Sandbox_EN = { Sandbox_SavedPresets = "Saved Presets:", Sandbox_SaveButton = "Save", Sandbox_SavePrompt = "Save this sandbox preset", Sandbox_DeletePresetPrompt = "Delete "%1"?", Sandbox_PresetName_Error = "Cannot use characters: / \ : ; .", -- Sandbox_PopulationOptions = "Population", Sandbox_ZombieCount = "Zombie Count", Sandbox_ZombieCount_tooltip = "Changing this sets the \"Population Multiplier\" advanced option.", Sandbox_ZombieCount_option1 = "Insane", Sandbox_ZombieCount_option2 = "Very High", Sandbox_ZombieCount_option3 = "High", Sandbox_ZombieCount_option4 = "Normal", Sandbox_ZombieCount_option5 = "Low", Sandbox_ZombieCount_option6 = "None", Sandbox_ZombieDistribution = "Zombie Distribution", Sandbox_ZombieDistribution_option1 = "Urban Focused", Sandbox_ZombieDistribution_option2 = "Uniform", Sandbox_Advanced = "Advanced...", Sandbox_ZombieOptions = "ZOMBIE OPTIONS", -- Sandbox_TimeOptions = "Time", Sandbox_DayLength = "Day Length", Sandbox_DayLength_option1 = "15 Minutes", Sandbox_DayLength_option2 = "30 Minutes", Sandbox_DayLength_option3 = "1 Hour", Sandbox_DayLength_option4 = "2 Hours", Sandbox_DayLength_option5 = "3 Hours", Sandbox_DayLength_option6 = "4 Hours", Sandbox_DayLength_option7 = "5 Hours", Sandbox_DayLength_option8 = "6 Hours", Sandbox_DayLength_option9 = "7 Hours", Sandbox_DayLength_option10 = "8 Hours", Sandbox_DayLength_option11 = "9 Hours", Sandbox_DayLength_option12 = "10 Hours", Sandbox_DayLength_option13 = "11 Hours", Sandbox_DayLength_option14 = "12 Hours", Sandbox_DayLength_option15 = "13 Hours", Sandbox_DayLength_option16 = "14 Hours", Sandbox_DayLength_option17 = "15 Hours", Sandbox_DayLength_option18 = "16 Hours", Sandbox_DayLength_option19 = "17 Hours", Sandbox_DayLength_option20 = "18 Hours", Sandbox_DayLength_option21 = "19 Hours", Sandbox_DayLength_option22 = "20 Hours", Sandbox_DayLength_option23 = "21 Hours", Sandbox_DayLength_option24 = "22 Hours", Sandbox_DayLength_option25 = "23 Hours", Sandbox_DayLength_option26 = "Real-time", Sandbox_StartYear = "Start Year", Sandbox_StartMonth = "Start Month", Sandbox_StartMonth_option1 = "January", Sandbox_StartMonth_option2 = "February", Sandbox_StartMonth_option3 = "March", Sandbox_StartMonth_option4 = "April", Sandbox_StartMonth_option5 = "May", Sandbox_StartMonth_option6 = "June", Sandbox_StartMonth_option7 = "July", Sandbox_StartMonth_option8= "August", Sandbox_StartMonth_option9 = "September", Sandbox_StartMonth_option10 = "October", Sandbox_StartMonth_option11 = "November", Sandbox_StartMonth_option12 = "December", Sandbox_StartDay = "Start Day", Sandbox_StartTime = "Start Hour", Sandbox_StartTime_option1 = "7 AM", Sandbox_StartTime_option2 = "9 AM", Sandbox_StartTime_option3 = "12 PM", Sandbox_StartTime_option4 = "2 PM", Sandbox_StartTime_option5 = "5 PM", Sandbox_StartTime_option6 = "9 PM", Sandbox_StartTime_option7 = "12 AM", Sandbox_StartTime_option8 = "2 AM", Sandbox_StartTime_option9 = "5 AM", -- Sandbox_WorldOptions = "World", Sandbox_WaterShut = "Water Shutoff", Sandbox_Shutoff_option1 = "Instant", Sandbox_Shutoff_option2 = "0-30 Days", Sandbox_Shutoff_option3 = "0-2 Months", Sandbox_Shutoff_option4 = "0-6 Months", Sandbox_Shutoff_option5 = "0-1 Year", Sandbox_Shutoff_option6 = "0-5 Years", Sandbox_Shutoff_option7 = "2-6 Months", Sandbox_Shutoff_option8 = "6-12 Months", Sandbox_ElecShut = "Electricity Shutoff", Sandbox_HouseAlarmFrequency = "House Alarms Frequency", Sandbox_HouseAlarmFrequency_option1 = "Never", Sandbox_HouseAlarmFrequency_option2 = "Extremely Rare", Sandbox_HouseAlarmFrequency_option3 = "Rare", Sandbox_HouseAlarmFrequency_option4 = "Sometimes", Sandbox_HouseAlarmFrequency_option5 = "Often", Sandbox_HouseAlarmFrequency_option6 = "Very Often", Sandbox_LockedHouseFrequency = "Locked Houses Frequency", Sandbox_LockedHouseFrequency_tooltip = "How frequently homes and buildings will be discovered locked", Sandbox_LockedHouseFrequency_option1 = "Never", Sandbox_LockedHouseFrequency_option2 = "Extremely Rare", Sandbox_LockedHouseFrequency_option3 = "Rare", Sandbox_LockedHouseFrequency_option4 = "Sometimes", Sandbox_LockedHouseFrequency_option5 = "Often", Sandbox_LockedHouseFrequency_option6 = "Very Often", Sandbox_FoodSpoil = "Food Spoilage", Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.", Sandbox_FoodSpoil_option1 = "Very Fast", Sandbox_FoodSpoil_option2 = "Fast", Sandbox_FoodSpoil_option3 = "Normal", Sandbox_FoodSpoil_option4 = "Slow", Sandbox_FoodSpoil_option5 = "Very Slow", Sandbox_FridgeEffect = "Refrigeration Effectiveness", Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.", Sandbox_FridgeEffect_option1 = "Very Low", Sandbox_FridgeEffect_option2 = "Low", Sandbox_FridgeEffect_option3 = "Normal", Sandbox_FridgeEffect_option4 = "High", Sandbox_FridgeEffect_option5 = "Very High", Sandbox_LootRespawn = "Loot Respawn", Sandbox_LootRespawn_tooltip = "Items will respawn in already-looted containers in towns and trailer parks. Items will not respawn in player-made containers.", Sandbox_SeenHoursPreventLootRespawn = "Loot Seen Prevent Hours", Sandbox_SeenHoursPreventLootRespawn_tooltip = "When > 0, loot will not respawn in zones that have been visited within this number of in-game hours.", Sandbox_WorldItemRemovalList = "World Item Removal List", Sandbox_WorldItemRemovalList_tooltip = "A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours.", Sandbox_HoursForWorldItemRemoval = "Hours for Removal List", Sandbox_HoursForWorldItemRemoval_tooltip = "Number of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed.", Sandbox_ItemRemovalListBlacklistToggle = "Removal List as Whitelist", Sandbox_ItemRemovalListBlacklistToggle_tooltip = "If true, any items *not* in WorldItemRemovalList will be removed.", Sandbox_Respawn_option1 = "None", Sandbox_Respawn_option2 = "Every Day", Sandbox_Respawn_option3 = "Every Week", Sandbox_Respawn_option4 = "Every Month", Sandbox_Respawn_option5 = "Every 2 Months", Sandbox_ZombieRespawn = "Zombies Respawn Interval", Sandbox_ZombieRespawn_tooltip = "How frequently new zombies are added to the world.", Sandbox_ZombieRespawnPercent = "Zombies Respawn Amount", Sandbox_ZombieRespawnPercent_tooltip = "Percentage of starting zombie numbers that respawn each interval.", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", -- Sandbox_NatureOptions = "Nature", Sandbox_WorldTemperature = "Temperature", Sandbox_WorldTemperature_tooltip = "Controls the global temperature.", Sandbox_WorldTemperature_option1 = "Very Cold", Sandbox_WorldTemperature_option2 = "Cold", Sandbox_WorldTemperature_option3 = "Normal", Sandbox_WorldTemperature_option4 = "Hot", Sandbox_WorldTemperature_option5 = "Very Hot", Sandbox_RainAmount = "Rain", Sandbox_RainAmount_tooltip = "Controls how often it rains.", Sandbox_RainAmount_option1 = "Very Dry", Sandbox_RainAmount_option2 = "Dry", Sandbox_RainAmount_option3 = "Normal", Sandbox_RainAmount_option4 = "Rainy", Sandbox_RainAmount_option5 = "Very Rainy", Sandbox_StartErosion = "Starting Erosion", Sandbox_StartErosion_option1 = "Never", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.", Sandbox_ErosionSpeed = "Erosion Speed", Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.", Sandbox_ErosionSpeed_option1 = "Very Fast (20 Days)", Sandbox_ErosionSpeed_option2 = "Fast (50 Days)", Sandbox_ErosionSpeed_option3 = "Normal (100 Days)", Sandbox_ErosionSpeed_option4 = "Slow (200 Days)", Sandbox_ErosionSpeed_option5 = "Very Slow (500 Days)", Sandbox_ErosionDays = "Erosion Days", Sandbox_ErosionDays_tooltip = "Number of days until 100% growth.\n-1 means no growth.\nZero means use the Erosion Speed option.\nMaximum 36,500 (100 years).", Sandbox_FarmingSpeed = "Farming Speed", Sandbox_FarmingSpeed_tooltip = "Controls the speed of plant growth.", Sandbox_FarmingSpeed_option1 = "Very Fast", Sandbox_FarmingSpeed_option2 = "Fast", Sandbox_FarmingSpeed_option3 = "Normal", Sandbox_FarmingSpeed_option4 = "Slow", Sandbox_FarmingSpeed_option5 = "Very Slow", Sandbox_NatureAmount = "Nature's Abundance", Sandbox_NatureAmount_tooltip = "Controls the abundance of fish and general forage.", Sandbox_NatureAmount_option1 = "Very Poor", Sandbox_NatureAmount_option2 = "Poor", Sandbox_NatureAmount_option3 = "Normal", Sandbox_NatureAmount_option4 = "Abundant", Sandbox_NatureAmount_option5 = "Very Abundant", Sandbox_CompostTime = "Compost Time", Sandbox_CompostTime_tooltip = "Controls the time it takes for food to break down in a composter.", Sandbox_CompostTime_option1 = "1 Week", Sandbox_CompostTime_option2 = "2 Weeks", Sandbox_CompostTime_option3 = "3 Weeks", Sandbox_CompostTime_option4 = "4 Weeks", Sandbox_CompostTime_option5 = "6 Weeks", Sandbox_CompostTime_option6 = "8 Weeks", Sandbox_CompostTime_option7 = "10 Weeks", Sandbox_CompostTime_option8 = "12 Weeks", -- Sandbox_LootRarity = "Loot Rarity", Sandbox_LootSurvivalGears = "Survival Essentials", Sandbox_LootSurvivalGears_tooltip = "Seeds, Nails, Saws, Fishing Rods, various tools, etc...", Sandbox_LootMedical = "Medical", Sandbox_LootFood = "Non-Canned Food", Sandbox_LootLiterature = "Literature", Sandbox_LootCannedFood = "Canned Food", Sandbox_Rarity_option1 = "None (not recommended)", Sandbox_Rarity_option2 = "Insanely Rare", Sandbox_Rarity_option3 = "Extremely Rare", Sandbox_Rarity_option4 = "Rare", Sandbox_Rarity_option5 = "Normal", Sandbox_Rarity_option6 = "Common", Sandbox_Rarity_option7 = "Abundant", Sandbox_LootWeapon = "Melee Weapons", Sandbox_LootRangedWeapon = "Ranged Weapons", Sandbox_LootAmmo = "Ammo", Sandbox_LootMechanics = "Mechanics", Sandbox_LootOther = "Other", Sandbox_LootOther = "Other", Sandbox_LootOther_tooltip = "Everything else. Also affects foraging for all items in Town/Road zones.", -- Sandbox_Character = "Character", Sandbox_XpMultiplier = "XP Multiplier", Sandbox_XpMultiplier_tooltip = "Modifies the base XP gain from actions by this number.", Sandbox_XpMultiplierAffectsPassive = "XP Multiplier Affects Passive Skills", Sandbox_XpMultiplierAffectsPassive_tooltip = "Determines if the XP multiplier affects passively levelled skills eg. Fitness and Strength.", Sandbox_StatDecrease = "Stats Decrease", Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.", Sandbox_StatDecrease_option1 = "Very Fast", Sandbox_StatDecrease_option2 = "Fast", Sandbox_StatDecrease_option3 = "Normal", Sandbox_StatDecrease_option4 = "Slow", Sandbox_StatDecrease_option5 = "Very Slow", Sandbox_StarterKit = "Starter Kit", Sandbox_StarterKit_tooltip = "Spawn with chips, water bottle, school bag, baseball bat and a hammer.", -- Sandbox_ZombieLore = "Zombie Lore", Sandbox_ProperZombies = "Proper Zombies", -- Sandbox_ZombieAdvanced = "Advanced Zombie Options", -- Sandbox_ZSpeed = "Speed", Sandbox_ZSpeed_tooltip = "Controls the zombie movement rate.", Sandbox_ZSpeed_option1 = "Sprinters", Sandbox_ZSpeed_option2 = "Fast Shamblers", Sandbox_ZSpeed_option3 = "Shamblers", Sandbox_ZSpeed_option4 = "Random", Sandbox_ZStrength = "Strength", Sandbox_ZStrength_tooltip = "Controls the damage zombies inflict per attack.", Sandbox_ZStrength_option1 = "Superhuman", Sandbox_ZStrength_option2 = "Normal", Sandbox_ZStrength_option3 = "Weak", Sandbox_ZStrength_option4 = "Random", Sandbox_ZToughness = "Toughness", Sandbox_ZToughness_tooltip = "Controls the difficulty to kill zombies.", Sandbox_ZToughness_option1 = "Tough", Sandbox_ZToughness_option2 = "Normal", Sandbox_ZToughness_option3 = "Fragile", Sandbox_ZToughness_option4 = "Random", Sandbox_ZTransmission = "Transmission", Sandbox_ZTransmission_tooltip = "Controls how the zombie virus spreads.", Sandbox_ZTransmission_option1 = "Blood + Saliva", Sandbox_ZTransmission_option2 = "Saliva Only", Sandbox_ZTransmission_option3 = "Everyone's Infected", Sandbox_ZTransmission_option4 = "None", Sandbox_ZInfectionMortality = "Infection Mortality", Sandbox_ZInfectionMortality_tooltip = "Controls how quickly the infection takes effect.", Sandbox_ZInfectionMortality_option1 = "Instant", Sandbox_ZInfectionMortality_option2 = "0-30 Seconds", Sandbox_ZInfectionMortality_option3 = "0-1 Minutes", Sandbox_ZInfectionMortality_option4 = "0-12 Hours", Sandbox_ZInfectionMortality_option5 = "2-3 Days", Sandbox_ZInfectionMortality_option6 = "1-2 Weeks", Sandbox_ZInfectionMortality_option7 = "Never", Sandbox_ZReanimateTime = "Reanimate Time", Sandbox_ZReanimateTime_tooltip = "Controls how quickly corpses rise as zombies.", Sandbox_ZReanimateTime_option1 = "Instant", Sandbox_ZReanimateTime_option2 = "0-30 Seconds", Sandbox_ZReanimateTime_option3 = "0-1 Minutes", Sandbox_ZReanimateTime_option4 = "0-12 Hours", Sandbox_ZReanimateTime_option5 = "2-3 Days", Sandbox_ZReanimateTime_option6 = "1-2 Weeks", Sandbox_ZCognition = "Cognition", Sandbox_ZCognition_tooltip = "Controls zombie intelligence.", Sandbox_ZCognition_option1 = "Navigate + Use Doors", Sandbox_ZCognition_option2 = "Navigate", Sandbox_ZCognition_option3 = "Basic Navigation", Sandbox_ZCognition_option4 = "Random", Sandbox_ZCrawlUnderVehicle = "Crawl Under Vehicle", Sandbox_ZCrawlUnderVehicle_tooltip = "Controls which zombies can crawl under vehicles.", Sandbox_ZCrawlUnderVehicle_option1 = "Crawlers Only", Sandbox_ZCrawlUnderVehicle_option2 = "Extremely Rare", Sandbox_ZCrawlUnderVehicle_option3 = "Rare", Sandbox_ZCrawlUnderVehicle_option4 = "Sometimes", Sandbox_ZCrawlUnderVehicle_option5 = "Often", Sandbox_ZCrawlUnderVehicle_option6 = "Very Often", Sandbox_ZCrawlUnderVehicle_option7 = "Always", Sandbox_ZMemory = "Memory", Sandbox_ZMemory_tooltip = "Controls how long zombies remember players after seeing or hearing.", Sandbox_ZMemory_option1 = "Long", Sandbox_ZMemory_option2 = "Normal", Sandbox_ZMemory_option3 = "Short", Sandbox_ZMemory_option4 = "None", Sandbox_ZMemory_option5 = "Random", Sandbox_ZSight = "Sight", Sandbox_ZSight_tooltip = "Controls zombie vision radius.", Sandbox_ZSight_option1 = "Eagle", Sandbox_ZSight_option2 = "Normal", Sandbox_ZSight_option3 = "Poor", Sandbox_ZSight_option4 = "Random", Sandbox_ZHearing = "Hearing", Sandbox_ZHearing_tooltip = "Controls zombie hearing radius.", Sandbox_ZHearing_option1 = "Pinpoint", Sandbox_ZHearing_option2 = "Normal", Sandbox_ZHearing_option3 = "Poor", Sandbox_ZHearing_option4 = "Random", Sandbox_TimeSinceApo = "Months since the Apocalypse", Sandbox_TimeSinceApo_tooltip = "This will affect starting world erosion and food spoilage.", Sandbox_TimeSinceApo_option1 = "0", Sandbox_TimeSinceApo_option2 = "1", Sandbox_TimeSinceApo_option3 = "2", Sandbox_TimeSinceApo_option4 = "3", Sandbox_TimeSinceApo_option5 = "4", Sandbox_TimeSinceApo_option6 = "5", Sandbox_TimeSinceApo_option7 = "6", Sandbox_TimeSinceApo_option8 = "7", Sandbox_TimeSinceApo_option9 = "8", Sandbox_TimeSinceApo_option10 = "9", Sandbox_TimeSinceApo_option11 = "10", Sandbox_TimeSinceApo_option12 = "11", Sandbox_TimeSinceApo_option13 = "12", Sandbox_PlantResilience = "Plant Resilience", Sandbox_PlantResilience_tooltip = "Will influence how much water the plant will lose per day and their ability to avoid disease.", Sandbox_PlantResilience_option1 = "Very High", Sandbox_PlantResilience_option2 = "High", Sandbox_PlantResilience_option3 = "Normal", Sandbox_PlantResilience_option4 = "Low", Sandbox_PlantResilience_option5 = "Very Low", Sandbox_PlantAbundance = "Farming's Abundance", Sandbox_PlantAbundance_tooltip = "Controls the yield of plants when harvested.", Sandbox_EnduranceRegen = "Endurance Regeneration", Sandbox_EnduranceRegen_tooltip = "Recovery from being tired from performing actions", Sandbox_EnduranceRegen_option1 = "Very Fast", Sandbox_EnduranceRegen_option2 = "Fast", Sandbox_EnduranceRegen_option3 = "Normal", Sandbox_EnduranceRegen_option4 = "Slow", Sandbox_EnduranceRegen_option5 = "Very Slow", -- ZombieConfig Sandbox_PopulationMultiplier = "Population Multiplier", Sandbox_PopulationStartMultiplier = "Population Start Multiplier", Sandbox_PopulationPeakMultiplier = "Population Peak Multplier", Sandbox_PopulationPeakDay = "Population Peak Day", Sandbox_RespawnHours = "Respawn Hours", Sandbox_RespawnUnseenHours = "Respawn Unseen Hours", Sandbox_RespawnMultiplier = "Respawn Multplier", Sandbox_RedistributeHours = "Redistribute Hours", Sandbox_FollowSoundDistance = "Follow Sound Distance", Sandbox_RallyGroupSize = "Rally Group Size", Sandbox_RallyTravelDistance = "Rally Travel Distance", Sandbox_RallyGroupSeparation = "Rally Group Separation", Sandbox_RallyGroupRadius = "Rally Group Radius", -- Zombie Config tooltips and zombie.ini comments Sandbox_PopulationMultiplier_help = "Set by the \"Zombie Count\" population option.\n4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None.", Sandbox_PopulationStartMultiplier_help = "Adjusts the desired population at the start of the game.", Sandbox_PopulationPeakMultiplier_help = "Adjusts the desired population on the peak day.", Sandbox_PopulationPeakDay_help = "The day when the population reaches it's peak.", Sandbox_RespawnHours_help = "The number of hours that must pass before zombies may respawn in a cell.\nIf zero, spawning is disabled.", Sandbox_RespawnUnseenHours_help = "The number of hours that a chunk must be unseen before zombies may respawn in it.", Sandbox_RespawnMultiplier_help = "The fraction of a cell's desired population that may respawn every RespawnHours.", Sandbox_RedistributeHours_help = "The number of hours that must pass before zombies migrate to empty parts of the same cell.\nIf zero, migration is disabled.", Sandbox_FollowSoundDistance_help = "The distance a zombie will try to walk towards the last sound it heard.", Sandbox_RallyGroupSize_help = "The size of groups real zombies form when idle. Zero means zombies don't form groups.\nGroups don't form inside buildings or forest zones.", Sandbox_RallyTravelDistance_help = "The distance real zombies travel to form groups when idle.", Sandbox_RallyGroupSeparation_help = "The distance between zombie groups.", Sandbox_RallyGroupRadius_help = "How close members of a group stay to the group's leader.", Sandbox_MinMaxDefault = "Minimum=%1 Maximum=%2 Default=%3", Sandbox_Default = "Default=%1", Sandbox_ThumpNoChasing = "Environmental Attacks", Sandbox_ThumpNoChasing_option1 = "True", Sandbox_ThumpNoChasing_option2 = "False", Sandbox_ThumpNoChasing_tooltip = "Zombies that have not seen/heard player can attack doors and constructions while roaming.", Sandbox_Nutrition = "Nutrition", Sandbox_Nutrition_tooltip = "Nutritional value of food affects the player's condition.", Sandbox_Helicopter = "Helicopter", Sandbox_Helicopter_tooltip = "How regularly helicopters pass over the event zone.", Sandbox_HelicopterFreq_option1 = "Never", Sandbox_HelicopterFreq_option2 = "Once", Sandbox_HelicopterFreq_option3 = "Sometimes", Sandbox_HelicopterFreq_option4 = "Often", Sandbox_MetaEvent = "Meta Event", Sandbox_MetaEvent_tooltip = "How often zombie attracting metagame events like distant gunshots will occur.", Sandbox_MetaEventFreq_option1 = "Never", Sandbox_MetaEventFreq_option2 = "Sometimes", Sandbox_MetaEventFreq_option3 = "Often", Sandbox_SleepingEvent = "Sleeping Event", Sandbox_SleepingEvent_tooltip = "Governs night-time metagame events during the player's sleep.", Sandbox_SadisticAIDirector = "Sadistic AI Director", Sandbox_Meta = "Meta", Sandbox_GeneratorSpawning = "Generator Spawn", Sandbox_GeneratorSpawning_tooltip = "Increase/decrease the chance of electrical generators spawning on the map.", Sandbox_GeneratorSpawning_option1 = "Extremely Rare", Sandbox_GeneratorSpawning_option2 = "Rare", Sandbox_GeneratorSpawning_option3 = "Sometimes", Sandbox_GeneratorSpawning_option4 = "Often", Sandbox_GeneratorSpawning_option5 = "Very Often", Sandbox_GeneratorFuelConsumption = "Generator Fuel Consumption", Sandbox_GeneratorFuelConsumption_tooltip = "How much fuel is consumed per in-game hour.", Sandbox_VehicleStoryChance = "Randomized Vehicle Stories Chance", Sandbox_ZoneStoryChance = "Randomized Zone Stories Chance", Sandbox_SurvivorHouseChance = "Randomized House Chance", Sandbox_SurvivorHouseChance_tooltip = "Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.", Sandbox_SurvivorHouseChance_option1 = "Never", Sandbox_SurvivorHouseChance_option2 = "Extremely Rare", Sandbox_SurvivorHouseChance_option3 = "Rare", Sandbox_SurvivorHouseChance_option4 = "Sometimes", Sandbox_SurvivorHouseChance_option5 = "Often", Sandbox_SurvivorHouseChance_option6 = "Very Often", Sandbox_AnnotatedMapChance = "Annotated Map Chance", Sandbox_AnnotatedMapChance_tooltip = "Impacts on how often a looted map will have annotations marked on it by a deceased survivor.", Sandbox_AnnotatedMapChance_option1 = "Never", Sandbox_AnnotatedMapChance_option2 = "Extremely Rare", Sandbox_AnnotatedMapChance_option3 = "Rare", Sandbox_AnnotatedMapChance_option4 = "Sometimes", Sandbox_AnnotatedMapChance_option5 = "Often", Sandbox_AnnotatedMapChance_option6 = "Very Often", Sandbox_ThumpOnConstruction = "Damage Construction", Sandbox_ThumpOnConstruction_tooltip = "Governs whether or not zombies can destroy player constructions and defences.", Sandbox_CharacterFreePoints = "Free Trait Points", Sandbox_CharacterFreePoints_tooltip = "Adds free points during character creation.", Sandbox_ConstructionBonusPoints = "Player-built Construction Strength", Sandbox_ConstructionBonusPoints_tooltip = "Gives player-built constructions extra hit points so they are more resistant to zombie damage.", Sandbox_ConstructionBonusPoints_option1 = "Very Low", Sandbox_ConstructionBonusPoints_option2 = "Low", Sandbox_ConstructionBonusPoints_option3 = "Normal", Sandbox_ConstructionBonusPoints_option4 = "High", Sandbox_ConstructionBonusPoints_option5 = "Very High", Sandbox_ActiveOnly = "Day/Night Activity", Sandbox_ActiveOnly_tooltip = "Governs whether zombies are more active during the day, or whether they act more nocturnally. \nActive zombies will use the speed set in the "Speed" setting. Inactive zombies will be slower, and tend not to give chase.", Sandbox_ActiveOnly_option1 = "Both", Sandbox_ActiveOnly_option2 = "Night", Sandbox_ActiveOnly_option3 = "Day", Sandbox_NightDarkness = "Darkness during night", Sandbox_NightDarkness_tooltip = "Governs the ambient lighting at night.", Sandbox_NightDarkness_option1 = "Pitch Black", Sandbox_NightDarkness_option2 = "Dark", Sandbox_NightDarkness_option3 = "Normal", Sandbox_NightDarkness_option4 = "Bright", Sandbox_NightLength = "Length of nights", Sandbox_NightLength_tooltip = "Governs the time from dusk to dawn.", Sandbox_NightLength_option1 = "Always Night", Sandbox_NightLength_option2 = "Long", Sandbox_NightLength_option3 = "Normal", Sandbox_NightLength_option4 = "Short", Sandbox_NightLength_option5 = "Always Day", Sandbox_InjurySeverity = "Injury Severity", Sandbox_InjurySeverity_tooltip = "Increase and decrease the impact injuries have on your body, and their healing time.", Sandbox_InjurySeverity_option1 = "Low", Sandbox_InjurySeverity_option2 = "Normal", Sandbox_InjurySeverity_option3 = "High", Sandbox_BoneFracture = "Bone Fracture", Sandbox_BoneFracture_tooltip = "Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.", Sandbox_HoursForCorpseRemoval = "Time before Corpse Removal", Sandbox_HoursForCorpseRemoval_tooltip = "How long before zombie bodies disappear.", Sandbox_DecayingCorpseHealthImpact = "Decaying Corpse Health Impact", Sandbox_DecayingCorpseHealthImpact_tooltip = "Governs impact that nearby decaying bodies has on the player's health and emotions.", Sandbox_DecayingCorpseHealthImpact_option1 = "None", Sandbox_DecayingCorpseHealthImpact_option2 = "Low", Sandbox_DecayingCorpseHealthImpact_option3 = "Normal", Sandbox_DecayingCorpseHealthImpact_option4 = "High", Sandbox_BloodLevel = "Blood Level", Sandbox_BloodLevel_tooltip = "How much blood is sprayed on floor and walls.", Sandbox_BloodLevel_option1 = "None", Sandbox_BloodLevel_option2 = "Low", Sandbox_BloodLevel_option3 = "Normal", Sandbox_BloodLevel_option4 = "High", Sandbox_BloodLevel_option5 = "Ultra Gore", Sandbox_ClothingDegradation = "Clothing Degradation", Sandbox_ClothingDegradation_tooltip = "Governs how quickly clothing degrades, becomes dirty, and bloodied.", Sandbox_ClothingDegradation_option1 = "Disabled", Sandbox_ClothingDegradation_option2 = "Slow", Sandbox_ClothingDegradation_option3 = "Normal", Sandbox_ClothingDegradation_option4 = "Fast", Sandbox_FireSpread = "Fire Spread", Sandbox_DaysForRottenFoodRemoval = "Rotten Food Removal", Sandbox_DaysForRottenFoodRemoval_tooltip = "Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed.", Sandbox_AllowExteriorGenerator = "Generator Working in Exterior", Sandbox_AllowExteriorGenerator_tooltip = "If enabled, generators will work on exterior tiles, allowing for example to power gas pump.", -- Sandbox_Vehicle = "Vehicles", Sandbox_ZombieAttractionMultiplier = "Zombie Attraction Multiplier", Sandbox_ZombieAttractionMultiplier_tooltip = "Use this to multiply or reduce engine general loudness.", Sandbox_VehicleEasyUse = "Easy Use", Sandbox_VehicleEasyUse_tooltip = "Governs whether cars are locked, need keys to start etc.", Sandbox_CarSpawnRate = "Car Spawn Rate", Sandbox_CarSpawnRate_tooltip = "Governs how frequently cars are discovered on the map", Sandbox_CarSpawnRate_option1 = "None", Sandbox_CarSpawnRate_option2 = "Very Low", Sandbox_CarSpawnRate_option3 = "Low", Sandbox_CarSpawnRate_option4 = "Normal", Sandbox_CarSpawnRate_option5 = "High", Sandbox_InitialGas = "Initial Gas", Sandbox_InitialGas_tooltip = "Governs how full gas tanks will be in discovered cars.", Sandbox_InitialGas_option1 = "Very Low", Sandbox_InitialGas_option2 = "Low", Sandbox_InitialGas_option3 = "Normal", Sandbox_InitialGas_option4 = "High", Sandbox_InitialGas_option5 = "Very High", Sandbox_InitialGas_option6 = "Full", Sandbox_FuelStationGas = "Initial Gas Station Amount", Sandbox_FuelStationGas_tooltip = "Governs how full gas tanks in fuel station will be, initially.", Sandbox_FuelStationGas_option1 = "Empty", Sandbox_FuelStationGas_option2 = "Super Low", Sandbox_FuelStationGas_option3 = "Very Low", Sandbox_FuelStationGas_option4 = "Low", Sandbox_FuelStationGas_option5 = "Normal", Sandbox_FuelStationGas_option6 = "High", Sandbox_FuelStationGas_option7 = "Very High", Sandbox_FuelStationGas_option8 = "Full", Sandbox_FuelStationGas_option9 = "Infinite", Sandbox_ChanceHasGas = "Chance Has Gas", Sandbox_ChanceHasGas_tooltip = "Governs the chances of finding vehicles with gas in the tank.", Sandbox_ChanceHasGas_option1 = "Low", Sandbox_ChanceHasGas_option2 = "Normal", Sandbox_ChanceHasGas_option3 = "High", Sandbox_LockedCar = "Locked Frequency", Sandbox_LockedCar_option1 = "Never", Sandbox_LockedCar_option2 = "Extremely Rare", Sandbox_LockedCar_option3 = "Rare", Sandbox_LockedCar_option4 = "Sometimes", Sandbox_LockedCar_option5 = "Often", Sandbox_LockedCar_option6 = "Very Often", Sandbox_CarGasConsumption = "Gas Consumption", Sandbox_CarGasConsumption_tooltip = "How gas-hungry vehicles on the map are.", Sandbox_CarGeneralCondition_tooltip = "General condition of vehicles discovered on the map", Sandbox_CarGeneralCondition = "General Condition", Sandbox_CarGeneralCondition_option1 = "Very Low", Sandbox_CarGeneralCondition_option2 = "Low", Sandbox_CarGeneralCondition_option3 = "Normal", Sandbox_CarGeneralCondition_option4 = "High", Sandbox_CarGeneralCondition_option5 = "Very High", Sandbox_CarDamageOnImpact = "Car Damage on Impact", Sandbox_CarDamageOnImpact_tooltip = "Governs the amount of damage dealt to vehicles that crash.", Sandbox_CarDamageOnImpact_option1 = "Very Low", Sandbox_CarDamageOnImpact_option2 = "Low", Sandbox_CarDamageOnImpact_option3 = "Normal", Sandbox_CarDamageOnImpact_option4 = "High", Sandbox_CarDamageOnImpact_option5 = "Very High", Sandbox_DamageToPlayerFromHitByACar = "Damage to Player from Hit by a Car", Sandbox_DamageToPlayerFromHitByACar_tooltip = "Damage received by the player from the car in a collision.", Sandbox_DamageToPlayerFromHitByACar_option1 = "None", Sandbox_DamageToPlayerFromHitByACar_option2 = "Low", Sandbox_DamageToPlayerFromHitByACar_option3 = "Normal", Sandbox_DamageToPlayerFromHitByACar_option4 = "High", Sandbox_DamageToPlayerFromHitByACar_option5 = "Very High", Sandbox_TrafficJam = "Car Wreck Congestion", Sandbox_TrafficJam_tooltip = "Enable or disable traffic jams that spawn on the main roads of the map.", Sandbox_CarAlarmFrequency = "Car Alarms Frequency", Sandbox_CarAlarmFrequency_tooltip = "How frequently cars will be discovered with an alarm.", Sandbox_CarAlarmFrequency_option1 = "Never", Sandbox_CarAlarmFrequency_option2 = "Extremely Rare", Sandbox_CarAlarmFrequency_option3 = "Rare", Sandbox_CarAlarmFrequency_option4 = "Sometimes", Sandbox_CarAlarmFrequency_option5 = "Often", Sandbox_CarAlarmFrequency_option6 = "Very Often", Sandbox_PlayerDamageFromCrash = "Player Damaged from Crash", Sandbox_PlayerDamageFromCrash_tooltip = "Enable or disable player getting damage from being in a car accident.", Sandbox_SirenShutoffHours = "Siren Shutoff Hours", Sandbox_SirenShutoffHours_tooltip = "How many in-game hours before a wailing siren shuts off.", Sandbox_EnableVehicles = "Vehicles", Sandbox_EnableVehicles_tooltip = "Enables vehicles to spawn.", -- Sandbox_TriggerHouseAlarm = "Zombie House Alarm Triggering", Sandbox_TriggerHouseAlarm_tooltip = "Allows zombies to trigger house alarms when breaking through windows and doors.", Sandbox_RecentlySurvivorVehicles = "Recent Survivor Vehicles", Sandbox_RecentlySurvivorVehicles_tooltip = " Governs whether player can discover a car that has been maintained and cared for after the infection struck.", Sandbox_RecentlySurvivorVehicles_option1 = "None", Sandbox_RecentlySurvivorVehicles_option2 = "Low", Sandbox_RecentlySurvivorVehicles_option3 = "Normal", Sandbox_RecentlySurvivorVehicles_option4 = "High", Sandbox_MaxFogIntensity = "Maximum Fog Intensity", Sandbox_MaxFogIntensity_tooltip = "Controls the maximum intensity of fog.", Sandbox_MaxFogIntensity_option1 = "Normal", Sandbox_MaxFogIntensity_option2 = "Moderate", Sandbox_MaxFogIntensity_option3 = "Low", Sandbox_MaxRainFxIntensity = "Maximum Rain FX Intensity", Sandbox_MaxRainFxIntensity_tooltip = "Controls the maximum intensity of rain.", Sandbox_MaxRainFxIntensity_option1 = "Normal", Sandbox_MaxRainFxIntensity_option2 = "Moderate", Sandbox_MaxRainFxIntensity_option3 = "Low", Sandbox_EnableSnowOnGround = "Snow on Ground", Sandbox_EnableSnowOnGround_tooltip = "If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops.", Sandbox_EnableTaintedWaterText = "Enable 'Tainted Water' tooltip", Sandbox_EnableTaintedWaterText_tooltip = "if disabled, tainted water will not have a warning marking it as such", Sandbox_MultiHitZombies = "Weapon Multi Hit", Sandbox_MultiHitZombies_tooltip = "When enabled certain melee weapons will be able to strike multiple zombies in one hit.", Sandbox_RearVulnerability = "Rear Vulnerability", Sandbox_RearVulnerability_tooltip = "Chance of being bitten when a zombie attacks from behind.", Sandbox_RearVulnerability_option1 = "Low", Sandbox_RearVulnerability_option2 = "Medium", Sandbox_RearVulnerability_option3 = "High", Sandbox_ZombiesDragDown = "Drag Down", Sandbox_ZombiesDragDown_tooltip = "When enabled if multiple zombies are attacking they can drag you down to feed. Dependent on zombie strength.", Sandbox_ZombiesFenceLunge = "Fence Lunge", Sandbox_ZombiesFenceLunge_tooltip = "When enabled zombies will have a chance to lunge after climbing over a fence if you're too close.", Sandbox_AttackBlockMovements = "Melee Movement Disruption", Sandbox_AttackBlockMovements_tooltip = "Disable to walk unimpeded while melee attacking.", Sandbox_Map = "In-game Map", Sandbox_AllowMiniMap = "Allow Mini-Map", Sandbox_AllowWorldMap = "Allow World Map", Sandbox_MapAllKnown = "All Known On Start", Sandbox_AllClothesUnlocked = "All Clothing Unlocked", Sandbox_EnablePoisoning = "Enable Poisoning", Sandbox_EnablePoisoning_tooltip = "Governs if poisoning food is enabled.", Sandbox_EnablePoisoning_option1 = "True", Sandbox_EnablePoisoning_option2 = "False", Sandbox_EnablePoisoning_option3 = "Only bleach poisoning is disabled", Sandbox_DisableFakeDead = "Fake Dead Zombie Reanimation", Sandbox_DisableFakeDead_option1 = "Some zombies in the world will pretend to be dead", Sandbox_DisableFakeDead_option2 = "Some zombies in the world, as well as some you 'kill', can pretend to be dead", Sandbox_DisableFakeDead_option3 = "Zombies will never pretend to be dead", Sandbox_MaggotSpawn = "Corpse Maggot Spawn", Sandbox_MaggotSpawn_option1 = "In and around bodies", Sandbox_MaggotSpawn_option2 = "In bodies only", Sandbox_MaggotSpawn_option3 = "Never", Sandbox_LightBulbLifespan = "Light Bulb Lifespan", Sandbox_LightBulbLifespan_tooltip = "The higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights.", }