Challenge_EN = { Challenge_YouHaveOneDay_name = "You Have One Day", Challenge_YouHaveOneDay_desc = "You're back in Knox County. You're back on the map where the Project Zomboid infection first began. You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick. [Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]", Challenge_WinterIsComing_name = "Winter Is Coming", Challenge_WinterIsComing_desc = "It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. Wrap up warm, survivor...", Challenge_OpeningHours_name = "Opening Hours", Challenge_OpeningHours_desc = "The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. Be ready for them.", Challenge_AReallyCDDAy_name = "A Really CD DA", Challenge_AReallyCDDAy_desc = "You get out of the shower and fall badly. You're blind drunk, and have a nasty cold. On top of all this, the house is on fire! Today is definitely not your day. [A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead] ", Challenge_Challenge1_name = "House in the Woods - Last Stand", Challenge_Challenge1_desc = "You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand. Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.", Challenge_Challenge2_name = "House in the Woods - Last Stand Accumulator", Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.", Challenge_AStormIsComing_name = "A Storm Is Coming", Challenge_AStormIsComing_desc = "Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance. As skies darken, the dead that stumble over the earth grow restless. This is a storm that will grow and fall back in its ferocity, but it will never end.", Challenge_TheDescendingFog_name = "The Descending Fog", Challenge_TheDescendingFog_desc = "People first saw it on the water. A faint white blanket over the Ohio river. It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there. Unseen, unheard and relentless in the pursuit of the living.", Challenge_Kingsmouth_name = "Kingsmouth", Challenge_Kingsmouth_desc = "Enjoy a relaxing stay on Kingsmouth Island!", Challenge_Studio_name = "Studio", Challenge_Studio_desc = "Where all the best movies are filmed!", -- On-screen UI Challenge_Challenge2_PressKey = "Press "o" for permanent boost and to spend some money.", Challenge_Challenge2_WaveStart = "Wave %1 in : %2 (press Enter to skip)", Challenge_Challenge2_WaveDuration = "Wave %1 : %2", Challenge_Challenge2_ZombiesLeft = "Zombies left : %1", Challenge_Challenge2_Money = "Money : %1", Challenge_Challenge2_Money2 = "Player %1 money : %2", Challenge_Challenge2_WaveFinished = "Wave %1 finished in : %2", Challenge_Challenge2_MoneyGained = "Money gained : %1", Challenge_Challenge2_XPGained = "Experience gained : %1", -- Window Challenge_Challenge2_WindowTitle = "Last Stand", Challenge_Challenge2_TabPlayer = "Player", Challenge_Challenge2_Weapons = "Weapons", Challenge_Challenge2_TabItems = "Items", Challenge_Challenge2_TabRepair = "Repair", Challenge_Challenge2_CurrentXp = "XP : %1", Challenge_Challenge2_ButtonSkill = "%1 Lvl %2 - %3 XP", Challenge_Challenge2_ButtonSkillMax = "%1 Lvl Max", Challenge_Challenge2_GoldBonus = "Gold Bonus", Challenge_Challenge2_XpBonus = "XP Bonus", Challenge_Challenge2_ButtonBonus = "%1% %2 - %3 XP", Challenge_Challenge2_ButtonBonusMax = "%1 Max", Challenge_Challenge2_ButtonStartGold = "+%1 Starting Gold - %2 XP", Challenge_Challenge2_ButtonStartGoldMax = "Max Starting Gold %1", -- PlayerUpWindow Challenge_Challenge2_Skills = "Skills", Challenge_Challenge2_PermanentBonus = "Permanent Bonus", -- VariousItemWindow Challenge_Challenge2_Carpentry = "Carpentry", Challenge_Challenge2_Health = "Health", Challenge_Challenge2_ItemButton = "%1 - %2", Challenge_Challenge2_ItemButton2 = "%1 x%2 - %3", -- WeaponRepairWindow Challenge_Challenge2_RepairWeapon = "Repair Weapon", -- WeaponUpWindow Challenge_Challenge2_Health = "Health", Challenge_OpeningHoursInfoBox = " The Mall opens at 9AM. Get ready for the crowds...", Challenge_WinterIsComingInfoBox = " In three days the endless winter begins. Wrap up warm...", Challenge_YouHaveOneDayInfoBox = " In 24 hours your trip back to Knox County will become Hell on Earth...", Challenge_AStormIsComingInfoBox = " Endless bad weather ahead...", Challenge_TheDescendingFogInfoBox = " It's getting misty...", }