UnityFS5.x.x2022.3.58f1=WC!0M64f0cc4f8241993ca297e7192713d45d " "!0"P 2022.3.58f1 fPk7 H S$6 `1@x@  v@Qj\$ 3 P 51`<` b.( A? &  @`  `@ @%1@  @ A5     `   sS) SLcX ~  `  S`  ` @  &@ `< `( ``  `! " "9#@ ` $ D % &8 ' () ` * + D , -8  . / U 1 2 3 4 D  5 `<68@@\7`|8` @9 s L:XF@b`;  < ``= `> `? @ &! @H @B` @C @ @D @EF  @G @QH6 % I `J K   L ` M N O D M ` Q8 . R @ T@ U ` V W X D Y 3V < Z8@7[@ 9 \ ; ] = ^  ?_ @ `  a  DT b ` o  d  e d f yg8 h@i D j MaterialPPtrm_ m_FileIDm_Path ValidKeywordsm_InvLightmapFlag"EnableInstancingVariant#DoubleSidedGIm_CustomRenderQueuestringTagMapdisKd PassesUnityPropertySheetCaved iekcTexEnv/ @ture2calexym_OffsGIAFloaColorsrgbam_BuildE}Stacks ReferencegroupNameitem p 38d523380c8b765c6ba5c1f76ab671083905e83ec4e467893d3e8718c87413F3df6d64f539728a72e303e6b75d0fccl2bb6b1fc0bc3918d1f243af77fe7574 mat_Portal_Trail_01_alph&&iʌLl_ALPHATEST_O\ _ENABLE_FOG_ON_TRANSPARENTd_SURFACE_TYPEl@ 0 MotionVector @UserL`Type<Transparent(PBackfaceMOTIONVECTORx ,DepthPrepass 0ostXp_Distor2Tex#0R|"?HP_FlowV (_GradientV ,TpMainTexU]X(/skP ( P@lHx1T,  D_UVScroll_1b5a4b820a91e8818f6c629759850d9e_2D90C6090_3044974004p284f8ed36736ff8690148db202765413Tp35b253ed6a007628cbb28f13e62b5bep39c10fb82b133e5829039d948c3720a14p3daf8f04306264e3c6c421a4fdf29P=eee1ffd6486761818d94663a0aca0bcdp/cVertex| ^ 4uys%  0 In  4d4{7,skf 4 BOOLEAN_AB8A35E546954C94A8AC099D9D2D9A6 Boolean_D5719CE7  _AddPrecomputedVelocityk! -Clipo:Rutoff/!?h0bDstBle& AqMultipl_05Src0!?$H To^AInsp=BValuH3Mod _ConservativeFCull;@8`Forwar@H8@fff>X0Tex .V5 ? 0"VS UseWorldU>HaDither:\%  &GI 8VNorma-@00 A_a0PreeSpecularb!in 0WFogOn\ExcludeFromTUAndAPAmmou1 ?_FresnelPowerHideOutsideVision!?tH\( SVSTilH:sk21`:sk3BTex2` 03D3D3DC(C%?(*sk@dOpaquez " MShow@ _Smoothness8DSoftParticleFa QD;0? _StencilRen T ,> 6VecLSGBuff@ TM@!BPWrite41@ AA  d"`A4 !,Bx0Sur ? t$@ ED( '(SortPriorHp5ing DZ%d`UseDef0 3isplacem qUseFlat2  ow2Use:Threshol82Use  @CTR_ZTesnEqualForU"$EI_U!ti)5?fpTex_STxQ l (GDots^Paramq ?;t\X P_Emis?|wTileAnd$6,4MapO @5ileNH<LH! $3$hH#NP x4QMinMa`?