GameSound_ID = { GameSound_ButtonAdvanced = "Lanjutan", GameSound_ButtonReload = "Reload", GameSound_ButtonReload_tt = "Reload semua file sounds.txt.", GameSound_VolumeControlTooltip = "Volume: %1%
Volume Master: %2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Item", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Musik", GameSound_Category_Object = "Objek", GameSound_Category_Player = "Player", GameSound_Category_Vehicle = "Kendaraan", GameSound_Category_World = "Dunia", GameSound_Category_Zombie = "Zombie", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "Jam Alarm Berdering", GameSound_WatchAlarmLoop = "Jam Tangan Alarm", GameSound_AssaultShot = "Tembakan Assault Rifle". GameSound_BatHit = "Pukulan Bisbol", GameSound_BladeHit = "Pukulan Pedang", GameSound_BatSwing = "Ayunan Bisbol ", GameSound_BatOnFloor = "Pukulan Lantai Bisbol", GameSound_ChopDoor = "Pukulan Pintu", GameSound_SledgehammerHitDoor = "Pintu terkena dengan Sledgehammer", GameSound_ClothesRipping = "Merobek Pakaian", GameSound_BlowTorch = "Obor Propana", GameSound_Hammering = "Memalu", GameSound_Sawing = "Menggergaji", GameSound_OpenBag = "Buka Tas", GameSound_CloseBag = "Tutup Tas", GameSound_PutItemInBag = "Masukkan Barang ke dalam Tas", GameSound_Shoveling = "Menyekop", GameSound_BreakMetalItem = "Pecahkan Barang Besi", GameSound_BreakWoodItem = "Item Pecah Kayu", GameSound_CastFishingLine = "Lempar Pancing", GameSound_BreakFishingLine = "Hancurkan Pancing", GameSound_FixingItemFailed = "Memperbaiki Item Gagal", GameSound_FixWithTape = "Perbaiki dengan Pita", GameSound_BigExplosion = "Ledakan Besar", GameSound_SmallExplosion = "Ledakan Kecil", GameSound_NoiseTrapExplosion = "Ledakan Perangkap Kebisingan", GameSound_LightbulbBurnedOut = "Bohlam Lampu Terbakar", GameSound_AddItemInRecipe = "Tambahkan Item dalam Resep", GameSound_SliceBread = "Irisan Roti", GameSound_SliceMeat = "Irisan Daging", GameSound_ZombieImpact = "Benturan Zombie", GameSound_Firearm9mmShot = "Senjata Api - Tembakan 9mm", GameSound_FirearmVarmintShot = "Tembakan MSR700" GameSound_FirearmHunterShot = "Tembakan MSR788" GameSound_FirearmShotgun = "Tembakan Shotgun" GameSound_FirearmShotgunSawnoff = "Tembakan gergaji Shotgun" GameSound_BulletInRifle = "Peluru di Senapan", GameSound_BulletOutVarmint = "Peluru Keluar", GameSound_StormyRifleCock = "Kongkang Senapan", GameSound_StormyRevolverInsertRound = "Masukan Round Revolver", GameSound_ShotgunPumpAction = "Pompa Shotgun", GameSound_StormyShotgunClick = "Klik Shotgun", GameSound_StormyShotgunInsertRound = "Masukkan Round Shotgun", GameSound_ShotgunShellHitGround = "Shotgun Kosongan Mengenai Lantai", GameSound_Stormy9mmClick = "9mm klik", GameSound_Stormy9mmClipEject = "Keluar Magasin 9mm", GameSound_Stormy9mmRack = "Rak 9mm", GameSound_Stormy9mmClipLoad = "Load Magasin 9mm", /* Meta */ GameSound_Helicopter = "Helikopter", GameSound_MetaAssaultRifle1 = "Meta Event - Tembakan Senapan", GameSound_MetaPistol1 = "Meta Event - Tembakan Pistol 1", GameSound_MetaPistol2 = "Meta Event - Tembakan Pistol 2", GameSound_MetaPistol3 = "Meta Event - Tembakan Pistol 3", GameSound_MetaShotgun1 = "Meta Event - Shotgun", GameSound_MetaDogBark = "Meta Event - Anjing Menggonggong", GameSound_MetaScream = "Meta Event - Berteriak", GameSound_MetaOwl = "Meta Event - Burung Hantu", GameSound_MetaWolfHowl = "Meta Event - Wolf Mengaung", GameSound_ChatDrawCard = "Buka Kartu", GameSound_ChatRollDice = "Pelempar Dadu", /* Music */ GameSound_AmbientMusic_BrassAmbient = "Ambient: Suara Besar", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Menyeramkan", GameSound_AmbientMusic_IntenseAmbient = "Ambien: Intens", GameSound_AmbientMusic_PercussiveAmbient = "Ambien: Perkusi", GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Irama", GameSound_AmbientMusic_VoiceAmbient = "Ambient: Suara", GameSound_AmbientMusic_ZombieAmbient = "Ambien: Zombie", GameSound_NewMusic_32 = "Official: 32", GameSound_NewMusic_33 = "Official: 33", GameSound_NewMusic_34 = "Official: 34", GameSound_NewMusic_35 = "Official: 35", GameSound_NewMusic_36 = "Official: 36", GameSound_NewMusic_Alone = "Official: Sendiri", GameSound_NewMusic_Ambient = "Official: Ambient", GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Gitar)", GameSound_NewMusic_AmbientLow = "Official: Ambient (Rendah)", GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)", GameSound_NewMusic_Barricading = "Official: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm", GameSound_NewMusic_Chase = "Official: Chase", GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Official: Finally Calm", GameSound_NewMusic_GearUp = "Official: Gear Up", GameSound_NewMusic_GetReady = "Official: Get Ready", GameSound_NewMusic_GoItAlone = "Official: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope", GameSound_NewMusic_Introduction = "Official: Introduction", GameSound_NewMusic_KeepMoving = "Official: Keep Moving", GameSound_NewMusic_LookingAround = "Official: Looking Around", GameSound_NewMusic_MainTheme = "Official: Main Theme", GameSound_NewMusic_MaybeNot = "Official: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Official: More Are Coming", GameSound_NewMusic_Mourning = "Official: Mourning", GameSound_NewMusic_NoTime = "Official: No Time", GameSound_NewMusic_OnlyOneWay = "Official: Only One Way", GameSound_NewMusic_Overrun = "Official: Overrun", GameSound_NewMusic_PassingTime = "Official: Passing Time", GameSound_NewMusic_PatchUp = "Official: Patch Up", GameSound_NewMusic_PressOn = "Official: Press On", GameSound_NewMusic_Rest = "Official: Rest", GameSound_NewMusic_Run = "Official: Run", GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye", GameSound_NewMusic_SlowSad = "Official: Slow Sad", GameSound_NewMusic_Sunrise = "Official: Sunrise", GameSound_NewMusic_Sunset = "Official: Sunset", GameSound_NewMusic_Surrounded = "Official: Surrounded", GameSound_NewMusic_TakeStock = "Official: Take Stock", GameSound_NewMusic_TheHorde = "Official: The Horde", GameSound_NewMusic_Death = "Official: Death", GameSound_NewMusic_TheInevitable = "Official: The Inevitable", GameSound_NewMusic_ThePlan = "Official: The Plan", GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here", GameSound_NewMusic_TheyreClose = "Official: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Official: Touch and Go", GameSound_NewMusic_Travelling = "Official: Travelling", GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Official: Waiting", GameSound_NewMusic_WhatWasLost = "Official: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Aktif)", GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Aktif 2)", GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Official: Work Fast", GameSound_NewMusic_Working = "Official: Working", GameSound_OldMusic_alone = "EA: Sendiri", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Gitar)", GameSound_OldMusic_low = "EA: Ambient (Rendah)", GameSound_OldMusic_long_ambient = "EA: Ambient (Panjang)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_barricading = "EA: Barikade", GameSound_OldMusic_chase = "EA: Mengejar", GameSound_OldMusic_desperate_escape = "EA: Pelarian Putus Asa", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Mungkin Tidak", GameSound_OldMusic_maybe_we_can_win_this = "EA: Mungkin Kita Bisa Menang Ini", GameSound_OldMusic_preface = "EA: Kata Pengantar", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Jalankan", GameSound_OldMusic_saying_goodbye = "EA: Mengucapkan Selamat Tinggal", GameSound_OldMusic_the_horde = "EA: Gerombolan", GameSound_OldMusic_the_inevitable = "EA: Yang Tak Terhindarkan", GameSound_OldMusic_theme2 = "EA: Tema 2", GameSound_OldMusic_they_were_once_here = "EA: Mereka Pernah Di Sini", GameSound_OldMusic_the_zombie_threat = "EA: Ancaman Zombie", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: Yang Hilang", GameSound_OldMusic_where_is_everyone = "EA: Di Mana Semua Orang", GameSound_OldMusic_wwl_active = "EA: Yang Hilang (Aktif)", GameSound_OldMusic_wwl_tense = "EA: Yang Hilang (Tegang)", GameSound_OldMusic_work_fast = "EA: Bekerja Cepat", /* Object */ GameSound_BirdInTree = "Burung di Pohon", GameSound_BreakObject = "Objek Patah", GameSound_HitBarricadeMetal = "Pukul Barikade Besi", GameSound_HitBarricadePlank = "Tembak Barikade Kayu", GameSound_BeginRemoveBarricadeMetal = "Mulai Lepas Barikade Besi", GameSound_BeginRemoveBarricadePlank = "Mulai Hapus Barikade Kayu", GameSound_RemoveBarricadeMetal = "Lepaskan Barikade Besi", GameSound_RemoveBarricadePlank = "Lepaskan Barikade Kayu", GameSound_BreakBarricadePlank = "Hancurkan Barikade Kayu", GameSound_BreakBarricadeMetal = "Hancurkan Barikade Besi", GameSound_Bushes = "Semak", GameSound_ClothingDryerRunning = "Pengering Pakaian - Nyala ", GameSound_ClothingWasherRunning = "Pencuci Pakaian - Nyala", GameSound_ClothingDryerFinished = "Pengering Pakaian - Selesai", GameSound_ClothingWasherFinished = "Pencuci Pakaian - Selesai", GameSound_OpenDoor = "Buka Pintu", GameSound_CloseDoor = "Tutup Pintu", GameSound_BreakDoor = "Bongkar Pintu", GameSound_DoorIsLocked = "Pintu Terkunci", GameSound_DoorIsBlocked = "Pintu Diblokir", GameSound_LockDoor = "Kunci Pintu", GameSound_UnlockDoor = "Buka Kunci Pintu", GameSound_WoodDoorCreaks = "Pintu Kayu Berderak", GameSound_ChopTree = "Pohon Pohon", GameSound_FallingTree = "Pohon tumbang", GameSound_RemovePlant = "Hapus Tanaman", GameSound_Fire = "Api", GameSound_FridgeHum = "Kulkas Hmmm", GameSound_GeneratorFailedToStart = "Generator Gagal Dimulai", GameSound_GeneratorStarting = "Memulai Generator", GameSound_GeneratorStopping = "Menghentikan Generator", GameSound_GeneratorLoop = "Lingkaran Generator", GameSound_HitObjectWithSledgehammer = "Pukul Objek dengan Sledgehammer", GameSound_MicrowaveRunning = "Microwave Nyala", GameSound_MicrowaveCookingMetal = "Besi Memasak Microwave", GameSound_MicrowaveTimerExpired = "Pengatur Waktu Microwave Kedaluwarsa", GameSound_ToggleStove = "Toggle Kompor", GameSound_StoveTimerExpired = "Pengatur Waktu Kompor Kedaluwarsa", GameSound_LightSwitch = "Sakelar Lampu", GameSound_RadioButton = "Tombol Radio", GameSound_RadioStatic = "Radio Statis", GameSound_RadioTalk = "Pembicaraan Radio", GameSound_RadioZap = "Radio Zap", GameSound_TelevisionTestBeep = "Televisi Bunyi Bip", GameSound_TelevisionZap = "Televisi Zap", GameSound_RotateObject = "Putar Objek", GameSound_BurnedObjectExploded = "Objek yang Terbakar Meledak", GameSound_BirdInWoodTrap = "Burung dalam Perangkap Kayu", GameSound_AnimalInMetalTrap = "Hewan dalam Perangkap Besi", GameSound_AnimalInWoodTrap = "Hewan dalam Perangkap Kayu", GameSound_TrapTimerLoop = "Pengatur Waktu Perangkap", GameSound_TrapTimerExpired = "Timer Perangkap Kedaluwarsa", GameSound_WaterDrip = "Tetesan Air", GameSound_RemoveBrokenGlass = "Lepaskan Pecahan Kaca", GameSound_OpenWindow = "Buka Jendela", GameSound_CloseWindow = "Tutup Jendela", GameSound_SmashWindow = "Hancurkan Jendela", GameSound_WindowIsLocked = "Jendela Terkunci", GameSound_BreakLockOnWindow = "Bongkar Kunci Jendela", GameSound_WalkOnBrokenGlass = "Berjalan di atas Pecahan Kaca", GameSound_WindowRattle = "Jendela Rattle", GameSound_WindowWind = "Angin Jendela", /* Player */ GameSound_GetWater = "Dapatkan Air", GameSound_GetWaterFromTap = "Dapatkan Air dari Keran", GameSound_GainExperienceLevel = "Naik Level", GameSound_DrinkingFromBottle = "Minum dari Botol", GameSound_DrinkingFromTap = "Minum dari Ketuk", GameSound_Eating = "Makan", GameSound_Swallowing = "Menelan", GameSound_HeartBeat = "Detak Jantung", GameSound_FemaleHeavyBreath = "Napas Berat - Wanita", GameSound_MaleHeavyBreath = "Napas Berat - Pria", GameSound_FemaleHeavyBreathPanic = "Kepanikan Pernapasan Berat - Wanita", GameSound_MaleHeavyBreathPanic = "Kepanikan Pernapasan Berat - Pria", GameSound_PlayerDied = "Pemain Meninggal", GameSound_FemaleEaten1 = "Perempuan Dimakan 1", GameSound_FemaleEaten2 = "Perempuan Dimakan 2", GameSound_FemaleEaten3 = "Perempuan Dimakan 3", GameSound_FemaleEaten4 = "Perempuan Dimakan 4", GameSound_FemaleEaten5 = "Perempuan Dimakan 5", GameSound_FemaleEaten6 = "Perempuan Dimakan 6", GameSound_MaleEaten1 = "Pria Dimakan 1", GameSound_MaleEaten2 = "Pria Dimakan 2", GameSound_MaleEaten3 = "Pria Dimakan 3", GameSound_MaleEaten4 = "Pria Dimakan 4", GameSound_MaleEaten5 = "Pria Dimakan 5", GameSound_MaleEaten6 = "Pria Dimakan 6", GameSound_FemaleBeingEatenDeath = "Perempuan Dimakan - Kematian", GameSound_MaleBeingEatenDeath = "Laki-Laki Dimakan - Kematian", GameSound_HumanFootstepGrass = "Jejak (Rumput)", GameSound_HumanFootstepWood = "Jejak (Kayu)", GameSound_HumanFootstepConcrete = "Jejak (Beton)", GameSound_HumanFootstepUpstairs = "Jejak (Lantai Atas)", GameSound_HumanFootstepFloorCreaking = "Lantai Berderit", GameSound_HumanFootstepsCombined = "Jejak Langkah Manusia Digabungkan", GameSound_HumanFootstepsCombinedBarefoot = "Jejak Kaki Manusia Gabungan Barefoot", /* Vehicle */ GameSound_VehicleStarted = "Mesin Nyala", GameSound_VehicleDoorClose= "Pintu Kendaraan Tertutup", GameSound_VehicleDoorOpen = "Pintu Kendaraan Terbuka", GameSound_LockVehicleDoor = "Kunci Pintu Kendaraan", GameSound_UnlockVehicleDoor = "Buka Pintu Kendaraan", GameSound_VehicleDoorIsLocked = "Pintu Kendaraan Terkunci", GameSound_VehicleHoodClose = "Kap Kendaraan Tertutup", GameSound_VehicleHoodOpen = "Kap Kendaraan Terbuka", GameSound_VehicleTrunkClose = "Bagasi Kendaraan Tertutup", GameSound_VehicleTrunkOpen = "Bagasi Kendaraan Terbuka", GameSound_FirebirdVehicleEngine1 = "Mesin Kendaraan Sport 1", GameSound_FirebirdVehicleEngine2 = "Mesin Kendaraan Sport 2", GameSound_FirebirdVehicleEngine3 = "Mesin Kendaraan Sport 3", GameSound_FirebirdVehicleEngine4 = "Mesin Kendaraan Sport 4", GameSound_GenericVehicleEngine1 = "Mesin Kendaraan Umum 1", GameSound_GenericVehicleEngine2 = "Mesin Kendaraan Umum 2", GameSound_GenericVehicleEngine3 = "Mesin Kendaraan Umum 3", GameSound_GenericVehicleEngine4 = "Mesin Kendaraan Umum 4", GameSound_JeepVehicleEngine1 = "Mesin Kendaraan SUV 1", GameSound_JeepVehicleEngine2 = "Mesin Kendaraan SUV 2", GameSound_JeepVehicleEngine3 = "Mesin Kendaraan SUV 3", GameSound_JeepVehicleEngine4 = "Mesin Kendaraan SUV 4", GameSound_VanVehicleEngine1 = "Mesin Kendaraan Van 1", GameSound_VanVehicleEngine2 = "Mesin Kendaraan Van 2", GameSound_VehicleBackUpBeeper = "Bip Pencadangan Kendaraan", GameSound_VehicleFailingToStart = "Kendaraan Gagal Mulai", GameSound_VehicleHorn = "Klakson Kendaraan", GameSound_VehicleHorn1 = "Klakson Kendaraan 1", GameSound_VehicleHorn2 = "Klakson Kendaraan 2", GameSound_VehicleRunningOutOfGas = "Kendaraan Kehabisan Bensin", GameSound_VehicleSirenAlarm = "Alarm Sirene Kendaraan", GameSound_VehicleSirenYelp = "Siren Kendaraan Berteriak", GameSound_VehicleSirenWall = "Wall Sirine Kendaraan ", GameSound_VehicleSkid = "Selip Kendaraan", GameSound_EngineStarted = "Mesin Dimulai", GameSound_VehicleTireExplode = "Ban Kendaraan Meledak", GameSound_VehicleTurnedOff = "Kendaraan Dimatikan", GameSound_VehicleHotwireFail = "Hotwire Kendaraan Gagal", GameSound_VehicleCrash = "Kecelakaan Kendaraan", GameSound_VehicleCrash1 = "Kecelakaan Kendaraan 2", GameSound_VehicleCrash2 = "Kecelakaan Kendaraan 3", GameSound_VehicleHitCharacter = "Karakter Tabrakan Kendaraan", GameSound_VehicleHitObject = "Objek Tabrak Kendaraan", GameSound_VehicleRunOverBody = "Kendaraan Melindas Badan", GameSound_HitVehiclePartWithWeapon = "Tembak Bagian Kendaraan dengan Senjata", GameSound_HitVehicleWindowWithWeapon = "Tembak Jendela Kendaraan dengan Senjata", GameSound_VehicleScrapePastPlant = "Mengikis Kendaraan Melewati Tanaman", /* World */ GameSound_HouseAlarm = "Alarm Rumah", GameSound_Thunder = "Guntur", GameSound_RumbleThunder = "Gemuruh Guntur", GameSound_AmbientInsideWind = "Ambient: Angin - Di Dalam", GameSound_AmbientInsideWindRain = "Ambient: Angin dan Hujan - Di Dalam", GameSound_AmbientRain = "Ambien: Hujan", GameSound_AmbientOutsideCricketsNight = "Ambient: Jangkrik di Malam Hari - Di Luar", GameSound_AmbientOutsideBirdsDay = "Ambient: Burung di siang hari - Di luar", GameSound_AmbientOutsideWindyDay = "Ambient: Hari Berangin - Di Luar", GameSound_AmbientOutsideWindyNight = "Ambient: Malam Berangin - Di Luar", GameSound_CorpseFlies = "Lalat Mayat", GameSound_LureHitWater = "Umpan Jatuh ke Air", GameSound_CatchFish = "Tangkap Ikan", GameSound_CatchTrashWithRod = "Tangkap Sampah dengan Tongkat", GameSound_StrikeWithFishingSpear = "Serang dengan Tombak Pancing", GameSound_CheckFishingNet = "Periksa Jaring Ikan", /* Zombie */ GameSound_FemaleZombieCombined = "Zombie Wanita Gabungan", GameSound_MaleZombieCombined = "Zombie Pria Gabungan", GameSound_FemaleZombieAttack = "Serangan Zombie Wanita", GameSound_MaleZombieAttack = "Serangan Zombie Pria", GameSound_FemaleZombieDeath = "Kematian Zombie Wanita", GameSound_MaleZombieDeath = "Male Zombie Death", GameSound_FemaleZombieHurt = "Zombie Wanita Terluka", GameSound_MaleZombieHurt = "Zombie Pria Terluka", GameSound_FemaleZombieIdle = "Zombie Wanita Menganggur", GameSound_MaleZombieIdle = "Zombie Pria Menganggur", GameSound_FemaleZombieReanimate = "Zombie Wanita Dihidupkan Kembali", GameSound_MaleZombieReanimate = "Zombie Pria Bernyawa Kembali", GameSound_ZombieBite = "Zombie Bite", GameSound_ZombieScratch = "Goresan Zombie", GameSound_FemaleZombieEating = "Zombie Wanita Makan", GameSound_MaleZombieEating = "Makan Zombie Pria", GameSound_HeadSmash = "Menghancurkan Kepala", GameSound_HeadStab = "Tusuk Kepala", GameSound_ZombieThumpGeneric = "Zombie Thump Generik", GameSound_ZombieThumpMetal = "Zombie Thump Metal", GameSound_ZombieThumpVehicle = "Kendaraan Zombie Thump", GameSound_ZombieThumpWindow = "Jendela Zombie Thump", GameSound_ZombieFootstepGrass = "Rumput Langkah Zombie", GameSound_ZombieFootstepWood = "Zombie Footstep Wood", GameSound_ZombieFootstepConcrete = "Zombie Footstep Concretete", GameSound_ZombieFootstepUpstairs = "Zombie Footstep Upstairs", GameSound_ZombieFootstepsCombined = "Zombie Footsteps Gabungan", GameSound_ZombieSurprisedPlayer = "Pemain Terkejut Zombie", GameSound_TutorialZombie = "TutorialZombie", }