GameSound_TR = { GameSound_AddItemInRecipe = "Tarife Eşya Eklemek", GameSound_AlarmClockRingingLoop = "Çalan Alarmlı Saat", GameSound_AmbientInsideWind = "Ambiyans: Wind - Inside", GameSound_AmbientInsideWindRain = "Ambiyans: Wind and Rain - Inside", GameSound_AmbientMusic_BrassAmbient = "Ambiyans: Brass", GameSound_AmbientMusic_CreepyAmbient = "Ambiyans: Creepy", GameSound_AmbientMusic_IntenseAmbient = "Ambiyans: Intense", GameSound_AmbientMusic_PercussiveAmbient = "Ambiyans: Percussive", GameSound_AmbientMusic_RhythmicAmbient = "Ambiyans: Rhythmic", GameSound_AmbientMusic_VoiceAmbient = "Ambiyans: Voice", GameSound_AmbientMusic_ZombieAmbient = "Ambiyans: Zombie", GameSound_AmbientOutsideBirdsDay = "Ambiyans: Birds by Day - Outside", GameSound_AmbientOutsideCricketsNight = "Ambiyans: Crickets at Night - Outside", GameSound_AmbientOutsideWindyDay = "Ambiyans: Windy Day - Outside", GameSound_AmbientOutsideWindyNight = "Ambient: Windy Night - Outside", GameSound_AmbientRain = "Ambiyans: Rain", GameSound_AnimalInMetalTrap = "Metal Tuzakta Hayvan", GameSound_AnimalInWoodTrap = "Odun Tuzaktaki Hayvan", GameSound_AssaultShot = "Taaruz Tüfeği Atışı.", GameSound_BatHit = "Beyzbol Sopası İle Vurma", GameSound_BatOnFloor = "Beyzbol Sopası Zemine Saldırı", GameSound_BatSwing = "Beyzbol Sopası Sallama", GameSound_BeginRemoveBarricadeMetal = "Metal barikatı kaldırmaya başlamak", GameSound_BeginRemoveBarricadePlank = "Ahşap Barikatı Kaldırmaya Başlama", GameSound_BigExplosion = "Büyük Patlama", GameSound_BirdInTree = "Ağaçtaki Kuş", GameSound_BirdInWoodTrap = "Odun Tuzakda Kuş", GameSound_BladeHit = "Bıçak Darbesi", GameSound_BlowTorch = "Kaynak Hamlacı", GameSound_BreakBarricadeMetal = "Metal Barikatı Kırın", GameSound_BreakBarricadePlank = "Odun Barikat Kırılması", GameSound_BreakDoor = "Kapı Kırma", GameSound_BreakFishingLine = "Zipinanın Kırılması", GameSound_BreakLockOnWindow = "Cam Kilidinin Kırılması", GameSound_BreakMetalItem = "Metal Öğe Kırılması", GameSound_BreakObject = "Obje Kırma", GameSound_BreakWoodItem = "Odun Eşya Kırılması", GameSound_BulletInRifle = "Tüfekde Mermi", GameSound_BulletOutVarmint = "Mermi Cıkarma", GameSound_BurnedObjectExploded = "Yanan Objenin Patlaması", GameSound_Bushes = "Çalılık", GameSound_ButtonAdvanced = "Gelişmiş", GameSound_ButtonReload = "Silah Doldurma", GameSound_ButtonReload_tt = "Bütün sounds.txt dosyalarını yenileme.", GameSound_CastFishingLine = "Oltayı Fırlatma ", GameSound_CatchFish = "Balık Yakalama", GameSound_CatchTrashWithRod = "Olta İle Çöp Tutma", GameSound_Category_AUTO = "OTO", GameSound_Category_Item = "Eşya", GameSound_Category_Meta = "Meta", GameSound_Category_Music = "Müzik", GameSound_Category_Object = "Obje", GameSound_Category_Player = "Oyuncu", GameSound_Category_Vehicle = "Araç", GameSound_Category_World = "Dünya", GameSound_Category_Zombie = "Zombi", GameSound_ChatDrawCard = "Kart Çekmek", GameSound_ChatRollDice = "Zar Sallama", GameSound_CheckFighingNet = "Balık Ağını Kontrol Etme", GameSound_ChopDoor = "Kapı Parçalama", GameSound_ChopTree = "Ağaç Kesme", GameSound_CloseBag = "Çantayı Kapama", GameSound_CloseDoor = "Kapı Kapama", GameSound_CloseWindow = "Pencereyi Kapama", GameSound_ClothesRipping = "Kıyafet Yırtma", GameSound_ClothingDryerFinished = "Kurutma Makinesi - Bitmesi", GameSound_ClothingDryerRunning = "Çalışan Kurutma Makinesi", GameSound_ClothingWasherFinished = "Camaşır Makinesi - Bitmiş ", GameSound_ClothingWasherRunning = "Çamaşır Makinsei - Çalışıması", GameSound_CorpseFlies = "Ceset Sinekleri", GameSound_DoorIsBlocked = "Kapı Bloke Edilmiş", GameSound_DoorIsLocked = "Kapı Kilitli", GameSound_DrinkingFromBottle = "Şişeden içme", GameSound_DrinkingFromTap = "Muslukdan Su İçme", GameSound_Eating = " Yemek yeme", GameSound_EngineStarted = "Motor Başlaması", GameSound_FallingTree = "Düşen Ağaç", GameSound_FemaleBeingEatenDeath = "Kadın Yenmesi - Ölüm", GameSound_FemaleEaten1 = "Kadın Yenme 1", GameSound_FemaleEaten2 = "Kadın Yenme 2", GameSound_FemaleEaten3 = "Kadın Yenme 3", GameSound_FemaleEaten4 = "Kadın Yenme 4", GameSound_FemaleEaten5 = "Kadın Yenme 5", GameSound_FemaleEaten6 = "Kadın Yenme 6", GameSound_FemaleHeavyBreath = "Ağır Nefes Alma - Kadın", GameSound_FemaleHeavyBreathPanic = "Ağır Nefes Alma Panik - Kadın", GameSound_FemaleZombieAttack = "Kadın Zombi Saldırısı", GameSound_FemaleZombieCombined = "Kadın Zombi Birleşmiş", GameSound_FemaleZombieDeath = "Kadın Zombi Ölüm", GameSound_FemaleZombieEating = "Kadın Zombi Yemesi", GameSound_FemaleZombieHurt = "Kadın Zombi Hasar Görmesi", GameSound_FemaleZombieIdle = "Kadın Zombi Boşta", GameSound_FemaleZombieReanimate = "Kadın Zombileşmesi", GameSound_Fire = "Ateş", GameSound_Firearm9mmShot = "Ateşli Silah - 9mm Atış", GameSound_FirearmHunterShot = "MSR788 Ateşi", GameSound_FirearmShotgun = "Pompalı Tüfeği Ateşi", GameSound_FirearmShotgunSawnoff = "Sawed-off JS-2000 Av Tüfeği Sesi", GameSound_FirearmVarmintShot = "MSR700 Ateşi", GameSound_FirebirdVehicleEngine1 = "Spor Araba Motoru 1", GameSound_FirebirdVehicleEngine2 = "Spor Araba Motoru 2", GameSound_FirebirdVehicleEngine3 = "Spor Araba Motoru 3", GameSound_FirebirdVehicleEngine4 = "Spor Araba Motoru 4", GameSound_FixWithTape = "Bant ile Tamir Etme", GameSound_FixingItemFailed = "Eşya Tamiri Başarısız Oldu", GameSound_FridgeHum = "Buzdolabı Çalışma Sesi", GameSound_GainExperienceLevel = "Seviye Atlama", GameSound_GeneratorFailedToStart = "Jenaratör Başarıyla Çalışamadı", GameSound_GeneratorLoop = "Jeneratör Döngüsü", GameSound_GeneratorStarting = "Jenaratör Başlaması ", GameSound_GeneratorStopping = "Jeneratör Durduruluyor", GameSound_GenericVehicleEngine1 = "Genel Araç Motoru 1", GameSound_GenericVehicleEngine2 = "Genel Araç Motoru 2", GameSound_GenericVehicleEngine3 = "Genel Araç Motoru 3", GameSound_GenericVehicleEngine4 = "Genel Araç Motoru 4", GameSound_GetWater = "Su Alma", GameSound_GetWaterFromTap = "Musluktan Su Alma", GameSound_Hammering = "Çekiçleme", GameSound_HeadSmash = "Kafa Ezme", GameSound_HeadStab = "Kafama Saplama", GameSound_HeartBeat = "Kalp Atma", GameSound_Helicopter = "Helikopter", GameSound_HitBarricadeMetal = "Metal Barikata Vurma", GameSound_HitBarricadePlank = "Odun Barikata Vurmak", GameSound_HitObjectWithSledgehammer = "Objeye Balyoz İle Vurma ", GameSound_HitVehiclePartWithWeapon = "Arabaya Silahla Zarar Verme", GameSound_HitVehicleWindowWithWeapon = "Araç Camına Silahla Vurulması", GameSound_HouseAlarm = "Ev Alarmı", GameSound_HumanFootstepConcrete = "Ayak Sesi(Beton)", GameSound_HumanFootstepFloorCreaking = "Zemin Gıcırdaması", GameSound_HumanFootstepGrass = "Ayak Sesi(Çim)", GameSound_HumanFootstepUpstairs = "Ayak Sesi(Üst Kat)", GameSound_HumanFootstepWood = "Ayak Sesi (Odun)", GameSound_HumanFootstepsCombined = "İnsan Ayaksesi Birleşmiş", GameSound_HumanFootstepsCombinedBarefoot = "İnsan Ayaksesi Birleşmiş Yalınayak", GameSound_JeepVehicleEngine1 = "SUV Araç Motoru 1", GameSound_JeepVehicleEngine2 = "SUV Araç Motoru 2", GameSound_JeepVehicleEngine3 = "SUV Araç Motoru 3", GameSound_JeepVehicleEngine4 = "SUV Araç Motoru 4", GameSound_LightSwitch = "Işık Anahtarı", GameSound_LightbulbBurnedOut = "Ampulun Yanması", GameSound_LockDoor = "Kapıyı Kitlemek", GameSound_LockVehicleDoor = "Araç Kapisi Kilitleme", GameSound_LureHitWater = "Yemin Suya Çarpması", GameSound_MaleBeingEatenDeath = "Erkek Yeniyor - Ölmüş", GameSound_MaleEaten1 = "Erkek Yenme 1", GameSound_MaleEaten2 = "Erkek Yenme 2", GameSound_MaleEaten3 = "Erkek Yenme 3", GameSound_MaleEaten4 = "Erkek Yenme 4", GameSound_MaleEaten5 = "Erkek Yenme 5", GameSound_MaleEaten6 = "Erkek Yenme 6", GameSound_MaleHeavyBreath = "Hızlı Nefes - Erkek", GameSound_MaleHeavyBreathPanic = "Hızlı Nefes Panik - Erkek", GameSound_MaleZombieAttack = "Erkek Zombi Saldırısı", GameSound_MaleZombieCombined = "Erkek Zombi Birleşmiş", GameSound_MaleZombieDeath = "Erkek Zombi Ölümü", GameSound_MaleZombieEating = "Erkek Zombi Yemesi", GameSound_MaleZombieHurt = "Erkek Zombi Hasar Yemesi", GameSound_MaleZombieIdle = "Erkek Zombi Boşta", GameSound_MaleZombieReanimate = "Erkek Zombileşme", GameSound_MetaAssaultRifle1 = "Evrensel Olay - Taaruz Tüfeği Ateşi", GameSound_MetaDogBark = "Evrensel Olayı - Köpek Olayı", GameSound_MetaOwl = "Evrensel Olay - Baykuş", GameSound_MetaPistol1 = "Evrensel Olay - Tabanca Ateşi 1", GameSound_MetaPistol2 = "Evrensel Olay - Tabanca Ateşi 2", GameSound_MetaPistol3 = "Evrensel Olay - Tabanca Ateşi 3", GameSound_MetaScream = "Evrensel Olay - Çığlık", GameSound_MetaShotgun1 = "Evrensel Olay - Pompalı Tüfek", GameSound_MetaWolfHowl = "Evrensel Olay - Kurt Uluması", GameSound_MicrowaveCookingMetal = "Mikraldaga Metal Pişirme", GameSound_MicrowaveRunning = "Çalışan Mikrodalga", GameSound_MicrowaveTimerExpired = "Mikrodalga Zamanlayıcısının Bitmesi", GameSound_NewMusic_32 = "NewMusic_32", GameSound_NewMusic_33 = "NewMusic_33", GameSound_NewMusic_34 = "NewMusic_34", GameSound_NewMusic_35 = "NewMusic_35", GameSound_NewMusic_36 = "NewMusic_36", GameSound_NewMusic_Alone = "Resmi: Alone", GameSound_NewMusic_Ambient = "Resmi: Ambient", GameSound_NewMusic_AmbientGuitar = "Resmi: Ambient (Guitar)", GameSound_NewMusic_AmbientLow = "Resmi: Ambient (Low)", GameSound_NewMusic_AmbientPiano = "Resmi: Ambient (Piano)", GameSound_NewMusic_AmbientRaider = "Resmi: Ambient (Raider)", GameSound_NewMusic_Barricading = "Resmi: Barricading", GameSound_NewMusic_CalmBeforeTheStorm = "Resmi: Calm Before the Storm", GameSound_NewMusic_Chase = "Resmi: Chase", GameSound_NewMusic_DesperateEscape = "Resmi: Desperate Escape", GameSound_NewMusic_EchoesFromBefore = "Resmi: Echoes From Before", GameSound_NewMusic_Everythings_Gone = "Resmi: Everything's Gone", GameSound_NewMusic_FightOrFlight = "Resmi: Fight Or Flight", GameSound_NewMusic_FinallyCalm = "Resmi: Finally Calm", GameSound_NewMusic_GearUp = "Resmi: Gear Up", GameSound_NewMusic_GetReady = "Resmi: Get Ready", GameSound_NewMusic_GoItAlone = "Resmi: Go It Alone", GameSound_NewMusic_HoldingOutHope = "Resmi: Holding Out Hope", GameSound_NewMusic_Introduction = "Resmi: Introduction", GameSound_NewMusic_KeepMoving = "Resmi: Keep Moving", GameSound_NewMusic_LookingAround = "Resmi: Looking Around", GameSound_NewMusic_MainTheme = "Resmi: Main Theme", GameSound_NewMusic_MaybeNot = "Resmi: Maybe Not", GameSound_NewMusic_MaybeWeCanWinThis = "Resmi: Maybe We Can Win This", GameSound_NewMusic_MoreAreComing = "Resmi: More Are Coming", GameSound_NewMusic_Mourning = "Resmi: Mourning", GameSound_NewMusic_NoTime = "Resmi: No Time", GameSound_NewMusic_OnlyOneWay = "Resmi: Everything's Gone", GameSound_NewMusic_Overrun = "Resmi: Overrun", GameSound_NewMusic_PassingTime = "Resmi: Passing Time", GameSound_NewMusic_PatchUp = "Resmi: Patch Up", GameSound_NewMusic_PressOn = "Resmi: Press On", GameSound_NewMusic_Rest = "Resmi: Rest", GameSound_NewMusic_Run = "Resmi: Run", GameSound_NewMusic_SayingGoodbye = "Resmi: Saying Goodbye", GameSound_NewMusic_SlowSad = "Resmi: Slow Sad", GameSound_NewMusic_Sunrise = "Resmi: Sunrise", GameSound_NewMusic_Sunset = "Resmi: Sunset", GameSound_NewMusic_Surrounded = "Resmi: Surrounded", GameSound_NewMusic_TakeStock = "Resmi: Take Stock", GameSound_NewMusic_TheHorde = "Resmi: The Horde", GameSound_NewMusic_TheInevitable = "Resmi: The Inevitable", GameSound_NewMusic_ThePlan = "Resmi: The Plan", GameSound_NewMusic_TheZombieThreat = "Resmi: The Zombie Threat", GameSound_NewMusic_TheyWereOnceHere = "Resmi: They Once Were Here", GameSound_NewMusic_TheyreClose = "Resmi: They're Close", GameSound_NewMusic_ThinkingOfThePast = "Resmi: Thinking of the Past", GameSound_NewMusic_TouchAndGo = "Resmi: Touch and Go", GameSound_NewMusic_Travelling = "Resmi: Travelling", GameSound_NewMusic_Tread_Carefully = "Resmi: Tread Carefully", GameSound_NewMusic_WWL_Solo = "Resmi: What Was Lost (Solo)", GameSound_NewMusic_Waiting = "Resmi: Waiting", GameSound_NewMusic_WhatWasLost = "Resmi: What Was Lost", GameSound_NewMusic_WhatWasLostActive = "Resmi: What Was Lost (Active)", GameSound_NewMusic_WhatWasLostActive2 = "Resmi: What Was Lost (Active 2)", GameSound_NewMusic_WhereIsEveryone = "Resmi: Where Is Everyone?", GameSound_NewMusic_WorkFast = "Resmi: Work Fast", GameSound_NewMusic_Working = "Resmi: Working", GameSound_NoiseTrapExplosion = "Ses Tuzağı Patlaması", GameSound_OldMusic_PZ = "EA: PZ", GameSound_OldMusic_alone = "EA: Alone", GameSound_OldMusic_ambient1 = "EA: Ambient 1", GameSound_OldMusic_ambient2 = "EA: Ambient 2", GameSound_OldMusic_barricading = "EA: Barricading", GameSound_OldMusic_chase = "EA: Chase", GameSound_OldMusic_desperate_escape = "EA: Desperate Escape", GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight", GameSound_OldMusic_guitar = "EA: Ambient (Guitar)", GameSound_OldMusic_long_ambient = "EA: Ambient (Long)", GameSound_OldMusic_low = "EA: Ambient (Low)", GameSound_OldMusic_maybe_not = "EA: Maybe Not", GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This", GameSound_OldMusic_piano = "EA: Ambient (Piano)", GameSound_OldMusic_preface = "EA: Preface", GameSound_OldMusic_raider = "EA: Ambient (Raider)", GameSound_OldMusic_run = "EA: Run", GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye", GameSound_OldMusic_the_horde = "EA: The Horde", GameSound_OldMusic_the_inevitable = "EA: The Inevitable", GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat", GameSound_OldMusic_theme2 = "EA: Theme 2", GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here", GameSound_OldMusic_tunedeath = "EA: Tune Death", GameSound_OldMusic_what_was_lost = "EA: What Was Lost", GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone", GameSound_OldMusic_work_fast = "EA: Work Fast", GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)", GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)", GameSound_OpenBag = "Çanta Açma", GameSound_OpenDoor = "Kapı Acma", GameSound_OpenWindow = "Pencere Açma", GameSound_PlayerDied = "Oyuncu Ölümü", GameSound_PutItemInBag = "Çantaya Eşya Koyma", GameSound_RadioButton = "Radio Düğmesi", GameSound_RadioStatic = "Radyo Cızırtısı 2", GameSound_RadioTalk = "Radyo Konuşması ", GameSound_RadioZap = "Radyo Cızırtısı", GameSound_RemoveBarricadeMetal = "Metal Barikatı Kaldırma", GameSound_RemoveBarricadePlank = "Odun Barikat Kaldırma", GameSound_RemoveBrokenGlass = "Kırık Çamı Temizeme", GameSound_RemovePlant = "Bitkiyi Sökme ", GameSound_RotateObject = "Obje döndürme", GameSound_RumbleThunder = "Fırtına", GameSound_Sawing = "Testere", GameSound_ShotgunPumpAction = "Av Tüfeği Pompası", GameSound_ShotgunShellHitGround = "Pompalı Kabuğunun Yere Çarpması", GameSound_Shoveling = "Kürekle Kazma", GameSound_SledgehammerHitDoor = "Kapıyo Balyoz İle Vurma", GameSound_SliceBread = "Ekmek Dilimleme", GameSound_SliceMeat = "Et Kesme", GameSound_SmallExplosion = "Küçük Patlama", GameSound_SmashWindow = "Cam Kırmak", GameSound_Stormy9mmClick = "9mm Tetiği", GameSound_Stormy9mmClipEject = "9mm Şarjörü Çıkarma", GameSound_Stormy9mmClipLoad = "9mm Sarjör Doldurması", GameSound_Stormy9mmRack = "9mm Mermiyi Namluya Sürmek", GameSound_StormyRevolverInsertRound = "Revolver Mermisi Doldurma", GameSound_StormyShotgunClick = "Pompalı Tetiği", GameSound_StormyShotgunInsertRound = "Pompalı Fişeği Doldurma", GameSound_StoveTimerExpired = "Soba Zamanlayıcısının Süresi Dolması", GameSound_StrikeWithFishingSpear = "Balıkçılık Mızrağı ile Saldırı", GameSound_Swallowing = "Yutma", GameSound_TelevisionTestBeep = "Televizyon Test Bipi", GameSound_TelevisionZap = "Televizyon Cızırtısı", GameSound_Thunder = "Fırtına ", GameSound_ToggleStove = "Ocağı Acma", GameSound_TrapTimerExpired = "Tuzak Zamanlayıcısının Süresi Dolması", GameSound_TrapTimerLoop = "Tuzak Zamanlayıcısı", GameSound_TutorialZombie = "Eğitim Zombisi", GameSound_UnlockDoor = "Kapı kilidini aç", GameSound_UnlockVehicleDoor = "Araç Kapısı Kilidi Açma", GameSound_VanVehicleEngine1 = "Kamyonet Araç Motoru 1", GameSound_VanVehicleEngine2 = "Kamyonet Araç Motoru 2", GameSound_VehicleBackUpBeeper = "Araçın Geri Geri Gitmesi Bipi ", GameSound_VehicleCrash = "Araç Kazası", GameSound_VehicleCrash1 = "Araç Kazası 2", GameSound_VehicleCrash2 = "Araç Kazası 3 ", GameSound_VehicleDoorClose = "Araç kapısı kapama", GameSound_VehicleDoorOpen = "Araç Kapısı Açık", GameSound_VehicleDoorsLocked = "Araç Kapısı Kitleme ", GameSound_VehicleFailingToStart = "Çalıştırılamayan Araç", GameSound_VehicleHitCharacter = "Araçın Karaktere Çarpması", GameSound_VehicleHitObject = "Araç onjeye çarpması", GameSound_VehicleHoodClose = "Araç Kaputunu Kapat", GameSound_VehicleHoodOpen = "Araç Kaputu Açık", GameSound_VehicleHorn = "Araç Kornası ", GameSound_VehicleHorn1 = "Araç Kornası 1", GameSound_VehicleHorn2 = "Araç Kornası 2", GameSound_VehicleHotwireFail = "Araç Düzkontağı Başarısız", GameSound_VehicleRunOverBody = "Aracım cesetin üstünden geçmesi", GameSound_VehicleRunningOutOfGas = "Aracın benzini bitmesi", GameSound_VehicleScrapePastPlant = "Araç Çalılık Hışırtısı", GameSound_VehicleSirenAlarm = "Araç Siren Alarmı", GameSound_VehicleSirenWall = "Araç Siren Çınlaması", GameSound_VehicleSirenYelp = "Araç Sireni Kaza Alarmı", GameSound_VehicleSkid = "Araç Patinajı", GameSound_VehicleStarted = "Motoş Başlaması", GameSound_VehicleTireExplode = "Araç Lastik Patlaması", GameSound_VehicleTrunkClose = "Araç Bagajı Kapama", GameSound_VehicleTrunkOpen = "Araç Bagaj Açılması ", GameSound_VehicleTurnedOff = "Aracın Durması", GameSound_VolumeControlTooltip = "Ses: %1%
Genel Ses: %2 %3%", GameSound_WalkOnBrokenGlass = "Kırık Camda Yürüme", GameSound_WatchAlarmLoop = "Saat alarmı", GameSound_WaterDrip = "Su Damlaması", GameSound_WindowIsLocked = "Pencere Kilitli", GameSound_WindowRattle = "Pencere Takırdaması", GameSound_WindowWind = "Pencere Rüzgarı", GameSound_WoodDoorCreaks = "Ahşap kapı gıcırtı", GameSound_ZombieBite = "Zombi Isırması", GameSound_ZombieFootstepConcrete = "Zombi Ayak Sesi Beton", GameSound_ZombieFootstepGrass = "Zombi Ayak Sesi Çim", GameSound_ZombieFootstepUpstairs = "Üst Kattaki Zombi Ayak Adımları", GameSound_ZombieFootstepWood = "Zombi Ayaksesi (Odun)", GameSound_ZombieFootstepsCombined = "Zombi Ayak Sesi Birleşmiş", GameSound_ZombieImpact = "Zombiye Çarpma", GameSound_ZombieScratch = "Zombi Sıyrığı", GameSound_ZombieSurprisedPlayer = "Zombinin Oyuncuyu Şaşırtması", GameSound_ZombieThumpGeneric = "Zombi Yumruk Sesi Jenerik", GameSound_ZombieThumpMetal = "Zombinin Metale Vurması", GameSound_ZombieThumpVehicle = "Zombi Araç Yumruklaması", GameSound_ZombieThumpWindow = "Zombinin Cama Vurması", GameSound_VehicleDoorIsLocked = "Araç kapısı kilitli", GameSound_StormyRifleCock = "Tüfeği kur", GameSound_NewMusic_Death = "Resmi: Ölüm", GameSound_CheckFishingNet = "Oltayı kontrol et", }