-- define here all the clothing that'll be available for a specific profession. -- the default will always been available ClothingSelectionDefinitions = ClothingSelectionDefinitions or {}; -- default selection, always available ClothingSelectionDefinitions.default = { -- if there's no difference between male/female outfit, just create the female one, here we can have skirt Female = { -- this is the bodyLocation (defined in BodyLocations.lua) Hat = { chance = 10, items = {"Base.Hat_BaseballCap", "Base.Hat_BucketHat", "Base.Hat_GolfHat", "Base.Hat_Fedora", "Base.Hat_Visor_WhiteTINT", }, }, Eyes = { chance = 10, items = {"Base.Glasses_Normal", "Base.Glasses_Reading"}, }, TankTop = { chance = 10, items = {"Base.Vest_DefaultTEXTURE_TINT",}, }, Shirt = { chance = 10, items = {"Base.Shirt_FormalTINT", "Base.Shirt_FormalWhite_ShortSleeveTINT", "Base.Shirt_HawaiianTINT",}, --saving this list for further option development --"Base.Dress_Normal", "Base.Dress_Normal", "Base.Dress_Knees", "Base.Dress_Long", "Base.Dress_long_Straps", "Base.Dress_SmallStrapless", "Base.Dress_Straps", "Base.DressKnees_Straps", "Base.Dress_SmallStraps", }, }, Tshirt = { items = {"Base.Tshirt_DefaultTEXTURE_TINT", "Base.Tshirt_WhiteLongSleeveTINT", "Base.Tshirt_PoloStripedTINT", "Base.Tshirt_PoloTINT", "Base.Shirt_CropTopTINT", "Base.Shirt_CropTopNoArmTINT", "Base.BoobTube", }, }, -- Sweater = { -- chance = 30, -- items = {"Base.Jumper_PoloNeck", "Base.Jumper_RoundNeck", "Base.Jumper_VNeck"}, -- }, -- -- Jacket = { -- chance = 30, -- items = {"Base.Jacket_WhiteTINT", "Base.JacketLong_Random"}, -- }, Pants = { items = {"Base.Trousers_DefaultTEXTURE_TINT", "Base.Trousers_Denim", "Base.Shorts_LongDenim", "Base.Shorts_ShortDenim", "Base.Shorts_ShortFormal"}, }, Skirt = { chance = 50, items = {"Base.Skirt_Knees", "Base.Skirt_Long", "Base.Skirt_Mini", "Base.Skirt_Normal",}, }, Dress = { chance = 10, items = {"Base.Dress_Normal", "Base.Dress_Normal", "Base.Dress_Knees", "Base.Dress_Long", "Base.Dress_long_Straps", "Base.Dress_SmallStrapless", "Base.Dress_Straps", "Base.DressKnees_Straps", "Base.Dress_SmallStraps",}, }, Socks = { items = {"Base.Socks_Ankle", "Base.Socks_Long",}, }, Shoes = { items = {"Base.Shoes_Random", "Base.Shoes_TrainerTINT", "Base.Shoes_Strapped"}, }, }, Male = { Hat = { chance = 10, items = {"Base.Hat_BaseballCap", "Base.Hat_BucketHat", "Base.Hat_GolfHat", "Base.Hat_Fedora", "Base.Hat_Visor_WhiteTINT", }, }, Eyes = { chance = 10, items = {"Base.Glasses_Normal", "Base.Glasses_Reading"}, }, TankTop = { chance = 30, items = {"Base.Vest_DefaultTEXTURE_TINT",}, }, Shirt = { chance = 10, items = {"Base.Shirt_FormalTINT", "Base.Shirt_FormalWhite_ShortSleeveTINT", "Base.Shirt_HawaiianTINT",}, }, Tshirt = { items = {"Base.Tshirt_DefaultTEXTURE_TINT", "Base.Tshirt_WhiteLongSleeveTINT", "Base.Tshirt_PoloStripedTINT", "Base.Tshirt_PoloTINT"}, }, -- Sweater = { -- chance = 30, -- items = {"Base.Jumper_PoloNeck", "Base.Jumper_RoundNeck", "Base.Jumper_VNeck"}, -- }, -- -- Jacket = { -- chance = 30, -- items = {"Base.Jacket_WhiteTINT", "Base.JacketLong_Random"}, -- }, Pants = { items = {"Base.Trousers_DefaultTEXTURE_TINT", "Base.Trousers_Denim", "Base.Shorts_LongDenim", "Base.Shorts_ShortDenim", "Base.Shorts_ShortFormal"}, }, Socks = { items = {"Base.Socks_Ankle", "Base.Socks_Long"}, }, Shoes = { items = {"Base.Shoes_Random", "Base.Shoes_TrainerTINT"}, }, } } ClothingSelectionDefinitions.fireofficer = { Female = { Tshirt = { items = {"Base.Tshirt_Profession_FiremanBlue", "Base.Tshirt_Profession_FiremanRed", "Base.Tshirt_Profession_FiremanRed02", "Base.Tshirt_Profession_FiremanWhite"}, }, Pants = { -- chance = 30, items = {"Base.Trousers_Fireman"}, }, -- Jacket = { -- items = {"Base.Jacket_Fireman"}, -- }, -- Sweater = { -- items = {}; -- }, Shoes = { items = {"Base.Shoes_Black", "Base.Shoes_ArmyBoots"}; }, }, } ClothingSelectionDefinitions.policeofficer = { Female = { Hat = { chance = 10, items = {"Base.Hat_Police",}, }, Eyes = { chance = 10, items = {"Base.Glasses", "Base.Glasses_Aviators"}, }, Shirt = { chance = 20, items = {"Base.Shirt_OfficerWhite", "Base.Shirt_PoliceBlue" , "Base.Tshirt_PoliceBlue"}, }, Tshirt = { -- chance = 20, items = {"Base.Tshirt_Profession_PoliceBlue", "Base.Tshirt_Profession_PoliceWhite"}, }, -- Jacket = { -- chance = 20, -- items = {"Base.Jacket_Police"}, -- }, Pants = { items = {"Base.Trousers_Police"}, }, -- we remove sweater from this outfit, you can still select one if you want -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.parkranger = { Female = { Hat = { chance = 10, items = {"Base.Hat_Ranger",}, }, Shirt = { items = {"Base.Shirt_Ranger", "Base.Tshirt_Ranger",}, }, Tshirt = { -- chance = 20, items = {"Base.Tshirt_Profession_RangerBrown", "Base.Tshirt_Profession_RangerGreen"}, }, -- Jacket = { -- chance = 20, -- items = {"Base.Jacket_Ranger"}, -- }, Pants = { items = {"Base.Trousers_Ranger"}, }, -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.constructionworker = { Female = { Shirt = { items = {"Base.Shirt_Denim"}, }, TorsoExtra = { chance = 30, items = {"Base.Vest_HighViz"}, }, Pants = { -- chance = 50, items = {"Base.Trousers_JeanBaggy"}, }, -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.securityguard = { Female = { -- Neck = { ---- chance = 70, -- items = {"Base.Tie_Full"}, -- }, Shirt = { items = {"Base.Shirt_FormalWhite"}, }, Pants = { items = {"Base.Trousers_Black"}, }, -- Sweater = { -- items = {}; -- }, -- -- Jacket = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.carpenter = { Female = { Mask = { chance = 5, items = {"Base.Hat_DustMask", }, }, Eyes = { chance = 10, items = {"Base.Glasses_SafetyGoggles"}, }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack",}, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { -- chance = 50, items = {"Base.Trousers_JeanBaggy"}, }, -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.burglar = { Female = { Hat = { chance = 10, items = { "Base.Hat_Beany", }, }, Mask = { chance = 5, items = {"Base.Hat_BandanaMaskTINT", }, }, MaskFull = { chance = 5, items = {"Base.Hat_BalaclavaFull",}, }, Eyes = { chance = 10, items = {"Base.Glasses_Sun"}, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { items = {"Base.Trousers_Denim"}, }, } } ClothingSelectionDefinitions.chef = { Female = { Hat = { chance = 10, items = {"Base.Hat_ChefHat", }, }, Jacket = { chance = 50, items = {"Base.Jacket_Chef"}, }, Pants = { items = {"Base.Trousers_Chef"}, }, } } ClothingSelectionDefinitions.repairman = { Female = { -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Shirt = { items = {"Base.Shirt_Denim"}, }, Pants = { items = {"Base.Trousers_Denim"}, }, -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.farmer = { Female = { Hat = { chance = 10, items = {"Base.Hat_Cowboy", "Base.Hat_SummerHat"}, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, Pants = { -- chance = 50, items = {"Base.Trousers_Denim"}, }, Shoes = { chance = 20, items = {"Base.Shoes_Wellies"}, }, }, Male = { Hat = { chance = 10, items = {"Base.Hat_Cowboy", }, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, Pants = { -- chance = 50, items = {"Base.Trousers_Denim"}, }, Shoes = { chance = 20, items = {"Base.Shoes_Wellies"}, }, }, } ClothingSelectionDefinitions.fisherman = { Female = { Hat = { chance = 10, items = {"Base.Hat_Beany", "Base.Hat_BonnieHat_CamoGreen" }, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, Pants = { -- chance = 50, items = {"Base.Trousers_JeanBaggy"}, }, Shoes = { chance = 20, items = {"Base.Shoes_Wellies"}, }, }, } ClothingSelectionDefinitions.doctor = { Female = { Neck = { chance = 70, items = {"Base.Tie_Full", }, }, Hat = { chance = 5, items = {"Base.Hat_SurgicalMask_Blue", "Base.Hat_SurgicalMask_Green", }, }, Shirt = { items = {"Base.Shirt_FormalTINT"}, }, Hands = { chance = 5, items = {"Base.Gloves_Surgical"}, }, -- Jacket = { -- items = {"Base.JacketLong_Doctor"}, -- }, Pants = { items = {"Base.Trousers_SuitTEXTURE"}, }, }, } ClothingSelectionDefinitions.veteran = { Female = { Hat = { chance = 10, items = {"Base.Hat_BaseballCapArmy", "Base.Hat_BeretArmy", "Base.Hat_BonnieHat_CamoGreen", "Base.Hat_Bandana", }, }, Eyes = { chance = 10, items = {"Base.Glasses_Eyepatch_Left", "Base.Glasses_Eyepatch_Right", "Base.Glasses_Shooting"}, }, Shirt = { chance = 10, items = {"Base.Shirt_CamoGreen",}, }, Tshirt = { items = {"Base.Tshirt_Profession_VeterenGreen", "Base.Tshirt_Profession_VeterenRed"}, }, Pants = { items = {"Base.Shorts_CamoGreenLong"}, }, Shoes = { items = {"Base.Shoes_TrainerTINT"}, }, Necklace = { chance = 80, items = {"Base.Necklace_DogTag"}, }, }, } ClothingSelectionDefinitions.nurse = { Female = { Hat = { chance = 10, items = {"Hat_SurgicalCap_Blue", "Base.Hat_SurgicalCap_Green" }, }, Mask = { chance = 5, items = {"Base.Hat_SurgicalMask_Blue", "Base.Hat_SurgicalMask_Green", }, }, Shirt = { items = {"Base.Shirt_Scrubs"}, }, Hands = { chance = 5, items = {"Base.Gloves_Surgical"}, }, Pants = { items = {"Base.Trousers_Scrubs"}, }, Shoes = { items = {"Base.Shoes_TrainerTINT"}, }, -- Jacket = { -- items = {}; -- }, -- -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.lumberjack = { Female = { Hat = { chance = 10, items = {"Base.Hat_Beany",}, }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, Tshirt = { items = {"Base.Tshirt_McCoys"}, }, -- Hands = { ---- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { -- chance = 50, items = {"Base.Trousers_JeanBaggy"}, }, -- Sweater = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.fitnessInstructor = { Female = { Hat = { chance = 10, items = {"Base.Hat_Sweatband",}, }, Tshirt = { -- chance = 30, items = {"Base.Tshirt_Sport"}, }, Hands = { chance = 20, items = {"Base.Gloves_FingerlessGloves"}, }, Pants = { items = {"Base.Shorts_LongSport", "Base.Shorts_ShortSport", }, }, Shoes = { items = {"Base.Shoes_TrainerTINT"}, }, -- Sweater = { -- items = {}; -- }, -- -- Jacket = { -- items = {}; -- }, }, } ClothingSelectionDefinitions.burgerflipper = { Female = { Hat = { chance = 10, items = {"Base.Hat_FastFood_Spiffo", }, }, -- TankTop = { -- items = {"Base.Vest_DefaultTEXTURE_TINT",}, -- }, Shirt = { items = {}; }, Tshirt = { items = {"Base.Tshirt_BusinessSpiffo"}; }, Shoes = { items = {"Base.Shoes_TrainerTINT"}, }, Pants = { items = {"Base.Trousers_Denim"}, }, -- Sweater = { -- items = {}; -- }, -- -- Jacket = { -- items = {}; -- }, -- TorsoExtra = { -- items = {"Base.Apron_White"}, -- } }, } ClothingSelectionDefinitions.electrician = { Female = { Mask = { chance = 5, items = {"Base.Hat_DustMask", }, }, Eyes = { chance = 10, items = {"Base.Glasses_SafetyGoggles"}, }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, -- Hands = { -- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { items = {"Base.Trousers_Denim"}, }, -- Sweater = { -- items = {}; -- }, -- FullSuit = { -- chance = 20, -- items = {"Boilersuit"}, -- }, TorsoExtra = { chance = 30, items = {"Base.Vest_HighViz"}, }, }, } ClothingSelectionDefinitions.metalworker = { Female = { Mask = { chance = 5, items = {"Base.Hat_DustMask", }, }, Eyes = { chance = 10, items = {"Base.Glasses_SafetyGoggles"}, }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, -- Hands = { -- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { items = {"Base.Trousers_Denim"}, }, -- Sweater = { -- items = {}; -- }, -- FullSuit = { -- chance = 20, -- items = {"Boilersuit"}, -- }, TorsoExtra = { chance = 30, items = {"Base.Vest_HighViz"}, }, }, } ClothingSelectionDefinitions.engineer = { Female = { Hat = { chance = 5, items = {"Base.Hat_DustMask", }, }, Neck = { chance = 20, items = {"Base.Tie_Full"}, }, Shirt = { items = {"Base.Shirt_FormalTINT"}, }, Pants = { items = {"Base.Trousers_SuitTEXTURE"}, }, -- Sweater = { -- items = {}; -- }, TorsoExtra = { chance = 30, items = {"Base.Vest_HighViz"}, }, }, } ClothingSelectionDefinitions.mechanics = { Female = { Hat = { chance = 10, items = {"Base.Hat_Bandana", }, }, Mask = { chance = 5, items = {"Base.Hat_DustMask", }, }, Eyes = { chance = 10, items = {"Base.Glasses_SafetyGoggles"}, }, Shirt = { items = {"Base.Shirt_Denim", "Base.Shirt_Lumberjack"}, }, Tshirt = { items = {"Base.Tshirt_Fossoil", "Base.Tshirt_Gas2Go", "Base.Tshirt_ThunderGas"}, }, -- Hands = { -- chance = 20, -- items = {"Base.Gloves_LeatherGloves"}, -- }, Pants = { items = {"Base.Trousers_Denim"}, }, -- Sweater = { -- items = {}; -- }, -- FullSuit = { -- chance = 20, -- items = {"Boilersuit"}, -- }, -- TorsoExtra = { -- chance = 30, -- items = {"Base.Vest_HighViz"}, -- }, }, }