module Base { model Vehicles_CarLightsSmashedRear { mesh = vehicles/Vehicles_CarNormalLightsSMASH_Rear, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLightsSmashedRear { template! = CarLights, model { file = Vehicles_CarLightsSmashedRear, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carrangershell, } skin { texture = Vehicles/vehicle_carlights_police, } } model Vehicles_CarLightsSmashedFront { mesh = vehicles/Vehicles_CarNormalLightsSMASH_Front, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLightsSmashedFront { template! = CarLights, model { file = Vehicles_CarLightsSmashedFront, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carrangershell, } skin { texture = Vehicles/vehicle_carlights_police, } } model Vehicles_CarLightsSmashedRight { mesh = vehicles/Vehicles_CarNormalLightsSMASH_Right, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLightsSmashedRight { template! = CarLights, model { file = Vehicles_CarLightsSmashedRight, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carrangershell, } skin { texture = Vehicles/vehicle_carlights_police, } } model Vehicles_CarLightsSmashedLeft { mesh = vehicles/Vehicles_CarNormalLightsSMASH_Left, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarLightsSmashedLeft { template! = CarLights, model { file = Vehicles_CarLightsSmashedLeft, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } skin { texture = Vehicles/vehicle_carrangershell, } skin { texture = Vehicles/vehicle_carlights_police, } } }