Sandbox_CH = { Sandbox_SavedPresets = "已儲存設定檔: ", Sandbox_SaveButton = "儲存", Sandbox_SavePrompt = "儲存此沙盒設定檔", Sandbox_DeletePresetPrompt = "確認刪除 '%1'? ", Sandbox_PresetName_Error = "不能使用以下字元: / \ : ; .", -- Sandbox_PopulationOptions = "人口", Sandbox_ZombieCount = "殭屍數量", Sandbox_ZombieCount_tooltip = "修改此項將設定 \'人口倍數\' 進階選項. ", Sandbox_ZombieCount_option1 = "瘋狂", Sandbox_ZombieCount_option2 = "非常高", Sandbox_ZombieCount_option3 = "高", Sandbox_ZombieCount_option4 = "普通", Sandbox_ZombieCount_option5 = "低", Sandbox_ZombieCount_option6 = "無", Sandbox_ZombieDistribution = "殭屍分配", Sandbox_ZombieDistribution_option1 = "聚集市區", Sandbox_ZombieDistribution_option2 = "平均分佈", Sandbox_Advanced = "進階...", Sandbox_ZombieOptions = "殭屍選項", -- Sandbox_TimeOptions = "時間", Sandbox_DayLength = "每日長度", Sandbox_DayLength_option1 = "15 分鐘", Sandbox_DayLength_option2 = "30 分鐘", Sandbox_DayLength_option3 = "1 小時", Sandbox_DayLength_option4 = "2 小時", Sandbox_DayLength_option5 = "3 小時", Sandbox_DayLength_option6 = "4 小時", Sandbox_DayLength_option7 = "5 小時", Sandbox_DayLength_option8 = "6 小時", Sandbox_DayLength_option9 = "7 小時", Sandbox_DayLength_option10 = "8 小時", Sandbox_DayLength_option11 = "9 小時", Sandbox_DayLength_option12 = "10 小時", Sandbox_DayLength_option13 = "11 小時", Sandbox_DayLength_option14 = "12 小時", Sandbox_DayLength_option15 = "13 小時", Sandbox_DayLength_option16 = "14 小時", Sandbox_DayLength_option17 = "15 小時", Sandbox_DayLength_option18 = "16 小時", Sandbox_DayLength_option19 = "17 小時", Sandbox_DayLength_option20 = "18 小時", Sandbox_DayLength_option21 = "19 小時", Sandbox_DayLength_option22 = "20 小時", Sandbox_DayLength_option23 = "21 小時", Sandbox_DayLength_option24 = "22 小時", Sandbox_DayLength_option25 = "23 小時", Sandbox_DayLength_option26 = "現實時間", Sandbox_StartYear = "開始年份", Sandbox_StartMonth = "開始月份", Sandbox_StartMonth_option1 = "一月", Sandbox_StartMonth_option2 = "二月", Sandbox_StartMonth_option3 = "三月", Sandbox_StartMonth_option4 = "四月", Sandbox_StartMonth_option5 = "五月", Sandbox_StartMonth_option6 = "六月", Sandbox_StartMonth_option7 = "七月", Sandbox_StartMonth_option8 = "八月", Sandbox_StartMonth_option9 = "九月", Sandbox_StartMonth_option10 = "十月", Sandbox_StartMonth_option11 = "十一月", Sandbox_StartMonth_option12 = "十二月", Sandbox_StartDay = "開始日期", Sandbox_StartTime = "開始小時", Sandbox_StartTime_option1 = "7 AM", Sandbox_StartTime_option2 = "9 AM", Sandbox_StartTime_option3 = "12 PM", Sandbox_StartTime_option4 = "2 PM", Sandbox_StartTime_option5 = "5 PM", Sandbox_StartTime_option6 = "9 PM", Sandbox_StartTime_option7 = "12 AM", Sandbox_StartTime_option8 = "2 AM", Sandbox_StartTime_option9 = "5 AM", -- Sandbox_WorldOptions = "世界", Sandbox_WaterShut = "斷水時間", Sandbox_Shutoff_option1 = "立即", Sandbox_Shutoff_option2 = "0-30 天", Sandbox_Shutoff_option3 = "0-2 月", Sandbox_Shutoff_option4 = "0-6 月", Sandbox_Shutoff_option5 = "0-1 年", Sandbox_Shutoff_option6 = "0-5 年", Sandbox_Shutoff_option7 = "2-6 月", Sandbox_Shutoff_option8 = "6-12 月", Sandbox_ElecShut = "斷電時間", Sandbox_HouseAlarmFrequency = "房屋報警頻率", Sandbox_HouseAlarmFrequency_option1 = "永不", Sandbox_HouseAlarmFrequency_option2 = "極稀有", Sandbox_HouseAlarmFrequency_option3 = "稀有", Sandbox_HouseAlarmFrequency_option4 = "偶爾", Sandbox_HouseAlarmFrequency_option5 = "頻繁", Sandbox_HouseAlarmFrequency_option6 = "非常頻繁", Sandbox_LockedHouseFrequency = "房屋上鎖頻率", Sandbox_LockedHouseFrequency_tooltip = "控制住宅與其它建築上鎖的頻率", Sandbox_LockedHouseFrequency_option1 = "永不", Sandbox_LockedHouseFrequency_option2 = "極稀有", Sandbox_LockedHouseFrequency_option3 = "稀有", Sandbox_LockedHouseFrequency_option4 = "偶爾", Sandbox_LockedHouseFrequency_option5 = "頻繁", Sandbox_LockedHouseFrequency_option6 = "非常頻繁", Sandbox_FoodSpoil = "食物腐壞", Sandbox_FoodSpoil_tooltip = "設定食物於冰箱內或外腐壞的速度. ", Sandbox_FoodSpoil_option1 = "非常快", Sandbox_FoodSpoil_option2 = "快", Sandbox_FoodSpoil_option3 = "正常", Sandbox_FoodSpoil_option4 = "慢", Sandbox_FoodSpoil_option5 = "非常慢", Sandbox_FridgeEffect = "冷藏效力", Sandbox_FridgeEffect_tooltip = "影響冰箱的有效程度. ", Sandbox_FridgeEffect_option1 = "非常低", Sandbox_FridgeEffect_option2 = "低", Sandbox_FridgeEffect_option3 = "正常", Sandbox_FridgeEffect_option4 = "高", Sandbox_FridgeEffect_option5 = "非常高", Sandbox_LootRespawn = "物資重生", Sandbox_LootRespawn_tooltip = "物品會在城市和拖車公園內已被拾取過的容器內重生. 但物品不會自動出現在玩家所製作的容器內. ", Sandbox_SeenHoursPreventLootRespawn = "物資避免被見小時數", Sandbox_SeenHoursPreventLootRespawn_tooltip = "大於 0 時, 一個地圖區域內的物資在玩家造訪該區後, 需經過 x 小時後才可以重生. ", Sandbox_WorldItemRemovalList = "世界物品移除清單", Sandbox_WorldItemRemovalList_tooltip = "HoursForWorldItemRemoval 小時數到達時將移除的物品清單. 使用逗號區隔. ", Sandbox_HoursForWorldItemRemoval = "移除清單所需小時數. ", Sandbox_HoursForWorldItemRemoval_tooltip = "物品丟到地上後被自動移除所需的小時數. 物品將於地圖該部分下次被載入時移除. 若設定為零則代表物品不會被移除. ", Sandbox_ItemRemovalListBlacklistToggle = "設定移除清單為白名單. ", Sandbox_ItemRemovalListBlacklistToggle_tooltip = "若為 true, 所有 *非* 在 WorldItemRemovalList 內的物品將會被移除. ", Sandbox_Respawn_option1 = "無", Sandbox_Respawn_option2 = "每天", Sandbox_Respawn_option3 = "每週", Sandbox_Respawn_option4 = "每月", Sandbox_Respawn_option5 = "每兩個月", Sandbox_ZombieRespawn = "殭屍重生間隔時間", Sandbox_ZombieRespawn_tooltip = "加入新的殭屍到世界的頻率. ", Sandbox_ZombieRespawnPercent = "殭屍重生數量", Sandbox_ZombieRespawnPercent_tooltip = "每次重生間隔所生產的殭屍數量百分比. ", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", -- Sandbox_NatureOptions = "自然", Sandbox_WorldTemperature = "氣溫", Sandbox_WorldTemperature_tooltip = "控制全域氣溫. ", Sandbox_WorldTemperature_option1 = "非常冷", Sandbox_WorldTemperature_option2 = "冷", Sandbox_WorldTemperature_option3 = "正常", Sandbox_WorldTemperature_option4 = "熱", Sandbox_WorldTemperature_option5 = "非常熱", Sandbox_RainAmount = "降雨量", Sandbox_RainAmount_tooltip = "控制降雨頻率. ", Sandbox_RainAmount_option1 = "非常少雨", Sandbox_RainAmount_option2 = "少雨", Sandbox_RainAmount_option3 = "正常", Sandbox_RainAmount_option4 = "多雨", Sandbox_RainAmount_option5 = "非常多雨", Sandbox_StartErosion = "初始侵蝕", Sandbox_StartErosion_option1 = "永不", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "選擇 '永不' 來停用世界侵蝕. ", Sandbox_ErosionSpeed = "侵蝕速度", Sandbox_ErosionSpeed_tooltip = "達到 100% 成長所需天數. ", Sandbox_ErosionSpeed_option1 = "非常快 (20 天) ", Sandbox_ErosionSpeed_option2 = "快 (20 天) ", Sandbox_ErosionSpeed_option3 = "正常 (100 天) ", Sandbox_ErosionSpeed_option4 = "慢 (200 天) ", Sandbox_ErosionSpeed_option5 = "非常慢 (500 天) ", Sandbox_ErosionDays = "侵蝕天數", Sandbox_ErosionDays_tooltip = "設定達到 100% 成長所需天數. \n-1 代表無成長. \n零則代表使用侵蝕速度設定.\n最高為 36,500 (100 年) . ", Sandbox_FarmingSpeed = "農耕速度", Sandbox_FarmingSpeed_tooltip = "控制作物成長的速度. ", Sandbox_FarmingSpeed_option1 = "非常快", Sandbox_FarmingSpeed_option2 = "快", Sandbox_FarmingSpeed_option3 = "正常", Sandbox_FarmingSpeed_option4 = "慢", Sandbox_FarmingSpeed_option5 = "非常慢", Sandbox_NatureAmount = "天然資源豐富度", Sandbox_NatureAmount_tooltip = "控制魚與採集物的豐富度. ", Sandbox_NatureAmount_option1 = "非常差", Sandbox_NatureAmount_option2 = "差", Sandbox_NatureAmount_option3 = "正常", Sandbox_NatureAmount_option4 = "豐富", Sandbox_NatureAmount_option5 = "非常豐富", Sandbox_CompostTime = "堆肥時間", Sandbox_CompostTime_tooltip = "控制食物在堆肥裡分解所需的時間. ", Sandbox_CompostTime_option1 = "1 週", Sandbox_CompostTime_option2 = "2 週", Sandbox_CompostTime_option3 = "3 週", Sandbox_CompostTime_option4 = "4 週", Sandbox_CompostTime_option5 = "6 週", Sandbox_CompostTime_option6 = "8 週", Sandbox_CompostTime_option7 = "10 週", Sandbox_CompostTime_option8 = "12 週", -- Sandbox_LootRarity = "物資稀有率", Sandbox_LootSurvivalGears = "求生必需品", Sandbox_LootSurvivalGears_tooltip = "種子, 釘子, 鋸子, 釣竿, 各種工具, 等等...", Sandbox_LootMedical = "醫療", Sandbox_LootFood = "非罐頭食物", Sandbox_LootLiterature = "書籍", Sandbox_LootCannedFood = "罐頭食物", Sandbox_Rarity_option1 = "無", Sandbox_Rarity_option2 = "極稀少", Sandbox_Rarity_option3 = "非常稀少", Sandbox_Rarity_option4 = "稀少", Sandbox_Rarity_option5 = "正常", Sandbox_Rarity_option6 = "常見", Sandbox_Rarity_option7 = "豐富", Sandbox_LootWeapon = "近戰武器", Sandbox_LootRangedWeapon = "遠程武器", Sandbox_LootAmmo = "彈藥", Sandbox_LootMechanics = "機械", Sandbox_LootOther = "其他", -- Sandbox_Character = "角色", Sandbox_XpMultiplier = "經驗倍率", Sandbox_XpMultiplier_tooltip = "依據此數字改變來自各種動作的基礎經驗值取得量. ", Sandbox_XpMultiplierAffectsPassive = "經驗倍率影響被動技能", Sandbox_XpMultiplierAffectsPassive_tooltip = "決定經驗倍率是否影響被動升級的技能, 例如體態或力量.", Sandbox_StatDecrease = "狀態數值降低", Sandbox_StatDecrease_tooltip = "設定角色飢餓, 口渴, 和疲勞的速度. ", Sandbox_StatDecrease_option1 = "非常快", Sandbox_StatDecrease_option2 = "快", Sandbox_StatDecrease_option3 = "正常", Sandbox_StatDecrease_option4 = "慢", Sandbox_StatDecrease_option5 = "非常慢", Sandbox_StarterKit = "起始配備", Sandbox_StarterKit_tooltip = "出生時持有洋芋片, 水瓶, 書包, 球棍與鎚子. ", -- Sandbox_ZombieLore = "殭屍故事", Sandbox_ProperZombies = "正統殭屍", -- Sandbox_ZombieAdvanced = "進階殭屍選項", -- Sandbox_ZSpeed = "速度", Sandbox_ZSpeed_tooltip = "控制殭屍移動速率. ", Sandbox_ZSpeed_option1 = "衝刺者", Sandbox_ZSpeed_option2 = "快速蹣跚者", Sandbox_ZSpeed_option3 = "蹣跚者", Sandbox_ZSpeed_option4 = "隨機", Sandbox_ZStrength = "力量", Sandbox_ZStrength_tooltip = "控制殭屍每次攻擊所造成的傷害. ", Sandbox_ZStrength_option1 = "超人", Sandbox_ZStrength_option2 = "正常", Sandbox_ZStrength_option3 = "虛弱", Sandbox_ZStrength_option4 = "隨機", Sandbox_ZToughness = "韌性", Sandbox_ZToughness_tooltip = "控制殺死殭屍的困難度. ", Sandbox_ZToughness_option1 = "堅韌", Sandbox_ZToughness_option2 = "普通", Sandbox_ZToughness_option3 = "脆弱", Sandbox_ZToughness_option4 = "隨機", Sandbox_ZTransmission = "傳染性", Sandbox_ZTransmission_tooltip = "控制殭屍病毒傳播的方式. ", Sandbox_ZTransmission_option1 = "血液 + 唾液", Sandbox_ZTransmission_option2 = "僅限唾液", Sandbox_ZTransmission_option3 = "所有人都已感染", Sandbox_ZTransmission_option4 = "無", Sandbox_ZInfectionMortality = "感染致命", Sandbox_ZInfectionMortality_tooltip = "控制感染發生作用的速度. ", Sandbox_ZInfectionMortality_option1 = "立即", Sandbox_ZInfectionMortality_option2 = "0-30 秒", Sandbox_ZInfectionMortality_option3 = "0-1 分鐘", Sandbox_ZInfectionMortality_option4 = "0-12 小時", Sandbox_ZInfectionMortality_option5 = "2-3 天", Sandbox_ZInfectionMortality_option6 = "1-2 星期", Sandbox_ZInfectionMortality_option7 = "關閉", Sandbox_ZReanimateTime = "復活時間", Sandbox_ZReanimateTime_tooltip = "控制屍體復活成殭屍的速度. ", Sandbox_ZReanimateTime_option1 = "立即", Sandbox_ZReanimateTime_option2 = "0-30 秒", Sandbox_ZReanimateTime_option3 = "0-1 分鐘", Sandbox_ZReanimateTime_option4 = "0-12 小時", Sandbox_ZReanimateTime_option5 = "2-3 天", Sandbox_ZReanimateTime_option6 = "1-2 星期", Sandbox_ZCognition = "感知", Sandbox_ZCognition_tooltip = "控制殭屍智力. ", Sandbox_ZCognition_option1 = "巡路 + 使用門", Sandbox_ZCognition_option2 = "巡路", Sandbox_ZCognition_option3 = "基礎巡路", Sandbox_ZCognition_option4 = "隨機", Sandbox_ZCrawlUnderVehicle = "爬行車輛下方", Sandbox_ZCrawlUnderVehicle_tooltip = "控制哪些殭屍可以爬到車輛下方. ", Sandbox_ZCrawlUnderVehicle_option1 = "只有爬行者", Sandbox_ZCrawlUnderVehicle_option2 = "極稀有", Sandbox_ZCrawlUnderVehicle_option3 = "稀有", Sandbox_ZCrawlUnderVehicle_option4 = "偶爾", Sandbox_ZCrawlUnderVehicle_option5 = "頻繁", Sandbox_ZCrawlUnderVehicle_option6 = "非常頻繁", Sandbox_ZCrawlUnderVehicle_option7 = "總是", Sandbox_ZMemory = "記憶", Sandbox_ZMemory_tooltip = "控制殭屍看見或聽見玩家後記憶的時間長度. ", Sandbox_ZMemory_option1 = "長", Sandbox_ZMemory_option2 = "正常", Sandbox_ZMemory_option3 = "短", Sandbox_ZMemory_option4 = "無", Sandbox_ZMemory_option5 = "隨機", Sandbox_ZSight = "視覺", Sandbox_ZSight_tooltip = "控制殭屍的視覺半徑. ", Sandbox_ZSight_option1 = "鷹眼", Sandbox_ZSight_option2 = "正常", Sandbox_ZSight_option3 = "差", Sandbox_ZSight_option4 = "隨機", Sandbox_ZHearing = "聽覺", Sandbox_ZHearing_tooltip = "控制殭屍的聽覺半徑. ", Sandbox_ZHearing_option1 = "敏銳", Sandbox_ZHearing_option2 = "正常", Sandbox_ZHearing_option3 = "差", Sandbox_ZHearing_option4 = "隨機", Sandbox_TimeSinceApo = "末日開始後已經過月數. ", Sandbox_TimeSinceApo_tooltip = "影響初始世界侵蝕和食物腐壞. ", Sandbox_TimeSinceApo_option1 = "0", Sandbox_TimeSinceApo_option2 = "1", Sandbox_TimeSinceApo_option3 = "2", Sandbox_TimeSinceApo_option4 = "3", Sandbox_TimeSinceApo_option5 = "4", Sandbox_TimeSinceApo_option6 = "5", Sandbox_TimeSinceApo_option7 = "6", Sandbox_TimeSinceApo_option8 = "7", Sandbox_TimeSinceApo_option9 = "8", Sandbox_TimeSinceApo_option10 = "9", Sandbox_TimeSinceApo_option11 = "10", Sandbox_TimeSinceApo_option12 = "11", Sandbox_TimeSinceApo_option13 = "12", Sandbox_PlantResilience = "植物韌性", Sandbox_PlantResilience_tooltip = "影響植物每天失去的水分跟避免疾病的能力. ", Sandbox_PlantResilience_option1 = "非常高", Sandbox_PlantResilience_option2 = "高", Sandbox_PlantResilience_option3 = "正常", Sandbox_PlantResilience_option4 = "低", Sandbox_PlantResilience_option5 = "非常低", Sandbox_PlantAbundance = "農耕豐富度", Sandbox_PlantAbundance_tooltip = "控制植物的收成量. ", Sandbox_EnduranceRegen = "耐力恢復", Sandbox_EnduranceRegen_tooltip = "從執行動作所造成的疲勞中恢復. ", Sandbox_EnduranceRegen_option1 = "非常快", Sandbox_EnduranceRegen_option2 = "快", Sandbox_EnduranceRegen_option3 = "正常", Sandbox_EnduranceRegen_option4 = "慢", Sandbox_EnduranceRegen_option5 = "非常慢", -- ZombieConfig Sandbox_PopulationMultiplier = "數量倍率", Sandbox_PopulationStartMultiplier = "人口初始倍數", Sandbox_PopulationPeakMultiplier = "人口巔峰倍數", Sandbox_PopulationPeakDay = "人口巔峰日", Sandbox_RespawnHours = "重生所需小時數", Sandbox_RespawnUnseenHours = "重生未見小時數", Sandbox_RespawnMultiplier = "重生倍數", Sandbox_RedistributeHours = "重新分配所需小時數", Sandbox_FollowSoundDistance = "循聲距離", Sandbox_RallyGroupSize = "號召團體規模", Sandbox_RallyTravelDistance = "號召移動距離", Sandbox_RallyGroupSeparation = "號召團體分離", Sandbox_RallyGroupRadius = "號召團體半徑", -- Zombie Config tooltips and zombie.ini comments Sandbox_PopulationMultiplier_help = "由 \'殭屍量\' 數量選項設定. \n4.0 = 瘋狂, 3.0 = 非常高", 2.0 = 高, 1.0 = 正常, 0.35 = 低, 0.0 = 無. ", Sandbox_PopulationStartMultiplier_help = "調整遊戲開始時的人口數. ", Sandbox_PopulationPeakMultiplier_help = "調整巔峰日的人口. ", Sandbox_PopulationPeakDay_help = "設定人口達到最高峰的天數. ", Sandbox_RespawnHours_help = "設定殭屍重生於同個地圖區間內所需經過的小時數. \n為零時取消重生. ", Sandbox_RespawnUnseenHours_help = "殭屍能夠開始重生前, 一個區塊需未被見到的小時數. ", Sandbox_RespawnMultiplier_help = "每次達重生所需小時數時, 區間期望人口數可重生的部分. ", Sandbox_RedistributeHours_help = "設定殭屍遷徙至同一區間內空蕩處所需經過小時數. \n設定為零停用遷徙. ", Sandbox_FollowSoundDistance_help = "殭屍朝最後聽見聲音移動的距離. ", Sandbox_RallyGroupSize_help = "實體殭屍閒置時所形成的團體規模. 零代表殭屍不會形成團體. \n團體不會形成於建築物內或者森林區域. ", Sandbox_RallyTravelDistance_help = "實體殭屍閒置時為了形成團體而移動的距離. ", Sandbox_RallyGroupSeparation_help = "殭屍團體間的距離. ", Sandbox_RallyGroupRadius_help = "設定團體成員與團體領袖的距離. ", Sandbox_MinMaxDefault = "最小=%1 最大=%2 預設=%3", Sandbox_Default = "預設=%1", Sandbox_ThumpNoChasing = "環境攻擊", Sandbox_ThumpNoChasing_option1 = "是", Sandbox_ThumpNoChasing_option2 = "否", Sandbox_ThumpNoChasing_tooltip = "還沒看見或聽見玩家的殭屍會在遊蕩時攻擊門和建築物. ", Sandbox_Nutrition = "營養", Sandbox_Nutrition_tooltip = "食物營養值影響玩家狀況. ", Sandbox_Helicopter = "直升機", Sandbox_Helicopter_tooltip = "直升機飛過事件區域的頻繁程度. ", Sandbox_HelicopterFreq_option1 = "永不", Sandbox_HelicopterFreq_option2 = "一次", Sandbox_HelicopterFreq_option3 = "偶爾", Sandbox_HelicopterFreq_option4 = "頻繁", Sandbox_MetaEvent = "幕外事件", Sandbox_MetaEvent_tooltip = "設定如遠處槍聲等吸引殭屍的幕外事件頻率. ", Sandbox_MetaEventFreq_option1 = "永不", Sandbox_MetaEventFreq_option2 = "偶爾", Sandbox_MetaEventFreq_option3 = "頻繁", Sandbox_SleepingEvent = "睡眠事件", Sandbox_SleepingEvent_tooltip = "管理玩家睡眠時的夜間幕外事件. ", Sandbox_SadisticAIDirector = "病態 AI 指導", Sandbox_Meta = "幕外", Sandbox_GeneratorSpawning = "發電機產生", Sandbox_GeneratorSpawning_tooltip = "增加 / 減少發電機產生在地圖上的機率. ", Sandbox_GeneratorSpawning_option1 = "非常稀有", Sandbox_GeneratorSpawning_option2 = "稀有", Sandbox_GeneratorSpawning_option3 = "偶爾", Sandbox_GeneratorSpawning_option4 = "頻繁", Sandbox_GeneratorSpawning_option5 = "非常頻繁", Sandbox_GeneratorFuelConsumption = "發電機油耗", Sandbox_GeneratorFuelConsumption_tooltip = "每遊戲小時所消耗的油量. ", Sandbox_VehicleStoryChance = "隨機車輛故事機率", Sandbox_ZoneStoryChance = "隨機區域故事機率", Sandbox_SurvivorHouseChance = "隨機房屋機率", Sandbox_SurvivorHouseChance_tooltip = "增加 / 減少在地圖上發現隨機安全屋的可能性: 不論是已燒毀, 有堆藏物資, 或是有倖存者屍體等. ", Sandbox_SurvivorHouseChance_option1 = "永不", Sandbox_SurvivorHouseChance_option2 = "非常稀有", Sandbox_SurvivorHouseChance_option3 = "稀有", Sandbox_SurvivorHouseChance_option4 = "偶爾", Sandbox_SurvivorHouseChance_option5 = "頻繁", Sandbox_SurvivorHouseChance_option6 = "非常頻繁", Sandbox_AnnotatedMapChance = "已標記的地圖產生率", Sandbox_AnnotatedMapChance_tooltip = "影響在倖存者的屍體上拾取到已有標註地圖的機率. ", Sandbox_AnnotatedMapChance_option1 = "永不", Sandbox_AnnotatedMapChance_option2 = "非常稀有", Sandbox_AnnotatedMapChance_option3 = "稀有", Sandbox_AnnotatedMapChance_option4 = "偶爾", Sandbox_AnnotatedMapChance_option5 = "頻繁", Sandbox_AnnotatedMapChance_option6 = "非常頻繁", Sandbox_ThumpOnConstruction = "破壞建築", Sandbox_ThumpOnConstruction_tooltip = "管理殭屍是否能破壞玩家建築或防禦. ", Sandbox_CharacterFreePoints = "額外特質點數", Sandbox_CharacterFreePoints_tooltip = "建立角色時增加額外點數. ", Sandbox_ConstructionBonusPoints = "玩家建築強度", Sandbox_ConstructionBonusPoints_tooltip = "給予玩家建築更多血量, 使它們可承受更多殭屍傷害. ", Sandbox_ConstructionBonusPoints_option1 = "非常低", Sandbox_ConstructionBonusPoints_option2 = "低", Sandbox_ConstructionBonusPoints_option3 = "正常", Sandbox_ConstructionBonusPoints_option4 = "高", Sandbox_ConstructionBonusPoints_option5 = "非常高", Sandbox_ActiveOnly = "日 / 夜活躍", Sandbox_ActiveOnly_tooltip = "控制殭屍是否白天較活躍, 或者較像夜行生物. \n活躍的殭屍會使用所設定的速度. 非活躍狀態的殭屍則會較遲緩, 且較不喜好追逐. ", Sandbox_ActiveOnly_option1 = "不分", Sandbox_ActiveOnly_option2 = "晚上", Sandbox_ActiveOnly_option3 = "白天", Sandbox_NightDarkness = "夜間暗度", Sandbox_NightDarkness_tooltip = "管理夜間環境亮度. ", Sandbox_NightDarkness_option1 = "漆黑", Sandbox_NightDarkness_option2 = "黑暗", Sandbox_NightDarkness_option3 = "正常", Sandbox_NightDarkness_option4 = "明亮", Sandbox_NightLength = "夜晚長度", Sandbox_NightLength_tooltip = "管理從日落到日出的時間. ", Sandbox_NightLength_option1 = "總是夜晚", Sandbox_NightLength_option2 = "長", Sandbox_NightLength_option3 = "正常", Sandbox_NightLength_option4 = "短", Sandbox_NightLength_option5 = "總是白天", Sandbox_InjurySeverity = "受傷嚴重程度", Sandbox_InjurySeverity_tooltip = "增加或減少受傷對你身體的影響程度, 和它們的癒合時間. ", Sandbox_InjurySeverity_option1 = "低", Sandbox_InjurySeverity_option2 = "正常", Sandbox_InjurySeverity_option3 = "高", Sandbox_BoneFracture = "骨折", Sandbox_BoneFracture_tooltip = "啟用或關閉倖存者受撞擊, 殭屍攻擊, 或摔倒時是否會折斷四肢. ", Sandbox_HoursForCorpseRemoval = "屍體移除時間", Sandbox_HoursForCorpseRemoval_tooltip = "殭屍的屍體消失所需時間. ", Sandbox_DecayingCorpseHealthImpact = "腐爛屍體影響健康", Sandbox_DecayingCorpseHealthImpact_tooltip = "管理附近腐爛屍體對玩家的健康和情緒的影響. ", Sandbox_DecayingCorpseHealthImpact_option1 = "無", Sandbox_DecayingCorpseHealthImpact_option2 = "低", Sandbox_DecayingCorpseHealthImpact_option3 = "正常", Sandbox_DecayingCorpseHealthImpact_option4 = "高", Sandbox_BloodLevel = "血腥程度", Sandbox_BloodLevel_tooltip = "噴灑到地面與牆壁上的血跡數量. ", Sandbox_BloodLevel_option1 = "無", Sandbox_BloodLevel_option2 = "低", Sandbox_BloodLevel_option3 = "正常", Sandbox_BloodLevel_option4 = "高", Sandbox_BloodLevel_option5 = "極度血腥", Sandbox_ClothingDegradation = "服裝劣化", Sandbox_ClothingDegradation_tooltip = "管理服裝劣化, 變髒或染血的速度. ", Sandbox_ClothingDegradation_option1 = "停用", Sandbox_ClothingDegradation_option2 = "慢", Sandbox_ClothingDegradation_option3 = "正常", Sandbox_ClothingDegradation_option4 = "快", Sandbox_FireSpread = "火勢蔓延", Sandbox_DaysForRottenFoodRemoval = "移除腐爛食物", Sandbox_DaysForRottenFoodRemoval_tooltip = "設定腐爛食物幾天遊戲日後會從地圖上移除. 當設定為 -1 時則永遠不會移除. ", Sandbox_AllowExteriorGenerator = "發電機室外運轉", Sandbox_AllowExteriorGenerator_tooltip = "啟用時, 發電機將可在室外運轉, 允許用於汽油幫浦等處. ", -- Sandbox_Vehicle = "車輛", Sandbox_ZombieAttractionMultiplier = "殭屍吸引倍數", Sandbox_ZombieAttractionMultiplier_tooltip = "使用此選項加倍或降低引擎聲響. ", Sandbox_VehicleEasyUse = "簡單使用", Sandbox_VehicleEasyUse_tooltip = "管理車輛是否上鎖, 需要鑰匙啟動等...", Sandbox_CarSpawnRate = "車輛產生率", Sandbox_CarSpawnRate_tooltip = "管理在地圖上發現車輛的頻率", Sandbox_CarSpawnRate_option1 = "無", Sandbox_CarSpawnRate_option2 = "非常低", Sandbox_CarSpawnRate_option3 = "低", Sandbox_CarSpawnRate_option4 = "正常", Sandbox_CarSpawnRate_option5 = "高", Sandbox_InitialGas = "初始油量", Sandbox_InitialGas_tooltip = "管理發現車輛所剩的汽油量. ", Sandbox_InitialGas_option1 = "非常低", Sandbox_InitialGas_option2 = "低", Sandbox_InitialGas_option3 = "正常", Sandbox_InitialGas_option4 = "高", Sandbox_InitialGas_option5 = "非常高", Sandbox_InitialGas_option6 = "全滿", Sandbox_FuelStationGas = "初始加油站存量", Sandbox_FuelStationGas_tooltip = "管理加油站初始儲油量. ", Sandbox_FuelStationGas_option1 = "空", Sandbox_FuelStationGas_option2 = "極低", Sandbox_FuelStationGas_option3 = "非常低", Sandbox_FuelStationGas_option4 = "低", Sandbox_FuelStationGas_option5 = "正常", Sandbox_FuelStationGas_option6 = "高", Sandbox_FuelStationGas_option7 = "非常高", Sandbox_FuelStationGas_option8 = "滿", Sandbox_FuelStationGas_option9 = "無限", Sandbox_ChanceHasGas = "有油的機率", Sandbox_ChanceHasGas_tooltip = "管理發現有油車輛的機率. ", Sandbox_ChanceHasGas_option1 = "低", Sandbox_ChanceHasGas_option2 = "正常", Sandbox_ChanceHasGas_option3 = "高", Sandbox_LockedCar = "鎖住機率", Sandbox_LockedCar_option1 = "永不", Sandbox_LockedCar_option2 = "非常稀有", Sandbox_LockedCar_option3 = "稀有", Sandbox_LockedCar_option4 = "偶爾", Sandbox_LockedCar_option5 = "頻繁", Sandbox_LockedCar_option6 = "非常頻繁", Sandbox_CarGasConsumption = "耗油量", Sandbox_CarGasConsumption_tooltip = "地圖上的車輛耗油的程度. ", Sandbox_CarGeneralCondition_tooltip = "地圖上車輛的完好狀況. ", Sandbox_CarGeneralCondition = "整體狀況", Sandbox_CarGeneralCondition_option1 = "非常低", Sandbox_CarGeneralCondition_option2 = "低", Sandbox_CarGeneralCondition_option3 = "正常", Sandbox_CarGeneralCondition_option4 = "高", Sandbox_CarGeneralCondition_option5 = "非常高", Sandbox_CarDamageOnImpact = "車輛撞擊傷害", Sandbox_CarDamageOnImpact_tooltip = "管理車輛撞擊時的受損程度. ", Sandbox_CarDamageOnImpact_option1 = "非常低", Sandbox_CarDamageOnImpact_option2 = "低", Sandbox_CarDamageOnImpact_option3 = "正常", Sandbox_CarDamageOnImpact_option4 = "高", Sandbox_CarDamageOnImpact_option5 = "非常高", Sandbox_DamageToPlayerFromHitByACar = "車輛撞擊對玩家傷害", Sandbox_DamageToPlayerFromHitByACar_tooltip = "玩家受車輛撞擊時所承受的傷害. ", Sandbox_DamageToPlayerFromHitByACar_option1 = "無", Sandbox_DamageToPlayerFromHitByACar_option2 = "低", Sandbox_DamageToPlayerFromHitByACar_option3 = "正常", Sandbox_DamageToPlayerFromHitByACar_option4 = "高", Sandbox_DamageToPlayerFromHitByACar_option5 = "最高", Sandbox_TrafficJam = "汽車殘骸堵塞", Sandbox_TrafficJam_tooltip = "啟用或停用產生於地圖上主要道路的塞車. ", Sandbox_CarAlarmFrequency = "汽車警報頻率", Sandbox_CarAlarmFrequency_tooltip = "發現的車輛裝有警報的頻率. ", Sandbox_CarAlarmFrequency_option1 = "永不", Sandbox_CarAlarmFrequency_option2 = "非常稀有", Sandbox_CarAlarmFrequency_option3 = "稀有", Sandbox_CarAlarmFrequency_option4 = "偶爾", Sandbox_CarAlarmFrequency_option5 = "頻繁", Sandbox_CarAlarmFrequency_option6 = "非常頻繁", Sandbox_PlayerDamageFromCrash = "玩家車禍受傷", Sandbox_PlayerDamageFromCrash_tooltip = "啟用或停用玩家車禍中所承受的傷害. ", Sandbox_SirenShutoffHours = "警報中止小時數", Sandbox_SirenShutoffHours_tooltip = "響起的警報需經過多少遊戲小時數才會關閉. ", Sandbox_EnableVehicles = "車輛", Sandbox_EnableVehicles_tooltip = "啟用車輛產生. ", -- Sandbox_TriggerHouseAlarm = "殭屍觸發房屋警報", Sandbox_TriggerHouseAlarm_tooltip = "允許殭屍破壞門窗時觸發房屋警報. ", Sandbox_RecentlySurvivorVehicles = "近期倖存者車輛", Sandbox_RecentlySurvivorVehicles_tooltip = "管理玩家是否能發現感染爆發後仍受維護與照顧的車輛. ", Sandbox_RecentlySurvivorVehicles_option1 = "無", Sandbox_RecentlySurvivorVehicles_option2 = "低", Sandbox_RecentlySurvivorVehicles_option3 = "正常", Sandbox_RecentlySurvivorVehicles_option4 = "高", Sandbox_MaxFogIntensity = "最高霧強度", Sandbox_MaxFogIntensity_tooltip = "控制霧的最高強度. ", Sandbox_MaxFogIntensity_option1 = "正常", Sandbox_MaxFogIntensity_option2 = "中等", Sandbox_MaxFogIntensity_option3 = "低", Sandbox_MaxRainFxIntensity = "最高降雨效果強度", Sandbox_MaxRainFxIntensity_tooltip = "控制雨的最高強度. ", Sandbox_MaxRainFxIntensity_option1 = "正常", Sandbox_MaxRainFxIntensity_option2 = "中等", Sandbox_MaxRainFxIntensity_option3 = "低", Sandbox_EnableSnowOnGround = "地面積雪", Sandbox_EnableSnowOnGround_tooltip = "關閉時雪將不會堆積於地面, 但還是會出現在植被和屋頂上. ", Sandbox_EnableTaintedWaterText = "啟用 '髒水' 提示", Sandbox_EnableTaintedWaterText_tooltip = "若停用, 將不會顯示髒水的警告", Sandbox_MultiHitZombies = "武器多重打擊", Sandbox_MultiHitZombies_tooltip = "啟用時, 特定近戰武器能夠一次擊中多個目標. ", Sandbox_RearVulnerability = "後方防備脆弱度", Sandbox_RearVulnerability_tooltip = "殭屍從後方攻擊時被咬傷的機率. ", Sandbox_RearVulnerability_option1 = "低", Sandbox_RearVulnerability_option2 = "中", Sandbox_RearVulnerability_option3 = "高", Sandbox_ZombiesDragDown = "拉倒", Sandbox_ZombiesDragDown_tooltip = "啟用時, 當多數殭屍攻擊時可把你拉倒至地上食用. 取決於殭屍力量. ", Sandbox_ZombiesFenceLunge = "翻牆前撲", Sandbox_ZombiesFenceLunge_tooltip = "啟用時, 殭屍有機會在翻越你太靠近的圍牆後向前撲. ", Sandbox_AttackBlockMovements = "近戰移動干擾", Sandbox_AttackBlockMovements_tooltip = "停用時, 進行近戰攻擊將不會影響移動. ", Sandbox_Map = "遊戲內地圖", Sandbox_AllowMiniMap = "允許小地圖", Sandbox_AllowWorldMap = "允許世界地圖", Sandbox_MapAllKnown = "開始時全部已知", Sandbox_AllClothesUnlocked = "解鎖所有服裝", Sandbox_EnablePoisoning = "啟用中毒", Sandbox_EnablePoisoning_tooltip = "管理是否啟用食物中毒.", Sandbox_EnablePoisoning_option1 = "是", Sandbox_EnablePoisoning_option2 = "否", Sandbox_EnablePoisoning_option3 = "只停用漂白水下毒", Sandbox_DisableFakeDead = "殭屍假死", Sandbox_DisableFakeDead_option1 = "部分殭屍將會假死", Sandbox_DisableFakeDead_option2 = "部分殭屍將會假死, 包含你 '殺死' 的殭屍也可能只是假死", Sandbox_DisableFakeDead_option3 = "殭屍不會假死", Sandbox_MaggotSpawn = "屍體產生蛆", Sandbox_MaggotSpawn_option1 = "屍體內以及屍體附近", Sandbox_MaggotSpawn_option2 = "僅限屍體內", Sandbox_MaggotSpawn_option3 = "停用", Sandbox_LightBulbLifespan = "燈泡期限", Sandbox_LightBulbLifespan_tooltip = "數值越高, 燈泡的有效期限就越長. 若為 0 , 燈泡將永遠不會損壞. 此選項不影響車輛頭燈.", }