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- *(Lzombie/iso/Vector2;)Lzombie/iso/Vector2; 4 (FFF)Lorg/joml/Vector3f;  &bClothingChanged & create  dressInNamedOutfitB(Ljava/lang/String;Lzombie/core/skinnedmodel/visual/ItemVisuals;)V  &bUpdateTextures  GetMask](Lzombie/core/skinnedmodel/visual/ItemVisuals;)Lzombie/core/skinnedmodel/model/CharacterMask;  1zombie/core/skinnedmodel/model/CharacterMask$PartHead3Lzombie/core/skinnedmodel/model/CharacterMask$Part;  ,zombie/core/skinnedmodel/model/CharacterMask isPartVisible6(Lzombie/core/skinnedmodel/model/CharacterMask$Part;)Z  findHat.()Lzombie/core/skinnedmodel/visual/ItemVisual;   addHeadHair/(Lzombie/core/skinnedmodel/visual/ItemVisual;)V  size()I  get(I)Ljava/lang/Object;*zombie/core/skinnedmodel/visual/ItemVisual  getClothingItem4()Lzombie/core/skinnedmodel/population/ClothingItem;  0zombie/core/skinnedmodel/population/ClothingItemisReady   isItemModelHidden\(Lzombie/core/skinnedmodel/visual/ItemVisuals;Lzombie/core/skinnedmodel/visual/ItemVisual;)Z    addClothingItema(Lzombie/core/skinnedmodel/visual/ItemVisual;Lzombie/core/skinnedmodel/population/ClothingItem;)V  getBodyVisuals/()Lzombie/core/skinnedmodel/visual/ItemVisuals; accept!()Ljava/util/function/BiConsumer; A sub 2()Lzombie/util/lambda/Consumers$Params1$ICallback;   !zombie/util/Lambda forEachFromt(Ljava/util/function/BiConsumer;Ljava/util/List;Ljava/lang/Object;Lzombie/util/lambda/Consumers$Params1$ICallback;)V # $% getHairColor()Lzombie/core/ImmutableColor; ' (% getBeardColor  +,- )..zombie/core/skinnedmodel/population/HairStyles0Lzombie/core/skinnedmodel/population/HairStyles; 0 1 getHairModel +3 45FindFemaleStyleC(Ljava/lang/String;)Lzombie/core/skinnedmodel/population/HairStyle; 7 8 m_HatCategory +: ;<getAlternateForHatr(Lzombie/core/skinnedmodel/population/HairStyle;Ljava/lang/String;)Lzombie/core/skinnedmodel/population/HairStyle; >?@ A-zombie/core/skinnedmodel/population/HairStyleisValid CDE FGzombie/debug/DebugTypeClothingLzombie/debug/DebugType; IJK LMzombie/debug/DebugLog isEnabled(Lzombie/debug/DebugType;)Z IO FPLzombie/debug/DebugLogStream; >R Sname VWX Yzombie/debug/DebugLogStreamdebugln >[ \model >^ _texture a bcaddHeadHairItemC(Ljava/lang/String;Ljava/lang/String;Lzombie/core/ImmutableColor;)V +e f5 FindMaleStyle ijk )l/zombie/core/skinnedmodel/population/BeardStyles1Lzombie/core/skinnedmodel/population/BeardStyles; n o getBeardModel iq rs FindStyleD(Ljava/lang/String;)Lzombie/core/skinnedmodel/population/BeardStyle; u?v.zombie/core/skinnedmodel/population/BeardStyle x y isNullOrEmpty{nobeard } ~contains(Ljava/lang/CharSequence;)Z uR u[ u^No model specified. V Iwarn  processModelFileName A K AnimPlayer & newAdditionalModelInstance(Ljava/lang/String;Ljava/lang/String;Lzombie/characters/IsoGameCharacter;Lzombie/core/skinnedmodel/animation/AnimationPlayer;Ljava/lang/String;)Lzombie/core/skinnedmodel/model/ModelInstance;  postProcessNewItemInstance{(Lzombie/core/skinnedmodel/model/ModelInstance;Lzombie/core/skinnedmodel/model/ModelInstance;Lzombie/core/ImmutableColor;)V   (Z)Ljava/lang/String;  m_Name  getTextureChoiceF(Lzombie/core/skinnedmodel/population/ClothingItem;)Ljava/lang/String;  getTintP(Lzombie/core/skinnedmodel/population/ClothingItem;)Lzombie/core/ImmutableColor;   m_AttachBone  m_Shader  length   addStaticx(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lzombie/core/skinnedmodel/model/ModelInstance; A  setItemVisualHuman  i)zombie/characters/WornItems/BodyLocationsC(Ljava/lang/String;)Lzombie/characters/WornItems/BodyLocationGroup;  )6zombie/core/skinnedmodel/population/PopTemplateManager8Lzombie/core/skinnedmodel/population/PopTemplateManager; 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nx yzinvokeAndMeasureV(Ljava/lang/String;Ljava/lang/Object;Lzombie/util/lambda/Invokers$Params1$ICallback;)V | } initOutfit A  SetForceDir(Lzombie/iso/Vector2;)V  &zombie/ui/UIManageruseUIFBO  Gzombie/GameWindow averageFPS  \OptionUIRenderFPS L  Update Xzombie/core/skinnedmodel/advancedanimation/AnimatedModel$AnimatedModelInstanceRenderData " A   getMultiTrack:()Lzombie/core/skinnedmodel/animation/AnimationMultiTrack;  6zombie/core/skinnedmodel/animation/AnimationMultiTrack getTrackCount  u getTracks java/util/List1zombie/core/skinnedmodel/animation/AnimationTrack  setCurrentTimeValue(F)V   A \&Lzombie/core/skinnedmodel/model/Model; $zombie/core/skinnedmodel/model/Model  Mesh*Lzombie/core/skinnedmodel/model/ModelMesh; (zombie/core/skinnedmodel/model/ModelMesh  vb3Lzombie/core/skinnedmodel/model/VertexBufferObject;   isModelInstanceReady1(Lzombie/core/skinnedmodel/model/ModelInstance;)Z A \renderRefCount  incrementRefCount1(Lzombie/core/skinnedmodel/model/ModelInstance;)V   instDataPoolLzombie/popman/ObjectPool; 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z{| aGIzombie/core/skinnedmodel/advancedanimation/AnimatedModel$WorldModelCamera z~ dG z Gz z 2G  )zombie/debug/DebugOptionsLzombie/debug/DebugOptions;  ModelRenderAxis!Lzombie/debug/BooleanDebugOption;  zombie/debug/BooleanDebugOptiongetValue@   debugDrawAxis(FFFFF)V  org/lwjgl/opengl/GL14glBlendFuncSeparate(IIII)V  $ glDisable  ` glDepthMask  \width  \height   glViewport  DrawChar](Lzombie/core/skinnedmodel/advancedanimation/AnimatedModel$AnimatedModelInstanceRenderData;)V   debugDrawAxes   matrixPaletteLjava/nio/FloatBuffer;  hasSkinningData A texLzombie/core/textures/Texture;   $ glCullFace   glDepthRange(DD)V<#  Effect(Lzombie/core/skinnedmodel/shader/Shader; basicEffect   CreateShader  &zombie/core/skinnedmodel/shader/ShaderStart  &bStatic  xfrmLorg/joml/Matrix4f;  setTransformMatrix(Lorg/joml/Matrix4f;Z)V  setMatrixPalette(Ljava/nio/FloatBuffer;Z)Vjava/lang/Float  setLight:(IFFFFFFFFLzombie/core/skinnedmodel/model/ModelInstance;)V?333 _ \radius _`? _c _ \ _ _ _ o  +(IFFFFFFFFFFFLzombie/iso/IsoMovingObject;)VTexture   setTexture4(Lzombie/core/textures/Texture;Ljava/lang/String;I)V A GMODEL_LIGHT_MULT_OUTSIDEE@ A GMODEL_LIGHT_MULT_ROOMBH    setDepthBias>ff  9 setAmbient  setLightingAmount A Ghue   setHueShift  9setTint  setAlpha  !"Draw+(Lzombie/core/skinnedmodel/shader/Shader;)V C % &ModelRenderLights ( )*debugDrawLightSource (FFFFFFF)V , -ModelRenderBones / 0 glLineWidth 2 3$glBegin 5 67modelTransforms![Lorg/lwjgl/util/vector/Matrix4f; 9 :;getSkinningData/()Lzombie/core/skinnedmodel/model/SkinningData; =>? @A+zombie/core/skinnedmodel/model/SkinningDataSkeletonHierarchyLjava/util/List;Cjava/lang/Integer BE FintValue H IJdebugDrawColours[Lzombie/core/Color; LMzombie/core/Color L L Q R9 glColor3f TUV WGorg/lwjgl/util/vector/Matrix4fm03 TY ZGm13 T\ ]Gm23 _ `9 glVertex3f b cglEnd efg hizombie/util/Pool tryRelease8(Lzombie/util/IPooledObject;)Lzombie/util/IPooledObject; klm n4zombie/core/skinnedmodel/advancedanimation/AnimEvent m_EventName pqr s4zombie/core/skinnedmodel/advancedanimation/AnimLayergetDepth Lu vw reportEvent(ILjava/lang/String;)V y z*zombie/core/skinnedmodel/visual/BaseVisual | }\(Lzombie/core/skinnedmodel/model/Model;)Lzombie/core/skinnedmodel/animation/AnimationPlayer; R$zombie/characters/action/ActionState  allocate&()Lzombie/popman/ObjectPool$Allocator;  '(Lzombie/popman/ObjectPool$Allocator;)V z6zombie/core/skinnedmodel/advancedanimation/IAnimatable=zombie/core/skinnedmodel/advancedanimation/IAnimEventCallback,zombie/characters/action/IActionStateChanged SignaturevLzombie/popman/ObjectPool;CodeLineNumberTable StackMapTable setVisual0(Lzombie/core/skinnedmodel/visual/HumanVisual;)VsetAnimSetName setOutfitName(Ljava/lang/String;ZZ)V setCharacter'(Lzombie/characters/IsoGameCharacter;)VsetSurvivorDesc#(Lzombie/characters/SurvivorDesc;)VsetPrimaryHandModelNamesetSecondaryHandModelNamesetAttachedModelNamesjava/lang/Throwable%(Lzombie/core/textures/ColorInfo;ZZ)V setLights-([Lzombie/iso/IsoGridSquare$ResultLight;FFF)VsetStategetStatesetAngle setOffset setIsometric isIsometricsetFlipY setTrackTimeclothingItemChanged setAnimateupdateInternal renderMaint(Ljava/util/ArrayList;)V (IIIIFF)VDoRenderToWorld(FFFF)Vjava/nio/FloatBufferreleaseAnimationPlayer OnAnimEvento(Lzombie/core/skinnedmodel/advancedanimation/AnimLayer;Lzombie/core/skinnedmodel/advancedanimation/AnimEvent;)VactionStateChanged+(Lzombie/characters/action/ActionContext;)VgetAnimationPlayerRecorderD()Lzombie/core/skinnedmodel/animation/debug/AnimationPlayerRecorder;isAnimationRecorderActivegetActionContext*()Lzombie/characters/action/ActionContext;getAdvancedAnimator?()Lzombie/core/skinnedmodel/advancedanimation/AdvancedAnimator;getModelInstance0()Lzombie/core/skinnedmodel/model/ModelInstance;getUID#lambda$populateCharacterModelSlot$1_(Lzombie/core/skinnedmodel/model/ModelInstance;Lzombie/core/skinnedmodel/model/ModelInstance;)Vlambda$setModelData$0:(Lzombie/characters/action/ActionState;)Ljava/lang/String; SourceFileAnimatedModel.java NestMembersBootstrapMethods  $java/lang/invoke/StringConcatFactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/invoke/CallSite;invalid AnimSet ""  "java/lang/invoke/LambdaMetafactory metafactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;&(Ljava/lang/Object;)Ljava/lang/Object;  '(Ljava/lang/Object;Ljava/lang/Object;)V { forEach0(Ljava/util/List;Ljava/util/function/Consumer;)V   Adding female hair:  Adding male hair:  Adding beard: No model specified by item: Adding Static Model:6ModelManager.addStatic> Model not found. model: tex:I   \()Lzombie/core/skinnedmodel/advancedanimation/AnimatedModel$AnimatedModelInstanceRenderData; InnerClasseszombie/iso/IsoGridSquare ResultLight StateInfo UIModelCameraPart$zombie/util/lambda/Consumers$Params1zombie/util/lambda/ConsumersParams1.zombie/util/lambda/Consumers$Params1$ICallback ICallback#zombie/util/lambda/Invokers$Params1zombie/util/lambda/Invokers-zombie/util/lambda/Invokers$Params1$ICallbackAnimatedModelInstanceRenderData RingBufferWorldModelCamera"zombie/popman/ObjectPool$Allocator Allocator"%java/lang/invoke/MethodHandles$Lookup$java/lang/invoke/MethodHandlesLookup1 '!"#$%&)&,&23<=@&C&FGJKSTZ[^GGGGcdjkn&q&&&t&{|&wxK1** **Y*Y*#*'***-Y/0*4Y 6 7:*>*A* D*H*LY*NQ*UYWX* \*_a*eYgh*l*o*r*wy*}Y**Y*SYS*X**X*W*Q*W<*a*a_YS<*y*ywYS#h klo%q*r/s4u?vNwSxXy]zb{n|y}~! #%*#0' "*+ +,*0% *5!+ ;<*#@*'E **JH+ÙY+Ͽ*+ NOPQ4*+*#*'TU VWS** **+֚+**++*+*+ֹ*2 Z[ ]_`!a"c*d/e6fAgRhv9** **+***+*"kl npq%r,s8t"*+ xy"*+ }~% *+ 3 *HN*H-:*+**Y* *+*,**,W*+.*#*'**+*+#*+'*+**!%*!*++/:*04*%*08!*!+<@*!*F*J*M6*r.*PS:*XY-*0 66 *X]*rA*Pa:*Qg *Qk*X*Qo*Qrvz*Ú*X*38*X:*r* *0* \**8%19AHQY^chlt| &2;X[epu}RC2iT $b'  D *h+++ W*l*oo0*$*%*6+*a2+2W )/ "*+ *& *0+W   9( *:#$%W  `"*> *>`"*A "*#D !""*#\ &'"*ͱ -.`"*r 23}s1*L*+Ù%*+****"67 9:<>$@0AL*L+ *ر*M,߶***d>H*::&** * +d>8+:: * *غ*!*!zFG IJMO!Q,T:VGXNYS[V]^_abndqgyTkmoprtvyk|7     J*M,"N,&:*)h*,/2:++*+69:3=+BHNQTU*Z]-`в*,/d:++*+69:3=+BHNQgU*Z]-`h,mp:]tU+(+!+6w+6z|BHNU*`n #3DQZjy| )9I2 D >%,>%AubcE+ÙBH N*+L%+,*!:**!-*  389D A  % ,*#N-ÙBHN,U*-N+,:+,:,:,:*-:%-*!:**!+J ()/6=CIVf{/(< A -N-+,¬ 5+ǶL+ͶL+ w?, ,*!,-ݵ,-,-,*!+,W,*F&   %09>O{*Ú**L**!+*Ú**L**!+<**M%,,,N**!-, ! :-,-6,=,!:%-:-$W*-\Z ", 8!D$Q&Z'n(z*,-.245672$:"!ZAB5+N+::'+,:/N4:7:*-,& ?@ACDFG#H*K* 0:H=+?U%+,@:2%+D,FW%+,J:N+,QS%*!8:*!V*!*!-Y]Y-a>Q RS#T(V6XCYH[U\W`ibrc|efiA?A*dg<*y2 no*dj<*y2 tu,mr*tw z{ *{*͙*****!*0~L+E*r+Ynj*Q*X*Hdg>*y2:1:*!*!+$[+*X+$ :+$*\ **H*H*\*H ~ '+07=NU\cjr} 1\wU /Z+ +++=++AN*-* -/<HPRX j/+Y`=++AN*-Ȅ #(.  !M̶-:+W,W6- -A:*+߄ڱ" /=FL #(M*H**!   *L*!*ؙ"******!**!Ȳ+ض+ض+B*;E*X$ N$-*H +*+*!+*!+** *=+++N--W-+-W+dgipzv 2:DKY ` i pwz !"%'< 2wG w `w ww2 *,L+=*y*y2++++**+*+6 135795$<+>/?7A?FGHKK  ?=+0+N- -  %-β+"O QRT'V1O7Y>Z$ `ndg=*y2N-:-*-*r/-(*----ضW-ض *r*-ض-ض>_`bcdf$h2j:kAlMmWo^tfumv Wwstdj=*y2N*-:***!*6-ض@-: : **-**-!%& ), ) 0+4*9*<*?+BEHKNSW-*){|~&+38CHWeo| 8wBszB\*_*b*e*h*k*n**q& '09AQ%u#yu$}u%u*uq "$#F &');C q) ) , ) 0 * -. /1"5+71889><BB"A0HLM>[dj<*y2M,N- 6<* ,ا,:6:**6 RSUVXY\1]>_J`P]VdZewA C! +M+N,,,,,,, D) q) )EƸ0, ,˶,:,ՙ+ܧ - , , , , ,86*an*a2:Wbbbjjj+***,,,,*l8* f* f* b*hjn*hjn*hjn+**** b* b* b*hjn*hjn*hjn+***e*o^8* b* b* b*hjn*hjn*hjn+***,n *h j*h j*h j  ,,,,*D,#IJ$,V*a21,W*a2*a2*a2 +v'*a21,W*a2*a2*a2 +v'*a21,W*a2*a2*a2 +v'+ q  .16,4,8<BD6^GGp2:KNOP,42:SX[^,42:SX[^wa P q)^Wjk mortw!y"|)~*45FGMSY_ejs} (0sv} +4@EJco#)/37G`er?A  ?)\na[R99(?*H**HdHN,jÙ+o>*Q,jt   23w<*xL*H*H+**HdH*H *+{H*H(/7! 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