GameSound_ES = { GameSound_ButtonAdvanced = "Avanzado", GameSound_ButtonReload = "Recargar", GameSound_ButtonReload_tt = "Recargar todos los archivos sounds.txt", GameSound_VolumeControlTooltip = "Volumen: %1%
Volumen general: %2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Ítems", GameSound_Category_Meta = "Eventos", GameSound_Category_Music = "Música", GameSound_Category_Object = "Objetos mundo", GameSound_Category_Player = "Jugador", GameSound_Category_Vehicle = "Vehículos", GameSound_Category_World = "Mundo", GameSound_Category_Zombie = "Zombis", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "Alarma reloj despertador", GameSound_WatchAlarmLoop = "Alarma reloj digital", GameSound_AssaultShot = "Disparo de rifle de asalto", GameSound_BatHit = "Impacto con bate de béisbol", GameSound_BladeHit = "Impacto con cuchillo", GameSound_BatSwing = "Swing del bate", GameSound_BatOnFloor = "Ataque al suelo con bate de béisbol", GameSound_ChopDoor = "Golpear puerta", GameSound_SledgehammerHitDoor = "Golpear puerta con almádena", GameSound_ClothesRipping = "Rasgado de ropa", GameSound_BlowTorch = "Soplete", GameSound_Hammering = "Martillear", GameSound_Sawing = "Aserrando", GameSound_OpenBag = "Abrir mochila", GameSound_CloseBag = "Cerrar mochila", GameSound_PutItemInBag = "Poner item en mochila", GameSound_Shoveling = "Palear", GameSound_BreakMetalItem = "Rotura de objetos metálicos", GameSound_BreakWoodItem = "Rotura de objetos de madera", GameSound_CastFishingLine = "Lanzar caña de pescar", GameSound_BreakFishingLine = "Rotura de caña de pescar", GameSound_FixingItemFailed = "Fallo al reparar", GameSound_FixWithTape = "Reparar con cinta americana", GameSound_BigExplosion = "Explosión grande", GameSound_SmallExplosion = "Explosión pequeña", GameSound_NoiseTrapExplosion = "Señuelo sonoro", GameSound_LightbulbBurnedOut = "Bombilla gastada", GameSound_AddItemInRecipe = "Añadir ítem en la receta", GameSound_SliceBread = "Cortar pan", GameSound_SliceMeat = "Cortar carne", GameSound_ZombieImpact = "Impacto de zombies", GameSound_Firearm9mmShot = "Disparo de 9mm", GameSound_FirearmVarmintShot = "Disparo de MSR700", GameSound_FirearmHunterShot = "Disparo de MSR788", GameSound_FirearmShotgun = "Disparo de escopeta", GameSound_FirearmShotgunSawnoff = "Disparo de escopeta recortada", GameSound_BulletInRifle = "Meter bala en el rifle", GameSound_BulletOutVarmint = "Sacar bala", GameSound_StormyRifleCock = "Amartillar rifle", GameSound_StormyRevolverInsertRound = "Meter cartucho en revólver", GameSound_ShotgunPumpAction = "Bombeo de escopeta", GameSound_StormyShotgunClick = "Escopeta sin cartucho", GameSound_StormyShotgunInsertRound = "Meter cartucho en escopeta", GameSound_ShotgunShellHitGround = "Cartucho de escopeta golpea el suelo", GameSound_Stormy9mmClick = "9mm sin bala", GameSound_Stormy9mmClipEject = "Sacar cargador 9mm", GameSound_Stormy9mmRack = "Amartillar 9mm", GameSound_Stormy9mmClipLoad = "Meter cargador 9mm", /* Meta */ GameSound_Helicopter = "Helicóptero", GameSound_MetaAssaultRifle1 = "Meta Evento - Disparos de rifles de asalto", GameSound_MetaPistol1 = "Meta Evento - Disparos de pistola 1", GameSound_MetaPistol2 = "Meta Evento - Disparos de pistola 1", GameSound_MetaPistol3 = "Meta Evento - Disparos de pistola 1", GameSound_MetaShotgun1 = "Meta Evento - Escopeta", GameSound_MetaDogBark = "Meta Evento - Ladridos de perro", GameSound_MetaScream = "Meta Evento - Grito", GameSound_MetaOwl = "Meta Evento - Búho", GameSound_MetaWolfHowl = "Meta Evento - Aullido de lobo", GameSound_ChatDrawCard = "Coge una carta", GameSound_ChatRollDice = "Tirar los dados", /* Music */ GameSound_AmbientMusic_BrassAmbient = "Ambiente: Latón", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Ambiente: Intenso", GameSound_AmbientMusic_PercussiveAmbient = "Ambiente: Percusivo", GameSound_AmbientMusic_RhythmicAmbient = "Ambiente: Rítmico", GameSound_AmbientMusic_VoiceAmbient = "Ambiente: Vocal", GameSound_AmbientMusic_ZombieAmbient = "Ambiente: Zombi", GameSound_NewMusic_32 = "Oficial: 32", GameSound_NewMusic_33 = "Oficial: 33", GameSound_NewMusic_34 = "Oficial: 34", GameSound_NewMusic_35 = "Oficial: 35", GameSound_NewMusic_36 = "Oficial: 36", GameSound_NewMusic_Alone = "Oficial: Alone", GameSound_NewMusic_Ambient = "Oficial: Ambient", GameSound_NewMusic_AmbientGuitar = "Oficial: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Oficial: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Oficial: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Oficial: Ambient (Raider)", GameSound_NewMusic_Barricading = "Oficial: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Calm Before the Storm", GameSound_NewMusic_Chase = "Oficial: Chase", GameSound_NewMusic_DesperateEscape = "Oficial: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Oficial: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Oficial: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Oficial: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Oficial: Finally Calm", GameSound_NewMusic_GearUp = "Oficial: Gear Up", GameSound_NewMusic_GetReady = "Oficial: Get Ready", GameSound_NewMusic_GoItAlone = "Oficial: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Oficial: Holding Out Hope", GameSound_NewMusic_Introduction = "Oficial: Introduction", GameSound_NewMusic_KeepMoving = "Oficial: Keep Moving", GameSound_NewMusic_LookingAround = "Oficial: Looking Around", GameSound_NewMusic_MainTheme = "Oficial: Main Theme", GameSound_NewMusic_MaybeNot = "Oficial: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Oficial: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Oficial: More Are Coming", GameSound_NewMusic_Mourning = "Oficial: Mourning", GameSound_NewMusic_NoTime = "Oficial: No Time", GameSound_NewMusic_OnlyOneWay = "Oficial: Only One Way", GameSound_NewMusic_Overrun = "Oficial: Overrun", GameSound_NewMusic_PassingTime = "Oficial: Passing Time", GameSound_NewMusic_PatchUp = "Oficial: Patch Up", GameSound_NewMusic_PressOn = "Oficial: Press On", GameSound_NewMusic_Rest = "Oficial: Rest", GameSound_NewMusic_Run = "Oficial: Run", GameSound_NewMusic_SayingGoodbye = "Oficial: Saying Goodbye", GameSound_NewMusic_SlowSad = "Oficial: Slow Sad", GameSound_NewMusic_Sunrise = "Oficial: Sunrise", GameSound_NewMusic_Sunset = "Oficial: Sunset", GameSound_NewMusic_Surrounded = "Oficial: Surrounded", GameSound_NewMusic_TakeStock = "Oficial: Take Stock", GameSound_NewMusic_TheHorde = "Oficial: The Horde", GameSound_NewMusic_Death = "Oficial: Death", GameSound_NewMusic_TheInevitable = "Oficial: The Inevitable", GameSound_NewMusic_ThePlan = "Oficial: The Plan", GameSound_NewMusic_TheZombieThreat = "Oficial: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Oficial: They Once Were Here", GameSound_NewMusic_TheyreClose = "Oficial: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Oficial: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Oficial: Touch and Go", GameSound_NewMusic_Travelling = "Oficial: Travelling", GameSound_NewMusic_Tread_Carefully = "Oficial: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Oficial: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Oficial: Waiting", GameSound_NewMusic_WhatWasLost = "Oficial: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Oficial: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Oficial: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Oficial: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Oficial: Work Fast", GameSound_NewMusic_Working = "Oficial: Working", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_low = "EA: Ambient (Low)", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OldMusic_work_fast = "EA: Work Fast", /* Object */ GameSound_BirdInTree = "Pájaros en árboles", GameSound_BreakObject = "Objeto rompiéndose", GameSound_HitBarricadeMetal = "Impacto en una barricada de metal", GameSound_HitBarricadePlank = "Impacto en una barricada de madera", GameSound_BeginRemoveBarricadeMetal = "Quitando barricada de metal", GameSound_BeginRemoveBarricadePlank = "Quitando barricada de madera", GameSound_RemoveBarricadeMetal = "Quitar barricada de metal", GameSound_RemoveBarricadePlank = "Quitar barricada de madera", GameSound_BreakBarricadePlank = "Romper barricada de madera", GameSound_BreakBarricadeMetal = "Romper barricada de metal", GameSound_Bushes = "Arbustos", GameSound_ClothingDryerRunning = "Secadora - Funcionando", GameSound_ClothingWasherRunning = "Lavadora - Funcionando", GameSound_ClothingDryerFinished = "Secadora - Terminado", GameSound_ClothingWasherFinished = "Lavadora - Terminado", GameSound_OpenDoor = "Abrir puerta", GameSound_CloseDoor = "Cerrar puerta", GameSound_BreakDoor = "Romper puerta", GameSound_DoorIsLocked = "Puerta cerrada", GameSound_DoorIsBlocked = "Puerta bloqueada", GameSound_LockDoor = "Bloquear puerta", GameSound_UnlockDoor = "Desbloquear puerta", GameSound_WoodDoorCreaks = "Crujido de puerta de madera", GameSound_ChopTree = "Talar árbol", GameSound_FallingTree = "Árbol cayendo", GameSound_RemovePlant = "Quitar planta", GameSound_Fire = "Fuego", GameSound_FridgeHum = "Nevera funcionando", GameSound_GeneratorFailedToStart = "Generador no se encendió", GameSound_GeneratorStarting = "Generador arrancando", GameSound_GeneratorStopping = "Generador deteniéndose", GameSound_GeneratorLoop = "Generador funcionando", GameSound_HitObjectWithSledgehammer = "Golpear objeto con almádena", GameSound_MicrowaveRunning = "Microondas en funcionamiento", GameSound_MicrowaveCookingMetal = "Microondas con objetos metálicos", GameSound_MicrowaveTimerExpired = "Microondas deteniéndose", GameSound_ToggleStove = "Accionar horno", GameSound_StoveTimerExpired = "Temporizador del horno avisando", GameSound_LightSwitch = "Interruptor de la luz", GameSound_RadioButton = "Botón de radio", GameSound_RadioStatic = "Estática de radio", GameSound_RadioTalk = "Charla de radio", GameSound_RadioZap = "Interferencia radio", GameSound_TelevisionTestBeep = "TV sin emisión", GameSound_TelevisionZap = "Interferencia TV", GameSound_RotateObject = "Rotar objeto", GameSound_BurnedObjectExploded = "Explosión de un objeto quemado", GameSound_BirdInWoodTrap = "Pájaro en trampa", GameSound_AnimalInMetalTrap = "Animal en trampa metálica", GameSound_AnimalInWoodTrap = "Animal en trampa de madera", GameSound_TrapTimerLoop = "Temporizador de trampa", GameSound_TrapTimerExpired = "Temporizador de trampa finalizado", GameSound_WaterDrip = "Goteo de agua", GameSound_RemoveBrokenGlass = "Quitar cristales rotos", GameSound_OpenWindow = "Abrir ventana", GameSound_CloseWindow = "Cerrar ventana", GameSound_SmashWindow = "Romper ventana", GameSound_WindowIsLocked = "Ventana bloqueada", GameSound_BreakLockOnWindow = "Cerradura rota en ventana", GameSound_WalkOnBrokenGlass = "Caminar sobre cristales rotos", GameSound_WindowRattle = "Ruido en ventana", GameSound_WindowWind = "Viento en ventana", /* Player */ GameSound_GetWater = "Tomar agua", GameSound_GetWaterFromTap = "Tomar agua del grifo", GameSound_GainExperienceLevel = "Subir de nivel", GameSound_DrinkingFromBottle = "Beber de la botella", GameSound_DrinkingFromTap = "Beber del grifo", GameSound_Eating = "Comer", GameSound_Swallowing = "Tragar", GameSound_HeartBeat = "Latidos del corazón", GameSound_FemaleHeavyBreath = "Respiración intensa - Mujer", GameSound_MaleHeavyBreath = "Respiración intensa - Hombre", GameSound_FemaleHeavyBreathPanic = "Ataque de pánico - Mujer", GameSound_MaleHeavyBreathPanic = "Ataque de pánico - Hombre", GameSound_PlayerDied = "Jugador muerto", GameSound_FemaleEaten1 = "Mujer siendo devorada 1", GameSound_FemaleEaten2 = "Mujer siendo devorada 2", GameSound_FemaleEaten3 = "Mujer siendo devorada 3", GameSound_FemaleEaten4 = "Mujer siendo devorada 4", GameSound_FemaleEaten5 = "Mujer siendo devorada 5", GameSound_FemaleEaten6 = "Mujer siendo devorada 6", GameSound_MaleEaten1 = "Hombre siendo devorado 1", GameSound_MaleEaten2 = "Hombre siendo devorado 2", GameSound_MaleEaten3 = "Hombre siendo devorado 3", GameSound_MaleEaten4 = "Hombre siendo devorado 4", GameSound_MaleEaten5 = "Hombre siendo devorado 5", GameSound_MaleEaten6 = "Hombre siendo devorado 6", GameSound_FemaleBeingEatenDeath = "Mujer siendo devorada - Muerte", GameSound_MaleBeingEatenDeath = "Hombre siendo devorado - Muerte", GameSound_HumanFootstepGrass = "Pasos (Hierba)", GameSound_HumanFootstepWood = "Pasos (Madera)", GameSound_HumanFootstepConcrete = "Pasos (Hormigón)", GameSound_HumanFootstepUpstairs = "Pasos (Piso superior)", GameSound_HumanFootstepFloorCreaking = "Crujido del suelo", GameSound_HumanFootstepsCombined = "Pasos humanos combinados", GameSound_HumanFootstepsCombinedBarefoot = "Pasos humanos descalzos combinados", /* Vehicle */ GameSound_VehicleStarted = "Vehículo encendido", GameSound_VehicleDoorClose = "Cerrar puerta del vehículo", GameSound_VehicleDoorOpen = "Abrir puerta del vehículo", GameSound_LockVehicleDoor = "Bloquear puerta del vehículo", GameSound_UnlockVehicleDoor = "Desbloquear puerta del vehículo", GameSound_VehicleDoorIsLocked = "Puerta del vehículo bloqueada", GameSound_VehicleHoodClose = "Cerrar capó", GameSound_VehicleHoodOpen = "Abrir capó", GameSound_VehicleTrunkClose = "Cerrar maletero", GameSound_VehicleTrunkOpen = "Abrir maletero", GameSound_FirebirdVehicleEngine1 = "Motor de vehículo deportivo 1", GameSound_FirebirdVehicleEngine2 = "Motor de vehículo deportivo 2", GameSound_FirebirdVehicleEngine3 = "Motor de vehículo deportivo 3", GameSound_FirebirdVehicleEngine4 = "Motor de vehículo deportivo 4", GameSound_GenericVehicleEngine1 = "Motor de vehículo genérico 1", GameSound_GenericVehicleEngine2 = "Motor de vehículo genérico 2", GameSound_GenericVehicleEngine3 = "Motor de vehículo genérico 3", GameSound_GenericVehicleEngine4 = "Motor de vehículo genérico 4", GameSound_JeepVehicleEngine1 = "Motor de vehículo todoterreno 1", GameSound_JeepVehicleEngine2 = "Motor de vehículo todoterreno 2", GameSound_JeepVehicleEngine3 = "Motor de vehículo todoterreno 3", GameSound_JeepVehicleEngine4 = "Motor de vehículo todoterreno 4", GameSound_VanVehicleEngine1 = "Motor de camioneta 1", GameSound_VanVehicleEngine2 = "Motor de camioneta 2", GameSound_VehicleBackUpBeeper = "Pitido de marcha atrás", GameSound_VehicleFailingToStart = "Vehículo no arranca", GameSound_VehicleHorn = "Bocina del vehículo", GameSound_VehicleHorn1 = "Bocina del vehículo 1", GameSound_VehicleHorn2 = "Bocina del vehículo 2", GameSound_VehicleRunningOutOfGas = "Vehículo sin gasolina", GameSound_VehicleSirenAlarm = "Sirena - Alarma", GameSound_VehicleSirenYelp = "Sirena - Aullido", GameSound_VehicleSirenWall = "Sirena - Lamento", GameSound_VehicleSkid = "Derrapaje", GameSound_EngineStarted = "Motor encendido", GameSound_VehicleTireExplode = "Explosión del neumático", GameSound_VehicleTurnedOff = "Vehículo apagado", GameSound_VehicleHotwireFail = "Puenteo fallido", GameSound_VehicleCrash = "Choque de vehículo", GameSound_VehicleCrash1 = "Choque de vehículo 2", GameSound_VehicleCrash2 = "Choque de vehículo 3", GameSound_VehicleHitCharacter = "Vehículo golpea a personaje", GameSound_VehicleHitObject = "Vehículo golpea objeto", GameSound_VehicleRunOverBody = "Pasar por encima de cuerpos", GameSound_HitVehiclePartWithWeapon = "Golpear el vehículo con un arma", GameSound_HitVehicleWindowWithWeapon = "Golpear ventana del vehículo con un arma", GameSound_VehicleScrapePastPlant = "Arañazo de vehículo", /* World */ GameSound_HouseAlarm = "Alarma de la casa", GameSound_Thunder = "Trueno", GameSound_RumbleThunder = "Retumbo de trueno", GameSound_AmbientInsideWind = "Ambiente interior: viento", GameSound_AmbientInsideWindRain = "Ambiente interior: viento y lluvia", GameSound_AmbientRain = "Ambiente: lluvia", GameSound_AmbientOutsideCricketsNight = "Ambiente exterior: grillos en la noche", GameSound_AmbientOutsideBirdsDay = "Ambiente exterior: pájaros de día", GameSound_AmbientOutsideWindyDay = "Ambiente exterior: viento de día", GameSound_AmbientOutsideWindyNight = "Ambiente exterior: viento de noche", GameSound_CorpseFlies = "Moscas en los cadáveres", GameSound_LureHitWater = "Señuelo golpea el agua", GameSound_CatchFish = "Atrapar un pez", GameSound_CatchTrashWithRod = "Pescar basura con caña", GameSound_StrikeWithFishingSpear = "Pesca con lanza", GameSound_CheckFishingNet = "Comprobar nasa de pesca", /* Zombie */ GameSound_FemaleZombieCombined = "Mujer zombi combinado", GameSound_MaleZombieCombined = "Hombre zombi combinado", GameSound_FemaleZombieAttack = "Ataque de mujer zombi", GameSound_MaleZombieAttack = "Ataque de hombre zombi", GameSound_FemaleZombieDeath = "Muerte de zombi mujer", GameSound_MaleZombieDeath = "Muerte de zombi hombre", GameSound_FemaleZombieHurt = "Zombi mujer herida", GameSound_MaleZombieHurt = "Zombi hombre herido", GameSound_FemaleZombieIdle = "Zombi mujer pasiva", GameSound_MaleZombieIdle = "Zombi hombre pasivo", GameSound_FemaleZombieReanimate = "Zombi mujer reanimada", GameSound_MaleZombieReanimate = "Zombi hombre reanimado", GameSound_ZombieBite = "Mordisco", GameSound_ZombieScratch = "Rasguño", GameSound_FemaleZombieEating = "Zombi mujer comiendo", GameSound_MaleZombieEating = "Zombi hombre comiendo", GameSound_HeadSmash = "Golpe en la cabeza", GameSound_HeadStab = "Puñalada en la cabeza", GameSound_ZombieThumpGeneric = "Golpe genérico de zombi", GameSound_ZombieThumpMetal = "Zombi golpeando metal", GameSound_ZombieThumpVehicle = "Zombi golpeando vehículo", GameSound_ZombieThumpWindow = "Zombi goleando ventana", GameSound_ZombieFootstepGrass = "Pasos de zombis sobre hierba", GameSound_ZombieFootstepWood = "Pasos de zombis sobre madera", GameSound_ZombieFootstepConcrete = "Pasos de zombis sobre hormigón", GameSound_ZombieFootstepUpstairs = "Pasos de zombis en piso superior", GameSound_ZombieFootstepsCombined = "Pasos de zombis combinados", GameSound_ZombieSurprisedPlayer = "Sorprendido por zombi", GameSound_TutorialZombie = "Tutorial zombi", }