=  ,zombie/core/skinnedmodel/model/ModelInstance()V   3zombie/core/skinnedmodel/model/VehicleModelInstance textureRustLzombie/core/textures/Texture;    textureMask    textureLights   textureDamage1Overlay   textureDamage1Shell   textureDamage2Overlay   textureDamage2Shell  !"textureUninstall1[F $ %"textureUninstall2 ' ("textureLightsEnables1 * +"textureLightsEnables2 - ."textureDamage1Enables1 0 1"textureDamage1Enables2 3 4"textureDamage2Enables1 6 7"textureDamage2Enables2 9 :"matrixBlood1Enables1 < ="matrixBlood1Enables2 ? @"matrixBlood2Enables1 B C"matrixBlood2Enables2 E FG textureRustAF? J KG refWindows> N OGrefBodyQorg/joml/Vector3f PS T(FFF)V V WX painColorLorg/joml/Vector3f;Zzombie/iso/IsoLightSource \ ]^m_lights[Lzombie/iso/IsoLightSource;`Model Lights Lock b cd m_lightsLockLjava/lang/Object; f greset ijk lmjava/util/Arraysfill([FF)V Po pqset(FFF)Lorg/joml/Vector3f; is lt(([Ljava/lang/Object;Ljava/lang/Object;)V vwx yz%zombie/core/skinnedmodel/ModelManagerinstance'Lzombie/core/skinnedmodel/ModelManager; | }~objectLzombie/iso/IsoMovingObject; v getClosestThreeLights;(Lzombie/iso/IsoMovingObject;[Lzombie/iso/IsoLightSource;)VCodeLineNumberTable setLights([Lzombie/iso/IsoLightSource;)V getLights()[Lzombie/iso/IsoLightSource; UpdateLights StackMapTablejava/lang/Objectjava/lang/Throwable SourceFileVehicleModelInstance.java1       !"%"("+"."1"4"7":"="@"C"FGKGOGWX]^cd3*** *******#*&*)*,*/*2*5*8*;*>*A* D*HI*LM*PY HHRU*Y[*_aj  "'/7?GOW_gow !"#&'g*e* h*# h*& h*) h*, h*/ h*2 h*5 h*8 h*; h*> h*A h* D*HI*LM*U HHnW*[rN,. /01$2,344<5D6L7T8\9d;i<o=u>@A"*+[ EF*[Jo *aYL²u*{*[+çM+,OQRS