", 20, "Tweezers", 10, }, junk = { rolls = 1, items = { } } }, Bag_Military = { rolls = 1, items = { "AlcoholWipes", 1, "Bandage", 1, "Cigarettes", 1, "DehydratedMeatStick", 1, "Earbuds", 1, "GranolaBar", 1, "Hat_Army", 0.2, "Hat_GasMask", 0.5, "HolsterDouble", 0.5, "HolsterSimple", 1, "HuntingKnife", 0.5, "Lighter", 1, "Radio.WalkieTalkie5", 1, "Shoes_ArmyBoots", 0.2, "Tshirt_ArmyGreen", 1, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } } }, Bag_MoneyBag = { rolls = 10, items = { "Money", 100, "Money", 100, "Money", 100, "Money", 100, "Money", 100, "Money", 100, "Money", 100, "Money", 100, }, junk = { rolls = 1, items = { } } }, Bag_NormalHikingBag = { rolls = 1, items = { "AlcoholWipes", 1, "Bandage", 1, "BathTowel", 2, "Chocolate", 1, "Cigarettes", 1, "Crisps", 1, "Disc_Retail", 2, "Earbuds", 1, "GranolaBar", 1, "HoodieDOWN_WhiteTINT", 0.5, "Lighter", 1, "Peanuts", 1, "Radio.CDplayer", 1, "Socks_Ankle", 2, "SunflowerSeeds", 1, "Vest_DefaultTEXTURE_TINT", 2, "WaterBottleFull", 1, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Bag_Schoolbag = { rolls = 1, items = { "BluePen", 8, "Book", 10, "Book", 20, "Chocolate", 1, "ComicBook", 10, "Crisps", 1, "Disc_Retail", 2, "Earbuds", 1, "GranolaBar", 1, "Lighter", 1, "Pen", 8, "Pencil", 10, "Pop", 1, "Radio.CDplayer", 1, "RedPen", 8, "RubberBand", 1, "Scissors", 2, "SunflowerSeeds", 1, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Bag_ShotgunBag = { rolls = 1, items = { "Shotgun", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Bag_ShotgunDblBag = { rolls = 1, items = { "DoubleBarrelShotgun", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Bag_ShotgunDblSawnoffBag = { rolls = 1, items = { "DoubleBarrelShotgunSawnoff", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Bag_ShotgunSawnoffBag = { rolls = 1, items = { "ShotgunSawnoff", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Bag_SurvivorBag = { rolls = 2, items = { "Bandage", 10, "Bandaid", 10, "BeefJerky", 20, "CannedBolognese", 20, "CannedCarrots2", 20, "CannedChili", 20, "CannedCorn", 20, "CannedCornedBeef", 20, "CannedFruitCocktail", 20, "CannedMushroomSoup", 20, "CannedPeaches", 20, "CannedPeas", 20, "CannedPineapple", 20, "CannedPotato2", 20, "CannedSardines", 20, "CannedTomato2", 20, "Crisps", 20, "Crisps2", 20, "Crisps3", 20, "Crisps4", 20, "DoubleBarrelShotgun", 8, "FirstAidKit", 4, "LouisvilleMap1", 20, "LouisvilleMap2", 20, "LouisvilleMap3", 20, "LouisvilleMap4", 20, "LouisvilleMap5", 20, "LouisvilleMap6", 20, "LouisvilleMap7", 20, "LouisvilleMap8", 20, "LouisvilleMap9", 20, "Machete", 4, "MarchRidgeMap", 20, "MuldraughMap", 20, "RiversideMap", 20, "RosewoodMap", 20, "SewingKit", 2, "Shotgun", 10, "ShotgunShellsBox", 10, "TinnedBeans", 20, "TinnedSoup", 20, "WestpointMap", 20, }, junk = { rolls = 1, items = { } }, -- only two map allowed maxMap = 2, -- this mean 90% chance on normal sandbox settings to have an annoted map stashChance = 10, fillRand = 0, }, Bag_ToolBag = { rolls = 1, items = { "Axe", 0.05, "BallPeenHammer", 6, "ClubHammer", 4, "Crowbar", 4, "farming.HandShovel", 10, "GardenFork", 1, "GardenHoe", 2, "GardenSaw", 10, "Hammer", 8, "HandAxe", 1, "HandFork", 1, "HandScythe", 1, "LeafRake", 10, "LugWrench", 6, "Machete", 0.01, "PickAxe", 0.5, "PipeWrench", 6, "Rake", 10, "Rope", 8, "Saw", 8, "Screwdriver", 10, "Shovel", 4, "Shovel2", 4, "Sledgehammer", 0.01, "Sledgehammer2", 0.01, "SnowShovel", 2, "TirePump", 6, "WoodAxe", 0.025, "WoodenMallet", 4, "Wrench", 6, }, junk = { rolls = 1, items = { } } }, Bag_WeaponBag = { rolls = 2, items = { "BaseballBat", 8, "Bullets38Box", 10, "Bullets44Box", 10, "Bullets45Box", 10, "Bullets9mmBox", 20, "Bullets9mmBox", 10, "Crowbar", 8, "DoubleBarrelShotgun", 8, "Machete", 4, "Pistol", 8, "Pistol2", 6, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, "Shotgun", 10, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Bag_WorkerBag = { rolls = 1, items = { "BluePen", 8, "Chocolate", 8, "Cigarettes", 4, "Crisps", 10, "PeanutButterSandwich", 10, "Peanuts", 8, "Pen", 8, "Pencil", 10, "RedPen", 8, "RubberBand", 1, "Scissors", 2, "SunflowerSeeds", 8, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Briefcase = { rolls = 1, items = { "BluePen", 8, "BluePen", 8, "CordlessPhone", 1, "Notebook", 10, "Pen", 8, "Pen", 8, "Pencil", 10, "Pencil", 10, "RedPen", 8, "RedPen", 8, "RubberBand", 6, "SheetPaper2", 20, "SheetPaper2", 20, "SheetPaper2", 20, "SheetPaper2", 20, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, FirstAidKit = { rolls = 1, items = { "AlcoholWipes", 50, "AlcoholWipes", 20, "AlcoholWipes", 10, "Bandage", 50, "Bandage", 20, "Bandage", 10, "Bandaid", 50, "Bandaid", 20, "Bandaid", 10, "Coldpack", 10, "CottonBalls", 10, "Disinfectant", 10, "Scissors", 10, "SutureNeedle", 50, "SutureNeedle", 20, "SutureNeedle", 10, "SutureNeedleHolder", 20, "Tweezers", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Flightcase = { rolls = 1, items = { "GuitarAcoustic", 5, "GuitarElectricBlack", 5, "GuitarElectricBlue", 5, "GuitarElectricRed", 5, "GuitarElectricBassBlue", 5, "GuitarElectricBassBlack", 5, "GuitarElectricBassRed", 5, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Garbagebag = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, GroceryBag1 = { rolls = 1, items = { "Apple", 2, "Avocado", 1, "BakingSoda", 1, "Baloney", 0.8, "Banana", 2, "BellPepper", 1, "BouillonCube", 1, "Broccoli", 2, "Butter", 2, "Candycane", 1, "CandyPackage", 1, "CannedBolognese", 1, "CannedCarrots2", 0.8, "CannedChili", 1, "CannedCorn", 0.8, "CannedCornedBeef", 1, "CannedFruitCocktail", 1, "CannedMushroomSoup", 1, "CannedPeaches", 0.8, "CannedPeas", 0.8, "CannedPineapple", 0.8, "CannedPotato2", 0.8, "CannedSardines", 1, "CannedTomato2", 0.8, "Carrots", 2, "Cereal", 1, "Cheese", 2, "Cherry", 2, "Chicken", 0.8, "Chocolate", 1, "ChocolateChips", 1, "ChocolateCoveredCoffeeBeans", 1, "CocoaPowder", 1, "Coffee2", 1, "Corn", 2, "Crackers", 1, "Crisps", 1, "Crisps2", 1, "Crisps3", 1, "Crisps4", 1, "DriedBlackBeans", 0.8, "DriedChickpeas", 0.8, "DriedKidneyBeans", 0.8, "DriedLentils", 0.8, "DriedSplitPeas", 0.8, "DriedWhiteBeans", 0.8, "EggCarton", 0.8, "Eggplant", 2, "farming.Bacon", 0.8, "farming.Cabbage", 2, "farming.MayonnaiseFull", 0.25, "farming.RedRadish", 2, "farming.RemouladeFull", 0.25, "farming.Strewberrie", 2, "farming.Tomato", 2, "Flour", 1, "GranolaBar", 1, "Grapefruit", 2, "Grapes", 2, "Gum", 1, "GummyBears", 1, "GummyWorms", 1, "Ham", 0.8, "HardCandies", 1, "Hotsauce", 0.25, "JellyBeans", 1, "JuiceBox", 1, "Jujubes", 1, "Ketchup", 0.25, "Lard", 1, "Leek", 2, "Lemon", 2, "Lettuce", 2, "LicoriceBlack", 1, "LicoriceRed", 1, "Lime", 2, "Macandcheese", 1, "MapleSyrup", 0.25, "Margarine", 2, "MeatPatty", 0.8, "Milk", 4, "MincedMeat", 0.8, "MintCandy", 1, "Modjeska", 1, "Mustard", 0.25, "MuttonChop", 0.5, "OatsRaw", 1, "OilOlive", 1, "OilVegetable", 1, "Onion", 2, "Orange", 2, "Pasta", 1, "Peach", 2, "Peanuts", 1, "Pear", 2, "PepperJalapeno", 1, "Peppermint", 1, "Pickles", 6, "Pineapple", 1, "Pop", 4, "Pop2", 4, "Pop3", 4, "PopBottle", 2, "Popcorn", 1, "PorkChop", 0.8, "Processedcheese", 6, "Ramen", 1, "Rice", 1, "RockCandy", 1, "Salami", 0.8, "Salmon", 0.5, "Sausage", 0.8, "Soysauce", 0.25, "Steak", 0.5, "Sugar", 1, "SugarBrown", 1, "SunflowerSeeds", 1, "TacoShell", 1, "Teabag2", 1, "TinnedBeans", 1, "TinnedSoup", 1, "TortillaChips", 1, "TunaTin", 1, "TVDinner", 1, "WaterBottleFull", 1, "Yeast", 1, "Yoghurt", 1, "Zucchini", 2, }, junk = { rolls = 1, items = { } } }, GroceryBag2 = { rolls = 1, items = { "Apple", 4, "Avocado", 2, "Banana", 4, "BellPepper", 2, "Broccoli", 4, "CannedCarrots2", 4, "CannedCorn", 4, "CannedFruitCocktail", 4, "CannedPeaches", 4, "CannedPeas", 4, "CannedPineapple", 4, "CannedPotato2", 4, "CannedTomato2", 4, "Carrots", 4, "Cherry", 4, "Corn", 4, "DriedBlackBeans", 4, "DriedChickpeas", 4, "DriedKidneyBeans", 4, "DriedLentils", 4, "DriedSplitPeas", 4, "DriedWhiteBeans", 4, "Eggplant", 4, "farming.Cabbage", 4, "farming.RedRadish", 4, "farming.Strewberrie", 4, "farming.Tomato", 4, "Grapefruit", 4, "Grapes", 4, "Leek", 4, "Lemon", 4, "Lettuce", 4, "Lime", 4, "OatsRaw", 2, "OilOlive", 2, "OilVegetable", 2, "Onion", 4, "Orange", 4, "Pasta", 2, "Peach", 4, "Pear", 4, "PepperJalapeno", 2, "Pickles", 6, "Pineapple", 2, "Rice", 2, "WaterBottleFull", 2, "Yoghurt", 2, "Zucchini", 4, }, junk = { rolls = 1, items = { } } }, GroceryBag3 = { rolls = 1, items = { "Candycane", 10, "CandyPackage", 10, "CannedBolognese", 10, "CannedChili", 10, "CannedFruitCocktail", 10, "CannedMushroomSoup", 10, "Chocolate", 20, "ChocolateCoveredCoffeeBeans", 10, "Crisps", 10, "Crisps2", 10, "Crisps3", 10, "Crisps4", 10, "GranolaBar", 20, "Gum", 20, "GummyBears", 10, "GummyWorms", 10, "HardCandies", 10, "JellyBeans", 10, "Jujubes", 10, "LicoriceBlack", 10, "LicoriceRed", 10, "MintCandy", 10, "Modjeska", 10, "Peppermint", 10, "Pop", 10, "Pop2", 10, "Pop3", 10, "PopBottle", 10, "Popcorn", 10, "RockCandy", 10, "SunflowerSeeds", 10, "TinnedBeans", 10, "TinnedSoup", 10, "TortillaChips", 10, "TVDinner", 10, }, junk = { rolls = 1, items = { } } }, GroceryBag4 = { rolls = 1, items = { "Aluminum", 50, "BakingSoda", 50, "Butter", 20, "ChocolateChips", 50, "ChocolateChips", 10, "CocoaPowder", 50, "CocoaPowder", 10, "Flour", 100, "Flour", 20, "Lard", 20, "Margarine", 20, "OatsRaw", 20, "OilOlive", 20, "OilVegetable", 20, "Sugar", 50, "Sugar", 10, "SugarBrown", 20, "Yeast", 20, }, junk = { rolls = 1, items = { } } }, GroceryBag5 = { rolls = 1, items = { "Crisps", 50, "Crisps", 10, "Crisps2", 50, "Crisps2", 10, "Crisps3", 50, "Crisps3", 10, "Crisps4", 50, "Crisps4", 10, "farming.Bacon", 20, "farming.MayonnaiseFull", 20, "farming.Tomato", 20, "Ketchup", 50, "Lettuce", 20, "MincedMeat", 100, "MincedMeat", 100, "MincedMeat", 50, "MincedMeat", 50, "Mustard", 50, "Onion", 20, "Pickles", 20, "Pop", 50, "Pop", 10, "Pop2", 50, "Pop2", 10, "Pop3", 50, "Pop3", 10, "PopBottle", 50, "PopBottle", 10, "Processedcheese", 50, "Processedcheese", 10, "Steak", 50, "Steak", 50, "Steak", 20, "Steak", 20, "TortillaChips", 50, "TortillaChips", 10, }, junk = { rolls = 1, items = { } } }, Guitarcase = { rolls = 1, items = { "GuitarAcoustic", 5, "GuitarElectricBlack", 5, "GuitarElectricBlue", 5, "GuitarElectricRed", 5, "GuitarElectricBassBlue", 5, "GuitarElectricBassBlack", 5, "GuitarElectricBassRed", 5, }, junk = { rolls = 1, items = { } } }, Handbag = { rolls = 1, items = { "Cigarettes", 1, "Comb", 4, "CreditCard", 10, "CreditCard", 2, "CreditCard", 2, "Disc_Retail", 2, "Earbuds", 1, "Lighter", 1, "Lipstick", 6, "Magazine", 10, "MakeupEyeshadow", 6, "MakeupFoundation", 6, "Perfume", 4, "PillsVitamins", 1, "Radio.CDplayer", 1, "Wallet", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Lunchbag = { rolls = 1, items = { "Apple", 20, "Banana", 20, "BeefJerky", 10, "Burrito", 10, "CheeseSandwich", 20, "Chocolate", 10, "CinnamonRoll", 10, "CookieChocolateChip", 10, "CookieJelly", 10, "CookiesChocolate", 10, "CookiesOatmeal", 10, "CookiesShortbread", 10, "DehydratedMeatStick", 10, "DoughnutChocolate", 10, "DoughnutFrosted", 10, "DoughnutJelly", 10, "DoughnutPlain", 10, "GranolaBar", 20, "MuffinFruit", 20, "MuffinGeneric", 20, "Orange", 20, "Painauchocolat", 10, "PeanutButterSandwich", 20, "Pretzel", 10, "Yoghurt", 20, }, junk = { rolls = 1, items = { } } }, Lunchbox = { rolls = 1, items = { "Apple", 20, "Banana", 20, "BeefJerky", 10, "Burrito", 10, "CheeseSandwich", 20, "Chocolate", 10, "CinnamonRoll", 10, "CookieChocolateChip", 10, "CookieJelly", 10, "CookiesChocolate", 10, "CookiesOatmeal", 10, "CookiesShortbread", 10, "DehydratedMeatStick", 10, "DoughnutChocolate", 10, "DoughnutFrosted", 10, "DoughnutJelly", 10, "DoughnutPlain", 10, "GranolaBar", 20, "MuffinFruit", 20, "MuffinGeneric", 20, "Orange", 20, "Painauchocolat", 10, "PeanutButterSandwich", 20, "Pretzel", 10, "Yoghurt", 20, }, junk = { rolls = 1, items = { } } }, Lunchbox2 = { rolls = 1, items = { "Apple", 20, "Banana", 20, "BeefJerky", 10, "Burrito", 10, "CheeseSandwich", 20, "Chocolate", 10, "CinnamonRoll", 10, "CookieChocolateChip", 10, "CookieJelly", 10, "CookiesChocolate", 10, "CookiesOatmeal", 10, "CookiesShortbread", 10, "DehydratedMeatStick", 10, "DoughnutChocolate", 10, "DoughnutFrosted", 10, "DoughnutJelly", 10, "DoughnutPlain", 10, "GranolaBar", 20, "MuffinFruit", 20, "MuffinGeneric", 20, "Orange", 20, "Painauchocolat", 10, "PeanutButterSandwich", 20, "Pretzel", 10, "Yoghurt", 20, }, junk = { rolls = 1, items = { } } }, Paperbag = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, Paperbag_Jays = { rolls = 1, items = { "ChickenFried", 100, "ChickenFried", 50, "Fries", 100, "Fries", 50, "Cornbread", 50, "PaperNapkins", 100, "PaperNapkins", 50, "Straw", 100, "Straw", 50, }, junk = { rolls = 1, items = { } } }, Paperbag_Spiffos = { rolls = 1, items = { "Burger", 100, "Burger", 50, "Fries", 100, "Fries", 50, "FriedOnionRings", 50, "PaperNapkins", 100, "PaperNapkins", 50, "Straw", 100, "Straw", 50, }, junk = { rolls = 1, items = { } } }, PistolCase1 = { rolls = 1, items = { "Pistol", 200, "9mmClip", 200, "9mmClip", 10, "Bullets9mmBox", 200, "Bullets9mmBox", 50, "Bullets9mmBox", 20, "Bullets9mmBox", 10, }, junk = { rolls = 1, items = { } } }, PistolCase2 = { rolls = 1, items = { "Pistol2", 200, "45Clip", 200, "45Clip", 10, "Bullets45Box", 200, "Bullets45Box", 50, "Bullets45Box", 20, "Bullets45Box", 10, }, junk = { rolls = 1, items = { } } }, PistolCase3 = { rolls = 1, items = { "Pistol3", 200, "44Clip", 200, "44Clip", 10, "Bullets44Box", 200, "Bullets44Box", 50, "Bullets44Box", 20, "Bullets44Box", 10, }, junk = { rolls = 1, items = { } } }, Plasticbag = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, Purse = { rolls = 1, items = { "Cigarettes", 1, "Comb", 4, "CreditCard", 10, "CreditCard", 2, "CreditCard", 2, "Disc_Retail", 2, "Earbuds", 1, "Lighter", 1, "Lipstick", 6, "Magazine", 10, "MakeupEyeshadow", 6, "MakeupFoundation", 6, "Perfume", 4, "PillsVitamins", 1, "Radio.CDplayer", 1, "Wallet", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, RevolverCase1 = { rolls = 1, items = { "Revolver_Short", 200, "Bullets38Box", 200, "Bullets38Box", 50, "Bullets38Box", 20, "Bullets38Box", 10, }, junk = { rolls = 1, items = { } } }, RevolverCase2 = { rolls = 1, items = { "Revolver", 200, "Bullets45Box", 200, "Bullets45Box", 50, "Bullets45Box", 20, "Bullets45Box", 10, }, junk = { rolls = 1, items = { } } }, RevolverCase3 = { rolls = 1, items = { "Revolver_Long", 200, "Bullets44Box", 200, "Bullets44Box", 50, "Bullets44Box", 20, "Bullets44Box", 10, }, junk = { rolls = 1, items = { } } }, RifleCase1 = { rolls = 1, items = { "VarmintRifle", 200, "223Box", 200, "223Box", 50, "223Box", 20, "223Box", 10, }, junk = { rolls = 1, items = { } } }, RifleCase2 = { rolls = 1, items = { "HuntingRifle", 200, "308Clip", 200, "308Clip", 10, "308Box", 200, "308Box", 50, "308Box", 20, "308Box", 10, }, junk = { rolls = 1, items = { } } }, RifleCase3 = { rolls = 1, items = { "AssaultRifle2", 200, "M14Clip", 200, "M14Clip", 10, "308Box", 200, "308Box", 50, "308Box", 20, "308Box", 10, }, junk = { rolls = 1, items = { } } }, Bag_Satchel = { rolls = 1, items = { "BluePen", 8, "Book", 20, "Book", 10, "CheeseSandwich", 20, "Cigarettes", 4, "ComicBook", 10, "Crisps", 10, "Disc_Retail", 2, "Earbuds", 1, "Lighter", 1, "PeanutButterSandwich", 20, "Pen", 8, "Pencil", 10, "Pop", 1, "Radio.CDplayer", 1, "RedPen", 8, "RubberBand", 1, "Scissors", 2, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, SeedBag = { rolls = 1, items = { "farming.CarrotBagSeed", 20, "farming.BroccoliBagSeed", 20, "farming.RedRadishBagSeed", 20, "farming.StrewberrieBagSeed", 20, "farming.TomatoBagSeed", 20, "farming.PotatoBagSeed", 20, "farming.CabbageBagSeed", 20, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, SewingKit = { rolls = 1, items = { "Thread", 200, "Thread", 10, "Thread", 10, "Thread", 10, "Thread", 10, "Thread", 10, "Thread", 10, "Needle", 200, "Needle", 10, "Needle", 10, "Needle", 10, "Scissors", 8, "KnittingNeedles", 4, "Yarn", 4, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, ShotgunCase1 = { rolls = 1, items = { "Shotgun", 200, "ShotgunShellsBox", 200, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, ShotgunCase2 = { rolls = 1, items = { "DoubleBarrelShotgun", 200, "ShotgunShellsBox", 200, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Suitcase = { rolls = 1, items = { "BluePen", 8, "BluePen", 8, "CordlessPhone", 1, "Notebook", 10, "Pen", 8, "Pen", 8, "Pencil", 10, "Pencil", 10, "RedPen", 8, "RedPen", 8, "RubberBand", 6, "SheetPaper2", 20, "SheetPaper2", 20, "SheetPaper2", 10, "SheetPaper2", 10, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, Toolbox = { rolls = 1, items = { "BallPeenHammer", 6, "ClubHammer", 4, "Crowbar", 4, "DuctTape", 8, "GardenSaw", 10, "Hammer", 8, "HandTorch", 10, "Nails", 10, "NailsBox", 10, "PipeWrench", 6, "Saw", 8, "Screwdriver", 10, "ScrewsBox", 8, "Twine", 10, "WoodenMallet", 4, "Woodglue", 8, "Wrench", 6, }, junk = { rolls = 1, items = { } }, fillRand = 0, }, Tote = { rolls = 1, items = { }, junk = { rolls = 1, items = { } } }, -- ===================== -- PROFESSIONS -- ===================== BandPractice = { crate = { procedural = true, procList = { {name="BandPracticeClothing", min=0, max=99, weightChance=100}, {name="BandPracticeInstruments", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="BandPracticeClothing", min=0, max=99, weightChance=100}, {name="BandPracticeInstruments", min=0, max=99, weightChance=100}, } } }, Carpenter = { crate = { procedural = true, procList = { {name="CrateCarpentry", min=1, max=99, weightChance=100}, {name="CrateLumber", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateCarpentry", min=1, max=99, weightChance=100}, {name="CrateLumber", min=0, max=99, weightChance=100}, } } }, Chef = { crate = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateCanning", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=1, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateBakingSoda", min=0, max=1, weightChance=100}, {name="CrateButter", min=0, max=1, weightChance=100}, {name="CrateCanning", min=0, max=1, weightChance=100}, {name="CrateChocolateChips", min=0, max=1, weightChance=100}, {name="CrateCocoaPowder", min=0, max=1, weightChance=100}, {name="CrateCornflour", min=0, max=1, weightChance=100}, {name="CrateFlour", min=0, max=1, weightChance=100}, {name="CrateMarinara", min=0, max=1, weightChance=100}, {name="CrateOilOlive", min=0, max=1, weightChance=100}, {name="CrateOilVegetable", min=0, max=1, weightChance=100}, {name="CratePancakeMix", min=0, max=1, weightChance=100}, {name="CratePasta", min=0, max=1, weightChance=100}, {name="CrateSugar", min=0, max=1, weightChance=100}, {name="CrateSugarBrown", min=0, max=1, weightChance=100}, } } }, Electrician = { crate = { procedural = true, procList = { {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="EngineerTools", min=1, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateElectronics", min=0, max=99, weightChance=100}, {name="EngineerTools", min=1, max=99, weightChance=100}, } } }, Farmer = { crate = { procedural = true, procList = { {name="CrateFarming", min=1, max=99, weightChance=100}, {name="CrateFertilizer", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="CrateFarming", min=1, max=99, weightChance=100}, {name="CrateFertilizer", min=0, max=99, weightChance=100}, } } }, Nurse = { crate = { procedural = true, procList = { {name="MedicalClinicDrugs", min=0, max=99, weightChance=100}, {name="MedicalClinicTools", min=0, max=99, weightChance=100}, } }, metal_shelves = { procedural = true, procList = { {name="MedicalClinicDrugs", min=0, max=99, weightChance=100}, {name="MedicalClinicTools", min=0, max=99, weightChance=100}, } } }, -- ===================== -- CACHES -- ===================== FoodCache1 = { FoodBox = { rolls = 15, items = { -- KitchenCannedFood "CannedBolognese", 10, "CannedCarrots2", 8, "CannedChili", 10, "CannedCorn", 8, "CannedCornedBeef", 10, "CannedFruitCocktail", 10, "CannedMilk", 4, "CannedMushroomSoup", 10, "CannedPeaches", 8, "CannedPeas", 8, "CannedPineapple", 8, "CannedPotato2", 8, "CannedSardines", 10, "CannedTomato2", 8, "Dogfood", 10, "TinnedBeans", 10, "TinnedSoup", 10, "TunaTin", 10, -- KitchenDryFood "BeefJerky", 6, "BouillonCube", 10, "Cereal", 10, "Chocolate", 6, "Crackers", 10, "Crisps", 4, "Crisps2", 4, "Crisps3", 4, "Crisps4", 4, "DriedBlackBeans", 5, "DriedChickpeas", 5, "DriedKidneyBeans", 5, "DriedLentils", 5, "DriedSplitPeas", 5, "DriedWhiteBeans", 5, "Macandcheese", 10, "Marinara", 10, "Pasta", 10, "Popcorn", 8, "Ramen", 6, "Rice", 4, "TVDinner", 4, "TacoShell", 2, "TortillaChips", 4, }, junk = { rolls = 1, items = { } } } }, GunCache1 = { GunBox = { rolls = 4, items = { "Bullets38Box", 20, "Bullets38Box", 10, "Bullets44Box", 20, "Bullets44Box", 10, "Bullets45Box", 20, "Bullets45Box", 10, "Bullets9mm", 20, "Bullets9mm", 10, "Bullets9mmBox", 20, "Bullets9mmBox", 10, "Pistol", 20, "Pistol2", 20, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, }, junk = { rolls = 1, items = { } }, dontSpawnAmmo = true, }, counter = { rolls = 4, items = { "Pistol", 8, "Pistol2", 6, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, }, junk = { rolls = 1, items = { } } }, Bag_DuffelBagTINT = { rolls = 4, items = { "DoubleBarrelShotgun", 8, "Pistol", 50, "Pistol2", 50, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, "Shotgun", 10, }, junk = { rolls = 1, items = { } }, fillRand = 1, } }, GunCache2 = { GunBox = { rolls = 4, items = { "Bullets9mm", 50, "Bullets9mm", 20, "Bullets9mm", 20, "Bullets9mm", 10, "Bullets9mm", 10, "Bullets9mmBox", 50, "Bullets9mmBox", 20, "Bullets9mmBox", 20, "Bullets9mmBox", 10, "Bullets9mmBox", 10, "Pistol", 50, "Pistol2", 50, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, }, junk = { rolls = 1, items = { } }, dontSpawnAmmo = true, }, Bag_DuffelBagTINT = { rolls = 2, items = { "Bullets38Box", 20, "Bullets38Box", 10, "Bullets44Box", 20, "Bullets44Box", 10, "Bullets45Box", 20, "Bullets45Box", 10, "Bullets9mm", 50, "Bullets9mm", 20, "Bullets9mm", 20, "Bullets9mm", 10, "Bullets9mm", 10, "Bullets9mmBox", 50, "Bullets9mmBox", 20, "Bullets9mmBox", 20, "Bullets9mmBox", 10, "Bullets9mmBox", 10, "Pistol", 50, "Pistol2", 50, "Pistol3", 4, "Revolver", 6, "Revolver_Long", 4, "Revolver_Short", 8, }, junk = { rolls = 1, items = { } }, fillRand = 1, } }, MedicalCache1 = { MedicalBox = { procedural = true, procList = { {name="SafehouseMedical", min=0, max=99}, } } }, SafehouseLoot = { counter = { procedural = true, procList = { {name="FirearmWeapons", min=0, max=1, weightChance=40}, {name="KitchenCannedFood", min=1, max=8, weightChance=100}, {name="MeleeWeapons", min=1, max=1, weightChance=100}, {name="SafehouseMedical", min=0, max=1, weightChance=20}, } }, crate = { procedural = true, procList = { {name="CrateTools", min=0, max=4, weightChance=40}, {name="FirearmWeapons", min=0, max=1, weightChance=40}, {name="MeleeWeapons", min=1, max=2, weightChance=100}, {name="SafehouseArmor", min=0, max=2, weightChance=40}, {name="SafehouseTraps", min=0, max=1, weightChance=20}, } }, dresser = { procedural = true, procList = { {name="SafehouseArmor", min=1, max=99, weightChance=100}, } }, medicine = { procedural = true, procList = { {name="SafehouseMedical", min=0, max=99}, } }, metal_shelves = { procedural = true, procList = { {name="CrateTools", min=0, max=4, weightChance=40}, {name="MeleeWeapons", min=1, max=2, weightChance=100}, {name="FirearmWeapons", min=0, max=1, weightChance=100}, {name="SafehouseTraps", min=0, max=1, weightChance=20}, } }, wardrobe = { procedural = true, procList = { {name="FirearmWeapons", min=0, max=1, weightChance=40}, {name="MeleeWeapons", min=0, max=1, weightChance=80}, {name="SafehouseArmor", min=1, max=99, weightChance=100}, } }, }, ShotgunCache1 = { ShotgunBox = { rolls = 1, items = { "Shotgun", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, Bag_DuffelBagTINT = { rolls = 1, items = { "ShotgunSawnoff", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } }, fillRand = 0, } }, ShotgunCache2 = { ShotgunBox = { rolls = 1, items = { "Shotgun", 200, "ShotgunShells", 200, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 50, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, counter = { rolls = 4, items = { "Shotgun", 10, "ShotgunShells", 50, "ShotgunShells", 20, "ShotgunShells", 10, "ShotgunShellsBox", 20, "ShotgunShellsBox", 10, }, junk = { rolls = 1, items = { } } }, }, SurvivorCache1 = { counter = { procedural = true, procList = { {name="KitchenCannedFood", min=1, max=7, weightChance=100}, {name="KitchenDryFood", min=1, max=2, weightChance=100}, {name="MeleeWeapons", min=1, max=2, weightChance=100}, {name="FirearmWeapons", min=1, max=1, weightChance=100}, } }, SurvivorCrate = { rolls = 4, items = { "Bag_ShotgunBag", 1, "Bag_ShotgunDblBag", 1, "Bag_ShotgunDblSawnoffBag", 1, "Bag_ShotgunSawnoffBag", 1, "BeefJerky", 8, "CannedBolognese", 10, "CannedCarrots2", 8, "CannedChili", 10, "CannedCorn", 8, "CannedCornedBeef", 10, "CannedMushroomSoup", 10, "CannedPeas", 8, "CannedPotato2", 8, "CannedSardines", 10, "CannedTomato2", 8, "Chocolate", 8, "Crisps", 10, "Crisps2", 10, "Crisps3", 10, "Crisps4", 10, "Machete", 1, "PeanutButter", 10, "TinnedBeans", 10, "TinnedSoup", 10, "TunaTin", 10, "WaterBottleFull", 10, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } } }, SurvivorCache2 = { counter = { procedural = true, procList = { {name="KitchenCannedFood", min=1, max=7, weightChance=100}, {name="KitchenDryFood", min=1, max=2, weightChance=100}, {name="MeleeWeapons", min=1, max=2, weightChance=100}, {name="FirearmWeapons", min=1, max=1, weightChance=100}, } }, SurvivorCrate = { rolls = 4, items = { "Bag_ShotgunBag", 1, "Bag_ShotgunDblBag", 1, "Bag_ShotgunDblSawnoffBag", 1, "Bag_ShotgunSawnoffBag", 1, "BeefJerky", 8, "CannedBolognese", 10, "CannedCarrots2", 8, "CannedChili", 10, "CannedCorn", 8, "CannedCornedBeef", 10, "CannedMushroomSoup", 10, "CannedPeas", 8, "CannedPotato2", 8, "CannedSardines", 10, "CannedTomato2", 8, "Chocolate", 8, "Crisps", 10, "Crisps2", 10, "Crisps3", 10, "Crisps4", 10, "Machete", 1, "PeanutButter", 10, "TinnedBeans", 10, "TinnedSoup", 10, "TunaTin", 10, "WaterBottleFull", 10, "WaterBottleFull", 10, }, junk = { rolls = 1, items = { } } }, }, ToolsCache1 = { ToolsBox = { rolls = 4, items = { "Axe", 1, "ClubHammer", 4, "DuctTape", 8, "GardenSaw", 10, "Hammer", 8, "HandAxe", 4, "LeadPipe", 10, "Machete", 1, "Nails", 20, "Nails", 10, "NailsBox", 10, "PickAxe", 4, "PipeWrench", 6, "Rope", 10, "Saw", 8, "Screwdriver", 10, "Shovel", 4, "Shovel2", 4, "Sledgehammer", 0.01, "Sledgehammer2", 0.01, "Tarp", 10, "Twine", 10, "WoodAxe", 1, "WoodenMallet", 4, "Woodglue", 8, "Wrench", 6, }, junk = { rolls = 1, items = { } } }, counter = { rolls = 4, items = { "Axe", 1, "ClubHammer", 4, "DuctTape", 8, "farming.HandShovel", 10, "GardenSaw", 10, "Hammer", 8, "HandAxe", 1, "HandFork", 1, "HandScythe", 1, "LeadPipe", 10, "Nails", 20, "Nails", 10, "NailsBox", 10, "PipeWrench", 6, "Rope", 10, "Saw", 8, "Shovel", 4, "Shovel2", 4, "Tarp", 10, "Twine", 10, "WoodAxe", 1, "WoodenMallet", 4, "Woodglue", 8, "Wrench", 6, }, junk = { rolls = 1, items = { } } }, Bag_DuffelBagTINT = { rolls = 4, items = { "Axe", 1, "ClubHammer", 4, "DuctTape", 8, "GardenSaw", 10, "Glue", 8, "Hammer", 10, "HandAxe", 1, "LeadPipe", 10, "NailsBox", 20, "NailsBox", 10, "PipeWrench", 6, "Rope", 10, "Saw", 8, "Tarp", 10, "Twine", 10, "WoodAxe", 1, "WoodenMallet", 4, "Woodglue", 8, "Wrench", 6, }, junk = { rolls = 1, items = { } }, fillRand = 1, }, }, } table.insert(Distributions, 1, distributionTable); --for mod compat: SuburbsDistributions = distributionTable;