xof 0303txt 0032 template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template TextureFilename { STRING filename; } template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } Material _01_-_Default { 1.000000;1.000000;1.000000;1.000000;; 10.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "SeedBox.png"; } } Frame SeedBox { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh SeedBox { 24; -0.039114;0.000000;-0.012109;, 0.039114;0.000000;0.012109;, -0.039114;0.000000;0.012109;, 0.039114;0.000000;-0.012109;, -0.039114;0.115399;-0.012109;, 0.039114;0.115399;0.012109;, 0.039114;0.115399;-0.012109;, -0.039114;0.115399;0.012109;, -0.039114;0.000000;-0.012109;, 0.039114;0.115399;-0.012109;, 0.039114;0.000000;-0.012109;, -0.039114;0.115399;-0.012109;, 0.039114;0.000000;-0.012109;, 0.039114;0.115399;0.012109;, 0.039114;0.000000;0.012109;, 0.039114;0.115399;-0.012109;, 0.039114;0.000000;0.012109;, -0.039114;0.115399;0.012109;, -0.039114;0.000000;0.012109;, 0.039114;0.115399;0.012109;, -0.039114;0.000000;0.012109;, -0.039114;0.115399;-0.012109;, -0.039114;0.000000;-0.012109;, -0.039114;0.115399;0.012109;; 12; 3;0,1,2;, 3;1,0,3;, 3;4,5,6;, 3;5,4,7;, 3;8,9,10;, 3;9,8,11;, 3;12,13,14;, 3;13,12,15;, 3;16,17,18;, 3;17,16,19;, 3;20,21,22;, 3;21,20,23;; MeshNormals { 24; 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 12; 3;0,1,2;, 3;1,0,3;, 3;4,5,6;, 3;5,4,7;, 3;8,9,10;, 3;9,8,11;, 3;12,13,14;, 3;13,12,15;, 3;16,17,18;, 3;17,16,19;, 3;20,21,22;, 3;21,20,23;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; { _01_-_Default } } MeshTextureCoords c1 { 24; 0.724186;0.926696;, 0.919686;0.050445;, 0.919686;0.926696;, 0.724186;0.050445;, 0.725693;0.051647;, 0.921059;0.929907;, 0.725693;0.929907;, 0.921059;0.051647;, 0.027553;0.910247;, 0.633100;0.063265;, 0.633100;0.910247;, 0.027553;0.063265;, 0.729003;0.929433;, 0.917427;0.052135;, 0.917427;0.929433;, 0.729003;0.052135;, 0.027329;0.911669;, 0.632629;0.065243;, 0.632629;0.911669;, 0.027329;0.065243;, 0.725404;0.927867;, 0.917904;0.052867;, 0.917904;0.927867;, 0.725404;0.052867;; } } }