=  zombie/asset/AssetManager()V   zombie/asset/AssetgetAssetManager()Lzombie/asset/AssetManager;  getOwner()Lzombie/asset/AssetManagers;  zombie/asset/AssetManagers getFileSystem ()Lzombie/fileSystem/FileSystem;zombie/asset/FileTask_ParseXML3zombie/core/skinnedmodel/population/ClothingItemXML  getPath()Lzombie/asset/AssetPath; !" #zombie/asset/AssetPath()Ljava/lang/String;% &'onFileTaskFinishedy(Lzombie/core/skinnedmodel/population/ClothingItemAssetManager;Lzombie/asset/Asset;)Lzombie/fileSystem/IFileTaskCallback; ) *i(Ljava/lang/Class;Ljava/lang/String;Lzombie/fileSystem/IFileTaskCallback;Lzombie/fileSystem/FileSystem;)V,"zombie/asset/AssetTask_RunFileTask +. /3(Lzombie/fileSystem/FileTask;Lzombie/asset/Asset;)V 123 45 m_MaleModelLjava/lang/String; 1@ ABfixPath&(Ljava/lang/String;)Ljava/lang/String; D<E0zombie/core/skinnedmodel/population/ClothingItem G H> m_FemaleModel DG K LMm_StaticZ DK DP QRm_BaseTexturesLjava/util/ArrayList; P 1U VWfixPaths,(Ljava/util/ArrayList;)Ljava/util/ArrayList; YZ[ \]zombie/util/list/PZArrayUtil arrayCopy2(Ljava/util/List;Ljava/util/List;)Ljava/util/List; _ `> m_AttachBone D_ Dc dRm_Masks c g h> m_MasksFolder Dg k l>m_UnderlayMasksFolder Dk Do pRtextureChoices o s tMm_AllowRandomHue Ds w xMm_AllowRandomTint Dw { |> m_DecalGroup D{  >m_Shader D  > m_HatCategory D 1 onLoadingSucceeded(Lzombie/asset/Asset;)V 1 onLoadingFailed\\/  java/lang/String replaceAll8(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;  java/util/ArrayListsize()I get(I)Ljava/lang/Object; set'(ILjava/lang/Object;)Ljava/lang/Object;  onStateChangedK(Lzombie/asset/Asset$State;Lzombie/asset/Asset$State;Lzombie/asset/Asset;)V  zombie/asset/Asset$StateREADYLzombie/asset/Asset$State;  1zombie/core/skinnedmodel/population/OutfitManagerinstance3Lzombie/core/skinnedmodel/population/OutfitManager; onClothingItemStateChanged5(Lzombie/core/skinnedmodel/population/ClothingItem;)V D 6(Lzombie/asset/AssetPath;Lzombie/asset/AssetManager;)V 1 &G(Lzombie/core/skinnedmodel/population/ClothingItem;Ljava/lang/Object;)V 1 1 >Lzombie/core/skinnedmodel/population/ClothingItemAssetManager;CodeLineNumberTable startLoading StackMapTable SignatureT(Ljava/util/ArrayList;)Ljava/util/ArrayList; createAssetU(Lzombie/asset/AssetPath;Lzombie/asset/AssetManager$AssetParams;)Lzombie/asset/Asset; destroyAssetlambda$startLoading$0)(Lzombie/asset/Asset;Ljava/lang/Object;)V SourceFileClothingItemAssetManager.javaBootstrapMethods  "java/lang/invoke/LambdaMetafactory metafactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;(Ljava/lang/Object;)V 1  InnerClassesState%zombie/asset/AssetManager$AssetParams AssetParams%java/lang/invoke/MethodHandles$Lookupjava/lang/invoke/MethodHandlesLookup!1 * h<+ MY+*+$,(N+Y-+-:*+06 $/6;&3,+N,:-*;?C-*F?I-JN-O*STXW-^a-beXW-*f?i-*j?m-n*qTXW-ru-vy-z}-~-*+*+V  !)"2#C$L%Y&f's()*+,-./24AB8++8:<VWf*+=++*+?W+ACEG"E(I F*+,-, -DOQSU" DY+*Za" *+D,# 1Y  @