Êþº¾=y  !zombie/core/opengl/RenderSettingsinstance#Lzombie/core/opengl/RenderSettings;  ()V  java/lang/Objectzombie/characters/IsoPlayer6zombie/core/opengl/RenderSettings$PlayerRenderSettings  playerSettings9[Lzombie/core/opengl/RenderSettings$PlayerRenderSettings;zombie/core/Color  (IIII)V   defaultClearLzombie/core/Color; !#media/textures/weather/fogwhite.png #$% &'zombie/core/textures/TexturegetSharedTexture2(Ljava/lang/String;)Lzombie/core/textures/Texture; ) *+textureLzombie/core/textures/Texture;-4Missing texture: media/textures/weather/fogwhite.png /01 23zombie/debug/DebugLoglog(Ljava/lang/String;)V 567 89zombie/network/GameServerbServerZ ; <=players[Lzombie/characters/IsoPlayer; ? @AupdateRenderSettings!(ILzombie/characters/IsoPlayer;)V C DEgetPlayerSettings;(I)Lzombie/core/opengl/RenderSettings$PlayerRenderSettings; G HIapplyRenderSettings(I)V KLM NOzombie/core/Core getInstance()Lzombie/core/Core; KQ RS RenderShaderLzombie/core/opengl/Shader; KU VWgetOffscreenBuffer#()Lzombie/core/textures/TextureFBO; Y ZIlegacyPostRender \ ]^ getAmbient()F ` abgetMaskClearColor()Lzombie/core/Color;AMBIENT_MIN_SHADERF ConstantValue>ÌÌÍAMBIENT_MAX_SHADER?€AMBIENT_MIN_LEGACYAMBIENT_MAX_LEGACY%()Lzombie/core/opengl/RenderSettings;CodeLineNumberTable StackMapTableupdategetAmbientForPlayer(I)FgetMaskClearColorForPlayer(I)Lzombie/core/Color; SourceFileRenderSettings.java NestMembers InnerClassesPlayerRenderSettings1   *+cdefgdehidefjdeh Nkl=²Ç »Y·³²°m()*n l M*· *½µ*»Y·µ<*´¾¢*´»Y·S„§ÿç ¸"³(²(Ç,¸.±m* /- `0&13093A4G5L6nÿúDEl*´2°m9o lm,²4™±<¢ ²:2Æ*´2²:2¶>„§ÿá±m>?ABC%A+Fn üúHIl>²4™±*¶B¶F±mIJLMnZIlV#²4™±¸J´PÆ ¸J¶TÇ *¶B¶X±mPQST"VnpqlC*¶BM,Æ,¶[® ®mYZ []nürslF*¶BM,Æ,¶_°*´°mbc dfnütuvw x