return { VERSION = 5, Zombies = 1, Distribution = 1, DayLength = 3, StartYear = 1, StartMonth = 12, StartDay = 9, StartTime = 2, WaterShut = 1, ElecShut = 1, WaterShutModifier = -1, ElecShutModifier = -1, FoodLoot = 4, CannedFoodLoot = 4, LiteratureLoot = 4, SurvivalGearsLoot = 4, MedicalLoot = 4, WeaponLoot = 4, RangedWeaponLoot = 4, AmmoLoot = 4, MechanicsLoot = 4, OtherLoot = 4, Temperature = 3, Rain = 3, ErosionSpeed = 1, ErosionDays = 0, XpMultiplier = 1.0, ZombieAttractionMultiplier = 1.0, VehicleEasyUse = false, Farming = 3, CompostTime = 2, StatsDecrease = 3, NatureAbundance = 5, Alarm = 1, LockedHouses = 1, StarterKit = false, Nutrition = true, FoodRotSpeed = 3, FridgeFactor = 3, LootRespawn = 1, SeenHoursPreventLootRespawn = 0, -- please ensure that Base.Maggots stays in the list with any future changes due to corpse maggots, WorldItemRemovalList = "Base.Hat,Base.Glasses,Base.Maggots", HoursForWorldItemRemoval = 24.0, ItemRemovalListBlacklistToggle = false, TimeSinceApo = 7, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, Helicopter = 2, MetaEvent = 2, SleepingEvent = 1, GeneratorSpawning = 3, GeneratorFuelConsumption = 1.0, SurvivorHouseChance = 3, VehicleStoryChance = 3, ZoneStoryChance = 3, AnnotatedMapChance = 4, CharacterFreePoints = 0, ConstructionBonusPoints = 3, NightDarkness = 3, InjurySeverity = 2, BoneFracture = true, HoursForCorpseRemoval = 216.0, DecayingCorpseHealthImpact = 3, BloodLevel = 3, ClothingDegradation = 3, FireSpread = true, DaysForRottenFoodRemoval = -1, AllowExteriorGenerator = true, MaxFogIntensity = 1, MaxRainFxIntensity = 1, EnableSnowOnGround = true, EnableTaintedWaterText = true, MultiHitZombies = false, RearVulnerability = 3, AttackBlockMovements = true, AllClothesUnlocked = false, CarSpawnRate = 3, ChanceHasGas = 1, InitialGas = 2, FuelStationGas = 5, CarGasConsumption = 1.0, LockedCar = 1, CarGeneralCondition = 1, CarDamageOnImpact = 3, DamageToPlayerFromHitByACar = 1, TrafficJam = true, CarAlarm = 1, PlayerDamageFromCrash = true, SirenShutoffHours = 0.0, RecentlySurvivorVehicles = 2, EnableVehicles = true, EnablePoisoning = 1, MaggotSpawn = 1, Map = { AllowMiniMap = false, AllowWorldMap = true, MapAllKnown = false, }, ZombieLore = { Speed = 2, Strength = 3, Toughness = 2, Transmission = 1, Mortality = 5, Reanimate = 3, Cognition = 2, CrawlUnderVehicle = 5, Memory = 2, Sight = 2, Hearing = 2, ThumpNoChasing = true, ThumpOnConstruction = true, ActiveOnly = 1, TriggerHouseAlarm = false, ZombiesDragDown = true, ZombiesFenceLunge = true, DisableFakeDead = 1, }, ZombieConfig = { PopulationMultiplier = 3.0, PopulationStartMultiplier = 2.0, PopulationPeakMultiplier = 1.0, PopulationPeakDay = 5, RespawnHours = 72.0, RespawnUnseenHours = 16.0, RespawnMultiplier = 0.5, RedistributeHours = 12.0, FollowSoundDistance = 300, RallyGroupSize = 200, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 10, }, }