GameSound_TH = { GameSound_ButtonAdvanced = "ขั้นสูง", GameSound_ButtonReload = "อ่านไฟล์อีกครั้ง", GameSound_ButtonReload_tt = "อ่านไฟล์เสียงทั้งหมดอีกครั้ง", GameSound_VolumeControlTooltip = "ระดับเสียงปัจจุบัน: %1%
ระดับเสียงของ%2 %3%", /* These are the names of tabs in the ui. */ /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */ GameSound_Category_AUTO = "อัตโนมัติ", GameSound_Category_Item = "ทั่วไป 1", GameSound_Category_Meta = "ทั่วไป 2", GameSound_Category_Music = "ดนตรี", GameSound_Category_Object = "ทั่วไป 3", GameSound_Category_Player = "ผู้เล่น", GameSound_Category_Vehicle = "ยานพาหนะ", GameSound_Category_World = "ทั่วไป 4", GameSound_Category_Zombie = "ซอมบี้", /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */ /* Item */ GameSound_AlarmClockRingingLoop = "เสียงนาฬิกาปลุก", GameSound_WatchAlarmLoop = "เสียงปลุกของนาฬิกาข้อมือ", GameSound_AssaultShot = "เสียงปืนกล", GameSound_BatHit = "ใช้อาวุธทื่อ", GameSound_BladeHit = "ใช้อาวุธมีคม", GameSound_BatSwing = "เหวี่ยงอาวุธไร้คม", GameSound_BatOnFloor = "อาวุธทื่อทุบพื้น", GameSound_ChopDoor = "ทุบประตู", GameSound_SledgehammerHitDoor = "ค้อนปอนด์ทุบประตู", GameSound_ClothesRipping = "ฉีกผ้า", GameSound_BlowTorch = "เครื่องพ่นไฟ", GameSound_Hammering = "ใช้ค้อนทำงาน", GameSound_Sawing = "ใช้เลื่อย", GameSound_OpenBag = "เปิดกระเป๋า", GameSound_CloseBag = "ปิดกระเป๋า", GameSound_PutItemInBag = "นำสิ่งของใส่ในกระเป๋า", GameSound_Shoveling = "ใช้พลั่วทำงาน", GameSound_BreakMetalItem = "ทำลายสิ่งของโลหะ", GameSound_BreakWoodItem = "ทำลายสิ่งของไม้", GameSound_CastFishingLine = "เหวี่ยงเบ็ดตกปลา", GameSound_BreakFishingLine = "เบ็ดตกปลาหัก", GameSound_FixingItemFailed = "ซ่อมแซมสิ่งของล้มเหลว", GameSound_FixWithTape = "ใช้เทปกาวซ่อมแซม", GameSound_BigExplosion = "ระเบิดขนาดใหญ่", GameSound_SmallExplosion = "ระเบิดขนาดเล็ก", GameSound_NoiseTrapExplosion = "เครื่องสร้างเสียง", GameSound_LightbulbBurnedOut = "หลอดไฟแตก", GameSound_AddItemInRecipe = "เพิ่มวัตถุดิบทำอาหาร", GameSound_SliceBread = "หั่นขนมปัง", GameSound_SliceMeat = "หั่นเนื้อ", GameSound_ZombieImpact = "ซอมบี้ถูกทุบตี", GameSound_Firearm9mmShot = "ยิงปืนพก", GameSound_FirearmVarmintShot = "ยิงปืนยาว", GameSound_FirearmHunterShot = "ยิงปืนล่าสัตว์", GameSound_FirearmShotgun = "ยิงปืนลูกซอง", GameSound_FirearmShotgunSawnoff = "ยิงปืนลูกซองสั้น", GameSound_BulletInRifle = "บรรจุกระสุนปืนยาว", GameSound_BulletOutVarmint = "ปลดประสุนปืนยาว", GameSound_StormyRifleCock = "ชักปืนยาว", GameSound_StormyRevolverInsertRound = "บรรจุกระสุนปืนลูกโม่", GameSound_ShotgunPumpAction = "ขึ้นลำปืนลูกซอง", GameSound_StormyShotgunClick = "ไกปืน ปืนลูกซอง", GameSound_StormyShotgunInsertRound = "บรรจุกระสุนปืนลูกซอง", GameSound_ShotgunShellHitGround = "ปลอกกระสุนลูกซองกระทบพื้น", GameSound_Stormy9mmClick = "ไกปืน ปืนพก", GameSound_Stormy9mmClipEject = "ปลดกระสุนปืนพก", GameSound_Stormy9mmRack = "ขึ้นลำปืนพก", GameSound_Stormy9mmClipLoad = "บรรจุกระสุนปืนพก", /* Meta */ GameSound_Helicopter = "เฮลิคอปเตอร์", GameSound_MetaAssaultRifle1 = "ปืนไรเฟิลจู่โจม", GameSound_MetaPistol1 = "ปืนพก 1", GameSound_MetaPistol2 = "ปืนพก 2", GameSound_MetaPistol3 = "ปืนพก 3", GameSound_MetaShotgun1 = "ปืนลูกซอง", GameSound_MetaDogBark = "หมาเห่า", GameSound_MetaScream = "กรีดร้อง", GameSound_MetaOwl = "นกฮูก", GameSound_MetaWolfHowl = "หมาป่าหอน", GameSound_ChatDrawCard = "จั่วไพ่", GameSound_ChatRollDice = "ทอยลูกเต๋า", /* Music */ GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass", GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense", GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive", GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic", GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice", GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie", GameSound_NewMusic_32 = "Official: 32", GameSound_NewMusic_33 = "Official: 33", GameSound_NewMusic_34 = "Official: 34", GameSound_NewMusic_35 = "Official: 35", GameSound_NewMusic_36 = "Official: 36", GameSound_NewMusic_Alone = "Official: Alone", GameSound_NewMusic_Ambient = "Official: Ambient", GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)", GameSound_NewMusic_Barricading = "Official: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before The Storm", GameSound_NewMusic_Chase = "Official: Chase", GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Official: Everythings Gone", GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Official: Finally Calm", GameSound_NewMusic_GearUp = "Official: Gear Up", GameSound_NewMusic_GetReady = "Official: Get Ready", GameSound_NewMusic_GoItAlone = "Official: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope", GameSound_NewMusic_Introduction = "Official: Introduction", GameSound_NewMusic_KeepMoving = "Official: Keep Moving", GameSound_NewMusic_LookingAround = "Official: Looking Around", GameSound_NewMusic_MainTheme = "Official: Main Theme", GameSound_NewMusic_MaybeNot = "Official: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Official: More Are Coming", GameSound_NewMusic_Mourning = "Official: Mourning", GameSound_NewMusic_NoTime = "Official: No Time", GameSound_NewMusic_OnlyOneWay = "Official: Only One Way", GameSound_NewMusic_Overrun = "Official: Overrun", GameSound_NewMusic_PassingTime = "Official: Passing Time", GameSound_NewMusic_PatchUp = "Official: Patch Up", GameSound_NewMusic_PressOn = "Official: Press On", GameSound_NewMusic_Rest = "Official: Rest", GameSound_NewMusic_Run = "Official: Run", GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye", GameSound_NewMusic_SlowSad = "Official: Slow Sad", GameSound_NewMusic_Sunrise = "Official: Sunrise", GameSound_NewMusic_Sunset = "Official: Sunset", GameSound_NewMusic_Surrounded = "Official: Surrounded", GameSound_NewMusic_TakeStock = "Official: Take Stock", GameSound_NewMusic_TheHorde = "Official: The Horde", GameSound_NewMusic_Death = "Official: Death", GameSound_NewMusic_TheInevitable = "Official: The Inevitable", GameSound_NewMusic_ThePlan = "Official: The Plan", GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here", GameSound_NewMusic_TheyreClose = "Official: Theyre Close", GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking Of The Past", GameSound_NewMusic_TouchAndGo = "Official: Touch And Go", GameSound_NewMusic_Travelling = "Official: Travelling", GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Official: WWL Solo", GameSound_NewMusic_Waiting = "Official: Waiting", GameSound_NewMusic_WhatWasLost = "Official: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Official: Work Fast", GameSound_NewMusic_Working = "Official: Working", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_low = "EA: Ambient (Low)", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OldMusic_work_fast = "EA: Work Fast", /* Object */ GameSound_BirdInTree = "นกบนต้นไม้", GameSound_BreakObject = "ทำลายวัตถุ", GameSound_HitBarricadeMetal = "ทุบแผงกั้นเหล็ก", GameSound_HitBarricadePlank = "ทุบแผงกั้นไม้", GameSound_BeginRemoveBarricadeMetal = "เริ่มรื้อแผงกั้นเหล็ก", GameSound_BeginRemoveBarricadePlank = "เริ่มรื้อแผงกั้นไม้", GameSound_RemoveBarricadeMetal = "รื้อแผงกั้นเหล็ก", GameSound_RemoveBarricadePlank = "รื้อแผงกั้นไม้", GameSound_BreakBarricadePlank = "ทำลายแผงกั้นไม้", GameSound_BreakBarricadeMetal = "ทำลายแผงกั้นเหล็ก", GameSound_Bushes = "พุ่มไม้", GameSound_ClothingDryerRunning = "เครื่องอบผ้าทำงาน", GameSound_ClothingWasherRunning = "เครื่องซักผ้าทำงาน", GameSound_ClothingDryerFinished = "เครื่องอบผ้าเสร็จสิ้น", GameSound_ClothingWasherFinished = "เครื่องซักผ้าเสร็จสิ้น", GameSound_OpenDoor = "เปิดประตู", GameSound_CloseDoor = "ปิดประตู", GameSound_BreakDoor = "ทำลายประตู", GameSound_DoorIsLocked = "เปิดประตูที่ถูกล็อก2", GameSound_DoorIsBlocked = "เปิดประตูที่ถูกล็อก1", GameSound_LockDoor = "ล็อกประตู", GameSound_UnlockDoor = "ปลดล็อกประตู", GameSound_WoodDoorCreaks = "ประตูไม้ลั่น", GameSound_ChopTree = "ตัดต้นไม้", GameSound_FallingTree = "ต้นไม้ล้ม", GameSound_RemovePlant = "ถอนพืช", GameSound_Fire = "ไฟ", GameSound_FridgeHum = "ตู้เย็น", GameSound_GeneratorFailedToStart = "เครื่องกำเนิดไฟฟ้าสตาร์ตไม่ติด", GameSound_GeneratorStarting = "สตาร์ตเครื่องกำเนิดไฟฟ้า", GameSound_GeneratorStopping = "เครื่องกำเนิดไฟฟ้าหยุดทำงาน", GameSound_GeneratorLoop = "เครื่องกำเนิดไฟฟ้ากำลังทำงาน", GameSound_HitObjectWithSledgehammer = "ค้อนปอนด์ทุบวัตถุ", GameSound_MicrowaveRunning = "ไมโครเวฟกำลังทำงาน", GameSound_MicrowaveCookingMetal = "ไมโครเวฟกำลังเวฟเหล็ก", GameSound_MicrowaveTimerExpired = "ตัวตั้งเวลาของไมโครเวฟหมดเวลา", GameSound_ToggleStove = "เปิดเตา", GameSound_StoveTimerExpired = "ตัวตั้งเวลาของเตาหมดเวลา", GameSound_LightSwitch = "เปิด ปิด สวิตช์ไฟฟ้า", GameSound_RadioButton = "ปุ่มวิทยุ", GameSound_RadioStatic = "เสียงสัญญาณวิทยุ", GameSound_RadioTalk = "เสียงพูดคุยจากวิทยุ", GameSound_RadioZap = "เสียงวิทยุ", GameSound_TelevisionTestBeep = "เสียงบี๊บทีวี", GameSound_TelevisionZap = "เสียงทีวี", GameSound_RotateObject = "หมุนวัตถุ", GameSound_BurnedObjectExploded = "วัตถุที่ไหม้ระเบิด", GameSound_BirdInWoodTrap = "นกในกับดัก", GameSound_AnimalInMetalTrap = "สัตว์ในกับดักเหล็ก", GameSound_AnimalInWoodTrap = "สัตว์ในกับดักไม้", GameSound_TrapTimerLoop = "ตั้งเวลากับดัก", GameSound_TrapTimerExpired = "กับดักหมดเวลา", GameSound_WaterDrip = "หยดน้ำ", GameSound_RemoveBrokenGlass = "เอากระจกที่แตกออก", GameSound_OpenWindow = "เปิดหน้าต่าง", GameSound_CloseWindow = "ปิดหน้าต่าง", GameSound_SmashWindow = "ทุบหน้าต่าง", GameSound_WindowIsLocked = "เปิดหน้าต่างที่ถูกล็อก", GameSound_BreakLockOnWindow = "ตัวล็อกหน้าต่างพัง", GameSound_WalkOnBrokenGlass = "เดินหรือเหยียบ บนเศษกระจก", GameSound_WindowRattle = "หน้าต่างสั่น", GameSound_WindowWind = "ลมลอดผ่านหน้าต่าง", /* Player */ GameSound_GetWater = "เติมน้ำ", GameSound_GetWaterFromTap = "เติมน้ำจากก๊อกน้ำ", GameSound_GainExperienceLevel = "ได้รับค่าประสบการณ์เลื่อนระดับ", GameSound_DrinkingFromBottle = "ดื่มน้ำจากขวด", GameSound_DrinkingFromTap = "ดื่มน้ำจากก๊อกน้ำ", GameSound_Eating = "กำลังกิน", GameSound_Swallowing = "กำลังกลืน", GameSound_HeartBeat = "หัวใจเต้น", GameSound_FemaleHeavyBreath = "ผู้เล่นหญิงหายใจถี่", GameSound_MaleHeavyBreath = "ผู้เล่นชายหายใจถี่", GameSound_FemaleHeavyBreathPanic = "ผู้เล่นหญิงตกใจหายใจแรง", GameSound_MaleHeavyBreathPanic = "ผู้เล่นชายตกใจหายใจแรง", GameSound_PlayerDied = "ผู้เล่นตาย", GameSound_FemaleEaten1 = "ผู้หญิงถูกกิน 1", GameSound_FemaleEaten2 = "ผู้หญิงถูกกิน 2", GameSound_FemaleEaten3 = "ผู้หญิงถูกกิน 3", GameSound_FemaleEaten4 = "ผู้หญิงถูกกิน 4", GameSound_FemaleEaten5 = "ผู้หญิงถูกกิน 5", GameSound_FemaleEaten6 = "ผู้หญิงถูกกิน 6", GameSound_MaleEaten1 = "ผู้ชายถูกกิน 1", GameSound_MaleEaten2 = "ผู้ชายถูกกิน 2", GameSound_MaleEaten3 = "ผู้ชายถูกกิน 3", GameSound_MaleEaten4 = "ผู้ชายถูกกิน 4", GameSound_MaleEaten5 = "ผู้ชายถูกกิน 5", GameSound_MaleEaten6 = "ผู้ชายถูกกิน 6", GameSound_FemaleBeingEatenDeath = "ผู้เล่นหญิงถูกซอมบี้กิน", GameSound_MaleBeingEatenDeath = "ผู้เล่นชายถูกซอมบี้กิน", GameSound_HumanFootstepGrass = "เดินบนพื้นหญ้า", GameSound_HumanFootstepWood = "เดินบนพื้นไม้", GameSound_HumanFootstepConcrete = "เดินบนพื้นคอนกรีต", GameSound_HumanFootstepUpstairs = "เดินอยู่ชั้นบน", GameSound_HumanFootstepFloorCreaking = "เหยียบพื้นไม้ลั่น", GameSound_HumanFootstepsCombined = "เสียงเดิน", GameSound_HumanFootstepsCombinedBarefoot = "เสียงเดินเท้าเปล่า", /* Vehicle */ GameSound_VehicleStarted = "สตาร์ตรถ", GameSound_VehicleDoorClose = "ปิดประตูรถ", GameSound_VehicleDoorOpen = "เปิดประตูรถ", GameSound_LockVehicleDoor = "ล็อกประตูรถ", GameSound_UnlockVehicleDoor = "ปลดล็อกประตูรถ", GameSound_VehicleDoorIsLocked = "เปิดประตูรถที่ล็อก", GameSound_VehicleHoodClose = "ปิดกระโปรงหน้ารถ", GameSound_VehicleHoodOpen = "เปิดกระโปรงหน้ารถ", GameSound_VehicleTrunkClose = "ปิดฝาท้ายรถ", GameSound_VehicleTrunkOpen = "เปิดฝาท้ายรถ", GameSound_FirebirdVehicleEngine1 = "เครื่องยนต์รถสปอร์ต 1", GameSound_FirebirdVehicleEngine2 = "เครื่องยนต์รถสปอร์ต 2", GameSound_FirebirdVehicleEngine3 = "เครื่องยนต์รถสปอร์ต 3", GameSound_FirebirdVehicleEngine4 = "เครื่องยนต์รถสปอร์ต 4", GameSound_GenericVehicleEngine1 = "เครื่องยนต์รถทั่วไป 1", GameSound_GenericVehicleEngine2 = "เครื่องยนต์รถทั่วไป 2", GameSound_GenericVehicleEngine3 = "เครื่องยนต์รถทั่วไป 3", GameSound_GenericVehicleEngine4 = "เครื่องยนต์รถทั่วไป 4", GameSound_JeepVehicleEngine1 = "เครื่องยนต์รถอเนกประสงค์ 1", GameSound_JeepVehicleEngine2 = "เครื่องยนต์รถอเนกประสงค์ 2", GameSound_JeepVehicleEngine3 = "เครื่องยนต์รถอเนกประสงค์ 3", GameSound_JeepVehicleEngine4 = "เครื่องยนต์รถอเนกประสงค์ 4", GameSound_VanVehicleEngine1 = "เครื่องยนต์รถตู้ 1", GameSound_VanVehicleEngine2 = "เครื่องยนต์รถตู้ 2", GameSound_VehicleBackUpBeeper = "เสียงเตือนถอยรถ", GameSound_VehicleFailingToStart = "สตาร์ตรถไม่ติด", GameSound_VehicleHorn = "แตร 1", GameSound_VehicleHorn1 = "แตร 2", GameSound_VehicleHorn2 = "แตร 3", GameSound_VehicleRunningOutOfGas = "น้ำมันหมด", GameSound_VehicleSirenAlarm = "เสียงไซเรน (เสียงสูงต่ำสลับกัน)", GameSound_VehicleSirenYelp = "เสียงไซเรน (เสียงต่ำระยะสั้นต่อเนื่อง)", GameSound_VehicleSirenWall = "เสียงไซเรน (เสียงสูงต่อเนื่อง)", GameSound_VehicleSkid = "รถเสียหลักลื่นไถล", GameSound_EngineStarted = "เครื่องยนต์ติด", GameSound_VehicleTireExplode = "ยางแตก", GameSound_VehicleTurnedOff = "ดับเครื่อง", GameSound_VehicleHotwireFail = "ต่อสายสตาร์ตล้มเหลว", GameSound_VehicleCrash = "รถชน 1", GameSound_VehicleCrash1 = "รถชน 2", GameSound_VehicleCrash2 = "รถชน 3", GameSound_VehicleHitCharacter = "ชนคนหรือซอมบี้", GameSound_VehicleHitObject = "ชนวัตถุ", GameSound_VehicleRunOverBody = "ทับคนหรือซอมบี้", GameSound_HitVehiclePartWithWeapon = "รถถูกทุบตีด้วยอาวุธ", GameSound_HitVehicleWindowWithWeapon = "กระจกรถถูกทุบตีด้วยอาวุธ", GameSound_VehicleScrapePastPlant = "รถเบียดผ่านพุ่มไม้ หรือพืช", /* World */ GameSound_HouseAlarm = "สัญญาณกันขโมย", GameSound_Thunder = "ฟ้าร้องสั้น", GameSound_RumbleThunder = "ฟ้าร้องยาว", GameSound_AmbientInsideWind = "ฝน เมื่ออยู่ในที่ร่ม", GameSound_AmbientInsideWindRain = "ลม และฝน เมื่ออยู่ในที่ร่ม", GameSound_AmbientRain = "ฝน", GameSound_AmbientOutsideCricketsNight = "จิ้งหรีดร้อง", GameSound_AmbientOutsideBirdsDay = "นกร้อง", GameSound_AmbientOutsideWindyDay = "ลมตอนกลางวัน", GameSound_AmbientOutsideWindyNight = "ลมตอนกลางคืน", GameSound_CorpseFlies = "แมลงวันตอมศพ", GameSound_LureHitWater = "เหยื่อตกปลากระทบกับน้ำ", GameSound_CatchFish = "จับปลา", GameSound_CatchTrashWithRod = "ตกปลาด้วยเบ็ด", GameSound_StrikeWithFishingSpear = "แทงปลาด้วยหอก", GameSound_CheckFishingNet = "ตรวจสอบตาข่ายดักปลา", /* Zombie */ GameSound_FemaleZombieCombined = "ซอมบี้หญิง", GameSound_MaleZombieCombined = "ซอมบี้ชาย", GameSound_FemaleZombieAttack = "ซอมบี้หญิงโจมตี", GameSound_MaleZombieAttack = "ซอมบี้ชายโจมตี", GameSound_FemaleZombieDeath = "ซอมบี้หญิงตาย", GameSound_MaleZombieDeath = "ซอมบี้ชายตาย", GameSound_FemaleZombieHurt = "ซอมบี้หญิงบาดเจ็บ", GameSound_MaleZombieHurt = "ซอมบี้ชายบาดเจ็บ", GameSound_FemaleZombieIdle = "ซอมบี้หญิงอยู่นิ่ง", GameSound_MaleZombieIdle = "ซอมบี้ชายอยู่นิ่ง", GameSound_FemaleZombieReanimate = "ซอมบี้หญิงคืนชีพ", GameSound_MaleZombieReanimate = "ซอมบี้ชายคืนชีพ", GameSound_ZombieBite = "ซอมบี้กัด", GameSound_ZombieScratch = "ซอมบี้ข่วน", GameSound_FemaleZombieEating = "ซอมบี้หญิงกำลังกิน", GameSound_MaleZombieEating = "ซอมบี้ชายกำลังกิน", GameSound_HeadSmash = "ซอมบี้โดนทุบหัว", GameSound_HeadStab = "ซอมบี้โดนแทงหัว", GameSound_ZombieThumpGeneric = "ซอมบี้ทุบไม้", GameSound_ZombieThumpMetal = "ซอมบี้ทุบเหล็ก", GameSound_ZombieThumpVehicle = "ซอมบี้ทุบรถ", GameSound_ZombieThumpWindow = "ซอมบี้ทุบหน้าต่าง", GameSound_ZombieFootstepGrass = "ซอมบี้เดินบนพื้นหญ้า", GameSound_ZombieFootstepWood = "ซอมบี้เดินบนพื้นไม้", GameSound_ZombieFootstepConcrete = "ซอมบี้เดินบนพื้นคอนกรีต", GameSound_ZombieFootstepUpstairs = "ซอมบี้เดินอยู่ชั้นบน", GameSound_ZombieFootstepsCombined = "ซอมบี้เดิน", GameSound_ZombieSurprisedPlayer = "ผู้เล่นตกใจเมื่อเจอซอมบี้", GameSound_TutorialZombie = "เสียงซอมบี้ในโหมดบทเรียน", }