GameSound_EN = { GameSound_ButtonAdvanced = "Avansert", GameSound_ButtonReload = "Last inn på nytt", GameSound_ButtonReload_tt = "Last inn alle sounds.txt-filer på nytt.", GameSound_VolumeControlTooltip = "Volum: %1%
Hovedvolum: %2 %3%", /* Dette er navnene på fanene i brukergrensesnittet. */ /* AUTO-kategorien er for GameSounds som ikke er definert i sounds.txt. */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Vare", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Musikk", GameSound_Category_Object = "Objekt", GameSound_Category_Player = "Spiller", GameSound_Category_Vehicle = "Kjøretøy", GameSound_Category_World = "Verden", GameSound_Category_Zombie = "Zombie", /* Du kan oversette hver GameSound hvis du vil, noen kan vises i menyen, men ikke i denne filen */ /* Vare */ GameSound_AlarmClockRingingLoop = "Ringende vekkerklokke", GameSound_WatchAlarmLoop = "Se alarm", GameSound_AssaultShot = "Skudd fra angrepsgevær", GameSound_BatHit = "Baseballkølletreff", GameSound_BladeHit = "Bladtreff", GameSound_BatSwing = "Køllesving", GameSound_BatOnFloor = "Kølleangrep på bakken", GameSound_ChopDoor = "Hogg dør", GameSound_SledgehammerHitDoor = "Slå dør med slegge", GameSound_ClothesRipping = "Klær rives", GameSound_BlowTorch = "Propanbrenner", GameSound_Hammering = "Hamring", GameSound_Sawing = "Saging", GameSound_OpenBag = "Åpen bag", GameSound_CloseBag = "Lukk bag", GameSound_PutItemInBag = "Legg varen i bagen", GameSound_Shoveling = "Graving", GameSound_BreakMetalItem = "Bryt ned gjenstand av metall", GameSound_BreakWoodItem = "Bryt ned gjenstand av tre", GameSound_CastFishingLine = "Kast fiskenøre", GameSound_BreakFishingLine = "Ryk fiskesnøre", GameSound_FixingItemFailed = "Fiksing av gjenstand mislyktes", GameSound_FixWithTape = "Fiks med tape", GameSound_BigExplosion = "Stor eksplosjon", GameSound_SmallExplosion = "Liten eksplosjon", GameSound_NoiseTrapExplosion = "Støyfelleeksplosjon", GameSound_LightbulbBurnedOut = "Lyspære utbrent", GameSound_AddItemInRecipe = "Legg til vare i oppskrift", GameSound_SliceBread = "Skjær brød", GameSound_SliceMeat = "Skjær kjøtt", GameSound_ZombieImpact = "Zombietreff", GameSound_Firearm9mmShot = "Skytevåpen - 9mm skudd", GameSound_FirearmVarmintShot = "MSR700 skudd", GameSound_FirearmHunterShot = "MSR788 skudd", GameSound_FirearmShotgun = "Hagleskudd" , GameSound_FirearmShotgunSawnoff = "Avsaget skudd", GameSound_BulletInRifle = "Skudd i rifle", GameSound_BulletOutVarmint = "Skudd ut", GameSound_StormyRifleCock = "Lade en rifle", GameSound_StormyRevolverInsertRound = "Sett inn revolverskudd", GameSound_ShotgunPumpAction = "Pumpebevegelse", GameSound_StormyShotgunClick = "Hagleklikk", GameSound_StormyShotgunInsertRound = "Sett inn hagleskudd", GameSound_ShotgunShellHitGround = "Haglehylse treffer bakken", GameSound_Stormy9mmClick = "9mm klikk", GameSound_Stormy9mmClipEject = "9mm magasinutkast", GameSound_Stormy9mmRack = "9mm lader", GameSound_Stormy9mmClipLoad = "9mm lader magasin", /* Meta */ GameSound_Helicopter = "Helikopter", GameSound_MetaAssaultRifle1 = "Metahendelse - angrepsvåpenskudd", GameSound_MetaPistol1 = "Metahendelse - pistolskudd 1", GameSound_MetaPistol2 = "Metahendelse - pistolskudd 2", GameSound_MetaPistol3 = "Metabegivenhet - pistolskudd 3", GameSound_MetaShotgun1 = "Metahendelse - hagleskudd", GameSound_MetaDogBark = "Metahendelse - bjeffing", GameSound_MetaScream = "Metahendelse - skrik", GameSound_MetaOwl = "Metahendelse - ugle", GameSound_MetaWolfHowl = "Metabegivenhet - ulvehyl", GameSound_ChatDrawCard = "Trekk kort", GameSound_ChatRollDice = "Terningkast", /* Music */ GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense", GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive", GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic", GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice", GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie", GameSound_NewMusic_32 = "Official: 32", GameSound_NewMusic_33 = "Official: 33", GameSound_NewMusic_34 = "Official: 34", GameSound_NewMusic_35 = "Official: 35", GameSound_NewMusic_36 = "Official: 36", GameSound_NewMusic_Alone = "Official: Alone", GameSound_NewMusic_Ambient = "Official: Ambient", GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)", GameSound_NewMusic_Barricading = "Official: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm", GameSound_NewMusic_Chase = "Official: Chase", GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Official: Finally Calm", GameSound_NewMusic_GearUp = "Official: Gear Up", GameSound_NewMusic_GetReady = "Official: Get Ready", GameSound_NewMusic_GoItAlone = "Official: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope", GameSound_NewMusic_Introduction = "Official: Introduction", GameSound_NewMusic_KeepMoving = "Official: Keep Moving", GameSound_NewMusic_LookingAround = "Official: Looking Around", GameSound_NewMusic_MainTheme = "Official: Main Theme", GameSound_NewMusic_MaybeNot = "Official: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Official: More Are Coming", GameSound_NewMusic_Mourning = "Official: Mourning", GameSound_NewMusic_NoTime = "Official: No Time", GameSound_NewMusic_OnlyOneWay = "Official: Only One Way", GameSound_NewMusic_Overrun = "Official: Overrun", GameSound_NewMusic_PassingTime = "Official: Passing Time", GameSound_NewMusic_PatchUp = "Official: Patch Up", GameSound_NewMusic_PressOn = "Official: Press On", GameSound_NewMusic_Rest = "Official: Rest", GameSound_NewMusic_Run = "Official: Run", GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye", GameSound_NewMusic_SlowSad = "Official: Slow Sad", GameSound_NewMusic_Sunrise = "Official: Sunrise", GameSound_NewMusic_Sunset = "Official: Sunset", GameSound_NewMusic_Surrounded = "Official: Surrounded", GameSound_NewMusic_TakeStock = "Official: Take Stock", GameSound_NewMusic_TheHorde = "Official: The Horde", GameSound_NewMusic_Death = "Official: Death", GameSound_NewMusic_TheInevitable = "Official: The Inevitable", GameSound_NewMusic_ThePlan = "Official: The Plan", GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here", GameSound_NewMusic_TheyreClose = "Official: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Official: Touch and Go", GameSound_NewMusic_Travelling = "Official: Travelling", GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Official: Waiting", GameSound_NewMusic_WhatWasLost = "Official: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Official: Work Fast", GameSound_NewMusic_Working = "Official: Working", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_low = "EA: Ambient (Low)", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OldMusic_work_fast = "EA: Work Fast", /* Objekt */ GameSound_BirdInTree = "Fugl i treet", GameSound_BreakObject = "Knuse objekt", GameSound_HitBarricadeMetal = "Treff metallbarrikade", GameSound_HitBarricadePlank = "Treff trebarrikade", GameSound_BeginRemoveBarricadeMetal = "Begynn å fjerne metallbarrikade", GameSound_BeginRemoveBarricadePlank = "Begynn å fjerne trebarrikade", GameSound_RemoveBarricadeMetal = "Fjern metallbarrikade", GameSound_RemoveBarricadePlank = "Fjern trebarrikade", GameSound_BreakBarricadePlank = "Bruk trebarrikade", GameSound_BreakBarricadeMetal = "Knus metallbarrikade", GameSound_Bushes = "Busker", GameSound_ClothingDryerRunning = "Tørketrommel - kjører ", GameSound_ClothingWasherRunning = "Vaskemaskin - Kjører", GameSound_ClothingDryerFinished = "Tørketrommel - Ferdig", GameSound_ClothingWasherFinished = "Vaskemaskin - Ferdig", GameSound_OpenDoor = "Åpne dør", GameSound_CloseDoor = "Lukk dør", GameSound_BreakDoor = "Knuse dør", GameSound_DoorIsLocked = "Døren er låst", GameSound_DoorIsBlocked = "Døren er blokkert", GameSound_LockDoor = "Lås dør", GameSound_UnlockDoor = "Lås opp døren", GameSound_WoodDoorCreaks = "Knirk i tredør", GameSound_ChopTree = "Hogge tre", GameSound_FallingTree = "Fallende tre", GameSound_RemovePlant = "Fjern anlegg", GameSound_Fire = "Brann", GameSound_FridgeHum = "Kjøleskapslyd", GameSound_GeneratorFailedToStart = "Generator kunne ikke starte", GameSound_GeneratorStarting = "Generator starter", GameSound_GeneratorStopping = "Generator stopper", GameSound_GeneratorLoop = "Generatorløkke", GameSound_HitObjectWithSledgehammer = "Slå objekt med slegge", GameSound_MicrowaveRunning = "Mikrobølgeovn kjører", GameSound_MicrowaveCookingMetal = "Mikrobølgeovn varmer metall", GameSound_MicrowaveTimerExpired = "Mikrobølgetimer utløpt", GameSound_ToggleStove = "Veksle komfyr", GameSound_StoveTimerExpired = "Komfyrtimer utløpt", GameSound_LightSwitch = "Lysbryter", GameSound_RadioButton = "Radioknapp", GameSound_RadioStatic = "Radio statisk lyd", GameSound_RadioTalk = "Radiosnakk", GameSound_RadioZap = "Radio zappelyd", GameSound_TelevisionTestBeep = "Testpip fra fjernsyn", GameSound_TelevisionZap = "TV zappelyd", GameSound_RotateObject = "Roter objekt", GameSound_BurnedObjectExploded = "Brent objekt eksploderte", GameSound_BirdInWoodTrap = "Fugl i trefelle", GameSound_AnimalInMetalTrap = "Dyr i metallfelle", GameSound_AnimalInWoodTrap = "Dyr i trefelle", GameSound_TrapTimerLoop = "Felletimer", GameSound_TrapTimerExpired = "Felletimer utløpt", GameSound_WaterDrip = "Vanndrypp", GameSound_RemoveBrokenGlass = "Fjern knust glass", GameSound_OpenWindow = "Åpne vindu", GameSound_CloseWindow = "Lukk vindu", GameSound_SmashWindow = "Smash Window", GameSound_WindowIsLocked = "Vindu låst", GameSound_BreakLockOnWindow = "Vinduslås ødelagt", GameSound_WalkOnBrokenGlass = "Gå på knust glass", GameSound_WindowRattle = "Vinduvibrasjon", GameSound_WindowWind = "Vindusvind", /* Spiller */ GameSound_GetWater = "Hent vann", GameSound_GetWaterFromTap = "Hent vann fra kranen", GameSound_GainExperienceLevel = "Level Up", GameSound_DrinkingFromBottle = "Drikker fra flaske", GameSound_DrinkingFromTap = "Drikker fra kranen", GameSound_Eating = "Spise", GameSound_Swallowing = "Svelger", GameSound_HeartBeat = "Hjerteslag", GameSound_FemaleHeavyBreath = "Tung pust - kvinne", GameSound_MaleHeavyBreath = "Tung pust - Mann", GameSound_FemaleHeavyBreathPanic = "Tung pustepanikk - kvinne", GameSound_MaleHeavyBreathPanic = "Tung pustepanikk - Mann", GameSound_PlayerDied = "Spiller døde", GameSound_FemaleEaten1 = "Kvinne spist 1", GameSound_FemaleEaten2 = "Kvinne spist 2", GameSound_FemaleEaten3 = "Kvinne spist 3", GameSound_FemaleEaten4 = "Kvinne spist 4", GameSound_FemaleEaten5 = "Kvinne spist 5", GameSound_FemaleEaten6 = "Kvinne spist 6", GameSound_MaleEaten1 = "Mann spist 1", GameSound_MaleEaten2 = "Mann spist 2", GameSound_MaleEaten3 = "Mann spist 3", GameSound_MaleEaten4 = "Mann spist 4", GameSound_MaleEaten5 = "Mann spist 5", GameSound_MaleEaten6 = "Mann spist 6", GameSound_FemaleBeingEatenDeath = "Kvinne blir spist - død", GameSound_MaleBeingEatenDeath = "Mann blir spist - død", GameSound_HumanFootstepGrass = "Fottrinn (gress)", GameSound_HumanFootstepWood = "Footstep (Wood)", GameSound_HumanFootstepConcrete = "Fottrinn (betong)", GameSound_HumanFootstepUpstairs = "Footstep (Ovenpå)", GameSound_HumanFootstepFloorCreaking = "Knirking i gulv", GameSound_HumanFootstepsCombined = "Menneskelige fotspor kombinert", GameSound_HumanFootstepsCombinedBarefoot = "Menneskelige fotspor kombinert barbeint", /* Kjøretøy */ GameSound_VehicleStarted = "Motor startet", GameSound_VehicleDoorClose = "Kjøretøydør lukkes", GameSound_VehicleDoorOpen = "Kjøretøydør åpen", GameSound_LockVehicleDoor = "Dørlås til kjøretøy", GameSound_UnlockVehicleDoor = "Lås opp kjøretøydør", GameSound_VehicleDoorIsLocked = "Kjøretøydøren er låst", GameSound_VehicleHoodClose = "Kjøretøypanser lukket", GameSound_VehicleHoodOpen = "Kjøretøypanser åpen", GameSound_VehicleTrunkClose = "Kjøretøyets bagasjerom lukket", GameSound_VehicleTrunkOpen = "Kjøretøyets bagasjerom åpen", GameSound_FirebirdVehicleEngine1 = "Sportkjøretøymotor 1", GameSound_FirebirdVehicleEngine2 = "Sportkjøretøymotor 2", GameSound_FirebirdVehicleEngine3 = "Sportkjøretøymotor 3", GameSound_FirebirdVehicleEngine4 = "Sportkjøretøymotor 4", GameSound_GenericVehicleEngine1 = "Generisk kjøretøymotor 1", GameSound_GenericVehicleEngine2 = "Generisk kjøretøymotor 2", GameSound_GenericVehicleEngine3 = "Generisk kjøretøymotor 3", GameSound_GenericVehicleEngine4 = "Generisk kjøretøymotor 4", GameSound_JeepVehicleEngine1 = "SUV-kjøretøymotor 1", GameSound_JeepVehicleEngine2 = "SUV-kjøretøymotor 2", GameSound_JeepVehicleEngine3 = "SUV-kjøretøymotor 3", GameSound_JeepVehicleEngine4 = "SUV-kjøretøymotor 4", GameSound_VanVehicleEngine1 = "Varebilmotor 1", GameSound_VanVehicleEngine2 = "Varebilmotor 2", GameSound_VehicleBackUpBeeper = "Ryggelyd for kjøretøy", GameSound_VehicleFailingToStart = "Kjøretøyet starter ikke", GameSound_VehicleHorn = "Kjøretøyhorn", GameSound_VehicleHorn1 = "Kjøretøyhorn 1", GameSound_VehicleHorn2 = "Kjøretøyhorn 2", GameSound_VehicleRunningOutOfGas = "Kjøretøyet går tom for bensin", GameSound_VehicleSirenAlarm = "Alarm-kjøretøysirene", GameSound_VehicleSirenYelp = "Yelp-kjøretøysirene", GameSound_VehicleSirenWall = "Wail-kjøretøysirene", GameSound_VehicleSkid = "Skrensende kjøretøy", GameSound_EngineStarted = "Motor startet", GameSound_VehicleTireExplode = "Kjøretøydekk eksploderer", GameSound_VehicleTurnedOff = "Kjøretøy slått av", GameSound_VehicleHotwireFail = "Vehicle Tjuvkobling feilet", GameSound_VehicleCrash = "Kjøretøyulykke", GameSound_VehicleCrash1 = "Kjøretøyulykke 2", GameSound_VehicleCrash2 = "Kjøretøyulykke 3", GameSound_VehicleHitCharacter = "Kjøretøystreffkarakter", GameSound_VehicleHitObject = "Kjøretøy treffobjekt", GameSound_VehicleRunOverBody = "Kjøretøy påkjørt karosseri", GameSound_HitVehiclePartWithWeapon = "Treff kjøretøydel med våpen", GameSound_HitVehicleWindowWithWeapon = "Treff kjøretøyvindu med våpen", GameSound_VehicleScrapePastPlant = "Kjøretøy skraper nær anlegg", /* Verden */ GameSound_HouseAlarm = "Husalarm", GameSound_Thunder = "Torden", GameSound_RumbleThunder = "Torden rullende rumling", GameSound_AmbientInsideWind = "Omgivelse: Vind - Inne", GameSound_AmbientInsideWindRain = "Omgivelse: Vind og regn - inne", GameSound_AmbientRain = "Ambient: Regn", GameSound_AmbientOutsideCricketsNight = "Ambient: Gresshopper om natten - utenfor", GameSound_AmbientOutsideBirdsDay = "Ambient: Fugler om dagen - utenfor", GameSound_AmbientOutsideWindyDay = "Ambient: Vindfull dag - utenfor", GameSound_AmbientOutsideWindyNight = "Ambient: Vindfull kveld - utenfor", GameSound_CorpseFlies = "Likfluer", GameSound_LureHitWater = "Fiskesluk treffer vann", GameSound_CatchFish = "Fange fisk", GameSound_CatchTrashWithRod = "Fange søppel med stang", GameSound_StrikeWithFishingSpear = "Slå med fiskespyd", GameSound_CheckFishingNet = "Sjekk fiskenett", /* Zombie */ GameSound_FemaleZombieCombined = "Kvinnelig zombie kombinert", GameSound_MaleZombieCombined = "Mannlig zombie kombinert", GameSound_FemaleZombieAttack = "Kvinnelig zombieangrep", GameSound_MaleZombieAttack = "Mannlig zombieangrep", GameSound_FemaleZombieDeath = "Kvinnelig zombiedød", GameSound_MaleZombieDeath = "Mannlig zombiedød", GameSound_FemaleZombieHurt = "Kvinnelig zombie skadet", GameSound_MaleZombieHurt = "Mannlig zombie skadet", GameSound_FemaleZombieIdle = "Kvinnelig zombie stille", GameSound_MaleZombieIdle = "Mannlig zombie stille", GameSound_FemaleZombieReanimate = "Kvinnelig zombie reanimere", GameSound_MaleZombieReanimate = "Mannlig zombie reanimere", GameSound_ZombieBite = "Zombiebitt", GameSound_ZombieScratch = "Zombieskrape", GameSound_FemaleZombieEating = "Kvinnelig zombie spiser", GameSound_MaleZombieEating = "Mannlig zombie spiser", GameSound_HeadSmash = "Hodeknus", GameSound_HeadStab = "Hodestikk", GameSound_ZombieThumpGeneric = "Zombiedunk - generisk", GameSound_ZombieThumpMetal = "Zombiedunk - metall", GameSound_ZombieThumpVehicle = "Zombiedunk - kjøretøy", GameSound_ZombieThumpWindow = "Zombiedunk - vindu", GameSound_ZombieFootstepGrass = "Zombieskritt - gress", GameSound_ZombieFootstepWood = "Zombieskritt - tre", GameSound_ZombieFootstepConcrete = "Zombieskritt - metall", GameSound_ZombieFootstepUpstairs = "Zombieskritt - ovenpå", GameSound_ZombieFootstepsCombined = "Zombieskritt - kombinert", GameSound_ZombieSurprisedPlayer = "Zombie - overrasket spiller", GameSound_TutorialZombie = "Opplæringszombie", }