UnityFS5.x.x2022.3.23f1=WC&5e5d5c6a0a4300c83763a69d5680feb2 "5 "&"p 2022.3.23f1 fPk7 H S$6 `1@x@  v@Qj\$ 3 P 51`<` b.( A? &  @`  `@ @%1@  @ A5     `   sS) SLcX ~  `  S`  ` @  &@ ` `( ``  `! " "9 #@ ` $ D % &8 ' () ` * + D , -8  . / 0  1 2 3 4 D   `<68@@\7`|8 @9 s L:XF@b`;  < ``= `> `? @ &! @H @B` @C @ @D @EF  @G @QH6 % I `J K   L ` M N O D P  Q8 . R @ T@ U ` V W X D Y 3V < Z8@7[@ 9 \ ; ] = ^  ?_ @ `  a  DT b ` o  d  e d f yg8 h@i D j MaterialPPtrm_ m_FileIDm_Path ValidKeywordsm_InvLightmapFlag"EnableInstancingVariant#DoubleSidedGIm_CustomRenderQueuestringTagMapdisKd PassesUnityPropertySheetCaved iekcTexEnv/ @ture2calexym_OffsGIAFloaColorsrgbam_BuildE}Stacks ReferencegroupNameitem Ѹ㇝2  %K"2edd42a514d0f5f19959e628d22c81e2db148842ebd3a9a6cf222b632ffb6e~ de7041f5ad2a6e8c6474c5205cd05104 d4f7ae334c080fafb07aedef248f05< Trees_Bark_Rotten02Planar_Wind1H0'_ALPHATEST_Oh _DISABLE_SSRq_TRANSPARENdX" @MotionVector @User\BTypeTransparentCutout$hBackfaceMOTIONVECTORH`RayTra=sPrepass,DTDepth 0ost;dhQ_Base[GI 6W?_,s  ,_'0Mapܿ7(TaNormal, Л,u]  0I   4h4_ ow f 4t `ISLEAF0USEWINDDETAILMAS` _AddPrecomputedVelocity?d`_Alpha7`ffq=J?W/ ?XdDstBle5Src&?` ToFDAInspBValuH3Mod_CanFadeO_ConservativeW<V_CullO@`Forwarw@_X _DissolveHeightMultipliery$$LineWidth ף<bObjectF:! A@aDitherT &GI8` ?__a0PreoeSpecular*0ingDp0WFogOn?_ExcludeFromTUAndA!HisideVisionqMetalli< 1?RNoiseS20@G?x_Opaque@@gReceivesSS  !H`Refracqlc!?RequireSplitASmoothness1>[StencilRe PistorqVec@8 SGBuff@ MVQ0BTTWrite1@l4 Ad < H!pAP h!$BSupportDecale0Sur )";$M@8@ E (k'(SortPriorp5ing/DZ%'B_UseThresholXaUvSpeeBZTesEqualForR1"@$$$h0dl?$QBlink%J @<?'$[tD f P@EmisP$$t!?p1TilC8` mParams 8"UvADire  In 1 5i L'de ,'0Map4 ! 1}r(T, ,1Uȿy,D   2  [Y?7%M?+)h   <  $P