FitnessExercises = {}; FitnessExercises.exercisesType = { squats = { type = "squats", name=getText("IGUI_Squats"), tooltip=getText("IGUI_Squats_Tooltip"), stiffness="legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.Fitness, xpMod = 1, }; pushups = { type = "pushups", name=getText("IGUI_PushUps"), tooltip=getText("IGUI_PushUps_Tooltip"), stiffness="arms,chest", metabolics = Metabolics.Fitness, xpMod = 1, }; situp = { type = "situp", name=getText("IGUI_SitUps"), tooltip=getText("IGUI_SitUps_Tooltip"), stiffness="abs", metabolics = Metabolics.Fitness, xpMod = 1, }; burpees = { type = "burpees", name=getText("IGUI_Burpees"), tooltip=getText("IGUI_Burpees_Tooltip"), stiffness="legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.FitnessHeavy, xpMod = 0.8, -- few less xp as it gives xp for 3 body parts }; barbellcurl = { type = "barbellcurl", name=getText("IGUI_BarbellCurl"), tooltip=getText("IGUI_BarbellCurl_Tooltip"), item = "Base.BarBell", prop="twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times) stiffness="arms,chest", metabolics = Metabolics.FitnessHeavy, xpMod = 1.2, }; dumbbellpress = { type = "dumbbellpress", name=getText("IGUI_DumbbellPress"), tooltip=getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop="switch", stiffness="arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, }; bicepscurl = { type = "bicepscurl", name=getText("IGUI_BicepsCurl"), tooltip=getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop="switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used stiffness="arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, }; }