=  zombie/iso/IsoMovingObject(Lzombie/iso/IsoCell;)V    zombie/iso/objects/IsoZombieHeadtintbF   tintg   tintr   time ZombieHead  update()V  !zombie/GameTimeinstanceLzombie/GameTime; # $%#getMultipliedSecondsSinceLastUpdate()F ' ( sy * + sx - ./setTargetAlpha(F)V 1 23renderC(FFFLzombie/core/textures/ColorInfo;ZZLzombie/core/opengl/Shader;)V 5 67solidZ 9 :7 shootable < = x ? @ y B C z E F nx H I ny? L M/setAlpha O PQspriteLzombie/iso/sprite/IsoSprite; STU VW#zombie/iso/sprite/IsoSpriteInstancegetD(Lzombie/iso/sprite/IsoSprite;)Lzombie/iso/sprite/IsoSpriteInstance; Y Z[def%Lzombie/iso/sprite/IsoSpriteInstance; S] ^ alpha `Yazombie/iso/sprite/IsoSprite d e offsetXr h i offsetY klm no"zombie/iso/objects/IsoZombieHead$16$SwitchMap$zombie$iso$objects$IsoZombieHead$GibletType[I qrs tu+zombie/iso/objects/IsoZombieHead$GibletTypeordinal()Iwmedia/gibs/Giblety00 `{ |}LoadFramesNoDirPageDirect((Ljava/lang/String;Ljava/lang/String;I)V01CodeLineNumberTable Serialize()Z getObjectName()Ljava/lang/String;G(Lzombie/iso/objects/IsoZombieHead$GibletType;Lzombie/iso/IsoCell;FFF)V StackMapTablezombie/iso/IsoCell SourceFileIsoZombieHead.java NestMembers InnerClasses GibletType!    F*+* * * *  ).B**Y"b** Z&)478:235* ,*#$%0=>?9*,* * * * *4*8*%;*>*A*%D*G*JK**NRX*X \*N_ \*bc*fgj+p.4(*Nvxz*Nv~z^C DE#G(H.I4J9K?MENPOXPcQiRoUY[^eq kqkq@