GameSound_CH = { GameSound_ButtonAdvanced = "進階", GameSound_ButtonReload = "重新載入", GameSound_ButtonReload_tt = "重新載入所有 sounds.txt 檔案. ", GameSound_VolumeControlTooltip = "音量: %1%
主音量: %2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "自動", GameSound_Category_Item = "物品", GameSound_Category_Meta = "幕外", GameSound_Category_Music = "音樂", GameSound_Category_Object = "物件", GameSound_Category_Player = "玩家", GameSound_Category_Vehicle = "載具", GameSound_Category_World = "世界", GameSound_Category_Zombie = "殭屍", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "鬧鐘鈴聲", GameSound_WatchAlarmLoop = "手錶鬧鐘", GameSound_AssaultShot = "突擊步槍擊發. ", GameSound_BatHit = "球棒擊中", GameSound_BladeHit = "刀擊中", GameSound_BatSwing = "球棒揮舞", GameSound_BatOnFloor = "球棒地面攻擊", GameSound_ChopDoor = "劈門", GameSound_SledgehammerHitDoor = "大錘擊中門", GameSound_ClothesRipping = "撕布", GameSound_BlowTorch = "瓦斯噴槍", GameSound_Hammering = "鎚擊", GameSound_Sawing = "鋸", GameSound_OpenBag = "打開背包", GameSound_CloseBag = "關閉背包", GameSound_PutItemInBag = "物品放入背包", GameSound_Shoveling = "鏟", GameSound_BreakMetalItem = "破壞金屬物品", GameSound_BreakWoodItem = "破壞木製物品", GameSound_CastFishingLine = "拋出魚線", GameSound_BreakFishingLine = "破壞魚線", GameSound_FixingItemFailed = "修理物品失敗", GameSound_FixWithTape = "用膠帶修理", GameSound_BigExplosion = "大爆炸", GameSound_SmallExplosion = "小爆炸", GameSound_NoiseTrapExplosion = "噪音陷阱爆炸", GameSound_LightbulbBurnedOut = "燈泡燒盡", GameSound_AddItemInRecipe = "添加物品至配方", GameSound_SliceBread = "切麵包", GameSound_SliceMeat = "切肉", GameSound_ZombieImpact = "殭屍撞擊", GameSound_Firearm9mmShot = "槍械 - 9mm 射擊", GameSound_FirearmVarmintShot = "MSR700 射擊", GameSound_FirearmHunterShot = "MSR788 射擊", GameSound_FirearmShotgun = "散彈槍射擊", GameSound_FirearmShotgunSawnoff = "削短散彈槍射擊", GameSound_BulletInRifle = "步槍上膛", GameSound_BulletOutVarmint = "子彈退膛", GameSound_StormyRifleCock = "拉動步槍", GameSound_StormyRevolverInsertRound = "左輪填彈", GameSound_ShotgunPumpAction = "散彈槍泵動", GameSound_StormyShotgunClick = "散彈槍空擊", GameSound_StormyShotgunInsertRound = "散彈槍填彈", GameSound_ShotgunShellHitGround = "散彈槍彈殼落地", GameSound_Stormy9mmClick = "9mm 空擊", GameSound_Stormy9mmClipEject = "9mm 彈出彈匣", GameSound_Stormy9mmRack = "9mm 拉動", GameSound_Stormy9mmClipLoad = "9mm 裝填彈匣", /* Meta */ GameSound_Helicopter = "直升機", GameSound_MetaAssaultRifle1 = "幕外事件 - 突擊步槍射擊", GameSound_MetaPistol1 = "幕外事件 - 手槍射擊 1", GameSound_MetaPistol2 = "幕外事件 - 手槍射擊 2", GameSound_MetaPistol3 = "幕外事件 - 手槍射擊 3", GameSound_MetaShotgun1 = "幕外事件 - 散彈槍", GameSound_MetaDogBark = "幕外事件 - 狗吠", GameSound_MetaScream = "幕外事件 - 尖叫", GameSound_MetaOwl = "幕外事件 - 貓頭鷹", GameSound_MetaWolfHowl = "幕外事件 - 狼嚎", GameSound_ChatDrawCard = "抽卡", GameSound_ChatRollDice = "擲骰", /* Music */ GameSound_AmbientMusic_BrassAmbient = "環境音: 銅", GameSound_AmbientMusic_CreepyAmbient = "環境音: 毛骨悚然", GameSound_AmbientMusic_IntenseAmbient = "環境音: 緊湊", GameSound_AmbientMusic_PercussiveAmbient = "環境音: 打擊", GameSound_AmbientMusic_RhythmicAmbient = "環境音: 節奏", GameSound_AmbientMusic_VoiceAmbient = "環境音: 語", GameSound_AmbientMusic_ZombieAmbient = "環境音: 殭屍", GameSound_NewMusic_32 = "官方: 32", GameSound_NewMusic_33 = "官方: 33", GameSound_NewMusic_34 = "官方: 34", GameSound_NewMusic_35 = "官方: 35", GameSound_NewMusic_36 = "官方: 36", GameSound_NewMusic_Alone = "官方: 孤獨", GameSound_NewMusic_Ambient = "官方: 環境音", GameSound_NewMusic_AmbientGuitar = "官方: 環境音 (吉他) ", GameSound_NewMusic_AmbientLow = "官方: 環境音 (低) ", GameSound_NewMusic_AmbientPiano = "官方: 環境音 (鋼琴) ", GameSound_NewMusic_AmbientRaider = "官方: 環境音 (劫掠者) ", GameSound_NewMusic_Barricading = "官方: 加固", GameSound_NewMusic_CalmBeforeTheStorm = "官方: 暴風雨前的寧靜", GameSound_NewMusic_Chase = "官方: 追逐", GameSound_NewMusic_DesperateEscape = "官方: 絕望逃生", GameSound_NewMusic_EchoesFromBefore = "官方: 過去的回聲", GameSound_NewMusic_Everythings_Gone = "官方: 一無所有", GameSound_NewMusic_FightOrFlight = "官方: 戰鬥或逃跑", GameSound_NewMusic_FinallyCalm = "官方: 終歸平靜", GameSound_NewMusic_GearUp = "官方: 裝備齊全", GameSound_NewMusic_GetReady = "官方: 準備完畢", GameSound_NewMusic_GoItAlone = "官方: 孤獨旅程", GameSound_NewMusic_HoldingOutHope = "官方: 仍持希望", GameSound_NewMusic_Introduction = "官方: 簡介", GameSound_NewMusic_KeepMoving = "官方: 保持移動", GameSound_NewMusic_LookingAround = "官方: 環顧四周", GameSound_NewMusic_MainTheme = "官方: 主旋律", GameSound_NewMusic_MaybeNot = "官方: 也許不", GameSound_NewMusic_MaybeWeCanWinThis = "官方: 也許我們能贏", GameSound_NewMusic_MoreAreComing = "官方: 還有更多", GameSound_NewMusic_Mourning = "官方: 哀悼", GameSound_NewMusic_NoTime = "官方: 沒有時間", GameSound_NewMusic_OnlyOneWay = "官方: 只有一條路", GameSound_NewMusic_Overrun = "官方: 佔據", GameSound_NewMusic_PassingTime = "官方: 過時間", GameSound_NewMusic_PatchUp = "官方: 修補", GameSound_NewMusic_PressOn = "官方: 按開", GameSound_NewMusic_Rest = "官方: 休息", GameSound_NewMusic_Run = "官方: 跑", GameSound_NewMusic_SayingGoodbye = "官方: 說再見", GameSound_NewMusic_SlowSad = "官方: 憂傷", GameSound_NewMusic_Sunrise = "官方: 日出", GameSound_NewMusic_Sunset = "官方: 日落", GameSound_NewMusic_Surrounded = "官方: 受包圍", GameSound_NewMusic_TakeStock = "官方: 盤點", GameSound_NewMusic_TheHorde = "官方: 屍群", GameSound_NewMusic_Death = "官方: 死亡", GameSound_NewMusic_TheInevitable = "官方: 必然", GameSound_NewMusic_ThePlan = "官方: 計畫", GameSound_NewMusic_TheZombieThreat = "官方: 殭屍威脅", GameSound_NewMusic_TheyWereOnceHere = "官方: 他們曾經在這", GameSound_NewMusic_TheyreClose = "官方: 它們來了", GameSound_NewMusic_ThinkingOfThePast = "官方: 回憶", GameSound_NewMusic_TouchAndGo = "官方: 輕碰便離去", GameSound_NewMusic_Travelling = "官方: 旅行", GameSound_NewMusic_Tread_Carefully = "官方: 小心翼翼", GameSound_NewMusic_WWL_Solo = "官方: 失去了什麼 (單) ", GameSound_NewMusic_Waiting = "官方: 等待", GameSound_NewMusic_WhatWasLost = "官方: 失去了什麼", GameSound_NewMusic_WhatWasLostActive = "官方: 失去了什麼 (活躍) ", GameSound_NewMusic_WhatWasLostActive2 = "官方: 失去了什麼 (活躍 2) ", GameSound_NewMusic_WhereIsEveryone = "官方: 大家在哪?", GameSound_NewMusic_WorkFast = "官方: 快做", GameSound_NewMusic_Working = "官方: 工作", GameSound_OldMusic_alone = "EA: 孤獨", GameSound_OldMusic_ambient1 = "EA: 環境 1", GameSound_OldMusic_ambient2 = "EA: 環境 2", GameSound_OldMusic_guitar = "EA: 環境音 (吉他) ", GameSound_OldMusic_low = "EA: 環境音 (低) ", GameSound_OldMusic_long_ambient = "EA: 環境音 (長) ", GameSound_OldMusic_piano = "EA: 環境音 (鋼琴) ", GameSound_OldMusic_raider = "EA: 環境音 (劫掠者) ", GameSound_OldMusic_barricading = "EA: 加固", GameSound_OldMusic_chase = "EA: 追逐", GameSound_OldMusic_desperate_escape = "EA: 絕望逃生", GameSound_OldMusic_fight_or_flight = "EA: 戰鬥或逃跑", GameSound_OldMusic_maybe_not = "EA: 也許不", GameSound_OldMusic_maybe_we_can_win_this = "EA: 也許我們能贏", GameSound_OldMusic_preface = "EA: 前言", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: 跑", GameSound_OldMusic_saying_goodbye = "EA: 說再見", GameSound_OldMusic_the_horde = "EA: 屍群", GameSound_OldMusic_the_inevitable = "EA: 必然", GameSound_OldMusic_theme2 = "EA: 旋律 2", GameSound_OldMusic_they_were_once_here = "EA: 他們曾經在這", GameSound_OldMusic_the_zombie_threat = "EA: 殭屍威脅", GameSound_OldMusic_tunedeath = "EA: 死亡之音", GameSound_OldMusic_what_was_lost = "EA: 失去了什麼", GameSound_OldMusic_where_is_everyone = "EA: 大家在哪", GameSound_OldMusic_wwl_active = "EA: 失去了什麼 (活躍) ", GameSound_OldMusic_wwl_tense = "EA: 失去了什麼 (緊湊) ", GameSound_OldMusic_work_fast = "EA: 快做", /* Object */ GameSound_BirdInTree = "樹上的鳥", GameSound_BreakObject = "破壞物件", GameSound_HitBarricadeMetal = "擊中金屬加固", GameSound_HitBarricadePlank = "擊中木製加固", GameSound_BeginRemoveBarricadeMetal = "開始移除金屬加固", GameSound_BeginRemoveBarricadePlank = "開始移除木製加固", GameSound_RemoveBarricadeMetal = "移除金屬加固", GameSound_RemoveBarricadePlank = "移除木製加固", GameSound_BreakBarricadePlank = "破壞木製加固", GameSound_BreakBarricadeMetal = "破壞金屬加固", GameSound_Bushes = "樹叢", GameSound_ClothingDryerRunning = "烘衣機 - 運轉", GameSound_ClothingWasherRunning = "洗衣機 - 運轉", GameSound_ClothingDryerFinished = "烘衣機 - 完成", GameSound_ClothingWasherFinished = "洗衣機 - 完成", GameSound_OpenDoor = "打開門", GameSound_CloseDoor = "關門", GameSound_BreakDoor = "破壞門", GameSound_DoorIsLocked = "門鎖住了", GameSound_DoorIsBlocked = "門堵住了", GameSound_LockDoor = "鎖門", GameSound_UnlockDoor = "解鎖門", GameSound_WoodDoorCreaks = "木門吱吱響", GameSound_ChopTree = "砍樹", GameSound_FallingTree = "樹倒下", GameSound_RemovePlant = "移除植物", GameSound_Fire = "火", GameSound_FridgeHum = "冰箱運轉聲", GameSound_GeneratorFailedToStart = "發電機啟動失敗", GameSound_GeneratorStarting = "發電機啟動", GameSound_GeneratorStopping = "發電機停止", GameSound_GeneratorLoop = "發電機運轉", GameSound_HitObjectWithSledgehammer = "大錘擊中物件", GameSound_MicrowaveRunning = "微波爐運轉", GameSound_MicrowaveCookingMetal = "微波爐烹煮金屬", GameSound_MicrowaveTimerExpired = "微波爐計時結束", GameSound_ToggleStove = "開關火爐", GameSound_StoveTimerExpired = "火爐計時結束", GameSound_LightSwitch = "電燈開關", GameSound_RadioButton = "無線電按鈕", GameSound_RadioStatic = "無線電噪音", GameSound_RadioTalk = "無線電交談", GameSound_RadioZap = "無線電廣播", GameSound_TelevisionTestBeep = "電視測試嗶音", GameSound_TelevisionZap = "電視噪音", GameSound_RotateObject = "旋轉物件", GameSound_BurnedObjectExploded = "燒毀物件爆炸", GameSound_BirdInWoodTrap = "木製陷阱中的鳥", GameSound_AnimalInMetalTrap = "金屬陷阱中的動物", GameSound_AnimalInWoodTrap = "木製陷阱中的動物", GameSound_TrapTimerLoop = "陷阱計時器", GameSound_TrapTimerExpired = "陷阱計時結束", GameSound_WaterDrip = "水滴", GameSound_RemoveBrokenGlass = "移除碎玻璃", GameSound_OpenWindow = "打開窗戶", GameSound_CloseWindow = "關閉窗戶", GameSound_SmashWindow = "擊碎窗戶", GameSound_WindowIsLocked = "窗戶鎖住", GameSound_BreakLockOnWindow = "破壞窗鎖", GameSound_WalkOnBrokenGlass = "行走碎玻璃上", GameSound_WindowRattle = "窗戶嘎嘎響", GameSound_WindowWind = "窗戶風聲", /* Player */ GameSound_GetWater = "取水", GameSound_GetWaterFromTap = "水龍頭取水", GameSound_GainExperienceLevel = "升級", GameSound_DrinkingFromBottle = "瓶子喝水", GameSound_DrinkingFromTap = "水龍頭喝水", GameSound_Eating = "用食", GameSound_Swallowing = "吞咽", GameSound_HeartBeat = "心跳", GameSound_FemaleHeavyBreath = "呼吸猛烈 - 女", GameSound_MaleHeavyBreath = "呼吸猛烈 - 男", GameSound_FemaleHeavyBreathPanic = "呼吸猛烈惶恐 - 女", GameSound_MaleHeavyBreathPanic = "呼吸猛烈惶恐 - 男", GameSound_PlayerDied = "玩家死亡", GameSound_FemaleEaten1 = "女性被吃 1", GameSound_FemaleEaten2 = "女性被吃 2", GameSound_FemaleEaten3 = "女性被吃 3", GameSound_FemaleEaten4 = "女性被吃 4", GameSound_FemaleEaten5 = "女性被吃 5", GameSound_FemaleEaten6 = "女性被吃 6", GameSound_MaleEaten1 = "男性被吃 1", GameSound_MaleEaten2 = "男性被吃 2", GameSound_MaleEaten3 = "男性被吃 3", GameSound_MaleEaten4 = "男性被吃 4", GameSound_MaleEaten5 = "男性被吃 5", GameSound_MaleEaten6 = "男性被吃 6", GameSound_FemaleBeingEatenDeath = "女性被吃 - 死亡", GameSound_MaleBeingEatenDeath = "男性被吃 - 死亡", GameSound_HumanFootstepGrass = "腳步聲 (草) ", GameSound_HumanFootstepWood = "腳步聲 (木質) ", GameSound_HumanFootstepConcrete = "腳步聲 (混凝土)", GameSound_HumanFootstepUpstairs = "腳步聲 (樓上) ", GameSound_HumanFootstepFloorCreaking = "地板吱吱響", GameSound_HumanFootstepsCombined = "人群腳步", GameSound_HumanFootstepsCombinedBarefoot = "人群腳步光腳", /* Vehicle */ GameSound_VehicleStarted = "引擎發動", GameSound_VehicleDoorClose = "車門關閉", GameSound_VehicleDoorOpen = "車門打開", GameSound_LockVehicleDoor = "鎖車門", GameSound_UnlockVehicleDoor = "解鎖車門", GameSound_VehicleDoorIsLocked = "車門鎖住", GameSound_VehicleHoodClose = "引擎蓋關閉", GameSound_VehicleHoodOpen = "引擎蓋打開", GameSound_VehicleTrunkClose = "車廂關閉", GameSound_VehicleTrunkOpen = "車廂打開", GameSound_FirebirdVehicleEngine1 = "跑車引擎 1", GameSound_FirebirdVehicleEngine2 = "跑車引擎 2", GameSound_FirebirdVehicleEngine3 = "跑車引擎 3", GameSound_FirebirdVehicleEngine4 = "跑車引擎 4", GameSound_GenericVehicleEngine1 = "標準車輛引擎 1", GameSound_GenericVehicleEngine2 = "標準車輛引擎 2", GameSound_GenericVehicleEngine3 = "標準車輛引擎 3", GameSound_GenericVehicleEngine4 = "標準車輛引擎 4", GameSound_JeepVehicleEngine1 = "越野車引擎 1", GameSound_JeepVehicleEngine2 = "越野車引擎 2", GameSound_JeepVehicleEngine3 = "越野車引擎 3", GameSound_JeepVehicleEngine4 = "越野車引擎 4", GameSound_VanVehicleEngine1 = "廂型車引擎 1", GameSound_VanVehicleEngine2 = "廂型車引擎 2", GameSound_VehicleBackUpBeeper = "倒車嗶聲", GameSound_VehicleFailingToStart = "車輛發動失敗", GameSound_VehicleHorn = "車輛喇叭", GameSound_VehicleHorn1 = "車輛喇叭 1", GameSound_VehicleHorn2 = "車輛喇叭 2", GameSound_VehicleRunningOutOfGas = "車輛沒油", GameSound_VehicleSirenAlarm = "車輛警報", GameSound_VehicleSirenYelp = "車輛警笛 - Yelp", GameSound_VehicleSirenWall = "車輛警笛 - Wail", GameSound_VehicleSkid = "車輛打滑", GameSound_EngineStarted = "引擎發動", GameSound_VehicleTireExplode = "車輛爆胎", GameSound_VehicleTurnedOff = "車輛關閉", GameSound_VehicleHotwireFail = "車輛短接失敗", GameSound_VehicleCrash = "撞車", GameSound_VehicleCrash1 = "撞車 2", GameSound_VehicleCrash2 = "撞車 3", GameSound_VehicleHitCharacter = "車輛撞擊角色", GameSound_VehicleHitObject = "車輛撞擊物件", GameSound_VehicleRunOverBody = "車輛碾過屍體", GameSound_HitVehiclePartWithWeapon = "武器擊中車輛", GameSound_HitVehicleWindowWithWeapon = "武器擊中車窗", GameSound_VehicleScrapePastPlant = "車輛刮過植物", /* World */ GameSound_HouseAlarm = "房屋警報", GameSound_Thunder = "雷聲", GameSound_RumbleThunder = "隆隆雷鳴", GameSound_AmbientInsideWind = "環境音: 風 - 室內", GameSound_AmbientInsideWindRain = "環境音: 風雨 - 室內", GameSound_AmbientRain = "環境音: 雨", GameSound_AmbientOutsideCricketsNight = "環境音: 夜間蟲鳴 - 室外", GameSound_AmbientOutsideBirdsDay = "環境音: 日間鳥鳴 - 室外", GameSound_AmbientOutsideWindyDay = "環境音: 日間風吹 - 室外", GameSound_AmbientOutsideWindyNight = "環境音: 夜間風吹 - 室外", GameSound_CorpseFlies = "屍體蒼蠅", GameSound_LureHitWater = "誘餌入水", GameSound_CatchFish = "捕魚", GameSound_CatchTrashWithRod = "用魚竿捕到垃圾", GameSound_StrikeWithFishingSpear = "魚叉攻擊", GameSound_CheckFishingNet = "檢查漁網", /* Zombie */ GameSound_FemaleZombieCombined = "女殭屍群", GameSound_MaleZombieCombined = "男殭屍群", GameSound_FemaleZombieAttack = "女殭屍攻擊", GameSound_MaleZombieAttack = "男殭屍攻擊", GameSound_FemaleZombieDeath = "女殭屍死亡", GameSound_MaleZombieDeath = "男殭屍死亡", GameSound_FemaleZombieHurt = "女殭屍受傷", GameSound_MaleZombieHurt = "男殭屍受傷", GameSound_FemaleZombieIdle = "女殭屍閒置", GameSound_MaleZombieIdle = "女殭屍閒置", GameSound_FemaleZombieReanimate = "女殭屍復活", GameSound_MaleZombieReanimate = "男殭屍復活", GameSound_ZombieBite = "殭屍咬聲", GameSound_ZombieScratch = "殭屍抓擊", GameSound_FemaleZombieEating = "女殭屍進食", GameSound_MaleZombieEating = "男殭屍進食", GameSound_HeadSmash = "打碎頭部", GameSound_HeadStab = "刺中頭部", GameSound_ZombieThumpGeneric = "殭屍捶打標準", GameSound_ZombieThumpMetal = "殭屍捶打金屬", GameSound_ZombieThumpVehicle = "殭屍捶打車輛", GameSound_ZombieThumpWindow = "殭屍捶打窗戶", GameSound_ZombieFootstepGrass = "殭屍腳步聲草地", GameSound_ZombieFootstepWood = "殭屍腳步聲木質", GameSound_ZombieFootstepConcrete = "殭屍腳步聲混凝土", GameSound_ZombieFootstepUpstairs = "殭屍腳步聲樓上", GameSound_ZombieFootstepsCombined = "殭屍群腳步聲", GameSound_ZombieSurprisedPlayer = "殭屍驚嚇到玩家", GameSound_TutorialZombie = "教學殭屍", }