GameSound_CN = {
GameSound_ButtonAdvanced = "高级",
GameSound_ButtonReload = "重载",
GameSound_ButtonReload_tt = "重新加载所有sounds.txt文件。",
GameSound_VolumeControlTooltip = "音量: %1%
主音量: %2 %3%",
/* These are the names of tabs in the ui. */
/* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
GameSound_Category_AUTO = "自动",
GameSound_Category_Item = "选项",
GameSound_Category_Meta = "元",
GameSound_Category_Music = "音乐",
GameSound_Category_Object = "物件",
GameSound_Category_Player = "玩家",
GameSound_Category_Vehicle = "车辆",
GameSound_Category_World = "世界",
GameSound_Category_Zombie = "僵尸",
/* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */
/* Item */
GameSound_AlarmClockRingingLoop = "闹钟铃声",
GameSound_WatchAlarmLoop = "警报器",
GameSound_AssaultShot = "突击步枪射击",
GameSound_BatHit = "球棒击中",
GameSound_BladeHit = "剑类击中",
GameSound_BatSwing = "球棒挥舞",
GameSound_BatOnFloor = "球棒击地",
GameSound_ChopDoor = "劈门",
GameSound_SledgehammerHitDoor = "大锤砸门",
GameSound_ClothesRipping = "撕开衣服",
GameSound_BlowTorch = "喷灯",
GameSound_Hammering = "锻造",
GameSound_Sawing = "锯",
GameSound_OpenBag = "打开背包",
GameSound_CloseBag = "关闭背包",
GameSound_PutItemInBag = "将物品放入背包",
GameSound_Shoveling = "铲",
GameSound_BreakMetalItem = "破坏金属物品",
GameSound_BreakWoodItem = "破坏木制物品",
GameSound_CastFishingLine = "抛鱼线",
GameSound_BreakFishingLine = "断鱼线",
GameSound_FixingItemFailed = "修理失败",
GameSound_FixWithTape = "用胶带修理",
GameSound_BigExplosion = "大爆炸",
GameSound_SmallExplosion = "小爆炸",
GameSound_NoiseTrapExplosion = "噪音陷阱爆炸",
GameSound_LightbulbBurnedOut = "灯泡烧毁",
GameSound_AddItemInRecipe = "添加配方",
GameSound_SliceBread = "切面包",
GameSound_SliceMeat = "切肉",
GameSound_ZombieImpact = "僵尸冲撞",
GameSound_Firearm9mmShot = " 9mm枪械开火 ",
GameSound_FirearmVarmintShot = "MSR700开火",
GameSound_FirearmHunterShot = "MSR788开火",
GameSound_FirearmShotgun = "霰弹枪开火",
GameSound_FirearmShotgunSawnoff = "短管霰弹枪开火",
GameSound_BulletInRifle = "步枪上膛",
GameSound_BulletOutVarmint = "退膛",
GameSound_StormyRifleCock = "握紧步枪",
GameSound_StormyRevolverInsertRound = "左轮上膛",
GameSound_ShotgunPumpAction = "霰弹枪泵动",
GameSound_StormyShotgunClick = "霰弹枪空弹",
GameSound_StormyShotgunInsertRound = "霰弹枪上膛",
GameSound_ShotgunShellHitGround = "霰弹枪击地",
GameSound_Stormy9mmClick = "9mm空弹",
GameSound_Stormy9mmClipEject = "9mm弹匣",
GameSound_Stormy9mmRack = "9mm上膛",
GameSound_Stormy9mmClipLoad = "9mm装载弹匣",
/* Meta */
GameSound_Helicopter = "直升机",
GameSound_MetaAssaultRifle1 = "元事件 - 步枪射击",
GameSound_MetaPistol1 = "元事件 - 手枪射击 1",
GameSound_MetaPistol2 = "元事件 - 手枪射击 2",
GameSound_MetaPistol3 = "元事件 - 手枪射击 3",
GameSound_MetaShotgun1 = "元事件 - 霰弹枪",
GameSound_MetaDogBark = "元事件 - 狗吠",
GameSound_MetaScream = "元事件 - 尖叫",
GameSound_MetaOwl = "元事件 - 猫头鹰",
GameSound_MetaWolfHowl = "元事件 - 狼嚎",
GameSound_ChatDrawCard = "抽卡",
GameSound_ChatRollDice = "掷骰子",
/* Music */
GameSound_AmbientMusic_BrassAmbient = "环境: 铜管",
GameSound_AmbientMusic_CreepyAmbient = "环境: 潜行",
GameSound_AmbientMusic_IntenseAmbient = "环境: 紧张",
GameSound_AmbientMusic_PercussiveAmbient = "环境: 打击",
GameSound_AmbientMusic_RhythmicAmbient = "环境: 节奏",
GameSound_AmbientMusic_VoiceAmbient = "环境: 语音",
GameSound_AmbientMusic_ZombieAmbient = "环境: 僵尸",
GameSound_NewMusic_32 = "新音乐: 32",
GameSound_NewMusic_33 = "新音乐: 33",
GameSound_NewMusic_34 = "新音乐: 34",
GameSound_NewMusic_35 = "新音乐: 35",
GameSound_NewMusic_36 = "新音乐: 36",
GameSound_NewMusic_Alone = "官方: 孤独",
GameSound_NewMusic_Ambient = "官方: 环境",
GameSound_NewMusic_AmbientGuitar = "官方: 环境(吉他)",
GameSound_NewMusic_AmbientLow = "官方: 环境(低音)",
GameSound_NewMusic_AmbientPiano = "官方: 环境(钢琴)",
GameSound_NewMusic_AmbientRaider = "官方: 环境(打击)",
GameSound_NewMusic_Barricading = "官方: 障碍",
GameSound_NewMusic_CalmBeforeTheStorm = "官方: 风暴前夕",
GameSound_NewMusic_Chase = "官方: 追逐",
GameSound_NewMusic_DesperateEscape = "官方: 绝望逃生",
GameSound_NewMusic_EchoesFromBefore = "官方: 回声",
GameSound_NewMusic_Everythings_Gone = "官方: 一无所有",
GameSound_NewMusic_FightOrFlight = "官方: 战斗或逃跑",
GameSound_NewMusic_FinallyCalm = "官方: 终归平静",
GameSound_NewMusic_GearUp = "官方: 加速",
GameSound_NewMusic_GetReady = "官方: 准备完毕",
GameSound_NewMusic_GoItAlone = "官方: 孤独旅程",
GameSound_NewMusic_HoldingOutHope = "官方: 拥抱希望",
GameSound_NewMusic_Introduction = "官方: 简介",
GameSound_NewMusic_KeepMoving = "官方: 保持移动",
GameSound_NewMusic_LookingAround = "官方: 环顾四周",
GameSound_NewMusic_MainTheme = "官方: 主旋律",
GameSound_NewMusic_MaybeNot = "官方: 也许不会",
GameSound_NewMusic_MaybeWeCanWinThis = "官方: 也许我们能赢",
GameSound_NewMusic_MoreAreComing = "官方: 更多内容敬请期待",
GameSound_NewMusic_Mourning = "官方: 悼念",
GameSound_NewMusic_NoTime = "官方: 没有时间",
GameSound_NewMusic_OnlyOneWay = "官方: 只有一条路",
GameSound_NewMusic_Overrun = "官方: 超载",
GameSound_NewMusic_PassingTime = "官方: 通过时间",
GameSound_NewMusic_PatchUp = "官方: 修补",
GameSound_NewMusic_PressOn = "官方: 按开",
GameSound_NewMusic_Rest = "官方: 休息",
GameSound_NewMusic_Run = "官方: 跑",
GameSound_NewMusic_SayingGoodbye = "官方: 说再见",
GameSound_NewMusic_SlowSad = "官方: 忧伤",
GameSound_NewMusic_Sunrise = "官方: 日出",
GameSound_NewMusic_Sunset = "官方: 日落",
GameSound_NewMusic_Surrounded = "官方: 包围",
GameSound_NewMusic_TakeStock = "官方: 盘点",
GameSound_NewMusic_TheHorde = "官方: 部落",
GameSound_NewMusic_Death = "官方: 死亡",
GameSound_NewMusic_TheInevitable = "官方: 不可避免的事情",
GameSound_NewMusic_ThePlan = "官方: 计划",
GameSound_NewMusic_TheZombieThreat = "官方: 僵尸威胁",
GameSound_NewMusic_TheyWereOnceHere = "官方: 曾经在这里",
GameSound_NewMusic_TheyreClose = "官方: 它们来了",
GameSound_NewMusic_ThinkingOfThePast = "官方: 回忆",
GameSound_NewMusic_TouchAndGo = "官方: 触碰并开始",
GameSound_NewMusic_Travelling = "官方: 旅行",
GameSound_NewMusic_Tread_Carefully = "官方: 小心翼翼",
GameSound_NewMusic_WWL_Solo = "官方: 失去了什么 (单)",
GameSound_NewMusic_Waiting = "官方: 等待",
GameSound_NewMusic_WhatWasLost = "官方: 失去了什么",
GameSound_NewMusic_WhatWasLostActive = "官方: 失去了什么 (活跃)",
GameSound_NewMusic_WhatWasLostActive2 = "官方: 失去了什么 (活跃 2)",
GameSound_NewMusic_WhereIsEveryone = "官方: 大家在哪?",
GameSound_NewMusic_WorkFast = "官方: 快做",
GameSound_NewMusic_Working = "官方: 工作",
GameSound_OldMusic_alone = "EA: 孤独",
GameSound_OldMusic_ambient1 = "EA: 环境 1",
GameSound_OldMusic_ambient2 = "EA: 环境 2",
GameSound_OldMusic_guitar = "EA: 环境(吉他)",
GameSound_OldMusic_low = "EA: 环境(低音)",
GameSound_OldMusic_long_ambient = "EA: 环境(长音)",
GameSound_OldMusic_piano = "EA: 环境(钢琴)",
GameSound_OldMusic_raider = "EA: 环境(打击)",
GameSound_OldMusic_barricading = "EA: 障碍",
GameSound_OldMusic_chase = "EA: 追逐",
GameSound_OldMusic_desperate_escape = "EA: 绝望逃生",
GameSound_OldMusic_fight_or_flight = "EA: 战斗或逃跑",
GameSound_OldMusic_maybe_not = "EA: 也许不会",
GameSound_OldMusic_maybe_we_can_win_this = "EA: 也许我们能赢",
GameSound_OldMusic_preface = "EA: 前言",
GameSound_OldMusic_PZ = "EA: PZ",
GameSound_OldMusic_run = "EA: 跑",
GameSound_OldMusic_saying_goodbye = "EA: 说再见",
GameSound_OldMusic_the_horde = "EA: 部落",
GameSound_OldMusic_the_inevitable = "EA: 必然",
GameSound_OldMusic_theme2 = "EA: 旋律 2",
GameSound_OldMusic_they_were_once_here = "EA: 曾经在这里",
GameSound_OldMusic_the_zombie_threat = "EA: 僵尸威胁",
GameSound_OldMusic_tunedeath = "EA: 死亡之音",
GameSound_OldMusic_what_was_lost = "EA: 失去了什么",
GameSound_OldMusic_where_is_everyone = "EA: 大家在哪",
GameSound_OldMusic_wwl_active = "EA: 失去了什么 (活跃)",
GameSound_OldMusic_wwl_tense = "EA: 失去了什么 (紧张)",
GameSound_OldMusic_work_fast = "EA: 快做",
/* Object */
GameSound_BirdInTree = "树上的鸟",
GameSound_BreakObject = "打破物品",
GameSound_HitBarricadeMetal = "打击金属障碍",
GameSound_HitBarricadePlank = "打击木制障碍",
GameSound_BeginRemoveBarricadeMetal = "开始移除金属障碍",
GameSound_BeginRemoveBarricadePlank = "开始移除木制障碍",
GameSound_RemoveBarricadeMetal = "移除金属障碍",
GameSound_RemoveBarricadePlank = "移除木制障碍",
GameSound_BreakBarricadePlank = "破坏木制障碍",
GameSound_BreakBarricadeMetal = "破坏金属障碍",
GameSound_Bushes = "灌木丛",
GameSound_ClothingDryerRunning = "烘干机 - 运行 ",
GameSound_ClothingWasherRunning = "洗衣机 - 运行",
GameSound_ClothingDryerFinished = "烘干机 - 完成",
GameSound_ClothingWasherFinished = "洗衣机 - 完成",
GameSound_OpenDoor = "开门",
GameSound_CloseDoor = "关门",
GameSound_BreakDoor = "破门",
GameSound_DoorIsLocked = "门被锁",
GameSound_DoorIsBlocked = "门被堵",
GameSound_LockDoor = "锁门",
GameSound_UnlockDoor = "解锁门",
GameSound_WoodDoorCreaks = "木门吱吱响",
GameSound_ChopTree = "砍树",
GameSound_FallingTree = "树倒下",
GameSound_RemovePlant = "移除植物",
GameSound_Fire = "火",
GameSound_FridgeHum = "冰箱运行声 ",
GameSound_GeneratorFailedToStart = "发电机启动失败",
GameSound_GeneratorStarting = "发电机启动",
GameSound_GeneratorStopping = "发电机停止",
GameSound_GeneratorLoop = "发电机运行",
GameSound_HitObjectWithSledgehammer = "大锤击中物体",
GameSound_MicrowaveRunning = "微波炉运行",
GameSound_MicrowaveCookingMetal = "微波炉里放入金属",
GameSound_MicrowaveTimerExpired = "微波炉结束计时",
GameSound_ToggleStove = "切换火炉",
GameSound_StoveTimerExpired = "火炉结束计时",
GameSound_LightSwitch = "电灯开关",
GameSound_RadioButton = "收音机按钮",
GameSound_RadioStatic = "无线电干扰",
GameSound_RadioTalk = "无线电交谈",
GameSound_RadioZap = "无线电广播",
GameSound_TelevisionTestBeep = "电视测试音",
GameSound_TelevisionZap = "电视节目",
GameSound_RotateObject = "旋转物体",
GameSound_BurnedObjectExploded = "燃烧的物体爆炸",
GameSound_BirdInWoodTrap = "木制陷阱中的鸟",
GameSound_AnimalInMetalTrap = "金属陷阱中的动物",
GameSound_AnimalInWoodTrap = "木制陷阱中的动物",
GameSound_TrapTimerLoop = "陷阱计时",
GameSound_TrapTimerExpired = "陷阱计时结束",
GameSound_WaterDrip = "滴水",
GameSound_RemoveBrokenGlass = "移除碎玻璃",
GameSound_OpenWindow = "打开窗",
GameSound_CloseWindow = "关闭窗",
GameSound_SmashWindow = "破坏窗",
GameSound_WindowIsLocked = "窗被锁",
GameSound_BreakLockOnWindow = "解锁窗",
GameSound_WalkOnBrokenGlass = "碎玻璃上行走",
GameSound_WindowRattle = "窗户嘎嘎响",
GameSound_WindowWind = "风入窗",
/* Player */
GameSound_GetWater = "取水",
GameSound_GetWaterFromTap = "水龙头取水",
GameSound_GainExperienceLevel = "升级",
GameSound_DrinkingFromBottle = "瓶子喝水",
GameSound_DrinkingFromTap = "水龙头喝水",
GameSound_Eating = "咀嚼",
GameSound_Swallowing = "吞咽",
GameSound_HeartBeat = "心跳",
GameSound_FemaleHeavyBreath = "剧烈呼吸 - 女",
GameSound_MaleHeavyBreath = "剧烈呼吸 - 男",
GameSound_FemaleHeavyBreathPanic = "慌乱中剧烈呼吸 - 女",
GameSound_MaleHeavyBreathPanic = "慌乱中剧烈呼吸 - 男",
GameSound_PlayerDied = "玩家死亡",
GameSound_FemaleEaten1 = "被吃掉的女性 1",
GameSound_FemaleEaten2 = "被吃掉的女性 2",
GameSound_FemaleEaten3 = "被吃掉的女性 3",
GameSound_FemaleEaten4 = "被吃掉的女性 4",
GameSound_FemaleEaten5 = "被吃掉的女性 5",
GameSound_FemaleEaten6 = "被吃掉的女性 6",
GameSound_MaleEaten1 = "被吃掉的男性 1",
GameSound_MaleEaten2 = "被吃掉的男性 2",
GameSound_MaleEaten3 = "被吃掉的男性 3",
GameSound_MaleEaten4 = "被吃掉的男性 4",
GameSound_MaleEaten5 = "被吃掉的男性 5",
GameSound_MaleEaten6 = "被吃掉的男性 6",
GameSound_FemaleBeingEatenDeath = "女性被吃掉 - 死亡",
GameSound_MaleBeingEatenDeath = "男性被吃掉 - 死亡",
GameSound_HumanFootstepGrass = "脚步声 (草)",
GameSound_HumanFootstepWood = "脚步声 (木地板)",
GameSound_HumanFootstepConcrete = "脚步声 (混凝土)",
GameSound_HumanFootstepUpstairs = "脚步声 (上楼)",
GameSound_HumanFootstepFloorCreaking = "地板吱吱响",
GameSound_HumanFootstepsCombined = "人群脚步",
GameSound_HumanFootstepsCombinedBarefoot = "人群脚步",
/* Vehicle */
GameSound_VehicleStarted = "引擎启动",
GameSound_VehicleDoorClose = "车门关闭",
GameSound_VehicleDoorOpen = "车门打开",
GameSound_LockVehicleDoor = "车门上锁",
GameSound_UnlockVehicleDoor = "车门解锁",
GameSound_VehicleDoorIsLocked = "车门已锁",
GameSound_VehicleHoodClose = "发动机罩关闭",
GameSound_VehicleHoodOpen = "发动机罩打开",
GameSound_VehicleTrunkClose = "后备箱关闭",
GameSound_VehicleTrunkOpen = "后备箱打开",
GameSound_FirebirdVehicleEngine1 = "运动型车辆引擎 1",
GameSound_FirebirdVehicleEngine2 = "运动型车辆引擎 2",
GameSound_FirebirdVehicleEngine3 = "运动型车辆引擎 3",
GameSound_FirebirdVehicleEngine4 = "运动型车辆引擎 4",
GameSound_GenericVehicleEngine1 = "标准型车辆引擎 1",
GameSound_GenericVehicleEngine2 = "标准型车辆引擎 2",
GameSound_GenericVehicleEngine3 = "标准型车辆引擎 3",
GameSound_GenericVehicleEngine4 = "标准型车辆引擎 4",
GameSound_JeepVehicleEngine1 = "越野型车辆引擎 1",
GameSound_JeepVehicleEngine2 = "越野型车辆引擎 2",
GameSound_JeepVehicleEngine3 = "越野型车辆引擎 3",
GameSound_JeepVehicleEngine4 = "越野型车辆引擎 4",
GameSound_VanVehicleEngine1 = "封厢型车辆引擎 1",
GameSound_VanVehicleEngine2 = "封厢型车辆引擎 2",
GameSound_VehicleBackUpBeeper = "后备箱提示音",
GameSound_VehicleFailingToStart = "车辆无法启动",
GameSound_VehicleHorn = "车辆喇叭",
GameSound_VehicleHorn1 = "车辆喇叭 1",
GameSound_VehicleHorn2 = "车辆喇叭 2",
GameSound_VehicleRunningOutOfGas = "车辆燃料用尽",
GameSound_VehicleSirenAlarm = "车辆警笛警报",
GameSound_VehicleSirenYelp = "车辆警笛尖叫",
GameSound_VehicleSirenWall = "车辆警笛哀鸣 ",
GameSound_VehicleSkid = "车辆打滑",
GameSound_EngineStarted = "引擎启动",
GameSound_VehicleTireExplode = "汽车炸胎",
GameSound_VehicleTurnedOff = "车辆关闭",
GameSound_VehicleHotwireFail = "车辆暖气故障",
GameSound_VehicleCrash = "车祸",
GameSound_VehicleCrash1 = "车祸 2",
GameSound_VehicleCrash2 = "车祸 3",
GameSound_VehicleHitCharacter = "车撞人",
GameSound_VehicleHitObject = "车撞物",
GameSound_VehicleRunOverBody = "车碾过尸体",
GameSound_HitVehiclePartWithWeapon = "武器击中车辆",
GameSound_HitVehicleWindowWithWeapon = "武器击中车窗",
GameSound_VehicleScrapePastPlant = "车辆剐蹭植物",
/* World */
GameSound_HouseAlarm = "房屋警报",
GameSound_Thunder = "雷声",
GameSound_RumbleThunder = "隆隆的雷声",
GameSound_AmbientInsideWind = "环境: 风 - 屋内",
GameSound_AmbientInsideWindRain = "环境: 风雨 - 屋内",
GameSound_AmbientRain = "环境: 雨",
GameSound_AmbientOutsideCricketsNight = "环境: 夜间蛐鸣 - 屋外",
GameSound_AmbientOutsideBirdsDay = "环境: 日间鸟叫 - 屋外",
GameSound_AmbientOutsideWindyDay = "环境: 日间大风 - 屋外",
GameSound_AmbientOutsideWindyNight = "环境: 夜间大风 - 屋外",
GameSound_CorpseFlies = "尸体苍蝇",
GameSound_LureHitWater = "诱饵入水",
GameSound_CatchFish = "插鱼",
GameSound_CatchTrashWithRod = "插中垃圾",
GameSound_StrikeWithFishingSpear = "长矛攻击",
GameSound_CheckFishingNet = "检查渔网",
/* Zombie */
GameSound_FemaleZombieCombined = "女僵尸群",
GameSound_MaleZombieCombined = "男僵尸群",
GameSound_FemaleZombieAttack = "女僵尸攻击",
GameSound_MaleZombieAttack = "男僵尸攻击",
GameSound_FemaleZombieDeath = "女僵尸死亡",
GameSound_MaleZombieDeath = "男僵尸死亡",
GameSound_FemaleZombieHurt = "女僵尸受伤",
GameSound_MaleZombieHurt = "男僵尸受伤",
GameSound_FemaleZombieIdle = "女僵尸空闲",
GameSound_MaleZombieIdle = "女僵尸空闲",
GameSound_FemaleZombieReanimate = "女僵尸复活",
GameSound_MaleZombieReanimate = "男僵尸复活",
GameSound_ZombieBite = "僵尸咬声",
GameSound_ZombieScratch = "剐蹭僵尸",
GameSound_FemaleZombieEating = "女僵尸进食",
GameSound_MaleZombieEating = "男僵尸进食",
GameSound_HeadSmash = "头骨粉碎",
GameSound_HeadStab = "刺中头部",
GameSound_ZombieThumpGeneric = "僵尸捶打",
GameSound_ZombieThumpMetal = "僵尸捶打金属",
GameSound_ZombieThumpVehicle = "僵尸捶打车辆",
GameSound_ZombieThumpWindow = "僵尸捶打窗户",
GameSound_ZombieFootstepGrass = "僵尸走在草地",
GameSound_ZombieFootstepWood = "僵尸走在木地板",
GameSound_ZombieFootstepConcrete = "僵尸走在混凝土",
GameSound_ZombieFootstepUpstairs = "僵尸上楼",
GameSound_ZombieFootstepsCombined = "僵尸群脚步",
GameSound_ZombieSurprisedPlayer = "僵尸惊吓到玩家",
GameSound_TutorialZombie = "教程僵尸",
}