module Base { sound BallPeenHammerHit { category = Item, clip { event = Weapon/Melee/BluntShort/BallPeenHammer/Hit, } } sound BallPeenHammerBreak { category = Item, clip { event = Weapon/Melee/BluntShort/BallPeenHammer/Break, } } sound BallPeenHammerSwing { category = Item, clip { event = Weapon/Melee/BluntShort/BallPeenHammer/Swing, } } sound BanjoHit { category = Item, clip { event = Weapon/Melee/BluntShort/Banjo/Hit, } } sound BanjoBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Banjo/Break, } } sound BanjoSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Banjo/Swing, } } sound ChairLegHit { category = Item, clip { event = Weapon/Melee/BluntShort/ChairLeg/Hit, } } sound ChairLegBreak { category = Item, clip { event = Weapon/Melee/BluntShort/ChairLeg/Break, } } sound ChairLegSwing { category = Item, clip { event = Weapon/Melee/BluntShort/ChairLeg/Swing, } } sound ClubHammerHit { category = Item, clip { event = Weapon/Melee/BluntShort/ClubHammer/Hit, } } sound ClubHammerBreak { category = Item, clip { event = Weapon/Melee/BluntShort/ClubHammer/Break, } } sound ClubHammerSwing { category = Item, clip { event = Weapon/Melee/BluntShort/ClubHammer/Swing, } } sound DrumstickHit { category = Item, clip { event = Weapon/Melee/BluntShort/Drumstick/Hit, } } sound DrumstickBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Drumstick/Break, } } sound DrumstickSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Drumstick/Swing, } } sound DumbBellHit { category = Item, clip { event = Weapon/Melee/BluntShort/DumbBell/Hit, } } sound DumbBellBreak { category = Item, clip { event = Weapon/Melee/BluntShort/DumbBell/Break, } } sound DumbBellSwing { category = Item, clip { event = Weapon/Melee/BluntShort/DumbBell/Swing, } } sound FluteHit { category = Item, clip { event = Weapon/Melee/BluntShort/Flute/Hit, } } sound FluteBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Flute/Break, } } sound FluteSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Flute/Swing, } } sound FryingPanHit { category = Item, clip { event = Weapon/Melee/BluntShort/FryingPan/Hit, } } sound FryingPanBreak { category = Item, clip { event = Weapon/Melee/BluntShort/FryingPan/Break, } } sound FryingPanSwing { category = Item, clip { event = Weapon/Melee/BluntShort/FryingPan/Swing, } } sound GriddlePanHit { category = Item, clip { event = Weapon/Melee/BluntShort/GriddlePan/Hit, } } sound GriddlePanBreak { category = Item, clip { event = Weapon/Melee/BluntShort/GriddlePan/Break, } } sound GriddlePanSwing { category = Item, clip { event = Weapon/Melee/BluntShort/GriddlePan/Swing, } } sound HammerHit { category = Item, clip { event = Weapon/Melee/BluntShort/Hammer/Hit, } } sound HammerBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Hammer/Break, } } sound HammerSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Hammer/Swing, } } sound LeadPipeHit { category = Item, clip { event = Weapon/Melee/BluntShort/LeadPipe/Hit, } } sound LeadPipeBreak { category = Item, clip { event = Weapon/Melee/BluntShort/LeadPipe/Break, } } sound LeadPipeSwing { category = Item, clip { event = Weapon/Melee/BluntShort/LeadPipe/Swing, } } sound MetalBarHit { category = Item, clip { event = Weapon/Melee/BluntShort/MetalBar/Hit, } } sound MetalBarBreak { category = Item, clip { event = Weapon/Melee/BluntShort/MetalBar/Break, } } sound MetalBarSwing { category = Item, clip { event = Weapon/Melee/BluntShort/MetalBar/Swing, } } sound MetalPipeHit { category = Item, clip { event = Weapon/Melee/BluntShort/MetalPipe/Hit, } } sound MetalPipeBreak { category = Item, clip { event = Weapon/Melee/BluntShort/MetalPipe/Break, } } sound MetalPipeSwing { category = Item, clip { event = Weapon/Melee/BluntShort/MetalPipe/Swing, } } sound NightstickHit { category = Item, clip { event = Weapon/Melee/BluntShort/Nightstick/Hit, } } sound NightstickBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Nightstick/Break, } } sound NightstickSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Nightstick/Swing, } } sound PickAxeHandleHit { category = Item, clip { event = Weapon/Melee/BluntShort/PickAxeHandle/Hit, } } sound PickAxeHandleBreak { category = Item, clip { event = Weapon/Melee/BluntShort/PickAxeHandle/Break, } } sound PickAxeHandleSwing { category = Item, clip { event = Weapon/Melee/BluntShort/PickAxeHandle/Swing, } } sound PipeWrenchHit { category = Item, clip { event = Weapon/Melee/BluntShort/PipeWrench/Hit, } } sound PipeWrenchBreak { category = Item, clip { event = Weapon/Melee/BluntShort/PipeWrench/Break, } } sound PipeWrenchSwing { category = Item, clip { event = Weapon/Melee/BluntShort/PipeWrench/Swing, } } sound PlungerHit { category = Item, clip { event = Weapon/Melee/BluntShort/Plunger/Hit, } } sound PlungerBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Plunger/Break, } } sound PlungerSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Plunger/Swing, } } sound RollingPinHit { category = Item, clip { event = Weapon/Melee/BluntShort/RollingPin/Hit, } } sound RollingPinBreak { category = Item, clip { event = Weapon/Melee/BluntShort/RollingPin/Break, } } sound RollingPinSwing { category = Item, clip { event = Weapon/Melee/BluntShort/RollingPin/Swing, } } sound SaucepanHit { category = Item, clip { event = Weapon/Melee/BluntShort/Saucepan/Hit, } } sound SaucepanBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Saucepan/Break, } } sound SaucepanSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Saucepan/Swing, } } sound SpikedPickAxeHandleHit { category = Item, clip { event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Hit, } } sound SpikedPickAxeHandleBreak { category = Item, clip { event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Break, } } sound SpikedPickAxeHandleSwing { category = Item, clip { event = Weapon/Melee/BluntShort/SpikedPickAxeHandle/Swing, } } sound StoneHammerHit { category = Item, clip { event = Weapon/Melee/BluntShort/StoneHammer/Hit, } } sound StoneHammerBreak { category = Item, clip { event = Weapon/Melee/BluntShort/StoneHammer/Break, } } sound StoneHammerSwing { category = Item, clip { event = Weapon/Melee/BluntShort/StoneHammer/Swing, } } sound TableLegHit { category = Item, clip { event = Weapon/Melee/BluntShort/TableLeg/Hit, } } sound TableLegBreak { category = Item, clip { event = Weapon/Melee/BluntShort/TableLeg/Break, } } sound TableLegSwing { category = Item, clip { event = Weapon/Melee/BluntShort/TableLeg/Swing, } } sound ViolinHit { category = Item, clip { event = Weapon/Melee/BluntShort/Violin/Hit, } } sound ViolinBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Violin/Break, } } sound ViolinSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Violin/Swing, } } sound WoodenMalletHit { category = Item, clip { event = Weapon/Melee/BluntShort/WoodenMallet/Hit, } } sound WoodenMalletBreak { category = Item, clip { event = Weapon/Melee/BluntShort/WoodenMallet/Break, } } sound WoodenMalletSwing { category = Item, clip { event = Weapon/Melee/BluntShort/WoodenMallet/Swing, } } sound WrenchHit { category = Item, clip { event = Weapon/Melee/BluntShort/Wrench/Hit, } } sound WrenchBreak { category = Item, clip { event = Weapon/Melee/BluntShort/Wrench/Break, } } sound WrenchSwing { category = Item, clip { event = Weapon/Melee/BluntShort/Wrench/Swing, } } sound RawAxeHit { category = Item, clip { event = Weapon/Melee/BluntShort/RawAxe/Hit, } } sound RawAxeBreak { category = Item, clip { event = Weapon/Melee/BluntShort/RawAxe/Break, } } sound RawAxeSwing { category = Item, clip { event = Weapon/Melee/BluntShort/RawAxe/Swing, } } }