GameSound_CN = { GameSound_ButtonAdvanced = "高级", GameSound_ButtonReload = "重载", GameSound_ButtonReload_tt = "重新加载所有sounds.txt文件。", GameSound_VolumeControlTooltip = "音量: %1%

主音量: %2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "自动", GameSound_Category_Item = "选项", GameSound_Category_Meta = "元", GameSound_Category_Music = "音乐", GameSound_Category_Object = "物件", GameSound_Category_Player = "玩家", GameSound_Category_Vehicle = "车辆", GameSound_Category_World = "世界", GameSound_Category_Zombie = "僵尸", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "闹钟铃声", GameSound_WatchAlarmLoop = "警报器", GameSound_AssaultShot = "突击步枪射击", GameSound_BatHit = "球棒击中", GameSound_BladeHit = "剑类击中", GameSound_BatSwing = "球棒挥舞", GameSound_BatOnFloor = "球棒击地", GameSound_ChopDoor = "劈门", GameSound_SledgehammerHitDoor = "大锤砸门", GameSound_ClothesRipping = "撕开衣服", GameSound_BlowTorch = "喷灯", GameSound_Hammering = "锻造", GameSound_Sawing = "锯", GameSound_OpenBag = "打开背包", GameSound_CloseBag = "关闭背包", GameSound_PutItemInBag = "将物品放入背包", GameSound_Shoveling = "铲", GameSound_BreakMetalItem = "破坏金属物品", GameSound_BreakWoodItem = "破坏木制物品", GameSound_CastFishingLine = "抛鱼线", GameSound_BreakFishingLine = "断鱼线", GameSound_FixingItemFailed = "修理失败", GameSound_FixWithTape = "用胶带修理", GameSound_BigExplosion = "大爆炸", GameSound_SmallExplosion = "小爆炸", GameSound_NoiseTrapExplosion = "噪音陷阱爆炸", GameSound_LightbulbBurnedOut = "灯泡烧毁", GameSound_AddItemInRecipe = "添加配方", GameSound_SliceBread = "切面包", GameSound_SliceMeat = "切肉", GameSound_ZombieImpact = "僵尸冲撞", GameSound_Firearm9mmShot = " 9mm枪械开火 ", GameSound_FirearmVarmintShot = "MSR700开火", GameSound_FirearmHunterShot = "MSR788开火", GameSound_FirearmShotgun = "霰弹枪开火", GameSound_FirearmShotgunSawnoff = "短管霰弹枪开火", GameSound_BulletInRifle = "步枪上膛", GameSound_BulletOutVarmint = "退膛", GameSound_StormyRifleCock = "握紧步枪", GameSound_StormyRevolverInsertRound = "左轮上膛", GameSound_ShotgunPumpAction = "霰弹枪泵动", GameSound_StormyShotgunClick = "霰弹枪空弹", GameSound_StormyShotgunInsertRound = "霰弹枪上膛", GameSound_ShotgunShellHitGround = "霰弹枪击地", GameSound_Stormy9mmClick = "9mm空弹", GameSound_Stormy9mmClipEject = "9mm弹匣", GameSound_Stormy9mmRack = "9mm上膛", GameSound_Stormy9mmClipLoad = "9mm装载弹匣", /* Meta */ GameSound_Helicopter = "直升机", GameSound_MetaAssaultRifle1 = "元事件 - 步枪射击", GameSound_MetaPistol1 = "元事件 - 手枪射击 1", GameSound_MetaPistol2 = "元事件 - 手枪射击 2", GameSound_MetaPistol3 = "元事件 - 手枪射击 3", GameSound_MetaShotgun1 = "元事件 - 霰弹枪", GameSound_MetaDogBark = "元事件 - 狗吠", GameSound_MetaScream = "元事件 - 尖叫", GameSound_MetaOwl = "元事件 - 猫头鹰", GameSound_MetaWolfHowl = "元事件 - 狼嚎", GameSound_ChatDrawCard = "抽卡", GameSound_ChatRollDice = "掷骰子", /* Music */ GameSound_AmbientMusic_BrassAmbient = "环境: 铜管", GameSound_AmbientMusic_CreepyAmbient = "环境: 潜行", GameSound_AmbientMusic_IntenseAmbient = "环境: 紧张", GameSound_AmbientMusic_PercussiveAmbient = "环境: 打击", GameSound_AmbientMusic_RhythmicAmbient = "环境: 节奏", GameSound_AmbientMusic_VoiceAmbient = "环境: 语音", GameSound_AmbientMusic_ZombieAmbient = "环境: 僵尸", GameSound_NewMusic_32 = "新音乐: 32", GameSound_NewMusic_33 = "新音乐: 33", GameSound_NewMusic_34 = "新音乐: 34", GameSound_NewMusic_35 = "新音乐: 35", GameSound_NewMusic_36 = "新音乐: 36", GameSound_NewMusic_Alone = "官方: 孤独", GameSound_NewMusic_Ambient = "官方: 环境", GameSound_NewMusic_AmbientGuitar = "官方: 环境(吉他)", GameSound_NewMusic_AmbientLow = "官方: 环境(低音)", GameSound_NewMusic_AmbientPiano = "官方: 环境(钢琴)", GameSound_NewMusic_AmbientRaider = "官方: 环境(打击)", GameSound_NewMusic_Barricading = "官方: 障碍", GameSound_NewMusic_CalmBeforeTheStorm = "官方: 风暴前夕", GameSound_NewMusic_Chase = "官方: 追逐", GameSound_NewMusic_DesperateEscape = "官方: 绝望逃生", GameSound_NewMusic_EchoesFromBefore = "官方: 回声", GameSound_NewMusic_Everythings_Gone = "官方: 一无所有", GameSound_NewMusic_FightOrFlight = "官方: 战斗或逃跑", GameSound_NewMusic_FinallyCalm = "官方: 终归平静", GameSound_NewMusic_GearUp = "官方: 加速", GameSound_NewMusic_GetReady = "官方: 准备完毕", GameSound_NewMusic_GoItAlone = "官方: 孤独旅程", GameSound_NewMusic_HoldingOutHope = "官方: 拥抱希望", GameSound_NewMusic_Introduction = "官方: 简介", GameSound_NewMusic_KeepMoving = "官方: 保持移动", GameSound_NewMusic_LookingAround = "官方: 环顾四周", GameSound_NewMusic_MainTheme = "官方: 主旋律", GameSound_NewMusic_MaybeNot = "官方: 也许不会", GameSound_NewMusic_MaybeWeCanWinThis = "官方: 也许我们能赢", GameSound_NewMusic_MoreAreComing = "官方: 更多内容敬请期待", GameSound_NewMusic_Mourning = "官方: 悼念", GameSound_NewMusic_NoTime = "官方: 没有时间", GameSound_NewMusic_OnlyOneWay = "官方: 只有一条路", GameSound_NewMusic_Overrun = "官方: 超载", GameSound_NewMusic_PassingTime = "官方: 通过时间", GameSound_NewMusic_PatchUp = "官方: 修补", GameSound_NewMusic_PressOn = "官方: 按开", GameSound_NewMusic_Rest = "官方: 休息", GameSound_NewMusic_Run = "官方: 跑", GameSound_NewMusic_SayingGoodbye = "官方: 说再见", GameSound_NewMusic_SlowSad = "官方: 忧伤", GameSound_NewMusic_Sunrise = "官方: 日出", GameSound_NewMusic_Sunset = "官方: 日落", GameSound_NewMusic_Surrounded = "官方: 包围", GameSound_NewMusic_TakeStock = "官方: 盘点", GameSound_NewMusic_TheHorde = "官方: 部落", GameSound_NewMusic_Death = "官方: 死亡", GameSound_NewMusic_TheInevitable = "官方: 不可避免的事情", GameSound_NewMusic_ThePlan = "官方: 计划", GameSound_NewMusic_TheZombieThreat = "官方: 僵尸威胁", GameSound_NewMusic_TheyWereOnceHere = "官方: 曾经在这里", GameSound_NewMusic_TheyreClose = "官方: 它们来了", GameSound_NewMusic_ThinkingOfThePast = "官方: 回忆", GameSound_NewMusic_TouchAndGo = "官方: 触碰并开始", GameSound_NewMusic_Travelling = "官方: 旅行", GameSound_NewMusic_Tread_Carefully = "官方: 小心翼翼", GameSound_NewMusic_WWL_Solo = "官方: 失去了什么 (单)", GameSound_NewMusic_Waiting = "官方: 等待", GameSound_NewMusic_WhatWasLost = "官方: 失去了什么", GameSound_NewMusic_WhatWasLostActive = "官方: 失去了什么 (活跃)", GameSound_NewMusic_WhatWasLostActive2 = "官方: 失去了什么 (活跃 2)", GameSound_NewMusic_WhereIsEveryone = "官方: 大家在哪?", GameSound_NewMusic_WorkFast = "官方: 快做", GameSound_NewMusic_Working = "官方: 工作", GameSound_OldMusic_alone = "EA: 孤独", GameSound_OldMusic_ambient1 = "EA: 环境 1", GameSound_OldMusic_ambient2 = "EA: 环境 2", GameSound_OldMusic_guitar = "EA: 环境(吉他)", GameSound_OldMusic_low = "EA: 环境(低音)", GameSound_OldMusic_long_ambient = "EA: 环境(长音)", GameSound_OldMusic_piano = "EA: 环境(钢琴)", GameSound_OldMusic_raider = "EA: 环境(打击)", GameSound_OldMusic_barricading = "EA: 障碍", GameSound_OldMusic_chase = "EA: 追逐", GameSound_OldMusic_desperate_escape = "EA: 绝望逃生", GameSound_OldMusic_fight_or_flight = "EA: 战斗或逃跑", GameSound_OldMusic_maybe_not = "EA: 也许不会", GameSound_OldMusic_maybe_we_can_win_this = "EA: 也许我们能赢", GameSound_OldMusic_preface = "EA: 前言", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: 跑", GameSound_OldMusic_saying_goodbye = "EA: 说再见", GameSound_OldMusic_the_horde = "EA: 部落", GameSound_OldMusic_the_inevitable = "EA: 必然", GameSound_OldMusic_theme2 = "EA: 旋律 2", GameSound_OldMusic_they_were_once_here = "EA: 曾经在这里", GameSound_OldMusic_the_zombie_threat = "EA: 僵尸威胁", GameSound_OldMusic_tunedeath = "EA: 死亡之音", GameSound_OldMusic_what_was_lost = "EA: 失去了什么", GameSound_OldMusic_where_is_everyone = "EA: 大家在哪", GameSound_OldMusic_wwl_active = "EA: 失去了什么 (活跃)", GameSound_OldMusic_wwl_tense = "EA: 失去了什么 (紧张)", GameSound_OldMusic_work_fast = "EA: 快做", /* Object */ GameSound_BirdInTree = "树上的鸟", GameSound_BreakObject = "打破物品", GameSound_HitBarricadeMetal = "打击金属障碍", GameSound_HitBarricadePlank = "打击木制障碍", GameSound_BeginRemoveBarricadeMetal = "开始移除金属障碍", GameSound_BeginRemoveBarricadePlank = "开始移除木制障碍", GameSound_RemoveBarricadeMetal = "移除金属障碍", GameSound_RemoveBarricadePlank = "移除木制障碍", GameSound_BreakBarricadePlank = "破坏木制障碍", GameSound_BreakBarricadeMetal = "破坏金属障碍", GameSound_Bushes = "灌木丛", GameSound_ClothingDryerRunning = "烘干机 - 运行 ", GameSound_ClothingWasherRunning = "洗衣机 - 运行", GameSound_ClothingDryerFinished = "烘干机 - 完成", GameSound_ClothingWasherFinished = "洗衣机 - 完成", GameSound_OpenDoor = "开门", GameSound_CloseDoor = "关门", GameSound_BreakDoor = "破门", GameSound_DoorIsLocked = "门被锁", GameSound_DoorIsBlocked = "门被堵", GameSound_LockDoor = "锁门", GameSound_UnlockDoor = "解锁门", GameSound_WoodDoorCreaks = "木门吱吱响", GameSound_ChopTree = "砍树", GameSound_FallingTree = "树倒下", GameSound_RemovePlant = "移除植物", GameSound_Fire = "火", GameSound_FridgeHum = "冰箱运行声 ", GameSound_GeneratorFailedToStart = "发电机启动失败", GameSound_GeneratorStarting = "发电机启动", GameSound_GeneratorStopping = "发电机停止", GameSound_GeneratorLoop = "发电机运行", GameSound_HitObjectWithSledgehammer = "大锤击中物体", GameSound_MicrowaveRunning = "微波炉运行", GameSound_MicrowaveCookingMetal = "微波炉里放入金属", GameSound_MicrowaveTimerExpired = "微波炉结束计时", GameSound_ToggleStove = "切换火炉", GameSound_StoveTimerExpired = "火炉结束计时", GameSound_LightSwitch = "电灯开关", GameSound_RadioButton = "收音机按钮", GameSound_RadioStatic = "无线电干扰", GameSound_RadioTalk = "无线电交谈", GameSound_RadioZap = "无线电广播", GameSound_TelevisionTestBeep = "电视测试音", GameSound_TelevisionZap = "电视节目", GameSound_RotateObject = "旋转物体", GameSound_BurnedObjectExploded = "燃烧的物体爆炸", GameSound_BirdInWoodTrap = "木制陷阱中的鸟", GameSound_AnimalInMetalTrap = "金属陷阱中的动物", GameSound_AnimalInWoodTrap = "木制陷阱中的动物", GameSound_TrapTimerLoop = "陷阱计时", GameSound_TrapTimerExpired = "陷阱计时结束", GameSound_WaterDrip = "滴水", GameSound_RemoveBrokenGlass = "移除碎玻璃", GameSound_OpenWindow = "打开窗", GameSound_CloseWindow = "关闭窗", GameSound_SmashWindow = "破坏窗", GameSound_WindowIsLocked = "窗被锁", GameSound_BreakLockOnWindow = "解锁窗", GameSound_WalkOnBrokenGlass = "碎玻璃上行走", GameSound_WindowRattle = "窗户嘎嘎响", GameSound_WindowWind = "风入窗", /* Player */ GameSound_GetWater = "取水", GameSound_GetWaterFromTap = "水龙头取水", GameSound_GainExperienceLevel = "升级", GameSound_DrinkingFromBottle = "瓶子喝水", GameSound_DrinkingFromTap = "水龙头喝水", GameSound_Eating = "咀嚼", GameSound_Swallowing = "吞咽", GameSound_HeartBeat = "心跳", GameSound_FemaleHeavyBreath = "剧烈呼吸 - 女", GameSound_MaleHeavyBreath = "剧烈呼吸 - 男", GameSound_FemaleHeavyBreathPanic = "慌乱中剧烈呼吸 - 女", GameSound_MaleHeavyBreathPanic = "慌乱中剧烈呼吸 - 男", GameSound_PlayerDied = "玩家死亡", GameSound_FemaleEaten1 = "被吃掉的女性 1", GameSound_FemaleEaten2 = "被吃掉的女性 2", GameSound_FemaleEaten3 = "被吃掉的女性 3", GameSound_FemaleEaten4 = "被吃掉的女性 4", GameSound_FemaleEaten5 = "被吃掉的女性 5", GameSound_FemaleEaten6 = "被吃掉的女性 6", GameSound_MaleEaten1 = "被吃掉的男性 1", GameSound_MaleEaten2 = "被吃掉的男性 2", GameSound_MaleEaten3 = "被吃掉的男性 3", GameSound_MaleEaten4 = "被吃掉的男性 4", GameSound_MaleEaten5 = "被吃掉的男性 5", GameSound_MaleEaten6 = "被吃掉的男性 6", GameSound_FemaleBeingEatenDeath = "女性被吃掉 - 死亡", GameSound_MaleBeingEatenDeath = "男性被吃掉 - 死亡", GameSound_HumanFootstepGrass = "脚步声 (草)", GameSound_HumanFootstepWood = "脚步声 (木地板)", GameSound_HumanFootstepConcrete = "脚步声 (混凝土)", GameSound_HumanFootstepUpstairs = "脚步声 (上楼)", GameSound_HumanFootstepFloorCreaking = "地板吱吱响", GameSound_HumanFootstepsCombined = "人群脚步", GameSound_HumanFootstepsCombinedBarefoot = "人群脚步", /* Vehicle */ GameSound_VehicleStarted = "引擎启动", GameSound_VehicleDoorClose = "车门关闭", GameSound_VehicleDoorOpen = "车门打开", GameSound_LockVehicleDoor = "车门上锁", GameSound_UnlockVehicleDoor = "车门解锁", GameSound_VehicleDoorIsLocked = "车门已锁", GameSound_VehicleHoodClose = "发动机罩关闭", GameSound_VehicleHoodOpen = "发动机罩打开", GameSound_VehicleTrunkClose = "后备箱关闭", GameSound_VehicleTrunkOpen = "后备箱打开", GameSound_FirebirdVehicleEngine1 = "运动型车辆引擎 1", GameSound_FirebirdVehicleEngine2 = "运动型车辆引擎 2", GameSound_FirebirdVehicleEngine3 = "运动型车辆引擎 3", GameSound_FirebirdVehicleEngine4 = "运动型车辆引擎 4", GameSound_GenericVehicleEngine1 = "标准型车辆引擎 1", GameSound_GenericVehicleEngine2 = "标准型车辆引擎 2", GameSound_GenericVehicleEngine3 = "标准型车辆引擎 3", GameSound_GenericVehicleEngine4 = "标准型车辆引擎 4", GameSound_JeepVehicleEngine1 = "越野型车辆引擎 1", GameSound_JeepVehicleEngine2 = "越野型车辆引擎 2", GameSound_JeepVehicleEngine3 = "越野型车辆引擎 3", GameSound_JeepVehicleEngine4 = "越野型车辆引擎 4", GameSound_VanVehicleEngine1 = "封厢型车辆引擎 1", GameSound_VanVehicleEngine2 = "封厢型车辆引擎 2", GameSound_VehicleBackUpBeeper = "后备箱提示音", GameSound_VehicleFailingToStart = "车辆无法启动", GameSound_VehicleHorn = "车辆喇叭", GameSound_VehicleHorn1 = "车辆喇叭 1", GameSound_VehicleHorn2 = "车辆喇叭 2", GameSound_VehicleRunningOutOfGas = "车辆燃料用尽", GameSound_VehicleSirenAlarm = "车辆警笛警报", GameSound_VehicleSirenYelp = "车辆警笛尖叫", GameSound_VehicleSirenWall = "车辆警笛哀鸣 ", GameSound_VehicleSkid = "车辆打滑", GameSound_EngineStarted = "引擎启动", GameSound_VehicleTireExplode = "汽车炸胎", GameSound_VehicleTurnedOff = "车辆关闭", GameSound_VehicleHotwireFail = "车辆暖气故障", GameSound_VehicleCrash = "车祸", GameSound_VehicleCrash1 = "车祸 2", GameSound_VehicleCrash2 = "车祸 3", GameSound_VehicleHitCharacter = "车撞人", GameSound_VehicleHitObject = "车撞物", GameSound_VehicleRunOverBody = "车碾过尸体", GameSound_HitVehiclePartWithWeapon = "武器击中车辆", GameSound_HitVehicleWindowWithWeapon = "武器击中车窗", GameSound_VehicleScrapePastPlant = "车辆剐蹭植物", /* World */ GameSound_HouseAlarm = "房屋警报", GameSound_Thunder = "雷声", GameSound_RumbleThunder = "隆隆的雷声", GameSound_AmbientInsideWind = "环境: 风 - 屋内", GameSound_AmbientInsideWindRain = "环境: 风雨 - 屋内", GameSound_AmbientRain = "环境: 雨", GameSound_AmbientOutsideCricketsNight = "环境: 夜间蛐鸣 - 屋外", GameSound_AmbientOutsideBirdsDay = "环境: 日间鸟叫 - 屋外", GameSound_AmbientOutsideWindyDay = "环境: 日间大风 - 屋外", GameSound_AmbientOutsideWindyNight = "环境: 夜间大风 - 屋外", GameSound_CorpseFlies = "尸体苍蝇", GameSound_LureHitWater = "诱饵入水", GameSound_CatchFish = "插鱼", GameSound_CatchTrashWithRod = "插中垃圾", GameSound_StrikeWithFishingSpear = "长矛攻击", GameSound_CheckFishingNet = "检查渔网", /* Zombie */ GameSound_FemaleZombieCombined = "女僵尸群", GameSound_MaleZombieCombined = "男僵尸群", GameSound_FemaleZombieAttack = "女僵尸攻击", GameSound_MaleZombieAttack = "男僵尸攻击", GameSound_FemaleZombieDeath = "女僵尸死亡", GameSound_MaleZombieDeath = "男僵尸死亡", GameSound_FemaleZombieHurt = "女僵尸受伤", GameSound_MaleZombieHurt = "男僵尸受伤", GameSound_FemaleZombieIdle = "女僵尸空闲", GameSound_MaleZombieIdle = "女僵尸空闲", GameSound_FemaleZombieReanimate = "女僵尸复活", GameSound_MaleZombieReanimate = "男僵尸复活", GameSound_ZombieBite = "僵尸咬声", GameSound_ZombieScratch = "剐蹭僵尸", GameSound_FemaleZombieEating = "女僵尸进食", GameSound_MaleZombieEating = "男僵尸进食", GameSound_HeadSmash = "头骨粉碎", GameSound_HeadStab = "刺中头部", GameSound_ZombieThumpGeneric = "僵尸捶打", GameSound_ZombieThumpMetal = "僵尸捶打金属", GameSound_ZombieThumpVehicle = "僵尸捶打车辆", GameSound_ZombieThumpWindow = "僵尸捶打窗户", GameSound_ZombieFootstepGrass = "僵尸走在草地", GameSound_ZombieFootstepWood = "僵尸走在木地板", GameSound_ZombieFootstepConcrete = "僵尸走在混凝土", GameSound_ZombieFootstepUpstairs = "僵尸上楼", GameSound_ZombieFootstepsCombined = "僵尸群脚步", GameSound_ZombieSurprisedPlayer = "僵尸惊吓到玩家", GameSound_TutorialZombie = "教程僵尸", }