Sandbox_ID = { Sandbox_SavedPresets = "Preset yang tersimpan:", Sandbox_SaveButton = "Simpan", Sandbox_SavePrompt = "Simpan preset sandbox ini?", Sandbox_DeletePresetPrompt = "Hapus "%1"?", Sandbox_PresetName_Error = "Tidak bisa menggunakan karakter: / \ : ; .", -- Sandbox_PopulationOptions = "Populasi", Sandbox_ZombieCount = "Jumlah Zombie", Sandbox_ZombieCount_tooltip = "Mengganti ini akan menetapkan \"Populasi penggKamu\" setelan lanjutan.", Sandbox_ZombieCount_option1 = "Terlalu Tinggi", Sandbox_ZombieCount_option2 = "Sangat Tinggi", Sandbox_ZombieCount_option3 = "Tinggi", Sandbox_ZombieCount_option4 = "Normal", Sandbox_ZombieCount_option5 = "Rendah", Sandbox_ZombieCount_option6 = "None", Sandbox_ZombieDistribution = "Distribusi zombie", Sandbox_ZombieDistribution_option1 = "Fokus di perkotaan", Sandbox_ZombieDistribution_option2 = "Semua Tempat", Sandbox_Advanced = "Setelan lain...", Sandbox_ZombieOptions = "SETELAN ZOMBIE", -- Sandbox_TimeOptions = "Waktu", Sandbox_DayLength = "Panjang hari", Sandbox_DayLength_option1 = "15 Menit", Sandbox_DayLength_option2 = "30 Menit", Sandbox_DayLength_option3 = "1 Jam", Sandbox_DayLength_option4 = "2 Jam", Sandbox_DayLength_option5 = "3 Jam", Sandbox_DayLength_option6 = "4 Jam", Sandbox_DayLength_option7 = "5 Jam", Sandbox_DayLength_option8 = "6 Jam", Sandbox_DayLength_option9 = "7 Jam", Sandbox_DayLength_option10 = "8 Jam", Sandbox_DayLength_option11 = "9 Jam", Sandbox_DayLength_option12 = "10 Jam", Sandbox_DayLength_option13 = "11 Jam", Sandbox_DayLength_option14 = "12 Jam", Sandbox_DayLength_option15 = "13 Jam", Sandbox_DayLength_option16 = "14 Jam", Sandbox_DayLength_option17 = "15 Jam", Sandbox_DayLength_option18 = "16 Jam", Sandbox_DayLength_option19 = "17 Jam", Sandbox_DayLength_option20 = "18 Jam", Sandbox_DayLength_option21 = "19 Jam", Sandbox_DayLength_option22 = "20 Jam", Sandbox_DayLength_option23 = "21 Jam", Sandbox_DayLength_option24 = "22 Jam", Sandbox_DayLength_option25 = "23 Jam", Sandbox_DayLength_option26 = "Waktu asli", Sandbox_StartYear = "Mulai tahun", Sandbox_StartMonth = "Mulai bulan", Sandbox_StartMonth_option1 = "Januari", Sandbox_StartMonth_option2 = "Februari", Sandbox_StartMonth_option3 = "Maret", Sandbox_StartMonth_option4 = "April", Sandbox_StartMonth_option5 = "Mei", Sandbox_StartMonth_option6 = "Juni", Sandbox_StartMonth_option7 = "Juli", Sandbox_StartMonth_option8= "Agustus", Sandbox_StartMonth_option9 = "September", Sandbox_StartMonth_option10 = "Oktober", Sandbox_StartMonth_option11 = "November", Sandbox_StartMonth_option12 = "Desember", Sandbox_StartDay = "Mulai hari", Sandbox_StartTime = "Mulai jam", Sandbox_StartTime_option1 = "7 AM", Sandbox_StartTime_option2 = "9 AM", Sandbox_StartTime_option3 = "12 PM", Sandbox_StartTime_option4 = "2 PM", Sandbox_StartTime_option5 = "5 PM", Sandbox_StartTime_option6 = "9 PM", Sandbox_StartTime_option7 = "12 AM", Sandbox_StartTime_option8 = "2 AM", Sandbox_StartTime_option9 = "5 AM", -- Sandbox_WorldOptions = "Dunia", Sandbox_WaterShut = "Air Mati", Sandbox_Shutoff_option1 = "Instant", Sandbox_Shutoff_option2 = "0-30 Hari", Sandbox_Shutoff_option3 = "0-2 Bulan", Sandbox_Shutoff_option4 = "0-6 Bulan", Sandbox_Shutoff_option5 = "0-1 Tahun", Sandbox_Shutoff_option6 = "0-5 Tahun", Sandbox_Shutoff_option7 = "2-6 Bulan", Sandbox_Shutoff_option8 = "6-12 Bulan", Sandbox_ElecShut = "Listrik Mati", Sandbox_HouseAlarmFrequency = "Frekuensi Alarm Rumah", Sandbox_HouseAlarmFrequency_option1 = "Tidak ada", Sandbox_HouseAlarmFrequency_option2 = "Sangat langka", Sandbox_HouseAlarmFrequency_option3 = "Langka", Sandbox_HouseAlarmFrequency_option4 = "Terkadang", Sandbox_HouseAlarmFrequency_option5 = "Sering", Sandbox_HouseAlarmFrequency_option6 = "Sangat Sering", Sandbox_LockedHouseFrequency = "Frekuensi Rumah Terkunci", Sandbox_LockedHouseFrequency_tooltip = "Menentukan seberapa sering pintu/jendela rumah akan terkunci.", Sandbox_LockedHouseFrequency_option1 = "Tidak akan", Sandbox_LockedHouseFrequency_option2 = "Sangat Langka", Sandbox_LockedHouseFrequency_option3 = "Langka", Sandbox_LockedHouseFrequency_option4 = "Terkadang", Sandbox_LockedHouseFrequency_option5 = "Sering", Sandbox_LockedHouseFrequency_option6 = "Sangat sering", Sandbox_FoodSpoil = "Makanan Membusuk", Sandbox_FoodSpoil_tooltip = "Menetapkan seberapa cepat makanan akan membusuk di dalam atau di luar kulkas", Sandbox_FoodSpoil_option1 = "Sangat Cepat", Sandbox_FoodSpoil_option2 = "Cepat", Sandbox_FoodSpoil_option3 = "Normal", Sandbox_FoodSpoil_option4 = "Lambat", Sandbox_FoodSpoil_option5 = "Sangat Lambat", Sandbox_FridgeEffect = "Kinerja Kulkas", Sandbox_FridgeEffect_tooltip = "Menetapkan seberapa efektif kulkas berfungsi.", Sandbox_FridgeEffect_option1 = "Sangat Lemah", Sandbox_FridgeEffect_option2 = "Lemah", Sandbox_FridgeEffect_option3 = "Normal", Sandbox_FridgeEffect_option4 = "Efektif", Sandbox_FridgeEffect_option5 = "Sangat Efektif", Sandbox_LootRespawn = "Loot Respawn", Sandbox_LootRespawn_tooltip = "Barang akan respawn di tempat yang sudah diloot pada tempat penyimpanan di kota dan taman trailer. Barang tidak akan respawn di dalam tempat penyimpanan yang dibuat player", Sandbox_SeenHoursPreventLootRespawn = Mencegah loot respawn yang terlihat", Sandbox_SeenHoursPreventLootRespawn_tooltip = "Jika nilai lebih besar dari 0, Loot tidak akan respawn pada zona yang sudah dikunjungi dalam jumlah jam yang ditentukan ini", Sandbox_WorldItemRemovalList = "Daftar penghapusan barang dunia", Sandbox_WorldItemRemovalList_tooltip = "Daftar barang yang dipisah dengan comma, yang akan dihapus setelah jam yang ditentukan pada "Mencegah loot respawn yang terlihat.", Sandbox_HoursForWorldItemRemoval = "Jam untuk daftar penghapusan", Sandbox_HoursForWorldItemRemoval_tooltip = "Waktu jam sejak barang dijatuhkan ke tanah sebelum dihapus otomatis. Barang akan dihapus lain kali jika bagian zona itu termuat.", Sandbox_ItemRemovalListBlacklistToggle = "Pengecualian untuk daftar penghapusan barang", Sandbox_ItemRemovalListBlacklistToggle_tooltip = "Setiap barang yang *tidak* ada di 'Daftar penghapusan barang dunia' akan dihapus." Sandbox_Respawn_option1 = "Tidak Akan", Sandbox_Respawn_option2 = "Setiap Hari", Sandbox_Respawn_option3 = "Setiap Minggu", Sandbox_Respawn_option4 = "Setiap Bulan", Sandbox_Respawn_option5 = "Setiap 2 Bulan", Sandbox_ZombieRespawn = "Interval untuk Respawn Zombie", Sandbox_ZombieRespawn_tooltip = "Seberapa sering zombie akan spawn di dunia.", Sandbox_ZombieRespawnPercent = "Jumlah zombie respawn", Sandbox_ZombieRespawnPercent_tooltip = "Persentase jumlah awal zombie yang akan respawn setiap interval.", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", -- Sandbox_NatureOptions = "Alam", Sandbox_WorldTemperature = "Suhu", Sandbox_WorldTemperature_option1 = "Sangat Dingin", Sandbox_WorldTemperature_option2 = "Dingin", Sandbox_WorldTemperature_option3 = "Normal", Sandbox_WorldTemperature_option4 = "Panas", Sandbox_WorldTemperature_option5 = "Sangat Panas", Sandbox_RainAmount = "Hujan", Sandbox_RainAmount_option1 = "Sangat kering", Sandbox_RainAmount_option2 = "Kering", Sandbox_RainAmount_option3 = "Normal", Sandbox_RainAmount_option4 = "Musim Hujan", Sandbox_RainAmount_option5 = "Puncak Musim Hujan", Sandbox_StartErosion = "Mulainya erosi", Sandbox_StartErosion_option1 = "Tidak akan", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "Pilih "Tidak akan" untuk menonaktifkan erosi dunia.", Sandbox_ErosionSpeed = "Kecepatan Erosi", Sandbox_ErosionSpeed_tooltip = "Jumlah hari sebelum pertumbuhan menjalar ke bangunan 100%.", Sandbox_ErosionSpeed_option1 = "Sangat cepat (20 Days)", Sandbox_ErosionSpeed_option2 = "Cepat (50 Days)", Sandbox_ErosionSpeed_option3 = "Normal (100 Days)", Sandbox_ErosionSpeed_option4 = "Lambat (200 Days)", Sandbox_ErosionSpeed_option5 = "Sangat Lambat (500 Days)", Sandbox_ErosionDays = "Hari Erosi", Sandbox_ErosionDays_tooltip = "Jumlah hari sampai pertumbuhan menjalar ke bangunan.\n-1 artinya tidak ada pertumbuhan.\nNol artinya setting akan menggunakan kecepatan erosi.\Maksimal 36,500 (100 tahun).", Sandbox_FarmingSpeed = "Kecepatan pertanian", Sandbox_FarmingSpeed_option1 = "Sangat Cepat", Sandbox_FarmingSpeed_option2 = "Cepat", Sandbox_FarmingSpeed_option3 = "Normal", Sandbox_FarmingSpeed_option4 = "Lambat", Sandbox_FarmingSpeed_option5 = "Sangat Lambat", Sandbox_NatureAmount = "Kelimpahan Alam", Sandbox_NatureAmount_tooltip = "Akan berpengaruh pada kesulitan memancing/memulung.", Sandbox_NatureAmount_option1 = "Sangat sedikit", Sandbox_NatureAmount_option2 = "Sedikit", Sandbox_NatureAmount_option3 = "Normal", Sandbox_NatureAmount_option4 = "Melimpah", Sandbox_NatureAmount_option5 = "Sangat melimpah", Sandbox_CompostTime = "Waktu Kompos", Sandbox_CompostTime_option1 = "1 Minggu", Sandbox_CompostTime_option2 = "2 Minggu", Sandbox_CompostTime_option3 = "3 Minggu", Sandbox_CompostTime_option4 = "4 Minggu", Sandbox_CompostTime_option5 = "6 Minggu", Sandbox_CompostTime_option6 = "8 Minggu", Sandbox_CompostTime_option7 = "10 Minggu", Sandbox_CompostTime_option8 = "12 Minggu", -- Sandbox_LootRarity = "Kelangkaan loot", Sandbox_LootSurvivalGears = "Perlengkapan bertahan hidup", Sandbox_LootSurvivalGears_tooltip = "Benih, gergaji, paku, berbagai alat, alat untuk memperbaiki, alat pancing..." Sandbox_LootMedical = "Medis", Sandbox_LootFood = "Makanan Segar", Sandbox_LootLiterature = "Literatur", Sandbox_LootCannedFood = "Makanan Kaleng", Sandbox_Rarity_option3 = "Sangat Langka", Sandbox_Rarity_option4 = "Langka", Sandbox_Rarity_option5 = "Normal", Sandbox_Rarity_option6 = "Melimpah", Sandbox_Rarity_option7 = "Sangat Melimpah", Sandbox_LootWeapon = "Senjata Melee", Sandbox_LootRangedWeapon = "Senjata Jarak Jauh", Sandbox_LootAmmo = "Amunisi", Sandbox_LootMechanics = "Mekanik", Sandbox_LootOther = "Lain-lain", -- Sandbox_Character = "Karakter", Sandbox_XpMultiplier = "Pengganda XP", Sandbox_StatDecrease = "Status Berkurang", Sandbox_StatDecrease_tooltip = "Seberapa cepat kelaparan, dahaga, dan kelelahan akan bertambah.", Sandbox_StatDecrease_option1 = "Sangat Cepat", Sandbox_StatDecrease_option2 = "Cepat", Sandbox_StatDecrease_option3 = "Normal", Sandbox_StatDecrease_option4 = "Lambat", Sandbox_StatDecrease_option5 = "Sangat Lambat", Sandbox_StarterKit = "Kit Pemula", Sandbox_StarterKit_tooltip = "Mulai dengan tas yang berisi alat-alat berguna.", -- Sandbox_ZombieLore = "Zombie Lore", Sandbox_ProperZombies = "Zombie yang normal", -- Sandbox_ZombieAdvanced = "Opsi Zombie lain", -- Sandbox_ZSpeed = "Kecepatan", Sandbox_ZSpeed_option1 = "Pelari Cepat", Sandbox_ZSpeed_option2 = "Cukup Cepat", Sandbox_ZSpeed_option3 = "Lambat", Sandbox_ZSpeed_option4 = "Random/acak", Sandbox_ZStrength = "Kekuatan", Sandbox_ZStrength_option1 = "Luar Biasa", Sandbox_ZStrength_option2 = "Normal", Sandbox_ZStrength_option3 = "Lemah", Sandbox_ZStrength_option4 = "Random/acak", Sandbox_ZToughness = "Kekuatan", Sandbox_ZToughness_option1 = "Kuat", Sandbox_ZToughness_option2 = "Normal", Sandbox_ZToughness_option3 = "Rapuh", Sandbox_ZToughness_option4 = "Random/acak", Sandbox_ZTransmission = "Penularan", Sandbox_ZTransmission_option1 = "Darah + Air liur", Sandbox_ZTransmission_option2 = "Hanya air liur", Sandbox_ZTransmission_option3 = "Semua orang terinfeksi", Sandbox_ZTransmission_option4 = "Tidak ada", Sandbox_ZInfectionMortality = "Kematian Infeksi", Sandbox_ZInfectionMortality_option1 = "Instant", Sandbox_ZInfectionMortality_option2 = "0-30 Detik", Sandbox_ZInfectionMortality_option3 = "0-1 Menit", Sandbox_ZInfectionMortality_option4 = "0-12 Jam", Sandbox_ZInfectionMortality_option5 = "2-3 Hari", Sandbox_ZInfectionMortality_option6 = "1-2 Minggu", Sandbox_ZInfectionMortality_option7 = "Tidak akan mati", Sandbox_ZReanimateTime = "Waktu jadi zombie", Sandbox_ZReanimateTime_option1 = "Instant", Sandbox_ZReanimateTime_option2 = "0-30 Detik", Sandbox_ZReanimateTime_option3 = "0-1 Menit", Sandbox_ZReanimateTime_option4 = "0-12 Jam", Sandbox_ZReanimateTime_option5 = "2-3 Hari", Sandbox_ZReanimateTime_option6 = "1-2 Minggu", Sandbox_ZCognition = "Pengetahuan", Sandbox_ZCognition_option1 = "Navigasi + Menggunakan Pintu", Sandbox_ZCognition_option2 = "Navigasi", Sandbox_ZCognition_option3 = "Navigasi Dasar", Sandbox_ZCognition_option4 = "Random/acak", Sandbox_ZCrawlUnderVehicle = "Merangkak ke bawah kendaraan", Sandbox_ZCrawlUnderVehicle_option1 = "Hanya perangkak", Sandbox_ZCrawlUnderVehicle_option2 = "Sangat Langka", Sandbox_ZCrawlUnderVehicle_option3 = "Langka", Sandbox_ZCrawlUnderVehicle_option4 = "Terkadang", Sandbox_ZCrawlUnderVehicle_option5 = "Sering", Sandbox_ZCrawlUnderVehicle_option6 = "Sangat Sering", Sandbox_ZCrawlUnderVehicle_option7 = "Selalu", Sandbox_ZMemory = "Daya Ingatan", Sandbox_ZMemory_option1 = "Baik", Sandbox_ZMemory_option2 = "Normal", Sandbox_ZMemory_option3 = "Buruk", Sandbox_ZMemory_option4 = "Tidak ada", Sandbox_ZDecomposition = "Pembusukan" Sandbox_ZDecomposition_option1 = "Melambat + Melemah", Sandbox_ZDecomposition_option2 = "Melambat", Sandbox_ZDecomposition_option3 = "Melemah", Sandbox_ZDecomposition_option4 = "Tidak ada efek", Sandbox_ZSight = "Pengelihatan", Sandbox_ZSight_option1 = "Mata Elang", Sandbox_ZSight_option2 = "Normal", Sandbox_ZSight_option3 = "Buruk", Sandbox_ZHearing = "Pendengaran", Sandbox_ZHearing_option1 = "Sangat Tajam", Sandbox_ZHearing_option2 = "Normal", Sandbox_ZHearing_option3 = "buruk", Sandbox_ZSmell = "Penciuman", Sandbox_ZSmell_option1 = "Sangat Sensitif", Sandbox_ZSmell_option2 = "Normal", Sandbox_ZSmell_option3 = "Buruk", Sandbox_TimeSinceApo = "Berapa bulan semenjak kiamat zombie", Sandbox_TimeSinceApo_tooltip = "Ini akan mempengaruhi erosi dunia awal, dan pembusukan makanan.", Sandbox_TimeSinceApo_option1 = "0", Sandbox_TimeSinceApo_option2 = "1", Sandbox_TimeSinceApo_option3 = "2", Sandbox_TimeSinceApo_option4 = "3", Sandbox_TimeSinceApo_option5 = "4", Sandbox_TimeSinceApo_option6 = "5", Sandbox_TimeSinceApo_option7 = "6", Sandbox_TimeSinceApo_option8 = "7", Sandbox_TimeSinceApo_option9 = "8", Sandbox_TimeSinceApo_option10 = "9", Sandbox_TimeSinceApo_option11 = "10", Sandbox_TimeSinceApo_option12 = "11", Sandbox_TimeSinceApo_option13 = "12", Sandbox_PlantResilience = "Ketangguhan tanaman", Sandbox_PlantResilience_tooltip = "Akan mempengaruhi berapa banyak air yang akan hilang dari tanaman per hari, dan kemampuhan mereka untuk menghindari penyakit.", Sandbox_PlantResilience_option1 = "Sangat Kuat", Sandbox_PlantResilience_option2 = "Kuat", Sandbox_PlantResilience_option3 = "Normal", Sandbox_PlantResilience_option4 = "Lemah", Sandbox_PlantResilience_option5 = "Sangat Lemah", Sandbox_PlantAbundance = "Kelimpahan Pertanian", Sandbox_PlantAbundance_tooltip = "Akan mempengaruhi berapa banyak buah/sayuran yang dihasilkan tanaman.", Sandbox_EnduranceRegen = "Regenerasi Ketahanan", Sandbox_EnduranceRegen_option1 = "Sangat Cepat", Sandbox_EnduranceRegen_option2 = "Cepat", Sandbox_EnduranceRegen_option3 = "Normal", Sandbox_EnduranceRegen_option4 = "Lambat", Sandbox_EnduranceRegen_option5 = "Sangat Lambat", -- ZombieConfig Sandbox_PopulationMultiplier = "PenggKamu Populasi", Sandbox_PopulationStartMultiplier = "PenggKamu populasi awal", Sandbox_PopulationPeakMultiplier = "PenggKamu dari Puncak Populasi", Sandbox_PopulationPeakDay = "Puncak populasi di pagi hari", Sandbox_RespawnHours = "Jam Respawn", Sandbox_RespawnUnseenHours = "Jam Respawn Tak terlihat", Sandbox_RespawnMultiplier = "PenggKamu Respawn", Sandbox_RedistributeHours = "Jam Redistribusi", Sandbox_FollowSoundDistance = "Jarak Mengikuti Suara", Sandbox_RallyGroupSize = "Ukuran group berkumpul", Sandbox_RallyTravelDistance = "Jarak perjalanan berkumpul", Sandbox_RallyGroupSeparation = "Perpisahan perkumpulan group", Sandbox_RallyGroupRadius = "Radius perkumpulan group", -- Zombie Config tooltips and zombie.ini comments Sandbox_PopulationMultiplier_help = "Set dengan opsi populasi \"Jumlah zombie\" \n4.0 = Terlalu tinggi, Sangat Tinggi = 3.0, 2.0 = Tinggi, 1.0 = Normal, 0.35 = Rendah, 0.0 = Tidak ada.", Sandbox_PopulationStartMultiplier_help = "Setelan untuk populasi yang diinginkan pada awal game.", Sandbox_PopulationPeakMultiplier_help = "Setelan untuk puncak populasi di pagi hari.", Sandbox_PopulationPeakDay_help = "Hari di mana populasi akan mencapai puncak.", Sandbox_RespawnHours_help = "Berapa jam yang dibutuhkan sebelum zombie akan respawn di dalam cell.\nJika nol, zombie tidak akan spawning.", Sandbox_RespawnUnseenHours_help = "Berapa jam yang dibutuhkan untuk chunk yang tidak bisa terlihat sebelum zombie bisa spawn di sana.", Sandbox_RespawnMultiplier_help = "Fraksi dari populasi sel yang diinginkan yang dapat muncul kembali setiap RespawnHours.", Sandbox_RedistributeHours_help = "Jumlah jam yang harus berlalu sebelum zombie bermigrasi ke bagian kosong pada cell yang sama.\nJika nol, migrasi tidak ada.", Sandbox_FollowSoundDistance_help = "Jarak yang akan dicoba oleh zombie untuk berjalan menuju suara terakhir yang didengarnya .", Sandbox_RallyGroupSize_help = "Ukuran group zombie nyata terbentuk saat menganggur. Nol berarti zombie tidak membentuk group.\nGroup tidak terbentuk di dalam gedung atau zona hutan .", Sandbox_RallyTravelDistance_help = "Jarak yang ditentukan agar zombie bisa membuat group saat idle.", Sandbox_RallyGroupSeparation_help = "Jarak antara group zombie.", Sandbox_RallyGroupRadius_help = "Seberapa dekat member dari group harus mendekat dengan pemimpin group.", Sandbox_MinMaxDefault = "Minimal=%1 Maksimal=%2 Default=%3", Sandbox_ThumpNoChasing = "Menyerang lingkungan", Sandbox_ThumpNoChasing_option1 = "Aktifkan", Sandbox_ThumpNoChasing_option2 = "Matikan", Sandbox_ThumpNoChasing_tooltip = "Zombie yang belum melihat/mendengar player bisa menyerang pintu dan bangunan buatan player kapan pun.", Sandbox_Nutrition = "Nutrisi", Sandbox_Nutrition_tooltip = "Nilai nutrisi dari makanan akan berpengaruh dengan kondisi player.", Sandbox_Helicopter = "Helikopter", Sandbox_Helicopter_tooltip = "Seberapa sering helikopter akan lewat.", Sandbox_HelicopterFreq_option1 = "Tidak akan", Sandbox_HelicopterFreq_option2 = "Sekali", Sandbox_HelicopterFreq_option3 = "Terkadang", Sandbox_HelicopterFreq_option4 = "Sering", Sandbox_MetaEvent = "Meta Event", Sandbox_MetaEvent_tooltip = "Seberapa sering metagame event yang akan memancing zombie, seperti suara tembakan akan terjadi.", Sandbox_MetaEventFreq_option1 = "Tidak akan", Sandbox_MetaEventFreq_option2 = "Terkadang", Sandbox_MetaEventFreq_option3 = "Sering", Sandbox_SleepingEvent = "Event Tidur", Sandbox_SleepingEvent_tooltip = "Menetapkan metagame event waktu malam selagi player sedang tidur.", Sandbox_SadisticAIDirector = "Setelan AI Masokis", Sandbox_Meta = "Meta", Sandbox_GeneratorSpawning = "Spawn Generator", Sandbox_GeneratorSpawning_tooltip = "Tambah/kurangkan kesempatan Generator yang akan spawn di dunia.", Sandbox_GeneratorSpawning_option1 = "Sangat Langka", Sandbox_GeneratorSpawning_option2 = "Langka", Sandbox_GeneratorSpawning_option3 = "Terkadang", Sandbox_GeneratorSpawning_option4 = "Sering", Sandbox_GeneratorSpawning_option5 = "Sangat Sering", Sandbox_GeneratorFuelConsumption = "Konsumsi bensin generator", Sandbox_GeneratorFuelConsumption_tooltip = "Berapa banyak bensin yang akan dikonsumsi generator. Generator yang tidak membutuhkan bensin harus ditetapkan menjadi 0.0.", Sandbox_VehicleStoryChance = "Acak kejadian random untuk kendaraan", Sandbox_ZoneStoryChance = "Acak kejadian random untuk zona", Sandbox_SurvivorHouseChance = "Kemungkinan rumah random", Sandbox_SurvivorHouseChance_tooltip = "Tambah/kurangkan kemungkinan player menemukan safe house: yang mungkin telah terbakar, ada loot berharga, mayat survivor, dll..", Sandbox_SurvivorHouseChance_option1 = "Tidak akan", Sandbox_SurvivorHouseChance_option2 = "Sangat langka", Sandbox_SurvivorHouseChance_option3 = "Langka", Sandbox_SurvivorHouseChance_option4 = "Terkadang", Sandbox_SurvivorHouseChance_option5 = "Sering", Sandbox_SurvivorHouseChance_option6 = "Sangat Sering", Sandbox_AnnotatedMapChance = "Kemungkinan map yang teranotasi", Sandbox_AnnotatedMapChance_tooltip = "Seberapa sering map akan memiliki tKamu-tKamu/anotasi pada mayat survivor.", Sandbox_AnnotatedMapChance_option1 = "Tidak Akan", Sandbox_AnnotatedMapChance_option2 = "Sangat Langka", Sandbox_AnnotatedMapChance_option3 = "Langka", Sandbox_AnnotatedMapChance_option4 = "Terkadang", Sandbox_AnnotatedMapChance_option5 = "Sering", Sandbox_AnnotatedMapChance_option6 = "Sangat Sering", Sandbox_ThumpOnConstruction = "Merusak Konstruksi", Sandbox_ThumpOnConstruction_tooltip = "Menetapkan apakah zombie bisa menghancurkan infrastruktur player.", Sandbox_CharacterFreePoints = "Poin Traits tambahan", Sandbox_CharacterFreePoints_tooltip = "Tambahkan poin traits pada menu membuat karakter.", Sandbox_ConstructionBonusPoints = "Kekuatan infrastruktur player" Sandbox_ConstructionBonusPoints_tooltip = "Menguatkan infrastruktur player agar mereka lebih tahan dari zombie.", Sandbox_ConstructionBonusPoints_option1 = "Sangat Lemah", Sandbox_ConstructionBonusPoints_option2 = "Lemah", Sandbox_ConstructionBonusPoints_option3 = "Normal", Sandbox_ConstructionBonusPoints_option4 = "Kuat", Sandbox_ConstructionBonusPoints_option5 = "Sangat kuat", Sandbox_ActiveOnly = "Aktif pada pagi/malam", Sandbox_ActiveOnly_tooltip = "Menetapkan apakah zombie lebih aktif di pagi hari, dan sebaliknya. Zombie yang 'tidak aktif' akan lebih lambat dan keseringan tidak mengejar.", Sandbox_ActiveOnly_option1 = "Keduanya", Sandbox_ActiveOnly_option2 = "Malam", Sandbox_ActiveOnly_option3 = "Pagi", Sandbox_NightDarkness = "Kegelapan saat malam", Sandbox_NightDarkness_option1 = "Terlalu Gelap", Sandbox_NightDarkness_option2 = "Gelap", Sandbox_NightDarkness_option3 = "Normal", Sandbox_NightDarkness_option4 = "Terang", Sandbox_InjurySeverity = "Keparahan cedera", Sandbox_InjurySeverity_tooltip = "Menambah/mengurangi efek cedera pada tubuh, dan waktu mereka akan sembuh.", Sandbox_InjurySeverity_option1 = "Rendah", Sandbox_InjurySeverity_option2 = "Normal", Sandbox_InjurySeverity_option3 = "Tinggi", Sandbox_BoneFracture = "Fraktur Tulang", Sandbox_BoneFracture_tooltip = "Aktif atau nonaktifkan patah tulang saat player mendapat luka trauma, zombie menyerang, atau jatuh.", Sandbox_HoursForCorpseRemoval = "Waktu sebelum mayat lenyap", Sandbox_HoursForCorpseRemoval_tooltip = "Butuh berapa jam sebelum mayat akan dihilangkan secara otomatis (menggantikan HoursForCorpseRemoval di setelan server).", Sandbox_DecayingCorpseHealthImpact = "Pengaruh kesehatan terhadap mayat membusuk", Sandbox_DecayingCorpseHealthImpact_tooltip = "Menetapkan seberapa parah pengaruh mayat membusuk pada kesehatan dan kesehatan mental player.", Sandbox_DecayingCorpseHealthImpact_option1 = "Tidak ada", Sandbox_DecayingCorpseHealthImpact_option2 = "Rendah", Sandbox_DecayingCorpseHealthImpact_option3 = "Normal", Sandbox_DecayingCorpseHealthImpact_option4 = "Tinggi", Sandbox_BloodLevel = "Tingkat Darah", Sandbox_BloodLevel_option1 = "Tidak Ada", Sandbox_BloodLevel_option2 = "Rendah", Sandbox_BloodLevel_option3 = "Normal", Sandbox_BloodLevel_option4 = "Tinggi", Sandbox_BloodLevel_option5 = "Sangat Sadis", Sandbox_ClothingDegradation = "Penurunan kualitas Pakaian", Sandbox_ClothingDegradation_tooltip = "Menetapkan seberapa cepat kualitas pakaian menurun, seperti jadi kotor atau berlumuran darah (bisa dinonaktifkan). ", Sandbox_ClothingDegradation_option1 = "Nonaktif", Sandbox_ClothingDegradation_option2 = "Lambat", Sandbox_ClothingDegradation_option3 = "Normal", Sandbox_ClothingDegradation_option4 = "Cepat", Sandbox_FireSpread = "Penyebaran Api", Sandbox_DaysForRottenFoodRemoval = "Hapus makanan busuk", Sandbox_DaysForRottenFoodRemoval_tooltip = "Seberapa banyak hari sebelum makanan yang sudah membusuk akan dihilangkan. -1 artinya makanan busuk tidak akan dihilangkan.", Sandbox_AllowExteriorGenerator = "Kinerja Generator di exterior", Sandbox_AllowExteriorGenerator_tooltip = "Jika diaktifkan generator akan bekerja di tile luar eksterior, agar orang bisa menggunakannya di SPBU.", -- Sandbox_Vehicle = "Kendaraan", Sandbox_ZombieAttractionMultiplier = "Pengganda untuk perhatian zombie", Sandbox_ZombieAttractionMultiplier_tooltip = "Gunakan untuk menggKamukan atau menurunkan suara mesin.", Sandbox_VehicleEasyUse = "Gampang digunakan", Sandbox_VehicleEasyUse_tooltip = "Jika diaktifkan semua kendaraan akan terbuka, tangki gas penuh, dan suara mesin yang tidak berisik.", Sandbox_CarSpawnRate = "Tingkat spawn mobil", Sandbox_CarSpawnRate_option1 = "Tidak Ada", Sandbox_CarSpawnRate_option2 = "Sangat Jarang", Sandbox_CarSpawnRate_option3 = "Jarang", Sandbox_CarSpawnRate_option4 = "Normal", Sandbox_CarSpawnRate_option5 = "Sering", Sandbox_InitialGas = "Awal jumlah bensin", Sandbox_InitialGas_tooltip = "Menetapkan seberapa penuh tangki bensin yang ada pada mobil-mobil di dunia.", Sandbox_InitialGas_option1 = "Sangat Rendah", Sandbox_InitialGas_option2 = "Rendah", Sandbox_InitialGas_option3 = "Normal", Sandbox_InitialGas_option4 = "Tinggi", Sandbox_InitialGas_option5 = "Sangat Tinggi", Sandbox_InitialGas_option6 = "Full", Sandbox_FuelStationGas = "Jumlah bensin awal pada SPBU", Sandbox_FuelStationGas_tooltip = "Menetapkan seberapa banyak bensin yang ada pada SPBU.", Sandbox_FuelStationGas_option1 = "Kosong", Sandbox_FuelStationGas_option3 = "Sangat Rendah", Sandbox_FuelStationGas_option4 = "Rendah", Sandbox_FuelStationGas_option5 = "Normal", Sandbox_FuelStationGas_option6 = "Tinggi", Sandbox_FuelStationGas_option7 = "Sangat Tinggi", Sandbox_FuelStationGas_option8 = "Full", Sandbox_FuelStationGas_option9 = "Tidak Terbatas", Sandbox_ChanceHasGas = "Kemungkinan memiliki bensin", Sandbox_ChanceHasGas_tooltip = "Menetapkan kemungkinan kendaraan dengan bensin di mobil.", Sandbox_ChanceHasGas_option1 = "Rendah", Sandbox_ChanceHasGas_option2 = "Normal", Sandbox_ChanceHasGas_option3 = "Tinggi", Sandbox_LockedCar = "Frekuensi mobil terkunci", Sandbox_LockedCar_option1 = "Tidak akan", Sandbox_LockedCar_option2 = "Sangat Langka", Sandbox_LockedCar_option3 = "Langka", Sandbox_LockedCar_option4 = "Terkadang", Sandbox_LockedCar_option5 = "Sering", Sandbox_LockedCar_option6 = "Sangat Sering", Sandbox_CarGasConsumption = "Konsumsi Bensin", Sandbox_CarGeneralCondition_tooltip = "Dalam kondisi apa mobil-mobil baru akan spawn.", Sandbox_CarGeneralCondition = "Kondisi Menyeluruh", Sandbox_CarGeneralCondition_option1 = "Sangat Rendah", Sandbox_CarGeneralCondition_option2 = "Rendah", Sandbox_CarGeneralCondition_option3 = "Normal", Sandbox_CarGeneralCondition_option4 = "Tinggi", Sandbox_CarGeneralCondition_option5 = "Sangat Tinggi", Sandbox_CarDamageOnImpact = "Kerusakan mobil setelah kecelakaan", Sandbox_CarDamageOnImpact_tooltip = "Menetapkan berapa banyak kerusakan yang ditanggung kendaraan setelah tabrakan.", Sandbox_CarDamageOnImpact_option1 = "Sangat Rendah", Sandbox_CarDamageOnImpact_option2 = "Rendah", Sandbox_CarDamageOnImpact_option3 = "Normal", Sandbox_CarDamageOnImpact_option4 = "Tinggi", Sandbox_CarDamageOnImpact_option5 = "Sangat Tinggi", Sandbox_DamageToPlayerFromHitByACar = "Cedera player jika tertabrak mobil", Sandbox_DamageToPlayerFromHitByACar_tooltip = "Cedera yang harus ditanggung player setelah tertabrak mobil.", Sandbox_DamageToPlayerFromHitByACar_option1 = "Tidak ada", Sandbox_DamageToPlayerFromHitByACar_option2 = "Rendah", Sandbox_DamageToPlayerFromHitByACar_option3 = "Normal", Sandbox_DamageToPlayerFromHitByACar_option4 = "Tinggi", Sandbox_DamageToPlayerFromHitByACar_option5 = "Sangat Tinggi", Sandbox_TrafficJam = "Kemacetan kecelakaan mobil", Sandbox_TrafficJam_tooltip = "Aktifkan atau nonaktifkan kemacetan mobil di jalan yang ada di jalan utama.", Sandbox_CarAlarmFrequency = "Frekuensi alarm mobil", Sandbox_CarAlarmFrequency_option1 = "Tidak Pernah", Sandbox_CarAlarmFrequency_option2 = "Sangat Langka", Sandbox_CarAlarmFrequency_option3 = "Langka", Sandbox_CarAlarmFrequency_option4 = "Terkadang", Sandbox_CarAlarmFrequency_option5 = "Sering", Sandbox_CarAlarmFrequency_option6 = "Sangat Sering", Sandbox_PlayerDamageFromCrash = "Cedera player dari tabrakan", Sandbox_PlayerDamageFromCrash_tooltip = "Aktifkan atau nonaktifkan jika player akan cedera dari kecelakaan mobil.", Sandbox_SirenShutoffHours = "Jam untuk sirine mati", Sandbox_SirenShutoffHours_tooltip = "Berapa jam sebelum sirine berhenti berbunyi.\n0.0 artinya akan terus berbunyi sampai aki sudah mati.", Sandbox_EnableVehicles = "Kendaraan", -- Sandbox_TriggerHouseAlarm = "Alarm rumah aktif karena zombie", Sandbox_TriggerHouseAlarm_tooltip = "Izinkan alarm untuk aktif saat zombie menghancurkan jendela dan pintu.", Sandbox_RecentlySurvivorVehicles = "Mobil survivor", Sandbox_RecentlySurvivorVehicles_tooltip = " Menetapkan seberapa banyak mobil terawat yang bisa player temukan.", Sandbox_RecentlySurvivorVehicles_option2 = "Terkadang", Sandbox_RecentlySurvivorVehicles_option3 = "Normal", Sandbox_RecentlySurvivorVehicles_option4 = "Sering", Sandbox_MaxFogIntensity = "Intensitas maksimal untuk kabut", Sandbox_MaxFogIntensity_option1 = "Normal", Sandbox_MaxFogIntensity_option2 = "Sedang", Sandbox_MaxFogIntensity_option3 = "Rendah", Sandbox_MaxRainFxIntensity = "Intensitas maksimal untuk FX hujan", Sandbox_MaxRainFxIntensity_option1 = "Normal", Sandbox_MaxRainFxIntensity_option2 = "Sedang", Sandbox_MaxRainFxIntensity_option3 = "Rendah", Sandbox_EnableSnowOnGround = "Salju di permukaan", Sandbox_EnableSnowOnGround_tooltip = "Jika dinonaktifkan, salju tidak akan menumpuk di permukaan, tetapi akan masih bisa terlihat di tanaman/tumbuhan dan atap.", Sandbox_MultiHitZombies = "Senjata dengan Multi Hit", Sandbox_MultiHitZombies_tooltip = "Saat diaktifkan senjata melee tertentu bisa menyerang lebih dari satu zombie dengan satu serangan." Sandbox_RearVulnerability = "Kerentanan bagian belakang", Sandbox_RearVulnerability_tooltip = "Kemungkinan untuk tergigit jika zombie menyerang dari belakang.", Sandbox_RearVulnerability_option1 = "Rendah", Sandbox_RearVulnerability_option2 = "Sedang", Sandbox_RearVulnerability_option3 = "Tinggi", Sandbox_ZombiesDragDown = "Menyeret Kebawah", Sandbox_ZombiesDragDown_tooltip = "Saat diaktifkan, jika ada banyak zombie menyerang Kamu, mereka bisa menyeret Kamu kebawah dan membunuh. Tergantung dari kekuatan zombie.", Sandbox_ZombiesFenceLunge = "Menerjang dari pagar", Sandbox_ZombiesFenceLunge_tooltip = "Saat diaktifkan, zombie memiliki kesempatan untuk menerjang setelah memanjat pagar, jika Kamu terlalu dekat.", Sandbox_AttackBlockMovements = "Hambatan pergerakan melee", Sandbox_AttackBlockMovements_tooltip = "Nonaktifkan berjalan tanpa hambatan saat menyerang melee.", Sandbox_Map = "Peta dalam game", Sandbox_AllowMiniMap = "Izinkan Peta Kecil", Sandbox_AllowWorldMap = "Izinkan Peta Dunia", Sandbox_MapAllKnown = "Semua diketahui dari awal", Sandbox_AllClothesUnlocked = "Semua Pakaian Tersedia", }