Stash_EN = { Stash_AnnotedMap = "Annotated Map", Stash_LVMap1_Text1 = "crazy gun guy rip", Stash_LVMap1_Text2 = "crazy gun guy's house", Stash_LVMap2_Text1 = "gift from mom x", Stash_LVMap2_Text2 = "don't forget to visit", Stash_LVMap2_Text3 = "grandma's grave if you can", Stash_LVMap2_Text4 = "say a prayer for us all", Stash_LVMap3_Text1 = "school", Stash_LVMap3_Text2 = "creepy janitor's truck should be here", Stash_LVMap3_Text3 = "mind the fence driving out!", Stash_LVMap4_Text1 = "don't bother, wasted my time looking here", Stash_LVMap4_Text2 = "need sledge", Stash_LVMap4_Text4 = "gasstation", Stash_LVMap5_Text1 = "The Carlins moved here Debbie", Stash_LVMap5_Text2 = "Go to them if you need help!", Stash_LVMap5_Text3 = "we saw those things", Stash_LVMap5_Text4 = "all around the gym here", Stash_LVMap5_Text5 = "don't go anywhere at night!", Stash_LVMap6_Text1 = "NO PLACE LIKE HOME!", Stash_LVMap7_Text1 = "Thank you for putting me down", Stash_LVMap7_Text2 = "This was my house", Stash_LVMap7_Text3 = "I had everything I needed", Stash_LVMap7_Text4 = "I thought", Stash_LVMap8_Text1 = "we're here third door down", Stash_LVMap8_Text2 = "hurry with those pills Diego", Stash_LVMap8_Text3 = "THEY'RE ALL OVER HERE DON'T GO", Stash_LVMap9_Text1 = "guns and food in far stable - be careful!", Stash_LVMap9_Text2 = "don't get lost in trees", Stash_LVMap9_Text3 = "those things are in there too", Stash_LVMap10_Text1 = "old fuck with house full of food", Stash_LVMap10_Text2 = "and no guns", Stash_LVMap10_Text3 = "just don't bring the whole fucking", Stash_LVMap10_Text4 = "horde with you this time!", Stash_LVMap11_Text1 = "unlooted store", Stash_LVMap11_Text2 = "full of zombies though", Stash_LVMap11_Text3 = "storage units", Stash_LVMap11_Text4 = "LV General", Stash_LVMap12_Text1 = "pizza lady", Stash_LVMap12_Text2 = "hot dude selling burgers", Stash_LVMap12_Text3 = "our tent", Stash_LVMap12_Text4 = "sinsilla's gonna be fuckin", Stash_LVMap12_Text5 = "awesome woooooo!!!", Stash_LVMap13_Text1 = "good secure houses", Stash_LVMap13_Text2 = "but be careful clearing the backyards", Stash_LVMap13_Text3 = "working car here", Stash_LVMap14_Text1 = "barricade with the planks I brought you", Stash_LVMap14_Text2 = "otherwise those things will get in", Stash_LVMap14_Text3 = "don't forget!", Stash_LVMap14_Text4 = "don't let anyone in while I'm away!", Stash_LVMap14_Text5 = "I'll be a half hour (it's 2.30)", Stash_LVMap14_Text6 = "any longer, call the Edwards on the radio", Stash_LVMap14_Text7 = "xxxxx", Stash_LVMap15_Text1 = "Whoever finds this, I was Natalie Sigmundsson", Stash_LVMap15_Text2 = "lecturer in Art History at LSU", Stash_LVMap15_Text3 = "I'm already dead but I have a final request", Stash_LVMap15_Text4 = "This is only the end of the world is we allow it to be.", Stash_LVMap15_Text5 = "We must secure the treasures in the art gallery or we will", Stash_LVMap15_Text6 = "be truly lost. Friends managed to gather a cache of weapons in", Stash_LVMap15_Text7 = "a car near the gallery. Use them to clear it.", Stash_LVMap15_Text8 = "Let no-one say that humanity is lost forever.", Stash_LVMap15_Text9 = "car", Stash_LVMap16_Text1 = "this whole street is dangerous", Stash_LVMap16_Text2 = "They got your son here", Stash_LVMap16_Text3 = "come to us, it's safe now", Stash_LVMap16_Text4 = "we're going to head south", Stash_LVMap16_Text5 = "please come with us", Stash_MulMap1_Text1 = "Here. Floorboards.", Stash_MulMap1_Text2 = "axe?", Stash_MulMap1_Text3 = "big crowd", Stash_MulMap2_Text1 = "left it here for you", Stash_MulMap2_Text2 = "storage", Stash_MulMap2_Text3 = "whole neighborhood turned out round here", Stash_MulMap3_Text1 = "Shotgun and ammo - hidden in case anyone else checks", Stash_MulMap3_Text2 = "Hardware, tools and stuff", Stash_MulMap3_Text3 = "lots here", Stash_MulMap4_Text1 = "easier way out", Stash_MulMap4_Text2 = "medical", Stash_MulMap4_Text3 = "it'd be quick here - so many of them", Stash_MulMap6_Text1 = "Bob, I want this place fortified like HELL by the time I get back.", Stash_MulMap6_Text2 = "Medicals here.", Stash_MulMap6_Text21 = "Remember: antibiotics, bandages. This leg's not getting unfucked.", Stash_MulMap6_Text3 = "Saw a herd of them headed this way. Avoid! Love you x ", Stash_MulMap7_Text1 = "Plan B.", Stash_MulMap7_Text2 = "Store – STILL FULL", Stash_MulMap7_Text3 = "fucked up", Stash_MulMap8_Text1 = "Take my stuff. Bury me if you can and it's safe. God bless you.", Stash_MulMap8_Text2 = "get a drink if you need it", Stash_MulMap8_Text3 = "big crowd, hasn't moved in days", Stash_MulMap10_Text1 = "death house", Stash_MulMap10_Text2 = "Spiffo's", Stash_MulMap10_Text3 = "seemed clear round here", Stash_MulMap11_Text1 = "Gun in Spiffo's.", Stash_MulMap11_Text2 = "Drugs here.", Stash_MulMap11_Text3 = "trouble", Stash_MulMap12_Text1 = "shotgun here - food in kitchen?.", Stash_MulMap12_Text2 = "medical shit", Stash_MulMap12_Text3 = "big crowd", Stash_MulMap13_Text1 = "got halfway back but had to leave it all here - too heavy", Stash_MulMap13_Text2 = "plenty of gear still in hardware store", Stash_MulMap13_Text3 = "gunshots", Stash_MulMap14_Text1 = "safest house - barricade it!", Stash_MulMap14_Text2 = "all around here", Stash_MulMap14_Text3 = "don't shoot - sound attracts them", Stash_MulMap15_Text1 = "old doctor lives/lived here", Stash_MulMap15_Text2 = "careful along here", Stash_MulMap15_Text21 = "it's where J got bit", Stash_MulMap16_Text1 = "security at bank got guns", Stash_MulMap16_Text2 = "I miss TV and cold beer, fuck this world", Stash_MulMap17_Text1 = "zippees full of stuff", Stash_MulMap17_Text2 = "check bakery next door too", Stash_MulMap17_Text3 = "be careful mom, dad's still wandering around here", Stash_MulMap18_Text1 = "Crazy Willy's trailer", Stash_MulMap18_Text11 = "heard he turned", Stash_MulMap18_Text12 = "hope all his guns still there", Stash_WpMap1_Text1 = "Sure this was where he lived", Stash_WpMap1_Text2 = "way too many to handle, don’t fire it near here for God’s sake", Stash_WpMap2_Text1 = "think she lived here", Stash_WpMap2_Text2 = "medical center", Stash_WpMap2_Text3 = "found her walking here, wasn't carrying gun", Stash_WpMap4_Text1 = "Be brave. I love you.", Stash_WpMap4_Text3 = "DO NOT GO HERE. Megan is here someplace – she’s one of them.", Stash_WpMap4_Text31 = "Didn’t know she was even in town. Just don’t go", Stash_WpMap5_Text1 = "tools I left in the bedroom will give you a head start -", Stash_WpMap5_Text11 = "keep them out as long as you can I LOVE YOU", Stash_WpMap5_Text2 = "pizza", Stash_WpMap5_Text3 = "trouble", Stash_WpMap6_Text1 = "I wont need all this now. Good luck.", Stash_WpMap6_Text2 = "Twiggy's", Stash_WpMap6_Text3 = "hell warmed up", Stash_WpMap8_Text1 = "Jolene didn't get the sickness. She can help.", Stash_WpMap8_Text2 = "Gun store", Stash_WpMap8_Text3 = "saw a guy die", Stash_WpMap9_Text1 = "zombie hell hole", Stash_WpMap9_Text2 = "dad's office", Stash_WpMap9_Text3 = "dad body", Stash_WpMap10_Text1 = "all kinds of fucked up", Stash_WpMap10_Text2 = "hardware store might still have stuff", Stash_WpMap10_Text3 = "more trouble", Stash_WpMap11_Text1 = "Spiffo's Manager used to keep a shotgun in-store.", Stash_WpMap11_Text11 = "Crazy motherfucker knew what was coming.", Stash_WpMap11_Text2 = "Untouched hardware place.", Stash_WpMap11_Text3 = "gonna avoid anywhere near home - don't look for me here", Stash_WpMap12_Text1 = "everyone made it into the office the day the fever struck", Stash_WpMap12_Text11 = "I boarded them in before they turned", Stash_WpMap12_Text2 = "gun store", Stash_WpMap12_Text3 = "Black Friday kinda crowds", Stash_WpMap13_Text1 = "shotgun kills: 12", Stash_WpMap13_Text2 = "axe kills: 20", Stash_WpMap13_Text3 = "car kills: 11", Stash_WpMap14_Text1 = "Meet me here Tonya! Got enough food.", Stash_WpMap14_Text11 = "Now we just have to wait for Colin with his boat", Stash_WpMap15_Text1 = "They'll never find us here, trust me", Stash_WpMap15_Text11 = "they're dumber than dog shit", Stash_WpMap15_Text2 = "Good hunting here", Stash_WpMap16_Text1 = "Likely attacks", Stash_WpMap16_Text2 = "Safest egress", Stash_WpMap16_Text21 = "fence, then south across road to forest", Stash_WpMap16_Text3 = "chances of survival:", Stash_WpMap16_Text31 = "one month: 58%", Stash_WpMap16_Text32 = "through winter: 22%", Stash_WpMap16_Text4 = "Need more food and working car", Stash_MarchRidgeMap1_Text1 = "Gun here", Stash_MarchRidgeMap1_Text2 = "axe and tools here?", Stash_MarchRidgeMap1_Text3 = "don't go", Stash_MarchRidgeMap2_Text1 = "left you a pistol", Stash_MarchRidgeMap2_Text2 = "store looked like it had supplies", Stash_MarchRidgeMap2_Text3 = "do they migrate? Seems like they were going here", Stash_MarchRidgeMap3_Text1 = "hunter guy here", Stash_MarchRidgeMap3_Text2 = "bakery", Stash_MarchRidgeMap3_Text3 = "last place I saw her", Stash_MarchRidgeMap4_Text1 = "If you can make it before you turn. There's something here to help.", Stash_MarchRidgeMap4_Text11 = "We'll be back together. Somehow.", Stash_MarchRidgeMap4_Text2 = "Community Center. You'll find my body here. I love you.", Stash_MarchRidgeMap4_Text3 = "Wish to God you'd never been stationed here. Happy memories here though.", Stash_MarchRidgeMap5_Text1 = "don’t use guns - stuff you can use as weapons here", Stash_MarchRidgeMap5_Text2 = "medical center", Stash_MarchRidgeMap5_Text3 = "quiet here", Stash_MarchRidgeMap6_Text1 = "stuff we can use to secure building", Stash_MarchRidgeMap6_Text2 = "extra hardware", Stash_MarchRidgeMap6_Text3 = "hell emptied out here", Stash_MarchRidgeMap7_Text1 = "Where I think he was hiding out.", Stash_MarchRidgeMap7_Text2 = "You'll probably need to be tooled up", Stash_MarchRidgeMap7_Text3 = "Saw him here. No bite, but had the fever.", Stash_MarchRidgeMap8_Text1 = "Left my old tools here", Stash_MarchRidgeMap8_Text2 = "Won't need em anymore", Stash_MarchRidgeMap9_Text1 = "survivors welcome to join us", Stash_MarchRidgeMap9_Text2 = "always need more food and guns and stuff", Stash_MarchRidgeMap9_Text3 = "kill some Z's on the way in for extra kudos!", Stash_MarchRidgeMap10_Text1 = "Blessing for a good soul", Stash_MarchRidgeMap10_Text2 = "May it keep you from Hell for another while", Stash_RiversideStashMap1_Text1 = "we're here now", Stash_RiversideStashMap1_Text11 = "hope to see you soon", Stash_RiversideStashMap1_Text2 = "careful along here!", Stash_RiversideStashMap2_Text1 = "Room 208. Waiting for you", Stash_RiversideStashMap2_Text11 = "Remember when we spent the whole day just staring at the river?", Stash_RiversideStashMap2_Text12 = "Don't leave me alone here xxx", Stash_RiversideStashMap3_Text1 = "video store", Stash_RiversideStashMap3_Text2 = "booze", Stash_RiversideStashMap4_Text1 = "daryl's sick, left him here", Stash_RiversideStashMap4_Text11 = "going to find natalie, she'll know what to do", Stash_RiversideStashMap4_Text2 = "saw them drag down two people here, awful", Stash_RiversideStashMap5_Text1 = "WHOEVER FINDS THIS DO NOT GO HERE", Stash_RiversideStashMap5_Text2 = "THE FUCKERS KILLED FRANK AND BIT ME", Stash_RiversideStashMap6_Text1 = "Eddie must have some guns hidden here", Stash_RiversideStashMap6_Text11 = "Fucker'd take over the town if he wasn't sick", Stash_RiversideStashMap6_Text12 = "Hope that psycho Vicky didn't get to them", Stash_RiversideStashMap7_Text1 = "Looked in on way past - they've all turned", Stash_RiversideStashMap7_Text2 = "Heading to Gigamart now", Stash_RiversideStashMap7_Text21 = "Don't fight with Sandra while I'm gone", Stash_RiversideStashMap8_Text1 = "left you some food here", Stash_RiversideStashMap8_Text11 = "Eat before you leave", Stash_RiversideStashMap8_Text2 = "infected wandering here", Stash_RiversideStashMap8_Text3 = "where I saw that group of people (probably dead now)", Stash_RiversideStashMap9_Text1 = "Ton's waiting for us here", Stash_RiversideStashMap9_Text2 = "gas", Stash_RiversideStashMap9_Text3 = "D's bit but not serious - need antibiotics just in case", Stash_RiversideStashMap10_Text1 = "bank", Stash_RiversideStashMap10_Text2 = "Don't forget a backup weapon", Stash_RiversideStashMap10_Text21 = "Your axe head looked a little loose", Stash_RiversideStashMap10_Text3 = "Heading west out of town soon, you know where to find me", Stash_RosewoodStashMap2_Text1 = "Stashed some guns", Stash_RosewoodStashMap2_Text2 = "here next", Stash_RosewoodStashMap2_Text3 = "ends right here", Stash_RosewoodStashMap3_Text1 = "Went and found some gear to help us fortify some place while we wait it out.", Stash_RosewoodStashMap3_Text11 = "Mom's old place. I'll see you there x", Stash_RosewoodStashMap3_Text2 = "might be weapons here - just in case", Stash_RosewoodStashMap3_Text3 = "don't go this way", Stash_RosewoodStashMap4_Text1 = "Left bug-out stuff here", Stash_RosewoodStashMap4_Text2 = "When they come (and they WILL!)", Stash_RosewoodStashMap4_Text3 = "take what you can carry and disappear into forest", Stash_RosewoodStashMap5_Text1 = "food here", Stash_RosewoodStashMap5_Text2 = "Don't rush in!", Stash_RosewoodStashMap5_Text3 = "Remember what happened to Mr Duncan", /* Stash_WorldMap1_Text1 = "get here! Cara will help", Stash_WorldMap1_Text2 = "saw infected here (maybe moved by now)", Stash_WorldMap1_Text4 = "if you're driving go slow, don't attract them", Stash_WorldMap2_Text1 = "good place for base, remote", Stash_WorldMap2_Text11 = "barricade first when you arrive!", Stash_WorldMap2_Text12 = "hid some guns inside for you", Stash_WorldMap3_Text1 = "gas here", Stash_WorldMap3_Text11 = "you'll need it", Stash_WorldMap4_Text1 = "Where Yana said that woman was living", Stash_WorldMap4_Text11 = "Maybe she'll help us?", Stash_WorldMap5_Text1 = "Paulie left the stuff here", Stash_WorldMap5_Text11 = "Check for lookouts before going in", Stash_WorldMap5_Text12 = "and don't fucking forget to burn this map!!!", Stash_WorldMap6_Text1 = "good stuff here", Stash_WorldMap6_Text2 = "for looting - too big to secure", Stash_WorldMap6_Text3 = "Andy", Stash_WorldMap7_Text1 = "fill up here", Stash_WorldMap7_Text2 = "dixie full of infected", Stash_WorldMap7_Text21 = "where did they all come from", Stash_WorldMap8_Text1 = "ken's stuff, should be useful", Stash_WorldMap8_Text2 = "be careful of people following you", Stash_WorldMap8_Text21 = "not just the zombies", Stash_WorldMap9_Text1 = "railyard", Stash_WorldMap9_Text2 = "crates all around, could be filled with stuff", Stash_WorldMap8_Text3 = "offices, nothing", Stash_WorldMap8_Text4 = "warehouses?", Stash_WorldMap10_Text1 = "GAS STATION", Stash_WorldMap10_Text2 = "CLOTHES STORE", Stash_WorldMap10_Text3 = "SPIFFO'S", Stash_WorldMap10_Text4 = "CARS", Stash_WorldMap11_Text1 = "Dish 3 on Tower 2 - loses signal around 6 GHz - power problem", Stash_WorldMap11_Text11 = "Get HQ to test with Lexington after", Stash_WorldMap12_Text1 = "LARGE campgrounds - everything we need (except Jane's pills)", Stash_WorldMap12_Text11 = "needs clearing first but has lots of food, beds, fireplace", Stash_WorldMap12_Text2 = "ONLY DANGER: Mall to north, hundreds of infected there", Stash_WorldMap13_Text1 = "Hal, we're going here, should be safe", Stash_WorldMap13_Text11 = "I know it's hard but DO NOT BRING PAULA", Stash_WorldMap13_Text12 = "You have to save yourself at least", Stash_WorldMap14_Text1 = "grandma", Stash_WorldMap14_Text2 = "where they got grampa", Stash_WorldMap14_Text3 = "Lord protect them", Stash_WorldMap17_Text1 = "patrol blindspot", Stash_WorldMap17_Text2 = "V will turn off motion sensors at 23.15 exactly", Stash_WorldMap17_Text21 = "Don't get distracted! Follow V, take your pictures, get out", Stash_WorldMap18_Text1 = "Ben", Stash_WorldMap18_Text2 = "path", Stash_WorldMap19_Text1 = "Stubborn fuck! At least take the guns I left in Mrs Cuddy's house", Stash_WorldMap19_Text11 = "If you die I'll never forgive you!!!", Stash_WorldMap19_Text1 = "DICKHEAD", Stash_WorldMap19_Text2 = "FUCKER", Stash_WorldMap19_Text3 = "ASSHOLE" */ }