Êþº¾=W  zombie/asset/Asset6(Lzombie/asset/AssetPath;Lzombie/asset/AssetManager;)V   -zombie/core/skinnedmodel/model/AnimationAsset assetParamsDLzombie/core/skinnedmodel/model/AnimationAsset$AnimationAssetParams;  7zombie/core/skinnedmodel/model/jassimp/ProcessedAiSceneapplyToAnimation2(Lzombie/core/skinnedmodel/model/AnimationAsset;)V  *zombie/core/skinnedmodel/model/ModelLoaderinstance,Lzombie/core/skinnedmodel/model/ModelLoader;  [(Lzombie/core/skinnedmodel/model/ModelTxt;Lzombie/core/skinnedmodel/model/AnimationAsset;)V   onBeforeReady()V !"# $%Bzombie/core/skinnedmodel/model/AnimationAsset$AnimationAssetParamsanimationsMesh*Lzombie/core/skinnedmodel/model/ModelMesh; ' () ASSET_TYPELzombie/asset/AssetType;+zombie/asset/AssetType- Animation */ 0(Ljava/lang/String;)VAnimationClipsLjava/util/HashMap; SignatureYLjava/util/HashMap; skinningData-Lzombie/core/skinnedmodel/model/SkinningData;modelManagerKeyLjava/lang/String; modAnimations5Lzombie/core/skinnedmodel/ModelManager$ModAnimations;z(Lzombie/asset/AssetPath;Lzombie/asset/AssetManager;Lzombie/core/skinnedmodel/model/AnimationAsset$AnimationAssetParams;)VCodeLineNumberTable onLoadedX<(Lzombie/core/skinnedmodel/model/jassimp/ProcessedAiScene;)V onLoadedTxt,(Lzombie/core/skinnedmodel/model/ModelTxt;)V StackMapTablesetAssetParams*(Lzombie/asset/AssetManager$AssetParams;)VgetType()Lzombie/asset/AssetType; SourceFileAnimationAsset.java NestMembers InnerClassesAnimationAssetParamsN3zombie/core/skinnedmodel/ModelManager$ModAnimationsP%zombie/core/skinnedmodel/ModelManager ModAnimationsS%zombie/asset/AssetManager$AssetParamsUzombie/asset/AssetManager AssetParams11234 56789:();<, *+,·*-µ±= >?<"+*¶ ±= @A<% ²+*¶±= "#<J*·*´Æ*´µ *µ±=() +,.BCD<% *+À!µ±= 34EF<²&°=;G<% »*Y,·.³&±=6HIJ!K!LMOQRTV