float sampleMaskAlpha(in sampler2D mask, in vec2 uv); float samplePaddedMaskAlpha(in sampler2D mask, in vec2 uv, float padRadius); void performBodyMask(in sampler2D diffuse, in sampler2D mask, in vec2 uv, out vec4 fragColor); void performBodyMask(in sampler2D diffuse, in sampler2D mask, out vec4 fragColor); void performPaddedBodyMask(in sampler2D diffuse, in sampler2D mask, in vec2 uv, float padRadius, out vec4 fragColor); void performPaddedBodyMask(in sampler2D diffuse, in sampler2D mask, float padRadius, out vec4 fragColor);