GameSound_JP = { GameSound_ButtonAdvanced = "高度な設定", GameSound_ButtonReload = "ファイルの再読み込み", GameSound_ButtonReload_tt = "全てのsounds.txtファイルを再読み込みします。", GameSound_VolumeControlTooltip = "音量: %1%
主音量: %2 %3%", /* これらは、uiのタブの名称です。 */ /* AUTOは、sounds.txtで定義されていないGameSoundsのカテゴリです。 */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "アイテム", GameSound_Category_Meta = "メタ", GameSound_Category_Music = "音楽", GameSound_Category_Object = "オブジェクト", GameSound_Category_Player = "プレイヤー", GameSound_Category_Vehicle = "車両", GameSound_Category_World = "ワールド", GameSound_Category_Zombie = "ゾンビ", /* もし必要であれば、すべてのGameSoundに翻訳をつけることができます。*/ /* Item */ GameSound_AlarmClockRingingLoop = "目覚まし時計の音", GameSound_WatchAlarmLoop = "時計アラーム音", GameSound_AssaultShot = "アサルトライフル銃声", GameSound_BatHit = "野球バットのヒット音", GameSound_BladeHit = "刃物のヒット音", GameSound_BatSwing = "野球バットのスイング音", GameSound_BatOnFloor = "野球バットの地面を叩く音", GameSound_ChopDoor = "ドアを物で叩く音", GameSound_SledgehammerHitDoor = "スレッジハンマーでドア叩く音", GameSound_ClothesRipping = "衣服の引き裂く音", GameSound_BlowTorch = "溶接カスバーナーの音", GameSound_Hammering = "金づちの音", GameSound_Sawing = "ノコギリの音", GameSound_OpenBag = "バッグを開ける音", GameSound_CloseBag = "バッグを閉める音", GameSound_PutItemInBag = "バッグにアイテムを詰め込む音", GameSound_Shoveling = "スコップで掘る音", GameSound_BreakMetalItem = "金属製アイテムが壊れる時の音", GameSound_BreakWoodItem = "木製アイテムが壊れる時の音", GameSound_CastFishingLine = "釣りのキャストする音", GameSound_BreakFishingLine = "釣り糸が切れる音", GameSound_FixingItemFailed = "修理が失敗した時の音", GameSound_FixWithTape = "テープで修復する時の音", GameSound_BigExplosion = "大きな爆発音", GameSound_SmallExplosion = "小さな爆発音", GameSound_NoiseTrapExplosion = "騒音発生装置の音", GameSound_LightbulbBurnedOut = "電球が切れる音", GameSound_AddItemInRecipe = "レシピにアイテムを追加する音", GameSound_SliceBread = "パンをスライスする音", GameSound_SliceMeat = "肉をスライスする音", GameSound_ZombieImpact = "ゾンビが物に当たる衝撃音", GameSound_Firearm9mmShot = "M9オートマチック拳銃の発砲音", GameSound_FirearmVarmintShot = "MSR700ライフル銃の発砲音", GameSound_FirearmHunterShot = "MSR788ライフル銃の発砲音", GameSound_FirearmShotgun = "ショットガンの発砲音", GameSound_FirearmShotgunSawnoff = "ショットガン(銃身を切り詰めた)の発砲音", GameSound_BulletInRifle = "ライフルに弾薬を装填する音", GameSound_BulletOutVarmint = "弾薬を抜く音", GameSound_StormyRifleCock = "ライフルのスライド音", GameSound_StormyRevolverInsertRound = "リボルバーの弾薬を装填する音", GameSound_ShotgunPumpAction = "ショットガンの装填音(スライドする音)", GameSound_StormyShotgunClick = "ショットガンの弾薬を装填する音", GameSound_StormyShotgunInsertRound = "ショットガンの装填音", GameSound_ShotgunShellHitGround = "ショットガンの排莢音", GameSound_Stormy9mmClick = "9mm弾薬の装填音(マガジン装填)", GameSound_Stormy9mmClipEject = "9mm弾薬の排出音", GameSound_Stormy9mmRack = "9mmをコッキング音", GameSound_Stormy9mmClipLoad = "9mmマガジンの装填音", /* Meta */ GameSound_Helicopter = "環境イベント音 - ヘリコプターのローダー音", GameSound_MetaAssaultRifle1 = "環境イベント音 - アサルトライフル銃の銃声", GameSound_MetaPistol1 = "環境イベント音 - 警察官の銃声 1", GameSound_MetaPistol2 = "環境イベント音 - 警察官の銃声 2", GameSound_MetaPistol3 = "環境イベント音 - 警察官の銃声 3", GameSound_MetaShotgun1 = "環境イベント音 - ショットガンの銃声", GameSound_MetaDogBark = "環境イベント音 - 犬の鳴き声", GameSound_MetaScream = "環境イベント音 - 叫び声", GameSound_MetaOwl = "環境イベント音 - フクロウの鳴き声", GameSound_MetaWolfHowl = "M環境イベント音 - オオカミの鳴き声", GameSound_ChatDrawCard = "カードを引く音", GameSound_ChatRollDice = "ダイスを転がす音", /* Music */ GameSound_AmbientMusic_BrassAmbient = "環境音: 基本音", GameSound_AmbientMusic_CreepyAmbient = "環境音: 気味悪い音", GameSound_AmbientMusic_IntenseAmbient = "環境音: 衝撃音", GameSound_AmbientMusic_PercussiveAmbient = "環境音: 鐘の音", GameSound_AmbientMusic_RhythmicAmbient = "環境音: 律動音", GameSound_AmbientMusic_VoiceAmbient = "環境音: 音声", GameSound_AmbientMusic_ZombieAmbient = "環境音: ゾンビ", GameSound_NewMusic_32 = "オフィシャル_32", GameSound_NewMusic_33 = "オフィシャル_33", GameSound_NewMusic_34 = "オフィシャル_34", GameSound_NewMusic_35 = "オフィシャル_35", GameSound_NewMusic_36 = "オフィシャル_36", GameSound_NewMusic_Alone = "オフィシャル: Alone", GameSound_NewMusic_Ambient = "オフィシャル: Ambient", GameSound_NewMusic_AmbientGuitar = "オフィシャル: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "オフィシャル: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "オフィシャル: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "オフィシャル: Ambient (Raider)", GameSound_NewMusic_Barricading = "オフィシャル: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "オフィシャル: Calm Before the Storm", GameSound_NewMusic_Chase = "オフィシャル: Chase", GameSound_NewMusic_DesperateEscape = "オフィシャル: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "オフィシャル: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "オフィシャル: Everything's Gone", GameSound_NewMusic_FightOrFlight = "オフィシャル: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "オフィシャル: Finally Calm", GameSound_NewMusic_GearUp = "オフィシャル: Gear Up", GameSound_NewMusic_GetReady = "オフィシャル: Get Ready", GameSound_NewMusic_GoItAlone = "オフィシャル: Go It Alone", GameSound_NewMusic_HoldingOutHope = "オフィシャル: Holding Out Hope", GameSound_NewMusic_Introduction = "オフィシャル: Introduction", GameSound_NewMusic_KeepMoving = "オフィシャル: Keep Moving", GameSound_NewMusic_LookingAround = "オフィシャル: Looking Around", GameSound_NewMusic_MainTheme = "オフィシャル: Main Theme", GameSound_NewMusic_MaybeNot = "オフィシャル: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "オフィシャル: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "オフィシャル: More Are Coming", GameSound_NewMusic_Mourning = "オフィシャル: Mourning", GameSound_NewMusic_NoTime = "オフィシャル: No Time", GameSound_NewMusic_OnlyOneWay = "オフィシャル: Only One Way", GameSound_NewMusic_Overrun = "オフィシャル: Overrun", GameSound_NewMusic_PassingTime = "オフィシャル: Passing Time", GameSound_NewMusic_PatchUp = "オフィシャル: Patch Up", GameSound_NewMusic_PressOn = "オフィシャル: Press On", GameSound_NewMusic_Rest = "オフィシャル: Rest", GameSound_NewMusic_Run = "オフィシャル: Run", GameSound_NewMusic_SayingGoodbye = "オフィシャル: Saying Goodbye", GameSound_NewMusic_SlowSad = "オフィシャル: Slow Sad", GameSound_NewMusic_Sunrise = "オフィシャル: Sunrise", GameSound_NewMusic_Sunset = "オフィシャル: Sunset", GameSound_NewMusic_Surrounded = "オフィシャル: Surrounded", GameSound_NewMusic_TakeStock = "オフィシャル: Take Stock", GameSound_NewMusic_TheHorde = "オフィシャル: The Horde", GameSound_NewMusic_Death = "オフィシャル: Death", GameSound_NewMusic_TheInevitable = "オフィシャル: The Inevitable", GameSound_NewMusic_ThePlan = "オフィシャル: The Plan", GameSound_NewMusic_TheZombieThreat = "オフィシャル: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "オフィシャル: They Once Were Here", GameSound_NewMusic_TheyreClose = "オフィシャル: They're Close", GameSound_NewMusic_ThinkingOfThePast = "オフィシャル: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "オフィシャル: Touch and Go", GameSound_NewMusic_Travelling = "オフィシャル: Travelling", GameSound_NewMusic_Tread_Carefully = "オフィシャル: Tread Carefully", GameSound_NewMusic_WWL_Solo = "オフィシャル: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "オフィシャル: Waiting", GameSound_NewMusic_WhatWasLost = "オフィシャル: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "オフィシャル: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "オフィシャル: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "オフィシャル: Where Is Everyone?", GameSound_NewMusic_WorkFast = "オフィシャル: Work Fast", GameSound_NewMusic_Working = "オフィシャル: Working", GameSound_OldMusic_alone = "アーリーアクセス: Alone", GameSound_OldMusic_ambient1 = "アーリーアクセス: Ambient 1", GameSound_OldMusic_ambient2 = "アーリーアクセス: Ambient 2", GameSound_OldMusic_guitar = "アーリーアクセス: Ambient (Guitar)", GameSound_OldMusic_low = "アーリーアクセス: Ambient (Low)", GameSound_OldMusic_long_ambient = "アーリーアクセス: Ambient (Long)", GameSound_OldMusic_piano = "アーリーアクセス: Ambient (Piano)", GameSound_OldMusic_raider = "アーリーアクセス: Ambient (Raider)", GameSound_OldMusic_barricading = "アーリーアクセス: Barricading", GameSound_OldMusic_chase = "アーリーアクセス: Chase", GameSound_OldMusic_desperate_escape = "アーリーアクセス: Desperate Escape", GameSound_OldMusic_fight_or_flight = "アーリーアクセス: Fight Or Flight", GameSound_OldMusic_maybe_not = "アーリーアクセス: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "アーリーアクセス: Maybe We Can Win This", GameSound_OldMusic_preface = "アーリーアクセス: Preface", GameSound_OldMusic_PZ = "アーリーアクセス: PZ", GameSound_OldMusic_run = "アーリーアクセス: Run", GameSound_OldMusic_saying_goodbye = "アーリーアクセス: Saying Goodbye", GameSound_OldMusic_the_horde = "アーリーアクセス: The Horde", GameSound_OldMusic_the_inevitable = "アーリーアクセス: The Inevitable", GameSound_OldMusic_theme2 = "アーリーアクセス: Theme 2", GameSound_OldMusic_they_were_once_here = "アーリーアクセス: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "アーリーアクセス: The Zombie Threat", GameSound_OldMusic_tunedeath = "アーリーアクセス: Tune Death", GameSound_OldMusic_what_was_lost = "アーリーアクセス: What Was Lost", GameSound_OldMusic_where_is_everyone = "アーリーアクセス: Where Is Everyone", GameSound_OldMusic_wwl_active = "アーリーアクセス: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "アーリーアクセス: What Was Lost (Tense)", GameSound_OldMusic_work_fast = "アーリーアクセス: Work Fast", /* Object */ GameSound_BirdInTree = "樹上の鳥の音", GameSound_BreakObject = "壊れる音", GameSound_HitBarricadeMetal = "金属バリケードを叩く音", GameSound_HitBarricadePlank = "木製バリケードを叩く音", GameSound_BeginRemoveBarricadeMetal = "金属バリケードを設置する音", GameSound_BeginRemoveBarricadePlank = "木製バリケードを設置する音", GameSound_RemoveBarricadeMetal = "金属バリケードを撤去する音", GameSound_RemoveBarricadePlank = "木製バリケードを撤去する音", GameSound_BreakBarricadeMetal = "金属バリケードが破壊さる音", GameSound_BreakBarricadePlank = "木製バリケードが破壊される音", GameSound_Bushes = "藪の音", GameSound_ClothingDryerRunning = "衣類乾燥機 - 動作音", GameSound_ClothingWasherRunning = "衣類洗濯機 - 動作音", GameSound_ClothingDryerFinished = "衣類乾燥機 - 完了音", GameSound_ClothingWasherFinished = "衣類洗濯機 - 完了音", GameSound_OpenDoor = "ドア開閉音(開く)", GameSound_CloseDoor = "ドア開閉音(閉じる)", GameSound_BreakDoor = "ドアの壊れた音", GameSound_DoorIsLocked = "ドア施錠音", GameSound_DoorIsBlocked = "ドア閉鎖音", GameSound_LockDoor = "鍵の掛かったドアノブ音", GameSound_UnlockDoor = "鍵の掛かっていないドアノブの音", GameSound_WoodDoorCreaks = "木製ドアの軋み音", GameSound_ChopTree = "木を切る音", GameSound_FallingTree = "木が倒れる音", GameSound_RemovePlant = "植物を取り除く音", GameSound_Fire = "燃える音", GameSound_FridgeHum = "冷蔵庫の音", GameSound_GeneratorFailedToStart = "発電機が起動しない音", GameSound_GeneratorStarting = "発電機の起動音", GameSound_GeneratorStopping = "発電機の停止音", GameSound_GeneratorLoop = "発電機作動中の音", GameSound_HitObjectWithSledgehammer = "スレッジハンマーが物体に当たった音", GameSound_MicrowaveRunning = "電子レンジ動作音", GameSound_MicrowaveCookingMetal = "電子レンジ調理音", GameSound_MicrowaveTimerExpired = "電子レンジタイマー音", GameSound_ToggleStove = "トグル式ストーブの音", GameSound_StoveTimerExpired = "ストーブタイマーの終了音", GameSound_LightSwitch = "照明スイッチ音", GameSound_RadioButton = "ラジオのボタン音", GameSound_RadioStatic = "ラジオの静的音", GameSound_RadioTalk = "ラジオの音声", GameSound_RadioZap = "ラジオの雑音", GameSound_TelevisionTestBeep = "テレビ試験音声", GameSound_TelevisionZap = "テレビの雑音", GameSound_RotateObject = "オブジェクトを回転させる音", GameSound_BurnedObjectExploded = "燃えた物体が爆発した音", GameSound_BirdInWoodTrap = "木製罠の音(鳥が掛かっている時)", GameSound_AnimalInMetalTrap = "金属製罠の音(獲物が掛かっている音)", GameSound_AnimalInWoodTrap = "木製罠の音(獲物が掛かっている音)", GameSound_TrapTimerLoop = "トラップタイマー音", GameSound_TrapTimerExpired = "トラップタイマー終了音", GameSound_WaterDrip = "水の音", GameSound_RemoveBrokenGlass = "割れたガラスを拾い集める音", GameSound_OpenWindow = "窓を開ける音", GameSound_CloseWindow = "窓を閉める音", GameSound_SmashWindow = "窓が割れる音", GameSound_WindowIsLocked = "窓に鍵が掛かっている音", GameSound_BreakLockOnWindow = "窓の鍵を解除する音", GameSound_WalkOnBrokenGlass = "割れたカラスの上を歩く音", GameSound_WindowRattle = "窓のガラガラ音", GameSound_WindowWind = "窓に当たる風の音", /* Player */ GameSound_GetWater = "水を汲む音", GameSound_GetWaterFromTap = "水道蛇口から水を汲む音", GameSound_GainExperienceLevel = "レベルアップ時の音", GameSound_DrinkingFromBottle = "ボトルから飲む時の音", GameSound_DrinkingFromTap = "水道蛇口から水を飲む音", GameSound_Eating = "食べる音", GameSound_Swallowing = "飲む音", GameSound_HeartBeat = "心臓の鼓動音", GameSound_FemaleHeavyBreath = "激しい呼吸 - 女性", GameSound_MaleHeavyBreath = "激しい呼吸 - 男性", GameSound_FemaleHeavyBreathPanic = "早い呼吸 - 女性", GameSound_MaleHeavyBreathPanic = "早い呼吸 - 女性", GameSound_PlayerDied = "プレイヤー死亡時の音楽", GameSound_FemaleEaten1 = "女性の叫び声 1", GameSound_FemaleEaten2 = "女性の叫び声 2", GameSound_FemaleEaten3 = "女性の叫び声 3", GameSound_FemaleEaten4 = "女性の叫び声 4", GameSound_FemaleEaten5 = "女性の叫び声 5", GameSound_FemaleEaten6 = "女性の叫び声 6", GameSound_MaleEaten1 = "男性の叫び声 1", GameSound_MaleEaten2 = "男性の叫び声 2", GameSound_MaleEaten3 = "男性の叫び声 3", GameSound_MaleEaten4 = "男性の叫び声 4", GameSound_MaleEaten5 = "男性の叫び声 5", GameSound_MaleEaten6 = "男性の叫び声 6", GameSound_FemaleBeingEatenDeath = "断末魔の叫び - 女性", GameSound_MaleBeingEatenDeath = "断末魔の叫び - 男性", GameSound_HumanFootstepFloorCreaking = "床の軋み音", GameSound_HumanFootstepsCombined = "複数人が歩く足音", GameSound_HumanFootstepsCombinedBarefoot = "複数人が歩く素足音", GameSound_HumanFootstepConcrete = "足音(コンクリート)", GameSound_HumanFootstepGrass = "足音(草)", GameSound_HumanFootstepUpstairs = "足音(階段)", GameSound_HumanFootstepWood = "足音(木板)", /* Vehicle */ GameSound_VehicleStarted = "エンジン始動音", GameSound_VehicleDoorClose = "ドア開閉音(閉める)", GameSound_VehicleDoorOpen = "ドア開閉音(開ける)", GameSound_LockVehicleDoor = "ドア施錠音", GameSound_UnlockVehicleDoor = "ドア施錠音(開錠状態)", GameSound_VehicleDoorIsLocked = "ドア施錠音(施錠状態)", GameSound_VehicleDoorsLocked = "ドア施錠音(施錠状態)", GameSound_VehicleHoodClose = "ボンネット開閉音(閉める)", GameSound_VehicleHoodOpen = "ボンネット開閉音(開ける)", GameSound_VehicleTrunkClose = "トランク開閉音(閉める)", GameSound_VehicleTrunkOpen = "トランク開閉音(開ける)", GameSound_FirebirdVehicleEngine1 = "エンジン音(スポーツ車) 1", GameSound_FirebirdVehicleEngine2 = "エンジン音(スポーツ車) 2", GameSound_FirebirdVehicleEngine3 = "エンジン音(スポーツ車) 3", GameSound_FirebirdVehicleEngine4 = "エンジン音(スポーツ車) 4", GameSound_GenericVehicleEngine1 = "エンジン音(一般車両) 1", GameSound_GenericVehicleEngine2 = "エンジン音(一般車両) 2", GameSound_GenericVehicleEngine3 = "エンジン音(一般車両) 3", GameSound_GenericVehicleEngine4 = "エンジン音(一般車両) 4", GameSound_JeepVehicleEngine1 = "エンジン音(多目的スポーツ車) 1", GameSound_JeepVehicleEngine2 = "エンジン音(多目的スポーツ車) 2", GameSound_JeepVehicleEngine3 = "エンジン音(多目的スポーツ車) 3", GameSound_JeepVehicleEngine4 = "エンジン音(多目的スポーツ車) 4", GameSound_VanVehicleEngine1 = "エンジン音(バン) 1", GameSound_VanVehicleEngine2 = "エンジン音(バン) 2", GameSound_VehicleBackUpBeeper = "バック警告音", GameSound_VehicleFailingToStart = "スタータ音", GameSound_VehicleHorn = "クラクション音 1", GameSound_VehicleHorn1 = "クラクション音 21", GameSound_VehicleHorn2 = "クラクション音 3", GameSound_VehicleRunningOutOfGas = "ガソリン切れ音", GameSound_VehicleSirenAlarm = "散光式警光灯 - ALARM音", GameSound_VehicleSirenYelp = "散光式警光灯 - YELP音", GameSound_VehicleSirenWall = "散光式警光灯 - WAIL音", GameSound_VehicleSkid = "タイヤが鳴る音", GameSound_EngineStarted = "エンジン始動音", GameSound_VehicleTireExplode = "タイヤのバースト音", GameSound_VehicleTurnedOff = "エンジン停止音", GameSound_VehicleHotwireFail = "エンジンの直結の失敗音", GameSound_VehicleCrash = "車両クラッシュ音 1", GameSound_VehicleCrash1 = "車両クラッシュ音 2", GameSound_VehicleCrash2 = "車両クラッシュ音 3", GameSound_VehicleHitCharacter = "車両に人が当たる音", GameSound_VehicleHitObject = "車両が物に当たる音", GameSound_VehicleRunOverBody = "車両が人を踏み潰す音", GameSound_HitVehiclePartWithWeapon = "武器が車体に当たる音", GameSound_HitVehicleWindowWithWeapon = "武器が車の窓に当たる音", GameSound_VehicleScrapePastPlant = "車両が摩耗する音", GameSound_HouseAlarm = "住宅防犯アラーム音", GameSound_Thunder = "雷の音", GameSound_RumbleThunder = "遠くから聞こえる雷音", GameSound_AmbientInsideWind = "周囲から聞こえる: 風の音 - 屋内", GameSound_AmbientInsideWindRain = "周囲から聞こえる: 雨の音 - 屋内", GameSound_AmbientRain = "周囲から聞こえる: 雨の音", GameSound_AmbientOutsideCricketsNight = "周りから聞こえる: コオロギの鳴き声 - 屋外", GameSound_AmbientOutsideBirdsDay = "周りから聞こえる: 鳥の鳴き声 - 屋外", GameSound_AmbientOutsideWindyDay = "周りから聞こえる: 強風の音 - 屋外", GameSound_AmbientOutsideWindyNight = "周りから聞こえる: 夜に聞こえる強風の音 - 屋外", GameSound_CorpseFlies = "死体に集るハエの音", GameSound_LureHitWater = "ルアーの着水音", GameSound_CatchFish = "魚が飛び跳ねる音", GameSound_CatchTrashWithRod = "釣り竿でゴミを吊り上げる音", GameSound_StrikeWithFishingSpear = "槍で魚を刺す音", GameSound_CheckFishingNet = "漁網の音", GameSound_CheckFighingNet = "Check Fighing Net(原文スペルミス-表示不可)", GameSound_FemaleZombieCombined = "女性のゾンビ音声", GameSound_MaleZombieCombined = "男性のゾンビの音声", GameSound_FemaleZombieAttack = "女性のゾンビ - 攻撃音声", GameSound_MaleZombieAttack = "男性のゾンビ - 攻撃音声", GameSound_FemaleZombieDeath = "女性のゾンビ - 断末魔の音声(死亡)", GameSound_MaleZombieDeath = "男性のゾンビ - 断末魔の音声(死亡)", GameSound_FemaleZombieHurt = "女性のゾンビ - 苦しむ音声", GameSound_MaleZombieHurt = "男性のゾンビ - 苦しむ音声", GameSound_FemaleZombieIdle = "女性のゾンビ - うめき声", GameSound_MaleZombieIdle = "男性のゾンビ - うめき声", GameSound_ZombieBite = "ゾンビが肉を食らう音", GameSound_ZombieScratch = "ゾンビが咬む音", GameSound_FemaleZombieEating = "女性のゾンビ - 肉を食らう音", GameSound_MaleZombieEating = "男性のゾンビ - 肉を食らう音", GameSound_HeadSmash = "頭を叩き割る音", GameSound_HeadStab = "頭を叩く音", GameSound_ZombieThumpGeneric = "ゾンビが物を叩く音", GameSound_ZombieThumpMetal = "ゾンビが金属を叩く音", GameSound_ZombieThumpVehicle = "ゾンビが車両を叩く音", GameSound_ZombieThumpWindow = "ゾンビが窓を叩く音", GameSound_ZombieFootstepGrass = "ゾンビの足音", GameSound_ZombieFootstepWood = "ゾンビの足音(軋み音)", GameSound_ZombieFootstepConcrete = "ゾンビの足音(コンクリート)", GameSound_ZombieFootstepUpstairs = "ゾンビの足音(階段を登る音)", GameSound_ZombieFootstepsCombined = "ゾンビの足音(複数)", GameSound_ZombieSurprisedPlayer = "ゾンビに驚いたプレイヤー音", GameSound_TutorialZombie = "チュートリアル用のゾンビ声", GameSound_FemaleZombieReanimate = "女性ゾンビの再生", GameSound_MaleZombieReanimate = "男性ゾンビの再生", GameSound_DoorIsLocked = "ドア施錠音", GameSound_DoorIsBlocked = "ドア閉鎖音", }