GameSound_PL = { GameSound_AddItemInRecipe = "Dodawanie przedmiotu do wytwarzania", GameSound_AlarmClockRingingLoop = "Alarm: budzik", GameSound_AmbientInsideWind = "Otoczenie: wiatr – w pomieszczeniu", GameSound_AmbientInsideWindRain = "Otoczenie: wiatr i deszcz – w pomieszczeniu", GameSound_AmbientMusic_BrassAmbient = "Dźwięk tła: Brass", GameSound_AmbientMusic_CreepyAmbient = "Dźwięk tła: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Dźwięk tła: Intense", GameSound_AmbientMusic_PercussiveAmbient = "Dźwięk tła: Percussive", GameSound_AmbientMusic_RhythmicAmbient = "Dźwięk tła: Rhythmic", GameSound_AmbientMusic_VoiceAmbient = "Dźwięk tła: Voice", GameSound_AmbientMusic_ZombieAmbient = "Dźwięk tła: Zombie", GameSound_AmbientOutsideBirdsDay = "Otoczenie: ptaki w ciągu dnia – na zewnątrz", GameSound_AmbientOutsideCricketsNight = "Otoczenie: świerszcze w nocy – na zewnątrz", GameSound_AmbientOutsideWindyDay = "Otoczenie: wietrzny dzień – na zewnątrz", GameSound_AmbientOutsideWindyNight = "Otoczenie: wietrzna noc – na zewnątrz", GameSound_AmbientRain = "Otoczenie: deszcz", GameSound_AnimalInMetalTrap = "Zwierzę w metalowej pułapce", GameSound_AnimalInWoodTrap = "Zwierzę w drewnianej pułapce", GameSound_AssaultShot = "Wystrzał z karabinka", GameSound_BatHit = "Uderzenie kijem bejsbolowym", GameSound_BatOnFloor = "Atak leżącego kijem bejsbolowym", GameSound_BatSwing = "Zamach kijem bejsbolowym", GameSound_BeginRemoveBarricadeMetal = "Rozpoczęcie usuwania metalowej barykady", GameSound_BeginRemoveBarricadePlank = "Rozpoczęcie usuwania drewnianej barykady", GameSound_BigExplosion = "Duży wybuch", GameSound_BirdInTree = "Ptak na drzewie", GameSound_BirdInWoodTrap = "Ptak w drewnianej pułapce", GameSound_BladeHit = "Uderzenie ostrzem", GameSound_BlowTorch = "Palnik gazowy", GameSound_BreakBarricadeMetal = "Zepsucie metalowej barykady", GameSound_BreakBarricadePlank = "Zepsucie drewnianej barykady", GameSound_BreakDoor = "Wyłamanie drzwi", GameSound_BreakFishingLine = "Zerwanie żyłki wędkarskiej", GameSound_BreakLockOnWindow = "Zepsucie zamka w oknie", GameSound_BreakMetalItem = "Zepsucie metalowego przedmiotu", GameSound_BreakObject = "Zepsucie obiektu", GameSound_BreakWoodItem = "Zepsucie drewnianego przedmiotu", GameSound_BulletInRifle = "Załadowanie naboju do karabinu", GameSound_BulletOutVarmint = "Wyjęcie naboju z karabinu", GameSound_BurnedObjectExploded = "Wybuch podpalonego obiektu", GameSound_Bushes = "Krzaki", GameSound_ButtonAdvanced = "Zaawansowane", GameSound_ButtonReload = "Wczytaj ponownie", GameSound_ButtonReload_tt = "Wczytaj ponownie wszystkie pliki sounds.txt.", GameSound_CastFishingLine = "Zarzucenie wędki", GameSound_CatchFish = "Złapanie ryby", GameSound_CatchTrashWithRod = "Złapanie ryby wędką", GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Przedmiot", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Muzyka", GameSound_Category_Object = "Obiekt", GameSound_Category_Player = "Gracz", GameSound_Category_Vehicle = "Pojazd", GameSound_Category_World = "Świat", GameSound_Category_Zombie = "Zombie", GameSound_ChatDrawCard = "Wyciągnięcie karty do gry", GameSound_ChatRollDice = "Rzut kością do gry", GameSound_CheckFighingNet = "Sprawdzanie sieci na ryby", GameSound_CheckFishingNet = "Sprawdzanie sieci na ryby", GameSound_ChopDoor = "Rąbanie drzwi", GameSound_ChopTree = "Ścinanie drzewa", GameSound_CloseBag = "Zamykanie plecaka", GameSound_CloseDoor = "Zamknięcie drzwi", GameSound_CloseWindow = "Zamykanie okna", GameSound_ClothesRipping = "Darcie ubrań", GameSound_ClothingDryerFinished = "Suszarka bębnowa – koniec pracy", GameSound_ClothingDryerRunning = "Suszarka bębnowa – praca ", GameSound_ClothingWasherFinished = "Pralka – koniec pracy", GameSound_ClothingWasherRunning = "Pralka – praca", GameSound_CorpseFlies = "Muchy przy zwłokach", GameSound_DoorIsBlocked = "Zablokowane drzwi", GameSound_DoorIsLocked = "Zamknięte drzwi", GameSound_DrinkingFromBottle = "Picie z butelki", GameSound_DrinkingFromTap = "Picie z kranu", GameSound_Eating = "Spożywanie żywności", GameSound_EngineStarted = "Uruchomienie silnika", GameSound_FallingTree = "Upadające drzewo", GameSound_FemaleBeingEatenDeath = "Pożeranie kobiety – śmierć", GameSound_FemaleEaten1 = "Kobieta pożarta 1", GameSound_FemaleEaten2 = "Kobieta pożarta 2", GameSound_FemaleEaten3 = "Kobieta pożarta 3", GameSound_FemaleEaten4 = "Kobieta pożarta 4", GameSound_FemaleEaten5 = "Kobieta pożarta 5", GameSound_FemaleEaten6 = "Kobieta pożarta 6", GameSound_FemaleHeavyBreath = "Łapanie oddechu – kobieta", GameSound_FemaleHeavyBreathPanic = "Łapanie oddechu w panice – kobieta", GameSound_FemaleZombieAttack = "Atak zombie kobiety", GameSound_FemaleZombieCombined = "Zombie kobiety", GameSound_FemaleZombieDeath = "Śmierć zombie kobiety", GameSound_FemaleZombieEating = "Jedzenie zombie kobiety", GameSound_FemaleZombieHurt = "Zombie kobieta otrzymuje obrażenia", GameSound_FemaleZombieIdle = "Bezczynna zombie kobieta", GameSound_FemaleZombieReanimate = "Ożywienie zombie-kobiety", GameSound_Fire = "Ogień", GameSound_Firearm9mmShot = "Wystrzał z pistoletu 9 mm", GameSound_FirearmHunterShot = "Wystrzał z karabinu MSR788", GameSound_FirearmShotgun = "Wystrzał ze strzelby", GameSound_FirearmShotgunSawnoff = "Wystrzał z obrzyna", GameSound_FirearmVarmintShot = "Wystrzał z karabinu MSR700", GameSound_FirebirdVehicleEngine1 = "Silnik sportowego pojazdu 1", GameSound_FirebirdVehicleEngine2 = "Silnik sportowego pojazdu 2", GameSound_FirebirdVehicleEngine3 = "Silnik sportowego pojazdu 3", GameSound_FirebirdVehicleEngine4 = "Silnik sportowego pojazdu 4", GameSound_FixWithTape = "Naprawa taśmą klejącą", GameSound_FixingItemFailed = "Nieudana naprawa przedmiotu", GameSound_FridgeHum = "Lodówka – praca", GameSound_GainExperienceLevel = "Zdobycie poziomu doświadczenia", GameSound_GeneratorFailedToStart = "Nieudany rozruch agregatu", GameSound_GeneratorLoop = "Agregat – praca", GameSound_GeneratorStarting = "Rozruch agregatu", GameSound_GeneratorStopping = "Zatrzymywanie agregatu", GameSound_GenericVehicleEngine1 = "Silnik zwykłego pojazdu 1", GameSound_GenericVehicleEngine2 = "Silnik zwykłego pojazdu 2", GameSound_GenericVehicleEngine3 = "Silnik zwykłego pojazdu 3", GameSound_GenericVehicleEngine4 = "Silnik zwykłego pojazdu 4", GameSound_GetWater = "Nalewanie wody", GameSound_GetWaterFromTap = "Nalewanie wody z kranu", GameSound_Hammering = "Wbijanie młotkiem", GameSound_HeadSmash = "Rozbicie głowy", GameSound_HeadStab = "Dźgnięcie głowy", GameSound_HeartBeat = "Bicie serca", GameSound_Helicopter = "Helikopter", GameSound_HitBarricadeMetal = "Uderzenie w metalową barykadę", GameSound_HitBarricadePlank = "Uderzenie w drewnianą barykadę", GameSound_HitObjectWithSledgehammer = "Uderzenie obiektu młotem", GameSound_HitVehiclePartWithWeapon = "Uderzenie części pojazdu bronią", GameSound_HitVehicleWindowWithWeapon = "Uderzenie okna pojazdu bronią", GameSound_HouseAlarm = "Alarm budynku", GameSound_HumanFootstepConcrete = "Dźwięk kroków (na betonie)", GameSound_HumanFootstepFloorCreaking = "Skrzypienie podłogi", GameSound_HumanFootstepGrass = "Dźwięk kroków (na trawie)", GameSound_HumanFootstepUpstairs = "Dźwięk kroków (na piętrze)", GameSound_HumanFootstepWood = "Dźwięk kroków (na drewnie)", GameSound_HumanFootstepsCombined = "Kroki ludzi", GameSound_HumanFootstepsCombinedBarefoot = "Kroki ludzi boso", GameSound_JeepVehicleEngine1 = "Silnik pojazdu typu SUV 1", GameSound_JeepVehicleEngine2 = "Silnik pojazdu typu SUV 2", GameSound_JeepVehicleEngine3 = "Silnik pojazdu typu SUV 3", GameSound_JeepVehicleEngine4 = "Silnik pojazdu typu SUV 4", GameSound_LightSwitch = "Włącznik światła", GameSound_LightbulbBurnedOut = "Wypalenie się żarówki", GameSound_LockDoor = "Zamykanie drzwi na klucz", GameSound_LockVehicleDoor = "Zamykanie drzwi pojazdu na klucz", GameSound_LureHitWater = "Przynęta wędkarska uderza w wodę", GameSound_MaleBeingEatenDeath = "Pożeranie mężczyzny – śmierć", GameSound_MaleEaten1 = "Mężczyzna pożarty 1", GameSound_MaleEaten2 = "Mężczyzna pożarty 2", GameSound_MaleEaten3 = "Mężczyzna pożarty 3", GameSound_MaleEaten4 = "Mężczyzna pożarty 4", GameSound_MaleEaten5 = "Mężczyzna pożarty 5", GameSound_MaleEaten6 = "Mężczyzna pożarty 6", GameSound_MaleHeavyBreath = "Łapanie oddechu – mężczyzna", GameSound_MaleHeavyBreathPanic = "Łapanie oddechu w panice – mężczyzna", GameSound_MaleZombieAttack = "Atak zombie mężczyzny", GameSound_MaleZombieCombined = "Zombie mężczyźni", GameSound_MaleZombieDeath = "Śmierć zombie mężczyzny", GameSound_MaleZombieEating = "Jedzenie zombie mężczyzny", GameSound_MaleZombieHurt = "Zombie mężczyzna otrzymuje obrażenia", GameSound_MaleZombieIdle = "Bezczynny zombie mężczyzna", GameSound_MaleZombieReanimate = "Ożywienie zombie-mężczyzny", GameSound_MetaAssaultRifle1 = "Wydarzenie meta – strzały z karabinka", GameSound_MetaDogBark = "Wydarzenie meta – ujadanie psa", GameSound_MetaOwl = "Wydarzenie meta – sowa", GameSound_MetaPistol1 = "Wydarzenie meta – wystrzały z pistoletu 1", GameSound_MetaPistol2 = "Wydarzenie meta – wystrzały z pistoletu 2", GameSound_MetaPistol3 = "Wydarzenie meta – wystrzały z pistoletu 3", GameSound_MetaScream = "MWydarzenie meta – krzyk", GameSound_MetaShotgun1 = "Wydarzenie meta – strzelba", GameSound_MetaWolfHowl = "Wydarzenie meta – wycie wilka", GameSound_MicrowaveCookingMetal = "Mikrofalówka – grzanie metalu", GameSound_MicrowaveRunning = "Mikrofalówka – praca", GameSound_MicrowaveTimerExpired = "Mikrofalówka – dzwonek", GameSound_NewMusic_32 = "Oficjalna: 32", GameSound_NewMusic_33 = "Oficjalna: 33", GameSound_NewMusic_34 = "Oficjalna: 34", GameSound_NewMusic_35 = "Oficjalna: 35", GameSound_NewMusic_36 = "Oficjalna: 36", GameSound_NewMusic_Alone = "Oficjalne: Alone", GameSound_NewMusic_Ambient = "Oficjalne: Ambient", GameSound_NewMusic_AmbientGuitar = "Oficjalne: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Oficjalne: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Oficjalne: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Oficjalne: Ambient (Raider)", GameSound_NewMusic_Barricading = "Oficjalne: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm", GameSound_NewMusic_Chase = "Oficjalne: Chase", GameSound_NewMusic_Death = "Oficjalna: Death", GameSound_NewMusic_DesperateEscape = "Oficjalne: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Oficjalne: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Official: Finally Calm", GameSound_NewMusic_GearUp = "Official: Gear Up", GameSound_NewMusic_GetReady = "Official: Get Ready", GameSound_NewMusic_GoItAlone = "Official: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope", GameSound_NewMusic_Introduction = "Oficjalne: Introduction", GameSound_NewMusic_KeepMoving = "Official: Keep Moving", GameSound_NewMusic_LookingAround = "Official: Looking Around", GameSound_NewMusic_MainTheme = "Oficjalne: Main Theme", GameSound_NewMusic_MaybeNot = "Oficjalne: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Oficjalne: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Official: More Are Coming", GameSound_NewMusic_Mourning = "Official: Mourning", GameSound_NewMusic_NoTime = "Official: No Time", GameSound_NewMusic_OnlyOneWay = "Official: Only One Way", GameSound_NewMusic_Overrun = "Official: Overrun", GameSound_NewMusic_PassingTime = "Official: Passing Time", GameSound_NewMusic_PatchUp = "Official: Patch Up", GameSound_NewMusic_PressOn = "Official: Press On", GameSound_NewMusic_Rest = "Official: Rest", GameSound_NewMusic_Run = "Oficjalne: Run", GameSound_NewMusic_SayingGoodbye = "Oficjalne: Saying Goodbye", GameSound_NewMusic_SlowSad = "Oficjalne: Slow Sad", GameSound_NewMusic_Sunrise = "Official: Sunrise", GameSound_NewMusic_Sunset = "Official: Sunset", GameSound_NewMusic_Surrounded = "Official: Surrounded", GameSound_NewMusic_TakeStock = "Official: Take Stock", GameSound_NewMusic_TheHorde = "Oficjalne: The Horde", GameSound_NewMusic_TheInevitable = "Oficjalne: The Inevitable", GameSound_NewMusic_ThePlan = "Official: The Plan", GameSound_NewMusic_TheZombieThreat = "Oficjalne: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Oficjalne: They Once Were Here", GameSound_NewMusic_TheyreClose = "Official: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Official: Touch and Go", GameSound_NewMusic_Travelling = "Official: Travelling", GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Official: Waiting", GameSound_NewMusic_WhatWasLost = "Oficjalne: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Oficjalne: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Oficjalne: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Oficjalne: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Oficjalne: Work Fast", GameSound_NewMusic_Working = "Official: Working", GameSound_NoiseTrapExplosion = "Dźwięk wabika dźwiękowego", GameSound_OldMusic_PZ = "Wczesny dostęp: PZ", GameSound_OldMusic_alone = "Wczesny dostęp: Alone", GameSound_OldMusic_ambient1 = "Wczesny dostęp: Ambient 1", GameSound_OldMusic_ambient2 = "Wczesny dostęp: Ambient 2", GameSound_OldMusic_barricading = "Wczesny dostęp: Barricading", GameSound_OldMusic_chase = "Wczesny dostęp: Chase", GameSound_OldMusic_desperate_escape = "Wczesny dostęp: Desperate Escape", GameSound_OldMusic_fight_or_flight = "Wczesny dostęp: Fight Or Flight", GameSound_OldMusic_guitar = "Wczesny dostęp: Ambient (Guitar)", GameSound_OldMusic_long_ambient = "Wczesny dostęp: Ambient (Long)", GameSound_OldMusic_low = "Wczesny dostęp: Ambient (Low)", GameSound_OldMusic_maybe_not = "Wczesny dostęp: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "Wczesny dostęp: Maybe We Can Win This", GameSound_OldMusic_piano = "Wczesny dostęp: Ambient (Piano)", GameSound_OldMusic_preface = "Wczesny dostęp: Preface", GameSound_OldMusic_raider = "Wczesny dostęp: Ambient (Raider)", GameSound_OldMusic_run = "Wczesny dostęp: Run", GameSound_OldMusic_saying_goodbye = "Wczesny dostęp: Saying Goodbye", GameSound_OldMusic_the_horde = "Wczesny dostęp: The Horde", GameSound_OldMusic_the_inevitable = "Wczesny dostęp: The Inevitable", GameSound_OldMusic_the_zombie_threat = "Wczesny dostęp: The Zombie Threat", GameSound_OldMusic_theme2 = "Wczesny dostęp: Theme 2", GameSound_OldMusic_they_were_once_here = "Wczesny dostęp: They Were Once Here", GameSound_OldMusic_tunedeath = "Wczesny dostęp: Tune Death", GameSound_OldMusic_what_was_lost = "Wczesny dostęp: What Was Lost", GameSound_OldMusic_where_is_everyone = "Wczesny dostęp: Where Is Everyone", GameSound_OldMusic_work_fast = "Wczesny dostęp: Work Fast", GameSound_OldMusic_wwl_active = "Wczesny dostęp: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "Wczesny dostęp: What Was Lost (Tense)", GameSound_OpenBag = "Otwieranie plecaka", GameSound_OpenDoor = "Otwarcie drzwi", GameSound_OpenWindow = "Otwieranie okna", GameSound_PlayerDied = "Śmierć gracza", GameSound_PutItemInBag = "Wkładanie przedmiotu do plecaka", GameSound_RadioButton = "Przycisk radio", GameSound_RadioStatic = "Szum radio", GameSound_RadioTalk = "Rozmowy w radio", GameSound_RadioZap = "Odgłos radio", GameSound_RemoveBarricadeMetal = "Usuwanie metalowej barykady", GameSound_RemoveBarricadePlank = "Usuwanie drewnianej barykady", GameSound_RemoveBrokenGlass = "Usuwanie potłuczonego szkła", GameSound_RemovePlant = "Usuwanie rośliny", GameSound_RotateObject = "Obracanie obiektu", GameSound_RumbleThunder = "Długi grzmot", GameSound_Sawing = "Piłowanie piłą", GameSound_ShotgunPumpAction = "Zarepetowanie strzelby", GameSound_ShotgunShellHitGround = "Nabój strzelby upada na ziemię", GameSound_Shoveling = "Kopanie łopatą", GameSound_SledgehammerHitDoor = "Uderzenie drzwi młotem", GameSound_SliceBread = "Krojenie chleba", GameSound_SliceMeat = "Krojenie mięsa", GameSound_SmallExplosion = "Mały wybuch", GameSound_SmashWindow = "Wybijanie okna", GameSound_Stormy9mmClick = "Suchy strzał z 9 mm", GameSound_Stormy9mmClipEject = "Wyjęcie magazynka 9 mm", GameSound_Stormy9mmClipLoad = "Włożenie magazynka 9 mm", GameSound_Stormy9mmRack = "Zarepetowanie 9 mm", GameSound_StormyRevolverInsertRound = "Włożenie naboju do rewolweru", GameSound_StormyRifleCock = "Zarepetowanie karabinu", GameSound_StormyShotgunClick = "Suchy strzał ze strzelby", GameSound_StormyShotgunInsertRound = "Włożenie naboju do strzelby", GameSound_StoveTimerExpired = "Piekarnik – dzwonek", GameSound_StrikeWithFishingSpear = "Złapanie ryby włócznią", GameSound_Swallowing = "Połykanie", GameSound_TelevisionTestBeep = "Testowy dźwięk telewizora", GameSound_TelevisionZap = "Odgłos telewizora", GameSound_Thunder = "Grzmot", GameSound_ToggleStove = "Włączenie piekarnika", GameSound_TrapTimerExpired = "Minutnik pułapki – koniec", GameSound_TrapTimerLoop = "Minutnik pułapki", GameSound_TutorialZombie = "Zombie z samouczka", GameSound_UnlockDoor = "Odkluczenie drzwi", GameSound_UnlockVehicleDoor = "Odkluczanie drzwi pojazdu", GameSound_VanVehicleEngine1 = "Silnik furgonetki 1", GameSound_VanVehicleEngine2 = "Silnik furgonetki 2", GameSound_VehicleBackUpBeeper = "Alarm biegu wstecznego pojazdu", GameSound_VehicleCrash = "Wypadek pojazdu", GameSound_VehicleCrash1 = "Wypadek pojazdu 2", GameSound_VehicleCrash2 = "Wypadek pojazdu 3", GameSound_VehicleDoorClose = "Zamykanie drzwi pojazdu", GameSound_VehicleDoorIsLocked = "Drzwi pojazdu są zamknięte", GameSound_VehicleDoorOpen = "Otwieranie drzwi pojazdu", GameSound_VehicleDoorsLocked = "Zamknięte drzwi pojazdu", GameSound_VehicleFailingToStart = "Nieudane uruchomienie pojazdu", GameSound_VehicleHitCharacter = "Uderzenie postaci pojazdem", GameSound_VehicleHitObject = "Uderzenie obiektu pojazdem", GameSound_VehicleHoodClose = "Zamykanie maski pojazdu", GameSound_VehicleHoodOpen = "Otwieranie maski pojazdu", GameSound_VehicleHorn = "Klakson pojazdu", GameSound_VehicleHorn1 = "Klakson pojazdu 1", GameSound_VehicleHorn2 = "Klakson pojazdu 2", GameSound_VehicleHotwireFail = "Nieudane obejście stacyjki pojazdu", GameSound_VehicleRunOverBody = "Przejechanie zwłok pojazdem", GameSound_VehicleRunningOutOfGas = "Pojazdowi kończy się paliwo", GameSound_VehicleScrapePastPlant = "Ocieranie się pojazdu o roślinność", GameSound_VehicleSirenAlarm = "Syrena pojazdu 1", GameSound_VehicleSirenWall = "Syrena pojazdu 3", GameSound_VehicleSirenYelp = "Syrena pojazdu 2", GameSound_VehicleSkid = "Poślizg pojazdu", GameSound_VehicleStarted = "Rozruch silnika", GameSound_VehicleTireExplode = "Wybuch opony pojazdu", GameSound_VehicleTrunkClose = "Otwieranie bagażnika pojazdu", GameSound_VehicleTrunkOpen = "Zamykanie bagażnika pojazdu", GameSound_VehicleTurnedOff = "Wyłączenie silnika pojazdu", GameSound_VolumeControlTooltip = "Poziom głośności: %1%
Głośność ogólna: %2 %3%", GameSound_WalkOnBrokenGlass = "Chodzenie po potłuczonym szkle", GameSound_WatchAlarmLoop = "Alarm: zegarek na rękę", GameSound_WaterDrip = "Kapanie wody", GameSound_WindowIsLocked = "Okno zamknięte", GameSound_WindowRattle = "Odgłos zamkniętego okna", GameSound_WindowWind = "Gwizd wiatru od okna", GameSound_WoodDoorCreaks = "Skrzypienie drewnianych drzwi", GameSound_ZombieBite = "Ugryzienie przez zombie", GameSound_ZombieFootstepConcrete = "Kroki zombie na betonie", GameSound_ZombieFootstepGrass = "Kroki zombie na trawie", GameSound_ZombieFootstepUpstairs = "Kroki zombie piętro wyżej", GameSound_ZombieFootstepWood = "Kroki zombie na drewnie", GameSound_ZombieFootstepsCombined = "Kroki wielu zombie", GameSound_ZombieImpact = "Uderzenie zombie", GameSound_ZombieScratch = "Drapanie zombie", GameSound_ZombieSurprisedPlayer = "Zombie zaskakuje gracza", GameSound_ZombieThumpGeneric = "Zombie uderza w otoczenie", GameSound_ZombieThumpMetal = "Zombie uderza w metal", GameSound_ZombieThumpVehicle = "Zombie uderza w pojazd", GameSound_ZombieThumpWindow = "Zombie uderza w okno", }