GameSound_FR = { GameSound_ButtonAdvanced = "Advanced", GameSound_ButtonReload = "Reload", GameSound_ButtonReload_tt = "Reload all sounds.txt files.", GameSound_VolumeControlTooltip = "Volume: %1%
Master Volume: %2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Item", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Music", GameSound_Category_Object = "Object", GameSound_Category_Player = "Player", GameSound_Category_Vehicle = "Vehicle", GameSound_Category_World = "World", GameSound_Category_Zombie = "Zombie", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "Ringing Alarm Clock", GameSound_WatchAlarmLoop = "Watch Alarm", GameSound_AssaultShot = "Assault Rifle Shot". GameSound_BatHit = "Baseball Bat Hit", GameSound_BladeHit = "Blade Hit", GameSound_BatSwing = "Bat Swing", GameSound_BatOnFloor = "Bat Ground Attack", GameSound_ChopDoor = "Chop Door", GameSound_SledgehammerHitDoor = "Hit Door with Sledgehammer", GameSound_ClothesRipping = "Clothes Ripping", GameSound_BlowTorch = "Propane Torch", GameSound_Hammering = "Hammering", GameSound_Sawing = "Sawing", GameSound_OpenBag = "Open Bag", GameSound_CloseBag = "Close Bag", GameSound_PutItemInBag = "Put Item in Bag", GameSound_Shoveling = "Shoveling", GameSound_BreakMetalItem = "Break Metal Item", GameSound_BreakWoodItem = "Break Wood Item", GameSound_CastFishingLine = "Cast Fishing Line", GameSound_BreakFishingLine = "Break Fishing Line", GameSound_FixingItemFailed = "Fixing Item Failed", GameSound_FixWithTape = "Fix with Tape", GameSound_BigExplosion = "Big Explosion", GameSound_SmallExplosion = "Small Explosion", GameSound_NoiseTrapExplosion = "Noise Trap Explosion", GameSound_LightbulbBurnedOut = "Light Bulb Burned Out", GameSound_AddItemInRecipe = "Add Item in Recipe", GameSound_SliceBread = "Slice Bread", GameSound_SliceMeat = "Slice Meat", GameSound_ZombieImpact = "Zombie Impact", GameSound_Firearm9mmShot = "Firearm - 9mm Shot", GameSound_FirearmVarmintShot = "MSR700 Shot" GameSound_FirearmHunterShot = "MSR788 Shot" GameSound_FirearmShotgun = "Shotgun Shot" GameSound_FirearmShotgunSawnoff = "Sawed-off Shot" GameSound_BulletInRifle = "Bullet in Rifle", GameSound_BulletOutVarmint = "Bullet Out", GameSound_StormyRifleCock = "Cock a Rifle", GameSound_StormyRevolverInsertRound = "Insert Revolver Round", GameSound_ShotgunPumpAction = "Shotgun Pump", GameSound_StormyShotgunClick = "Shotgun Click", GameSound_StormyShotgunInsertRound = "Insert Shotgun Round", GameSound_ShotgunShellHitGround = "Shotgun Shell Hits Ground", GameSound_Stormy9mmClick = "9mm Click", GameSound_Stormy9mmClipEject = "9mm Magazine Eject", GameSound_Stormy9mmRack = "9mm Rack", GameSound_Stormy9mmClipLoad = "9mm Magazine Load", /* Meta */ GameSound_Helicopter = "Helicopter", GameSound_MetaAssaultRifle1 = "Meta Event - Assault Rifle Shots", GameSound_MetaPistol1 = "Meta Event - Pistol Shots 1", GameSound_MetaPistol2 = "Meta Event - Pistol Shots 2", GameSound_MetaPistol3 = "Meta Event - Pistol Shots 3", GameSound_MetaShotgun1 = "Meta Event - Shotgun", GameSound_MetaDogBark = "Meta Event - Dog Barking", GameSound_MetaScream = "Meta Event - Scream", GameSound_MetaOwl = "Meta Event - Owl", GameSound_MetaWolfHowl = "Meta Event - Wolf Howl", GameSound_ChatDrawCard = "Draw Card", GameSound_ChatRollDice = "Roll Dice", /* Music */ GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense", GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive", GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic", GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice", GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie", GameSound_NewMusic_32 = "Official: 32", GameSound_NewMusic_33 = "Official: 33", GameSound_NewMusic_34 = "Official: 34", GameSound_NewMusic_35 = "Official: 35", GameSound_NewMusic_36 = "Official: 36", GameSound_NewMusic_Alone = "Official: Alone", GameSound_NewMusic_Ambient = "Official: Ambient", GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)", GameSound_NewMusic_Barricading = "Official: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm", GameSound_NewMusic_Chase = "Official: Chase", GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Official: Finally Calm", GameSound_NewMusic_GearUp = "Official: Gear Up", GameSound_NewMusic_GetReady = "Official: Get Ready", GameSound_NewMusic_GoItAlone = "Official: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope", GameSound_NewMusic_Introduction = "Official: Introduction", GameSound_NewMusic_KeepMoving = "Official: Keep Moving", GameSound_NewMusic_LookingAround = "Official: Looking Around", GameSound_NewMusic_MainTheme = "Official: Main Theme", GameSound_NewMusic_MaybeNot = "Official: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Official: More Are Coming", GameSound_NewMusic_Mourning = "Official: Mourning", GameSound_NewMusic_NoTime = "Official: No Time", GameSound_NewMusic_OnlyOneWay = "Official: Only One Way", GameSound_NewMusic_Overrun = "Official: Overrun", GameSound_NewMusic_PassingTime = "Official: Passing Time", GameSound_NewMusic_PatchUp = "Official: Patch Up", GameSound_NewMusic_PressOn = "Official: Press On", GameSound_NewMusic_Rest = "Official: Rest", GameSound_NewMusic_Run = "Official: Run", GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye", GameSound_NewMusic_SlowSad = "Official: Slow Sad", GameSound_NewMusic_Sunrise = "Official: Sunrise", GameSound_NewMusic_Sunset = "Official: Sunset", GameSound_NewMusic_Surrounded = "Official: Surrounded", GameSound_NewMusic_TakeStock = "Official: Take Stock", GameSound_NewMusic_TheHorde = "Official: The Horde", GameSound_NewMusic_Death = "Official: Death", GameSound_NewMusic_TheInevitable = "Official: The Inevitable", GameSound_NewMusic_ThePlan = "Official: The Plan", GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here", GameSound_NewMusic_TheyreClose = "Official: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Official: Touch and Go", GameSound_NewMusic_Travelling = "Official: Travelling", GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Official: Waiting", GameSound_NewMusic_WhatWasLost = "Official: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Official: Work Fast", GameSound_NewMusic_Working = "Official: Working", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_low = "EA: Ambient (Low)", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OldMusic_work_fast = "EA: Work Fast", /* Object */ GameSound_BirdInTree = "Bird in Tree", GameSound_BreakObject = "Break Object", GameSound_HitBarricadeMetal = "Hit Metal Barricade", GameSound_HitBarricadePlank = "Hit Wooden Barricade", GameSound_BeginRemoveBarricadeMetal = "Begin Remove Metal Barricade", GameSound_BeginRemoveBarricadePlank = "Begin Remove Wooden Barricade", GameSound_RemoveBarricadeMetal = "Remove Metal Barricade", GameSound_RemoveBarricadePlank = "Remove Wooden Barricade", GameSound_BreakBarricadePlank = "Break Wooden Barricade", GameSound_BreakBarricadeMetal = "Break Metal Barricade", GameSound_Bushes = "Bushes", GameSound_ClothingDryerRunning = "Clothing Dryer - Running ", GameSound_ClothingWasherRunning = "Clothing Washer - Running", GameSound_ClothingDryerFinished = "Clothing Dryer - Finished", GameSound_ClothingWasherFinished = "Clothing Washer - Finished", GameSound_OpenDoor = "Open Door", GameSound_CloseDoor = "Close Door", GameSound_BreakDoor = "Break Door", GameSound_DoorIsLocked = "Door Is Locked", GameSound_DoorIsBlocked = "Door Is Blocked", GameSound_LockDoor = "Lock Door", GameSound_UnlockDoor = "Unlock Door", GameSound_WoodDoorCreaks = "Wooden Door Creak", GameSound_ChopTree = "Chop Tree", GameSound_FallingTree = "Falling Tree", GameSound_RemovePlant = "Remove Plant", GameSound_Fire = "Fire", GameSound_FridgeHum = "Fridge Hum ", GameSound_GeneratorFailedToStart = "Generator Failed to Start", GameSound_GeneratorStarting = "Generator Starting", GameSound_GeneratorStopping = "Generator Stopping", GameSound_GeneratorLoop = "Generator Loop", GameSound_HitObjectWithSledgehammer = "Hit Object with Sledgehammer", GameSound_MicrowaveRunning = "Microwave Running", GameSound_MicrowaveCookingMetal = "Microwave Cooking Metal", GameSound_MicrowaveTimerExpired = "Microwave Timer Expired", GameSound_ToggleStove = "Toggle Stove", GameSound_StoveTimerExpired = "Stove Timer Expired", GameSound_LightSwitch = "Light Switch", GameSound_RadioButton = "Radio Button", GameSound_RadioStatic = "Radio Static", GameSound_RadioTalk = "Radio Talk", GameSound_RadioZap = "Radio Zap", GameSound_TelevisionTestBeep = "Television Test Beep", GameSound_TelevisionZap = "Television Zap", GameSound_RotateObject = "Rotate Object", GameSound_BurnedObjectExploded = "Burned Object Exploded", GameSound_BirdInWoodTrap = "Bird in Wooden Trap", GameSound_AnimalInMetalTrap = "Animal in Metal Trap", GameSound_AnimalInWoodTrap = "Animal in Wood Trap", GameSound_TrapTimerLoop = "Trap Timer", GameSound_TrapTimerExpired = "Trap Timer Expired", GameSound_WaterDrip = "Water Drip", GameSound_RemoveBrokenGlass = "Remove Broken Glass", GameSound_OpenWindow = "Open Window", GameSound_CloseWindow = "Close Window", GameSound_SmashWindow = "Smash Window", GameSound_WindowIsLocked = "Window Locked", GameSound_BreakLockOnWindow = "Break Window Lock", GameSound_WalkOnBrokenGlass = "Walk on Broken Glass", GameSound_WindowRattle = "Window Rattle", GameSound_WindowWind = "Window Wind", /* Player */ GameSound_GetWater = "Get Water", GameSound_GetWaterFromTap = "GetWater from Tap", GameSound_GainExperienceLevel = "Level Up", GameSound_DrinkingFromBottle = "Drinking from Bottle", GameSound_DrinkingFromTap = "Drinking from Tap", GameSound_Eating = "Eating", GameSound_Swallowing = "Swallowing", GameSound_HeartBeat = "Heartbeat", GameSound_FemaleHeavyBreath = "Heavy Breathing - Female", GameSound_MaleHeavyBreath = "Heavy Breathing - Male", GameSound_FemaleHeavyBreathPanic = "Heavy Breathing Panic - Female", GameSound_MaleHeavyBreathPanic = "Heavy Breathing Panic - Male", GameSound_PlayerDied = "Player Died", GameSound_FemaleEaten1 = "Female Eaten 1", GameSound_FemaleEaten2 = "Female Eaten 2", GameSound_FemaleEaten3 = "Female Eaten 3", GameSound_FemaleEaten4 = "Female Eaten 4", GameSound_FemaleEaten5 = "Female Eaten 5", GameSound_FemaleEaten6 = "Female Eaten 6", GameSound_MaleEaten1 = "Male Eaten 1", GameSound_MaleEaten2 = "Male Eaten 2", GameSound_MaleEaten3 = "Male Eaten 3", GameSound_MaleEaten4 = "Male Eaten 4", GameSound_MaleEaten5 = "Male Eaten 5", GameSound_MaleEaten6 = "Male Eaten 6", GameSound_FemaleBeingEatenDeath = "Female Being Eaten - Death", GameSound_MaleBeingEatenDeath = "Male Being Eaten - Death", GameSound_HumanFootstepGrass = "Footstep (Grass)", GameSound_HumanFootstepWood = "Footstep (Wood)", GameSound_HumanFootstepConcrete = "Footstep (Concrete)", GameSound_HumanFootstepUpstairs = "Footstep (Upstairs)", GameSound_HumanFootstepFloorCreaking = "Floor Creaking", GameSound_HumanFootstepsCombined = "Human Footsteps Combined", GameSound_HumanFootstepsCombinedBarefoot = "Human Footsteps Combined Barefoot", /* Vehicle */ GameSound_VehicleStarted = "Engine Started", GameSound_EngineStarted = "Engine Started", GameSound_VehicleDoorClose = "Vehicle Door Closing", GameSound_VehicleDoorOpen = "Vehicle Door Open", GameSound_LockVehicleDoor = "Vehicle Door Lock", GameSound_UnlockVehicleDoor = "Vehicle Door Unlock", GameSound_VehicleDoorIsLocked = "Vehicle Door Is Locked", GameSound_VehicleHoodClose = "Vehicle Hood Close", GameSound_VehicleHoodOpen = "Vehicle Hood Open", GameSound_VehicleTrunkClose = "Vehicle Trunk Close", GameSound_VehicleTrunkOpen = "Vehicle Trunk Open", GameSound_FirebirdVehicleEngine1 = "Sports Vehicle Engine 1", GameSound_FirebirdVehicleEngine2 = "Sports Vehicle Engine 2", GameSound_FirebirdVehicleEngine3 = "Sports Vehicle Engine 3", GameSound_FirebirdVehicleEngine4 = "Sports Vehicle Engine 4", GameSound_GenericVehicleEngine1 = "Generic Vehicle Engine 1", GameSound_GenericVehicleEngine2 = "Generic Vehicle Engine 2", GameSound_GenericVehicleEngine3 = "Generic Vehicle Engine 3", GameSound_GenericVehicleEngine4 = "Generic Vehicle Engine 4", GameSound_JeepVehicleEngine1 = "SUV Vehicle Engine 1", GameSound_JeepVehicleEngine2 = "SUV Vehicle Engine 2", GameSound_JeepVehicleEngine3 = "SUV Vehicle Engine 3", GameSound_JeepVehicleEngine4 = "SUV Vehicle Engine 4", GameSound_VanVehicleEngine1 = "Van Vehicle Engine 1", GameSound_VanVehicleEngine2 = "Van Vehicle Engine 2", GameSound_VehicleBackUpBeeper = "Vehicle Backing Up Beep", GameSound_VehicleFailingToStart = "Vehicle Failing to Start", GameSound_VehicleHorn = "Vehicle Horn", GameSound_VehicleHorn1 = "Vehicle Horn 1", GameSound_VehicleHorn2 = "Vehicle Horn 2", GameSound_VehicleRunningOutOfGas = "Vehicle Running out of Gas", GameSound_VehicleSirenAlarm = "Vehicle Siren Alarm", GameSound_VehicleSirenYelp = "Vehicle Siren Yelp", GameSound_VehicleSirenWall = "Vehicle Siren Wail ", GameSound_VehicleSkid = "Vehicle Skid", GameSound_FRgineStarted = "Engine Started", GameSound_VehicleTireExplode = "Vehicle Tire Explode", GameSound_VehicleTurnedOff = "Vehicle Turned Off", GameSound_VehicleHotwireFail = "Vehicle Hotwire Fail", GameSound_VehicleCrash = "Vehicle Crash", GameSound_VehicleCrash1 = "Vehicle Crash 2", GameSound_VehicleCrash2 = "Vehicle Crash 3", GameSound_VehicleHitCharacter = "Vehicle Hit Character", GameSound_VehicleHitObject = "Vehicle Hit Object", GameSound_VehicleRunOverBody = "Vehicle Run over Body", GameSound_HitVehiclePartWithWeapon = "Hit Vehicle Part with Weapon", GameSound_HitVehicleWindowWithWeapon = "Hit Vehicle Window with Weapon", GameSound_VehicleScrapePastPlant = "Vehicle Scrape Past Plant", /* World */ GameSound_HouseAlarm = "House Alarm", GameSound_Thunder = "Thunder", GameSound_RumbleThunder = "Rumble Thunder", GameSound_AmbientInsideWind = "Ambient: Wind - Inside", GameSound_AmbientInsideWindRain = "Ambient: Wind and Rain - Inside", GameSound_AmbientRain = "Ambient: Rain", GameSound_AmbientOutsideCricketsNight = "Ambient: Crickets at Night - Outside", GameSound_AmbientOutsideBirdsDay = "Ambient: Birds by Day - Outside", GameSound_AmbientOutsideWindyDay = "Ambient: Windy Day - Outside", GameSound_AmbientOutsideWindyNight = "Ambient: Windy Night - Outside", GameSound_CorpseFlies = "Corpse Flies", GameSound_LureHitWater = "Lure Hits Water", GameSound_CatchFish = "Catch Fish", GameSound_CatchTrashWithRod = "Catch Trash with Rod", GameSound_StrikeWithFishingSpear = "Strike with Fishing Spear", GameSound_CheckFishingNet = "Check Fishing Net", /* Zombie */ GameSound_FemaleZombieCombined = "Female Zombie Combined", GameSound_MaleZombieCombined = "Male Zombie Combined", GameSound_FemaleZombieAttack = "Female Zombie Attack", GameSound_MaleZombieAttack = "Male Zombie Attack", GameSound_FemaleZombieDeath = "Female Zombie Death", GameSound_MaleZombieDeath = "Male Zombie Death", GameSound_FemaleZombieHurt = "Female Zombie Hurt", GameSound_MaleZombieHurt = "Male Zombie Hurt", GameSound_FemaleZombieIdle = "Female Zombie Idle", GameSound_MaleZombieIdle = "Male Zombie Idle", GameSound_FemaleZombieReanimate = "Female Zombie Reanimate", GameSound_MaleZombieReanimate = "Male Zombie Reanimate", GameSound_ZombieBite = "Zombie Bite", GameSound_ZombieScratch = "Zombie Scratch", GameSound_FemaleZombieEating = "Female Zombie Eating", GameSound_MaleZombieEating = "Male Zombie Eating", GameSound_HeadSmash = "Head Smash", GameSound_HeadStab = "Head Stab", GameSound_ZombieThumpGeneric = "Zombie Thump Generic", GameSound_ZombieThumpMetal = "Zombie Thump Metal", GameSound_ZombieThumpVehicle = "Zombie Thump Vehicle", GameSound_ZombieThumpWindow = "Zombie Thump Window", GameSound_ZombieFootstepGrass = "Zombie Footstep Grass", GameSound_ZombieFootstepWood = "Zombie Footstep Wood", GameSound_ZombieFootstepConcrete = "Zombie Footstep Concrete", GameSound_ZombieFootstepUpstairs = "Zombie Footstep Upstairs", GameSound_ZombieFootstepsCombined = "Zombie Footsteps Combined", GameSound_ZombieSurprisedPlayer = "Zombie Surprised Player", GameSound_TutorialZombie = "TutorialZombie", }