GameSound_DE = { GameSound_AddItemInRecipe = "Zutat zu Rezept hinzufügen", GameSound_AlarmClockRingingLoop = "Klingelnder Wecker", GameSound_AmbientInsideWind = "Umgebung: Wind - Innen", GameSound_AmbientInsideWindRain = "Umgebung: Wind und Regen - Drinnen", GameSound_AmbientMusic_BrassAmbient = "Umgebung: Glocke", GameSound_AmbientMusic_CreepyAmbient = "Umgebung: Gruselig", GameSound_AmbientMusic_IntenseAmbient = "Umgebung: Intensiv", GameSound_AmbientMusic_PercussiveAmbient = "Umgebung: Perkussiv", GameSound_AmbientMusic_RhythmicAmbient = "Umgebung: Rhythmisch", GameSound_AmbientMusic_VoiceAmbient = "Umgebung: Stimme", GameSound_AmbientMusic_ZombieAmbient = "Umgebung: Zombie", GameSound_AmbientOutsideBirdsDay = "Umgebung: Vögel bei Tag – Draußen", GameSound_AmbientOutsideCricketsNight = "Umgebung: Grillenzirpen bei Nacht - Draußen", GameSound_AmbientOutsideWindyDay = "Umgebung: Windiger Tag - Draußen", GameSound_AmbientOutsideWindyNight = "Umgebung: Windige Nacht – Draußen", GameSound_AmbientRain = "Umgebung: Regen", GameSound_AnimalInMetalTrap = "Tier in Metall-Falle", GameSound_AnimalInWoodTrap = "Tier in Holz-Falle", GameSound_AssaultShot = "Sturmgewehr - Schuss", GameSound_BatHit = "Baseballschläger Schlag", GameSound_BatOnFloor = "Schläger - Boden Angriff", GameSound_BatSwing = "Schläger Schwung", GameSound_BeginRemoveBarricadeMetal = "Beginne mit dem Entfernen der Metallbarrikade", GameSound_BeginRemoveBarricadePlank = "Anfang - Holzbarrikade entfernen", GameSound_BigExplosion = "Große Explosion", GameSound_BirdInTree = "Vogel im Baum", GameSound_BirdInWoodTrap = "Vogel in Holzfalle", GameSound_BladeHit = "Klingenwaffen Treffer", GameSound_BlowTorch = "Propangasbrenner", GameSound_BreakBarricadeMetal = "Metallbarrikade brechen", GameSound_BreakBarricadePlank = "Holzbarrikade zerbricht", GameSound_BreakDoor = "Tür bricht", GameSound_BreakFishingLine = "Angelschnur reißt", GameSound_BreakLockOnWindow = "Fensterschloss Kaputt", GameSound_BreakMetalItem = "Metallgegenstand zerbricht", GameSound_BreakObject = "Gegenstand zerstören", GameSound_BreakWoodItem = "Hölzernen Gegenstand zerbrechen", GameSound_BulletInRifle = "Kugel in Gewehr", GameSound_BulletOutVarmint = "Kugel raus", GameSound_BurnedObjectExploded = "Brennender Gegenstand explodiert", GameSound_Bushes = "Büsche", GameSound_ButtonAdvanced = "Erweitert", GameSound_ButtonReload = "Neu laden", GameSound_ButtonReload_tt = "Alle sounds.txt-Dateien neu laden.", GameSound_CastFishingLine = "Angel auswerfen", GameSound_CatchFish = "Fisch fangen", GameSound_CatchTrashWithRod = "Angeln - Müll gefangen", GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Gegenstände", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Musik", GameSound_Category_Object = "Objekte", GameSound_Category_Player = "Spieler", GameSound_Category_Vehicle = "Fahrzeuge", GameSound_Category_World = "Welt", GameSound_Category_Zombie = "Zombies", GameSound_ChatDrawCard = "Karte ziehen", GameSound_ChatRollDice = "Würfeln", GameSound_CheckFishingNet = "Fischernetz überprüfen", GameSound_ChopDoor = "Tür Zerschlagen", GameSound_ChopTree = "Baum fällen", GameSound_CloseBag = "Tasche schließen", GameSound_CloseDoor = "Tür schließen", GameSound_CloseWindow = "Fenster Schließen", GameSound_ClothesRipping = "Kleidung reißt", GameSound_ClothingDryerFinished = "Trockner fertig", GameSound_ClothingDryerRunning = "Wäschetrockner - Eingeschaltet", GameSound_ClothingWasherFinished = "Wäschetrockner - Fertig", GameSound_ClothingWasherRunning = "Waschmaschine läuft", GameSound_CorpseFlies = "Fliegen bei Leichen", GameSound_DoorIsBlocked = "Tür ist blockiert", GameSound_DoorIsLocked = "Tür ist gesperrt", GameSound_DrinkingFromBottle = "Aus Flasche Trinken", GameSound_DrinkingFromTap = "Aus Wasserhahn Trinken", GameSound_Eating = "Essen", GameSound_EngineStarted = "Motor Start", GameSound_FallingTree = "Fallender Baum", GameSound_FemaleBeingEatenDeath = "Wird gegessen - Tod - Weiblich", GameSound_FemaleEaten1 = "Wird gegessen 1 - Weiblich", GameSound_FemaleEaten2 = "Wird gegessen 2 - Weiblich", GameSound_FemaleEaten3 = "Wird gegessen 3 - Weiblich", GameSound_FemaleEaten4 = "Wird gegessen 4 - Weiblich", GameSound_FemaleEaten5 = "Wird gegessen 5 - Weiblich", GameSound_FemaleEaten6 = "Wird gegessen 6 - Weiblich", GameSound_FemaleHeavyBreath = "Schweres Atmen - Weiblich", GameSound_FemaleHeavyBreathPanic = "Panisch, Schweres Atmen - Weiblich", GameSound_FemaleZombieAttack = "Zombie Angriff - Weiblich", GameSound_FemaleZombieCombined = "Zombie kombiniert - Weiblich", GameSound_FemaleZombieDeath = "Zombie Tod - Weiblich", GameSound_FemaleZombieEating = "Zombie isst - Weiblich", GameSound_FemaleZombieHurt = "Zombie verletzt -Weiblich", GameSound_FemaleZombieIdle = "Zombie untätig - Weiblich", GameSound_FemaleZombieReanimate = "Zombie Wiederbelebung - Weiblich", GameSound_Fire = "Feuer", GameSound_Firearm9mmShot = "9mm - Schuss", GameSound_FirearmHunterShot = "MSR788 - Schuss", GameSound_FirearmShotgun = "Schrotfline - Schuss", GameSound_FirearmShotgunSawnoff = "Abgesägte Schrotfline - Schuss", GameSound_FirearmVarmintShot = "MSR700 - Schuss", GameSound_FirebirdVehicleEngine1 = "Sport Motor 1", GameSound_FirebirdVehicleEngine2 = "Sport Motor 2", GameSound_FirebirdVehicleEngine3 = "Sport Motor 3", GameSound_FirebirdVehicleEngine4 = "Sport Motor 4", GameSound_FixWithTape = "Mit Klebeband reparieren", GameSound_FixingItemFailed = "Reparatur fehlgeschlagen", GameSound_FridgeHum = "Kühlschrank Brummen ", GameSound_GainExperienceLevel = "Level Up", GameSound_GeneratorFailedToStart = "Generator startet nicht", GameSound_GeneratorLoop = "Generator Loop", GameSound_GeneratorStarting = "Generator startet", GameSound_GeneratorStopping = "Generator Ende", GameSound_GenericVehicleEngine1 = "Generischer Motor 1", GameSound_GenericVehicleEngine2 = "Generischer Motor 2", GameSound_GenericVehicleEngine3 = "Generischer Motor 3", GameSound_GenericVehicleEngine4 = "Generischer Motor 4", GameSound_GetWater = "Wasser nehmen", GameSound_GetWaterFromTap = "Wasser aus dem Wasserhahn", GameSound_Hammering = "Hämmern", GameSound_HeadSmash = "Kopfschlag", GameSound_HeadStab = "Stich in den Kopf", GameSound_HeartBeat = "Herzschlag", GameSound_Helicopter = "Helicopter", GameSound_HitBarricadeMetal = "Schlag auf Metallbarrikade", GameSound_HitBarricadePlank = "Schlag auf Holzbarrikade", GameSound_HitObjectWithSledgehammer = "Objekt mit Vorschlaghammer treffen", GameSound_HitVehiclePartWithWeapon = "Fahrzeugteil mit Waffe treffen", GameSound_HitVehicleWindowWithWeapon = "Schlag auf Fahrzeugscheibe mit Waffe", GameSound_HouseAlarm = "Hausalarm", GameSound_HumanFootstepConcrete = "Schritte (Beton)", GameSound_HumanFootstepFloorCreaking = "Fußboden Knarren", GameSound_HumanFootstepGrass = "Schritte (Gras)", GameSound_HumanFootstepUpstairs = "Schritte (Treppe)", GameSound_HumanFootstepWood = "Schritte (Holz)", GameSound_HumanFootstepsCombined = "Schritte kombiniert", GameSound_HumanFootstepsCombinedBarefoot = "Schritte kombiniert - Barfuß", GameSound_JeepVehicleEngine1 = "SUV Motor 1", GameSound_JeepVehicleEngine2 = "SUV Motor 2", GameSound_JeepVehicleEngine3 = "SUV Motor 3", GameSound_JeepVehicleEngine4 = "SUV Motor 4", GameSound_LightSwitch = "Lichtschalter", GameSound_LightbulbBurnedOut = "Glühbirne durchgebrannt", GameSound_LockDoor = "Tür verriegeln", GameSound_LockVehicleDoor = "Fahrzeugtür Abschließen", GameSound_LureHitWater = "Köder trifft auf Wasser", GameSound_MaleBeingEatenDeath = "Wird gegessen - Tod - Männlich", GameSound_MaleEaten1 = "Wird gegessen 1 - Männlich", GameSound_MaleEaten2 = "Wird gegessen 2 - Männlich", GameSound_MaleEaten3 = "Wird gegessen 3 - Männlich", GameSound_MaleEaten4 = "Wird gegessen 4 - Männlich", GameSound_MaleEaten5 = "Wird gegessen 5 - Männlich", GameSound_MaleEaten6 = "Wird gegessen 6 - Männlich", GameSound_MaleHeavyBreath = "Schweres Atmen - Männlich", GameSound_MaleHeavyBreathPanic = "Panisch, Schweres Atmen - Männlich", GameSound_MaleZombieAttack = "Zombie Attacke - Männlich", GameSound_MaleZombieCombined = "Männliche Zombies kombiniert", GameSound_MaleZombieDeath = "Zombie Tod - Männlich", GameSound_MaleZombieEating = "Männlicher Zombie frisst", GameSound_MaleZombieHurt = "Männlicher Zombie verletzt", GameSound_MaleZombieIdle = "Männlicher Zombie - Untätig", GameSound_MaleZombieReanimate = "Männlicher Zombie Wiederbelebung", GameSound_MetaAssaultRifle1 = "Meta Event - Sturmgewehr Schüsse", GameSound_MetaDogBark = "Meta Event - Hundebellen", GameSound_MetaOwl = "Meta Event - Eule", GameSound_MetaPistol1 = "Meta Event - Pistolenschüsse 1", GameSound_MetaPistol2 = "Meta Event - Pistolenschüsse 2", GameSound_MetaPistol3 = "Meta Event - Pistolenschüsse 3", GameSound_MetaScream = "Meta Event - Schrei", GameSound_MetaShotgun1 = "Meta Event - Schrotflinte", GameSound_MetaWolfHowl = "Meta Event - Wolfsgeheul", GameSound_MicrowaveCookingMetal = "Metall in der Mikrowelle", GameSound_MicrowaveRunning = "Laufende Mikrowelle", GameSound_MicrowaveTimerExpired = "Mikrowellen-Timer abgelaufen", GameSound_NewMusic_32 = "Offiziell: 32", GameSound_NewMusic_33 = "Offiziell: 33", GameSound_NewMusic_34 = "Offiziell: 34", GameSound_NewMusic_35 = "Offiziell: 35", GameSound_NewMusic_36 = "Offiziell: 36", GameSound_NewMusic_Alone = "Offiziell: Alone", GameSound_NewMusic_Ambient = "Offiziell: Umgebung", GameSound_NewMusic_AmbientGuitar = "Offiziell: Umgebung (Gitarre)", GameSound_NewMusic_AmbientLow = "Offiziell: Umgebung (Tief)", GameSound_NewMusic_AmbientPiano = "Offiziell: Umgebung (Klavier)", GameSound_NewMusic_AmbientRaider = "Offiziell: Umgebung (Räuber)", GameSound_NewMusic_Barricading = "Offiziell: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Offiziell: Ruhe vor dem Sturm", GameSound_NewMusic_Chase = "Offiziell: Chase", GameSound_NewMusic_Death = "Offiziell: Tod", GameSound_NewMusic_DesperateEscape = "Offiziell: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Offiziell: Echos von früher", GameSound_NewMusic_Everythings_Gone = "Offiziell: Alles ist weg", GameSound_NewMusic_FightOrFlight = "Offiziell: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Offiziell: Endlich Ruhe", GameSound_NewMusic_GearUp = "Offiziell: Ausrüsten", GameSound_NewMusic_GetReady = "Offiziell: Bereit machen", GameSound_NewMusic_GoItAlone = "Offiziell: Mach's alleine", GameSound_NewMusic_HoldingOutHope = "Offiziell: Hoffnung aushalten", GameSound_NewMusic_Introduction = "Offiziell: Introduction", GameSound_NewMusic_KeepMoving = "Offiziell: Bleib in Bewegung", GameSound_NewMusic_LookingAround = "Offiziell: Umschauen", GameSound_NewMusic_MainTheme = "Offiziell: Main Theme", GameSound_NewMusic_MaybeNot = "Offiziell: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Offiziell: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Offiziell: Es kommen mehr", GameSound_NewMusic_Mourning = "Offiziell: Trauer", GameSound_NewMusic_NoTime = "Offiziell: keine Zeit", GameSound_NewMusic_OnlyOneWay = "Offiziel: Nur ein Weg", GameSound_NewMusic_Overrun = "Offiziell: Überrannt", GameSound_NewMusic_PassingTime = "Offiziell: Durchlaufzeit", GameSound_NewMusic_PatchUp = "Offiziell: Füge zusammen", GameSound_NewMusic_PressOn = "Offiziell: Drücke auf", GameSound_NewMusic_Rest = "Offiziell: Ruhe", GameSound_NewMusic_Run = "Offiziell: Run", GameSound_NewMusic_SayingGoodbye = "Offiziell: Saying Goodbye", GameSound_NewMusic_SlowSad = "Offiziell: Slow Sad", GameSound_NewMusic_Sunrise = "Offiziell: Sonnenaufgang", GameSound_NewMusic_Sunset = "Offiziell: Sonnenuntergang", GameSound_NewMusic_Surrounded = "Offiziell: Umzingelt", GameSound_NewMusic_TakeStock = "Offiziell: Bestandsaufnahme", GameSound_NewMusic_TheHorde = "Offiziell: The Horde", GameSound_NewMusic_TheInevitable = "Offiziell: The Inevitable", GameSound_NewMusic_ThePlan = "Offiziell: Der Plan", GameSound_NewMusic_TheZombieThreat = "Offiziell: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Offiziell: They Once Were Here", GameSound_NewMusic_TheyreClose = "Offiziell: Sie sind nah", GameSound_NewMusic_ThinkingOfThePast = "Offiziell: An die Vergangenheit denken", GameSound_NewMusic_TouchAndGo = "Offiziell: Berühren und los", GameSound_NewMusic_Travelling = "Offiziell: Reisen", GameSound_NewMusic_Tread_Carefully = "Offiziell: Vorsichtig vorgehen", GameSound_NewMusic_WWL_Solo = "Offiziel: Was verloren war (Solo)", GameSound_NewMusic_Waiting = "Offiziell: Warten", GameSound_NewMusic_WhatWasLost = "Offiziell: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Offiziell: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Offiziell: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Offiziell: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Offiziell: Work Fast", GameSound_NewMusic_Working = "Offiziell: Funktioniert", GameSound_NoiseTrapExplosion = "Lärmerzeuger Explosion", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Umgebung 1", GameSound_OldMusic_ambient2 = "EA: Umgebung 2", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_guitar = "EA: Umgebung (Gitarre)", GameSound_OldMusic_long_ambient = "EA: Umgebung (Lang)", GameSound_OldMusic_low = "EA: Umgebung (Tief)", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_piano = "EA: Umgebung (Klavier)", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_raider = "EA: Umgebung (Räuber)", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_work_fast = "EA: Work Fast", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OpenBag = "Tasche öffnen", GameSound_OpenDoor = "Tür Öffnen", GameSound_OpenWindow = "Fenster öffnen", GameSound_PlayerDied = "Spieler gestorben", GameSound_PutItemInBag = "Gegenstand in Tasche legen", GameSound_RadioButton = "Radioknopf", GameSound_RadioStatic = "Radiorauschen", GameSound_RadioTalk = "Radiogespräch", GameSound_RadioZap = "Radio-Zap", GameSound_RemoveBarricadeMetal = "Metallbarrikade entfernen", GameSound_RemoveBarricadePlank = "Holdbarrikade Entfernen", GameSound_RemoveBrokenGlass = "Zerbrochenes Glas entfernen", GameSound_RemovePlant = "Pflanze entfernen", GameSound_RotateObject = "Objekt rotieren", GameSound_RumbleThunder = "Donnergrollen", GameSound_Sawing = "Sägen", GameSound_ShotgunPumpAction = "Schrotfline - Pumpen", GameSound_ShotgunShellHitGround = "Schrotfline - Patronen fallen", GameSound_Shoveling = "Schaufeln", GameSound_SledgehammerHitDoor = "Vorschlaghammer trifft Tür", GameSound_SliceBread = "Brot Schneiden", GameSound_SliceMeat = "Fleisch schneiden", GameSound_SmallExplosion = "Kleine Explosion", GameSound_SmashWindow = "Fenster einschlagen", GameSound_Stormy9mmClick = "9mm Klick", GameSound_Stormy9mmClipEject = "9 mm Magazinauswurf", GameSound_Stormy9mmClipLoad = "9mm Magazin Laden", GameSound_Stormy9mmRack = "9mm Rack", GameSound_StormyRevolverInsertRound = "Revolver laden", GameSound_StormyRifleCock = "Spanne ein Gewehr", GameSound_StormyShotgunClick = "Schrotfline - Klick", GameSound_StormyShotgunInsertRound = "Schrotfline - Laden", GameSound_StoveTimerExpired = "Herd-Timer abgelaufen", GameSound_StrikeWithFishingSpear = "Schlag mit dem Angelspeer", GameSound_Swallowing = "Schlucken", GameSound_TelevisionTestBeep = "TV Test Beep", GameSound_TelevisionZap = "TV Umschalten", GameSound_Thunder = "Donner", GameSound_ToggleStove = "Herd umschalten", GameSound_TrapTimerExpired = "Trap Timer Ausgelaufen", GameSound_TrapTimerLoop = "Trap Timer", GameSound_TutorialZombie = "TutorialZombie", GameSound_UnlockDoor = "Tür Aufschließen", GameSound_UnlockVehicleDoor = "Fahrzeugtür aufschließen", GameSound_VanVehicleEngine1 = "Lieferwagenmotor 1", GameSound_VanVehicleEngine2 = "Lieferwagenmotor 2", GameSound_VehicleBackUpBeeper = "Piepton beim Rückwärtsfahren des Fahrzeugs", GameSound_VehicleCrash = "Fahrzeug-Crash 1", GameSound_VehicleCrash1 = "Fahrzeug-Crash 2", GameSound_VehicleCrash2 = "Fahrzeug-Crash 3", GameSound_VehicleDoorClose = "Fahrzeugtür Schließen", GameSound_VehicleDoorIsLocked = "Fahrzeugtür ist verriegelt", GameSound_VehicleDoorOpen = "Fahrzeug Tür Öffnen", GameSound_VehicleFailingToStart = "Fahrzeug startet nicht", GameSound_VehicleHitCharacter = "Fahrzeug trifft Charakter", GameSound_VehicleHitObject = "Fahrzeug trifft Object", GameSound_VehicleHoodClose = "Motorhaube Schließen", GameSound_VehicleHoodOpen = "Motorhaube Öffnen", GameSound_VehicleHorn = "Fahrzeughupe", GameSound_VehicleHorn1 = "Fahrzeug Hupe 1", GameSound_VehicleHorn2 = "Fahrzeug Hupe 2", GameSound_VehicleHotwireFail = "Fahrzeug Kurzschließen - Gescheitert", GameSound_VehicleRunOverBody = "Fahrzeug fährt über Leichnam", GameSound_VehicleRunningOutOfGas = "Fahrzeug geht Benzin aus", GameSound_VehicleScrapePastPlant = "Fahrzeug Kratzer durch Vegetation", GameSound_VehicleSirenAlarm = "Fahrzeug-Sirene - Alarm", GameSound_VehicleSirenWall = "Fahrzeug-Sirene - Heulen", GameSound_VehicleSirenYelp = "Fahrzeug-Sirene - Yelp", GameSound_VehicleSkid = "Fahrzeug-Rutschen", GameSound_VehicleStarted = "Motor gestartet", GameSound_VehicleTireExplode = "Fahrzeugreifen platzt", GameSound_VehicleTrunkClose = "Kofferraum schließen", GameSound_VehicleTrunkOpen = "Kofferraum geöffnet", GameSound_VehicleTurnedOff = "Fahrzeug Abschalten", GameSound_VolumeControlTooltip = "Volume: %1%
Master Volume: %2 %3%", GameSound_WalkOnBrokenGlass = "Auf Glasscherben gehen", GameSound_WatchAlarmLoop = "Uhralarm", GameSound_WaterDrip = "Wasser tropft", GameSound_WindowIsLocked = "Fenster verschlossen", GameSound_WindowRattle = "Fenster-Klappern", GameSound_WindowWind = "Fenster - Wind", GameSound_WoodDoorCreaks = "Holztür knarrt", GameSound_ZombieBite = "Zombie Biss", GameSound_ZombieFootstepConcrete = "Zombie Schritte auf Beton", GameSound_ZombieFootstepGrass = "Zombie Schritte im Gras", GameSound_ZombieFootstepUpstairs = "Zombie-Schritte oben", GameSound_ZombieFootstepWood = "Zombie Schritte Holz", GameSound_ZombieFootstepsCombined = "Zombie Schritte kombiniert", GameSound_ZombieImpact = "Zombie-Aufprall", GameSound_ZombieScratch = "Zombie-Kratzer", GameSound_ZombieSurprisedPlayer = "Zombie überrascht Spieler", GameSound_ZombieThumpGeneric = "Zombie Klopfen - Allgemein", GameSound_ZombieThumpMetal = "Zombie Klopfen - Metall", GameSound_ZombieThumpVehicle = "Zombie Klopfen - Fahrzeug", GameSound_ZombieThumpWindow = "Zombie Fensterklopfen", }