GameSound_PTBR = { GameSound_ButtonAdvanced = "Avançado", GameSound_ButtonReload = "Recarregar", GameSound_ButtonReload_tt = "Recarrega todos os arquivos sounds.txt.", GameSound_VolumeControlTooltip = "Volume: %1%
Volume Geral: %2 %3%", /* Esses são os nomes das guias na Interface do Usuário. */ /* A categoria AUTO é para GameSounds que não estão definidos em sounds.txt. */ GameSound_Category_AUTO = "AUTO", GameSound_Category_Item = "Item", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Música", GameSound_Category_Object = "Objeto", GameSound_Category_Player = "Jogador", GameSound_Category_Vehicle = "Veículo", GameSound_Category_World = "Mundo", GameSound_Category_Zombie = "Zumbi", /* Você pode fornecer traduções para cada GameSound se quiser, algumas podem aparecer no menu, mas não neste arquivo. */ /* Item */ GameSound_AlarmClockRingingLoop = "Despertador Tocando", GameSound_WatchAlarmLoop = "Despertador de Relógio", GameSound_AssaultShot = "Tiro de Rifle de Assalto", GameSound_BatHit = "Golpe de Taco de Beisebol", GameSound_BladeHit = "Golpe com Lâmina", GameSound_BatSwing = "Balançando Taco de Beisebol", GameSound_BatOnFloor = "Ataque de Taco de Beisebol no Chão", GameSound_ChopDoor = "Cortando Porta", GameSound_SledgehammerHitDoor = "Golpe na Porta com Marreta", GameSound_ClothesRipping = "Rasgando Roupas", GameSound_BlowTorch = "Usando Maçarico", GameSound_Hammering = "Martelando", GameSound_Sawing = "Serrando", GameSound_OpenBag = "Abrindo Bolsa", GameSound_CloseBag = "Fechando Bolsa", GameSound_PutItemInBag = "Colocando Item na Bolsa", GameSound_Shoveling = "Escavando", GameSound_BreakMetalItem = "Item de Metal Quebrando", GameSound_BreakWoodItem = "Item de Madeira Quebrando", GameSound_CastFishingLine = "Lançando Linha de Pesca", GameSound_BreakFishingLine = "Linha de Pesca Arrebentando", GameSound_FixingItemFailed = "Falha em Consertar Item", GameSound_FixWithTape = "Consertando com Fita", GameSound_BigExplosion = "Grande Explosão", GameSound_SmallExplosion = "Pequena Explosão", GameSound_NoiseTrapExplosion = "Barulho de Explosão de Armadilha", GameSound_LightbulbBurnedOut = "Lâmpada Queimando", GameSound_AddItemInRecipe = "Adicionando Item na Receita", GameSound_SliceBread = "Fatiando Pão", GameSound_SliceMeat = "Fatiando Carne", GameSound_ZombieImpact = "Impacto de Zumbi", GameSound_Firearm9mmShot = "Tiro de 9mm", GameSound_FirearmVarmintShot = "Tiro de Rifle Varmint MSR700", GameSound_FirearmHunterShot = "Tiro de Rifle de Caça MSR788", GameSound_FirearmShotgun = "Tiro de Espingarda", GameSound_FirearmShotgunSawnoff = "Tiro de Espingarda de Cano Serrado", GameSound_BulletInRifle = "Bala no Rifle", GameSound_BulletOutVarmint = "Removendo Bala da Câmara de Rifle", GameSound_StormyRifleCock = "Engatilhando Rifle", GameSound_StormyRevolverInsertRound = "Inserindo Munição de Revólver", GameSound_ShotgunPumpAction = "Engatilhando Espingarda", GameSound_StormyShotgunClick = "Clique de Espingarda", GameSound_StormyShotgunInsertRound = "Inserindo Munição de Espingarda", GameSound_ShotgunShellHitGround = "Cartucho de Espingarda Caindo no Chão", GameSound_Stormy9mmClick = "Clique de 9mm", GameSound_Stormy9mmClipEject = "Removendo Carregador de 9mm", GameSound_Stormy9mmRack = "Engatilhando 9mm", GameSound_Stormy9mmClipLoad = "Carregando Carregador de 9mm", /* Metaeventos */ GameSound_Helicopter = "Helicóptero", GameSound_MetaAssaultRifle1 = "Metaevento - Tiros de M16", GameSound_MetaPistol1 = "Metaevento - Tiros de Pistola 1", GameSound_MetaPistol2 = "Metaevento - Tiros de Pistola 2", GameSound_MetaPistol3 = "Metaevento - Tiros de Pistola 3", GameSound_MetaShotgun1 = "Metaevento - Espingarda", GameSound_MetaDogBark = "Metaevento - Cachorro Latindo", GameSound_MetaScream = "Metaevento - Grito", GameSound_MetaOwl = "Metaevento - Coruja", GameSound_MetaWolfHowl = "Metaevento - Uivo de Lobo", GameSound_ChatDrawCard = "Jogar Carta", GameSound_ChatRollDice = "Lançar Dados", /* Músicas Oficiais */ GameSound_AmbientMusic_BrassAmbient = "Ambiente: Metálico", GameSound_AmbientMusic_CreepyAmbient = "Ambiente: Arrepiante", GameSound_AmbientMusic_IntenseAmbient = "Ambiente: Intenso", GameSound_AmbientMusic_PercussiveAmbient = "Ambiente: Percussivo", GameSound_AmbientMusic_RhythmicAmbient = "Ambiente: Rítmico", GameSound_AmbientMusic_VoiceAmbient = "Ambiente: Voz", GameSound_AmbientMusic_ZombieAmbient = "Ambiente: Zumbi", GameSound_NewMusic_32 = "Oficial: 32", GameSound_NewMusic_33 = "Oficial: 33", GameSound_NewMusic_34 = "Oficial: 34", GameSound_NewMusic_35 = "Oficial: 35", GameSound_NewMusic_36 = "Oficial: 36", GameSound_NewMusic_Alone = "Oficial: Sozinho", GameSound_NewMusic_Ambient = "Oficial: Ambiente", GameSound_NewMusic_AmbientGuitar = "Oficial: Ambiente (Violão)", GameSound_NewMusic_AmbientLow = "Oficial: Ambiente (Baixo)", GameSound_NewMusic_AmbientPiano = "Oficial: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Oficial: Ambient (Assaltante)", GameSound_NewMusic_Barricading = "Oficial: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Oficial: Calm Before the Storm", GameSound_NewMusic_Chase = "Oficial: Chase", GameSound_NewMusic_DesperateEscape = "Oficial: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Oficial: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Oficial: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Oficial: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Oficial: Finally Calm", GameSound_NewMusic_GearUp = "Oficial: Gear Up", GameSound_NewMusic_GetReady = "Oficial: Get Ready", GameSound_NewMusic_GoItAlone = "Oficial: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Oficial: Holding Out Hope", GameSound_NewMusic_Introduction = "Oficial: Introduction", GameSound_NewMusic_KeepMoving = "Oficial: Keep Moving", GameSound_NewMusic_LookingAround = "Oficial: Looking Around", GameSound_NewMusic_MainTheme = "Oficial: Main Theme", GameSound_NewMusic_MaybeNot = "Oficial: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Oficial: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Oficial: More Are Coming", GameSound_NewMusic_Mourning = "Oficial: Mourning", GameSound_NewMusic_NoTime = "Oficial: No Time", GameSound_NewMusic_OnlyOneWay = "Oficial: Only One Way", GameSound_NewMusic_Overrun = "Oficial: Overrun", GameSound_NewMusic_PassingTime = "Oficial: Passing Time", GameSound_NewMusic_PatchUp = "Oficial: Patch Up", GameSound_NewMusic_PressOn = "Oficial: Press On", GameSound_NewMusic_Rest = "Oficial: Rest", GameSound_NewMusic_Run = "Oficial: Run", GameSound_NewMusic_SayingGoodbye = "Oficial: Saying Goodbye", GameSound_NewMusic_SlowSad = "Oficial: Slow Sad", GameSound_NewMusic_Sunrise = "Oficial: Sunrise", GameSound_NewMusic_Sunset = "Oficial: Sunset", GameSound_NewMusic_Surrounded = "Oficial: Surrounded", GameSound_NewMusic_TakeStock = "Oficial: Take Stock", GameSound_NewMusic_TheHorde = "Oficial: The Horde", GameSound_NewMusic_Death = "Oficial: Death", GameSound_NewMusic_TheInevitable = "Oficial: The Inevitable", GameSound_NewMusic_ThePlan = "Oficial: The Plan", GameSound_NewMusic_TheZombieThreat = "Oficial: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Oficial: They Once Were Here", GameSound_NewMusic_TheyreClose = "Oficial: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Oficial: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Oficial: Touch and Go", GameSound_NewMusic_Travelling = "Oficial: Travelling", GameSound_NewMusic_Tread_Carefully = "Oficial: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Oficial: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Oficial: Waiting", GameSound_NewMusic_WhatWasLost = "Oficial: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Oficial: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Oficial: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Oficial: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Oficial: Work Fast", GameSound_NewMusic_Working = "Oficial: Working", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Violão)", GameSound_OldMusic_low = "EA: Ambient (Baixo)", GameSound_OldMusic_long_ambient = "EA: Ambient (Longo)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Assaltante)", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Ativo)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tenso)", GameSound_OldMusic_work_fast = "EA: Work Fast", /* Objeto */ GameSound_BirdInTree = "Pássaro na Árvore", GameSound_BreakObject = "Objeto Quebrando", GameSound_HitBarricadeMetal = "Golpe na Barricada de Metal", GameSound_HitBarricadePlank = "Golpe na Barricada de Madeira", GameSound_BeginRemoveBarricadeMetal = "Começando a Remover Barricada de Metal", GameSound_BeginRemoveBarricadePlank = "Começando a Remover Barricada de Madeira", GameSound_RemoveBarricadeMetal = "Removendo Barricada de Metal", GameSound_RemoveBarricadePlank = "Removendo Barricada de Madeira", GameSound_BreakBarricadePlank = "Quebrando Barricada de Madeira", GameSound_BreakBarricadeMetal = "Quebrando Barricada de Metal", GameSound_Bushes = "Arbustos", GameSound_ClothingDryerRunning = "Secadora de Roupas - Funcionando", GameSound_ClothingWasherRunning = "Lavadora de Roupas - Funcionando", GameSound_ClothingDryerFinished = "Secadora de Roupas - Finalizado", GameSound_ClothingWasherFinished = "Lavadora de Roupas - Finalizado", GameSound_OpenDoor = "Abrindo Porta", GameSound_CloseDoor = "Fechando Porta", GameSound_BreakDoor = "Quebrando Porta", GameSound_DoorIsLocked = "Porta Trancada", GameSound_DoorIsBlocked = "Porta Bloqueada", GameSound_LockDoor = "Trancando Porta", GameSound_UnlockDoor = "Destrancando Porta", GameSound_WoodDoorCreaks = "Porta de Madeira Rangendo", GameSound_ChopTree = "Cortando Árvore", GameSound_FallingTree = "Árvore Caindo", GameSound_RemovePlant = "Removendo Planta", GameSound_Fire = "Incêndio", GameSound_FridgeHum = "Som de Geladeira", GameSound_GeneratorFailedToStart = "Gerador Falhando ao Ligar", GameSound_GeneratorStarting = "Gerador Ligando", GameSound_GeneratorStopping = "Gerador Parando", GameSound_GeneratorLoop = "Loop do Gerador", GameSound_HitObjectWithSledgehammer = "Golpe em Objeto com Marreta", GameSound_MicrowaveRunning = "Micro-ondas Funcionando", GameSound_MicrowaveCookingMetal = "Micro-ondas Cozinhando Metal", GameSound_MicrowaveTimerExpired = "Temporizador do Micro-ondas Expirado", GameSound_ToggleStove = "Interruptor do Fogão", GameSound_StoveTimerExpired = "Temporizador do Fogão Expirado", GameSound_LightSwitch = "Interruptor de Luz", GameSound_RadioButton = "Botão de Rádio", GameSound_RadioStatic = "Estática de Rádio", GameSound_RadioTalk = "Conversa de Rádio", GameSound_RadioZap = "Zap de Rádio", GameSound_TelevisionTestBeep = "Bip de Teste de Televisão", GameSound_TelevisionZap = "Zap de Televisão", GameSound_RotateObject = "Rotacionando Objeto", GameSound_BurnedObjectExploded = "Objeto Queimado Explodindo", GameSound_BirdInWoodTrap = "Pássaro na Armadilha de Gravetos", GameSound_AnimalInMetalTrap = "Animal na Armadilha de Gaiola", GameSound_AnimalInWoodTrap = "Animal na Armadilha de Madeira", GameSound_TrapTimerLoop = "Temporizador de Armadilha", GameSound_TrapTimerExpired = "Temporizador de Armadilha Expirado", GameSound_WaterDrip = "Gotejamento de Água", GameSound_RemoveBrokenGlass = "Removendo Vidro Quebrado", GameSound_OpenWindow = "Abrindo Janela", GameSound_CloseWindow = "Fechando Janela", GameSound_SmashWindow = "Quebrando Janela", GameSound_WindowIsLocked = "Janela Trancada", GameSound_BreakLockOnWindow = "Tranca da Janela Quebrando", GameSound_WalkOnBrokenGlass = "Andando em Vidro Quebrado", GameSound_WindowRattle = "Janela Chacoalhando", GameSound_WindowWind = "Vento na Janela", /* Jogador */ GameSound_GetWater = "Pegando Água", GameSound_GetWaterFromTap = "Pegando Água da Torneira", GameSound_GainExperienceLevel = "Subindo de Nível", GameSound_DrinkingFromBottle = "Bebendo da Garrafa", GameSound_DrinkingFromTap = "Bebendo da Torneira", GameSound_Eating = "Comendo", GameSound_Swallowing = "Engolindo", GameSound_HeartBeat = "Batimento Cardíaco", GameSound_FemaleHeavyBreath = "Respiração Ofegante - Mulher", GameSound_MaleHeavyBreath = "Respiração Ofegante - Homem", GameSound_FemaleHeavyBreathPanic = "Respiração Ofegante em Pânico - Mulher", GameSound_MaleHeavyBreathPanic = "Respiração Ofegante em Pânico - Homem", GameSound_PlayerDied = "Jogador Morreu", GameSound_FemaleEaten1 = "Mulher Devorada 1", GameSound_FemaleEaten2 = "Mulher Devorada 2", GameSound_FemaleEaten3 = "Mulher Devorada 3", GameSound_FemaleEaten4 = "Mulher Devorada 4", GameSound_FemaleEaten5 = "Mulher Devorada 5", GameSound_FemaleEaten6 = "Mulher Devorada 6", GameSound_MaleEaten1 = "Homem Devorado 1", GameSound_MaleEaten2 = "Homem Devorado 2", GameSound_MaleEaten3 = "Homem Devorado 3", GameSound_MaleEaten4 = "Homem Devorado 4", GameSound_MaleEaten5 = "Homem Devorado 5", GameSound_MaleEaten6 = "Homem Devorado 6", GameSound_FemaleBeingEatenDeath = "Mulher Sendo Devorada - Morte", GameSound_MaleBeingEatenDeath = "Homem Sendo Devorado - Morte", GameSound_HumanFootstepGrass = "Passos (Grama)", GameSound_HumanFootstepWood = "Passos (Madeira)", GameSound_HumanFootstepConcrete = "Passos (Concreto)", GameSound_HumanFootstepUpstairs = "Passos (Andar de Cima)", GameSound_HumanFootstepFloorCreaking = "Piso Rangendo", GameSound_HumanFootstepsCombined = "Passos de Humano", GameSound_HumanFootstepsCombinedBarefoot = "Passos de Humano Descalço", /* Veículo */ GameSound_VehicleStarted = "Motor Ligado", GameSound_VehicleDoorClose = "Fechando Porta de Veículo", GameSound_VehicleDoorOpen = "Abrindo Porta de Veículo", GameSound_LockVehicleDoor = "Trancando Porta de Veículo", GameSound_UnlockVehicleDoor = "Destrancando Porta de Veículo", GameSound_VehicleDoorIsLocked = "Porta do Veículo Trancada", GameSound_VehicleHoodClose = "Fechando Capô do Veículo", GameSound_VehicleHoodOpen = "Abrindo Capô do Veículo", GameSound_VehicleTrunkClose = "Fechando Porta-Malas do Veículo", GameSound_VehicleTrunkOpen = "Abrindo Porta-Malas do Veículo", GameSound_FirebirdVehicleEngine1 = "Motor de Veículo Esportivo 1", GameSound_FirebirdVehicleEngine2 = "Motor de Veículo Esportivo 2", GameSound_FirebirdVehicleEngine3 = "Motor de Veículo Esportivo 3", GameSound_FirebirdVehicleEngine4 = "Motor de Veículo Esportivo 4", GameSound_GenericVehicleEngine1 = "Motor de Veículo Genérico 1", GameSound_GenericVehicleEngine2 = "Motor de Veículo Genérico 2", GameSound_GenericVehicleEngine3 = "Motor de Veículo Genérico 3", GameSound_GenericVehicleEngine4 = "Motor de Veículo Genérico 4", GameSound_JeepVehicleEngine1 = "Motor de SUV 1", GameSound_JeepVehicleEngine2 = "Motor de SUV 2", GameSound_JeepVehicleEngine3 = "Motor de SUV 3", GameSound_JeepVehicleEngine4 = "Motor de SUV 4", GameSound_VanVehicleEngine1 = "Motor de Van 1", GameSound_VanVehicleEngine2 = "Motor de Van 2", GameSound_VehicleBackUpBeeper = "Bip de Veículo (Ré)", GameSound_VehicleFailingToStart = "Falha na Partida do Veículo", GameSound_VehicleHorn = "Buzina de Veículo", GameSound_VehicleHorn1 = "Buzina de Veículo 1", GameSound_VehicleHorn2 = "Buzina de Veículo 2", GameSound_VehicleRunningOutOfGas = "Veículo sem Gasolina", GameSound_VehicleSirenAlarm = "Alarme de Sirene", GameSound_VehicleSirenYelp = "Sirene Yelp", GameSound_VehicleSirenWall = "Sirene Wail", GameSound_VehicleSkid = "Veículo Derrapando", GameSound_EngineStarted = "Motor Ligado", GameSound_VehicleTireExplode = "Pneu de Veículo Explodindo", GameSound_VehicleTurnedOff = "Veículo Desligado", GameSound_VehicleHotwireFail = "Falha na Ligação Direta do Veículo", GameSound_VehicleCrash = "Acidente de Veículo", GameSound_VehicleCrash1 = "Acidente de Veículo 2", GameSound_VehicleCrash2 = "Acidente de Veículo 3", GameSound_VehicleHitCharacter = "Veículo Acertando Personagem", GameSound_VehicleHitObject = "Veículo Acertando Objeto", GameSound_VehicleRunOverBody = "Veículo Atropelando Corpo", GameSound_HitVehiclePartWithWeapon = "Acertando Parte do Veículo com Arma", GameSound_HitVehicleWindowWithWeapon = "Acertando Janela do Veículo com Arma", GameSound_VehicleScrapePastPlant = "Veículo Passando em Plantas", /* Mundo */ GameSound_HouseAlarm = "Alarme de Residência", GameSound_Thunder = "Trovão", GameSound_RumbleThunder = "Trovão Estrondoso", GameSound_AmbientInsideWind = "Ambiente: Wind - Inside", GameSound_AmbientInsideWindRain = "Ambiente: Wind and Rain - Inside", GameSound_AmbientRain = "Ambiente: Rain", GameSound_AmbientOutsideCricketsNight = "Ambiente: Crickets at Night - Outside", GameSound_AmbientOutsideBirdsDay = "Ambiente: Birds by Day - Outside", GameSound_AmbientOutsideWindyDay = "Ambiente: Windy Day - Outside", GameSound_AmbientOutsideWindyNight = "Ambiente: Windy Night - Outside", GameSound_CorpseFlies = "Cadáver com Moscas", GameSound_LureHitWater = "Anzol na Água", GameSound_CatchFish = "Pescando Peixe", GameSound_CatchTrashWithRod = "Pescando Lixo", GameSound_StrikeWithFishingSpear = "Pescando com Lança", GameSound_CheckFishingNet = "Verificando Rede de Pesca", /* Zumbi */ GameSound_FemaleZombieCombined = "Zumbi Mulher", GameSound_MaleZombieCombined = "Zumbi Homem", GameSound_FemaleZombieAttack = "Ataque de Zumbi Mulher", GameSound_MaleZombieAttack = "Ataque de Zumbi Homem", GameSound_FemaleZombieDeath = "Morte de Zumbi Mulher", GameSound_MaleZombieDeath = "Morte de Zumbi Homem", GameSound_FemaleZombieHurt = "Ferida em Zumbi Mulher", GameSound_MaleZombieHurt = "Golpe em Zumbi Homem", GameSound_FemaleZombieIdle = "Golpe em Zombie Mulher", GameSound_MaleZombieIdle = "Zumbi Homem Parado", GameSound_FemaleZombieReanimate = "Zumbi Mulher Reanimada", GameSound_MaleZombieReanimate = "Zumbi Homem Reanimado", GameSound_ZombieBite = "Mordida de Zumbi", GameSound_ZombieScratch = "Arranhão de Zumbi", GameSound_FemaleZombieEating = "Zumbi Mulher Comendo", GameSound_MaleZombieEating = "Zumbi Homem Comendo", GameSound_HeadSmash = "Cabeça Esmagada", GameSound_HeadStab = "Facada na Cabeça", GameSound_ZombieThumpGeneric = "Golpe de Zumbi Genérico", GameSound_ZombieThumpMetal = "Golpe de Zumbi no Metal", GameSound_ZombieThumpVehicle = "Golpe de Zumbi no Veículo", GameSound_ZombieThumpWindow = "Golpe de Zumbi na Janela", GameSound_ZombieFootstepGrass = "Passos de Zumbi na Grama", GameSound_ZombieFootstepWood = "Passos de Zumbi na Madeira", GameSound_ZombieFootstepConcrete = "Passos de Zumbi no Concreto", GameSound_ZombieFootstepUpstairs = "Passos de Zumbi no Andar de Cima", GameSound_ZombieFootstepsCombined = "Passos de Zumbi Combinados", GameSound_ZombieSurprisedPlayer = "Jumpscare", GameSound_TutorialZombie = "Zumbi Tutorial", }