TurnbasedDummyChr = {} function PrepareTurnbasedEngine() SystemDisabler.setDoCharacterStats(false); SystemDisabler.setDoZombieCreation(false); SystemDisabler.setDoSurvivorCreation(false); SystemDisabler.setDoPlayerCreation(false); SystemDisabler.setOverridePOVCharacters(false); local x = 22; local y = 22; IsoChunkMap.setWorldStartPos(x, y); end function InitTurnbasedEngine() local x = 22; local y = 22; --getCell():addMovingObject(luaGuy); TurnbasedDummyChr = IsoDummyCameraCharacter.new(x, y, 0); getCell():addMovingObject(TurnbasedDummyChr); IsoCamera.setCamCharacter(TurnbasedDummyChr); end --Events.OnPreMapLoad.Add(PrepareTurnbasedEngine); --Events.OnGameStart.Add(InitTurnbasedEngine);