UnityFS5.x.x2022.3.58f1 î=WC²è nð8a12846d983279e41a688c88dc55f84e "± "è"ðð 2022.3.58f1ð ÿÿƘ¬f¢‹Pª€Û¿Œk‚±7€ÿÿÿÿ €¢H€« S$€6 `1€@x@ ðÞ€€ v@ Q€j€\$ 3 P 51`<`Á b.€(ì AÕÀÀº? àŒ&ÀÀà  @à`  `@ä @%1à@ ” @ àAà5 € À à  à ` à˜àÀ àÏ s¦€S) SL€cX ~   €Ž`  Sñ€¢`  ` @  &@ ` ›À `( `à`  `! €" à"9   €#@ ` €$ D €% ீ&8 € €' à(€À) ` à*  à À+ D à, “Ä×à-8 €€é . / 0  €1 €€2 €3à €4 D  5 `ó€<68@@°€Ù\7`À|8`á @9 sÜ€ L:XF@b¡€`;  < ``= `> `? @ &!ÿÿ›ÿ @H @B` @C @ @D @E”¥ÀÀF  @G  @QH6 % I À `J K   L ` M Nà O D P À Q8 . R À ¨@ T@ U ` V Wà X D Y 3V < Z8à@7à[@ 9 \ ; ] = ^  ? _  @ `  a  DTà b ` o€ˆ  dÀ   e d àf €y€g8   €h@€i D €j ò MaterialPPtrm_ ñm_FileIDm_Path ûValidKeywordsm_InvÀLightmapFlag"ðEnableInstancingVariantð#DoubleSidedGIm_CustomRenderQueuestringTagMapdisKdŸð PassesUnityPropertySheetÁCaved iekcTexEnv/ @ture2ñcalexym_OffsGI§AFloa°óColorsrgbam_BuildE}Stacksñ ReferencegroupNameitem ©2 pµalJ¶cûø­ ¸ð84c2f2252831b8f7b471c5f27e205c80ðcbe62e0689c736ed80e0742e47efe8dæœ @Crea0qHorse02l€ šê;Øž»<À_ALPHATEST_OðØÀ_DISABLE_SSRÄ ±_TRANSPAREN_B« ø@ÀMotionVector@User*BTypeü óTransparentCutout”Ø Backface4`RayTra™sPrepassÈÀMOTIONVECTORœ DTDepth2Ô 0ostOÔABaseAËÜÂør BKN! €?Ü_,s ,_'0Map(Œõé_.¤(TaNormal,ŒÇËÚçÒ¦<$,ìuXÍ „X 0-InG 4°4Ï owà f 4ä Œð_AddPrecomputedVelocity#4`_Alphafw?¤—/ €?˜dDstBle¼5Src&€?` To¸F\DAInsp±BValué„H3Modt‘_CanFadeO² (Ñ_Conservativen—¸|V_CullO@è`ForwarŠ@ˆ_XH°_DissolveHeÑ Multiplieryô$øLineWidth ×£<bObjectF:! A@aDither¦T è &GIñT8ã`@_×H_aŽ0Preo‘eSpecularú0ingœp0WFogOnì1?`ð_ExcludeFromTUAndAª¼!HiÝ sideVision˜×2bilÄ!€?¸qMetalli˜1€?,RNoise¯2ðLõ €?Àx_Opaque@@ñƒ,¡ReceivesSS# ð ð!d`Refrac™WModel¿š!€?ÆRequireSplit]˜Smoothne‚wStencilRe׌ҔPistor®qVec€@T SGBuffÝ@° MVQ0B´TTWriteý1À@ˆ4Ž!AÔ –˜¸Hž!pAl H¢!$B°ÁSupportDecalQ°0Surõ”°Ùç"ð$M @äëõEø (k'ø(’SortPrior@Œ5ing°ÔDZ%'Ôp_UseDef P2Use†€Threshol3\aUvSpeeBZTesî‚EqualForj1"@<$µ<¡€œ­è,4)@4QBlink)!$lD¼à?ÐGDots1QParamT à„»tä (x¿|@Emis|$ $ Ð1Til£8`<"Uv1 ŒØADireÆ $€