GameSound_NL = { GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_HumanFootstepConcrete = "Voetstap (beton)", GameSound_NewMusic_Run = "Official: Run", GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)", GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass", GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)", GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_NewMusic_Ambient = "Official: Ambient", GameSound_NewMusic_TheHorde = "Official: The Horde", GameSound_VolumeControlTooltip = "Volume:%1%
Hoofdvolume: %2 %3%", GameSound_OldMusic_work_fast = "EA: Work Fast", GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)", GameSound_OldMusic_run = "EA: Run", GameSound_NewMusic_WorkFast = "Official: Work Fast", GameSound_DoorIsLocked = "Deur Is Vergrendeld", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape", GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice", GameSound_ZombieSurprisedPlayer = "Zombie Verrast Speler", GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_NewMusic_Introduction = "Official: Introduction", GameSound_ButtonAdvanced = "Geavanceerd", GameSound_DoorIsBlocked = "Deur Is Geblokkeerd", GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie", GameSound_Category_AUTO = "AUTO", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_NewMusic_MaybeNot = "Official: Maybe Not", GameSound_NewMusic_Chase = "Official: Chase", GameSound_OldMusic_preface = "EA: Preface", GameSound_NewMusic_TheInevitable = "Official: The Inevitable", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_HumanFootstepWood = "Voetstappen (Hout)", GameSound_VehicleStarted = "Motor Gestart", GameSound_NewMusic_MainTheme = "Official: Main Theme", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here", GameSound_HumanFootstepUpstairs = "Voetstappen (Bovenverdieping)", GameSound_ButtonReload = "Herladen", GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat", GameSound_NewMusic_WhatWasLost = "Official: What Was Lost", GameSound_NewMusic_Alone = "Official: Alone", GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight", GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)", GameSound_OldMusic_PZ = "EA: PZ", GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)", GameSound_HumanFootstepGrass = "Voetstappen (Gras)", GameSound_NewMusic_Barricading = "Official: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_ButtonReload_tt = "Herlaad alle sounds.txt bestanden.", GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This", GameSound_NewMusic_SlowSad = "Official: Slow Sad", GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye", GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_low = "EA: Ambient (Low)", }